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	<title>Comments on: Profitability changes in 0.8.6</title>
	<atom:link href="http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/</link>
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	<item>
		<title>By: zenobs</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1985</link>
		<dc:creator><![CDATA[zenobs]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 04:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1985</guid>
		<description><![CDATA[Yes and I totally agree with you in this case.

Waiting for the day when the MM can handle scouts ...]]></description>
		<content:encoded><![CDATA[<p>Yes and I totally agree with you in this case.</p>
<p>Waiting for the day when the MM can handle scouts &#8230;</p>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1888</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 17:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1888</guid>
		<description><![CDATA[Can someone confirm that Centurion now earns more credits?]]></description>
		<content:encoded><![CDATA[<p>Can someone confirm that Centurion now earns more credits?</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Meizner</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1819</link>
		<dc:creator><![CDATA[Adam Meizner]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 14:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1819</guid>
		<description><![CDATA[I mean, just compare the Chaff to a Tier VII or VIII light. The M24 can&#039;t even kill them one-on-one (I&#039;m not sayng it can&#039;t be done, but on average it&#039;s not very likely at all). A light tank, in the same battle, can&#039;t even kill another light tank. So when a team gets two VIII lights and the other one gets a VIII and a V... see where I&#039;m going with this?]]></description>
		<content:encoded><![CDATA[<p>I mean, just compare the Chaff to a Tier VII or VIII light. The M24 can&#8217;t even kill them one-on-one (I&#8217;m not sayng it can&#8217;t be done, but on average it&#8217;s not very likely at all). A light tank, in the same battle, can&#8217;t even kill another light tank. So when a team gets two VIII lights and the other one gets a VIII and a V&#8230; see where I&#8217;m going with this?</p>
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	<item>
		<title>By: Adam Meizner</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1817</link>
		<dc:creator><![CDATA[Adam Meizner]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 14:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1817</guid>
		<description><![CDATA[I like tier X games too, when I&#039;m in a tier VII-VIII light. Otherwise it feels very discouraging. I mean, think about it: how many clans are using the Chafee in CW as a scout in top tier games?]]></description>
		<content:encoded><![CDATA[<p>I like tier X games too, when I&#8217;m in a tier VII-VIII light. Otherwise it feels very discouraging. I mean, think about it: how many clans are using the Chafee in CW as a scout in top tier games?</p>
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	</item>
	<item>
		<title>By: zenobs</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1815</link>
		<dc:creator><![CDATA[zenobs]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 13:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1815</guid>
		<description><![CDATA[about tracks: 
I meant the stock engine, not stock tracks. Track/Hull traverse speed is also influenced by the tanks hp/t ratio and terrain resistance.
The ingame value shown in the garge is the traverse speed with stock engine on hard terrain.
For example: look at the Luchs =&gt; only 33°/s traverse speed with top tracks, but we all know that he can turn on dime. 
Luchs stock engine 140hp - top 360hp =&gt; 257% more power.

I&#039;m no native english speaker. Hope you got what I&#039;m trying to explain :)]]></description>
		<content:encoded><![CDATA[<p>about tracks:<br />
I meant the stock engine, not stock tracks. Track/Hull traverse speed is also influenced by the tanks hp/t ratio and terrain resistance.<br />
The ingame value shown in the garge is the traverse speed with stock engine on hard terrain.<br />
For example: look at the Luchs =&gt; only 33°/s traverse speed with top tracks, but we all know that he can turn on dime.<br />
Luchs stock engine 140hp &#8211; top 360hp =&gt; 257% more power.</p>
<p>I&#8217;m no native english speaker. Hope you got what I&#8217;m trying to explain :)</p>
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		<title>By: zenobs</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1811</link>
		<dc:creator><![CDATA[zenobs]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 13:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1811</guid>
		<description><![CDATA[&quot;Chaff needs to be rated as a regular Tier V light, with a lot of Tier VIII games, and some Tier IX.&quot;

I personally like Tier X games as scout. At least pre-8.5 ... =&gt; Arty wars^^ ;) 
I&#039;d prefer the income/repair costs to be buffed.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Chaff needs to be rated as a regular Tier V light, with a lot of Tier VIII games, and some Tier IX.&#8221;</p>
<p>I personally like Tier X games as scout. At least pre-8.5 &#8230; =&gt; Arty wars^^ ;)<br />
I&#8217;d prefer the income/repair costs to be buffed.</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Meizner</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1803</link>
		<dc:creator><![CDATA[Adam Meizner]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 13:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1803</guid>
		<description><![CDATA[Oh, and they also should remove hat ridiculous Bulldog turret, and just leave the first one in, or just change some things on the first one and add it as a second turret.]]></description>
		<content:encoded><![CDATA[<p>Oh, and they also should remove hat ridiculous Bulldog turret, and just leave the first one in, or just change some things on the first one and add it as a second turret.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Meizner</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1801</link>
		<dc:creator><![CDATA[Adam Meizner]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 13:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1801</guid>
		<description><![CDATA[The Chaf&#039;s second track&#039;s traverse speed is 46 d/s, while the T21&#039;s is 60. That is a huge difference. Even with the stock track, it&#039;s 42 for the M24 and 58 for the T21.

I was fairly sure the T21 had better hp/t ratio, but maybe I counted it wrong. But yeah, the same is the same: Chaff needs to be rated as a regular Tier V light, with a lot of Tier VIII games, and some Tier IX.]]></description>
		<content:encoded><![CDATA[<p>The Chaf&#8217;s second track&#8217;s traverse speed is 46 d/s, while the T21&#8242;s is 60. That is a huge difference. Even with the stock track, it&#8217;s 42 for the M24 and 58 for the T21.</p>
<p>I was fairly sure the T21 had better hp/t ratio, but maybe I counted it wrong. But yeah, the same is the same: Chaff needs to be rated as a regular Tier V light, with a lot of Tier VIII games, and some Tier IX.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zenobs</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1785</link>
		<dc:creator><![CDATA[zenobs]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 12:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1785</guid>
		<description><![CDATA[Don&#039;t wanna piss you off being a smartass, but...

&quot;T21 has:
 - better turret traverse
 - better engine (and better hp/t ratio)
 - much better track traverse speed&quot;

T21s turret turns faster, yes, but has therefore 50% more dispersion while rotating it. 
Chaf has better hp/t ratio than T21 (25.35 &gt; 24.15 - terrain resistance is equal btw).
Hull/Track traverse isn&#039;t that much faster on T21. Remember, the in game values are only for stock engine. 
Difference stock -&gt; top engine: 
  Chaf 300 -&gt; 500 = ~166% more power
  T21 520 -&gt; 560 = ~107.7% ...

…but it’s pointless to discuss which of them is better anyway. 
In fact, (here you’re right) Chafs glory days as ‘end-tier-scout’ are long gone and therefore his profitability/repair costs should get adjusted properly.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t wanna piss you off being a smartass, but&#8230;</p>
<p>&#8220;T21 has:<br />
 &#8211; better turret traverse<br />
 &#8211; better engine (and better hp/t ratio)<br />
 &#8211; much better track traverse speed&#8221;</p>
<p>T21s turret turns faster, yes, but has therefore 50% more dispersion while rotating it.<br />
Chaf has better hp/t ratio than T21 (25.35 &gt; 24.15 &#8211; terrain resistance is equal btw).<br />
Hull/Track traverse isn&#8217;t that much faster on T21. Remember, the in game values are only for stock engine.<br />
Difference stock -&gt; top engine:<br />
  Chaf 300 -&gt; 500 = ~166% more power<br />
  T21 520 -&gt; 560 = ~107.7% &#8230;</p>
<p>…but it’s pointless to discuss which of them is better anyway.<br />
In fact, (here you’re right) Chafs glory days as ‘end-tier-scout’ are long gone and therefore his profitability/repair costs should get adjusted properly.</p>
]]></content:encoded>
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	<item>
		<title>By: zenobs</title>
		<link>http://ftr.wot-news.com/2013/06/18/profitability-changes-in-0-8-6/#comment-1772</link>
		<dc:creator><![CDATA[zenobs]]></dc:creator>
		<pubDate>Wed, 19 Jun 2013 10:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=202#comment-1772</guid>
		<description><![CDATA[Tier X meds also got a penetration nerf. 
Since they shoot APCR as &#039;normal&#039; ammo, they now have only 2° normalisation instead of 5° ...

... but anyway meds will still be better than heavies ;-) ... at least in the right hands *cough*]]></description>
		<content:encoded><![CDATA[<p>Tier X meds also got a penetration nerf.<br />
Since they shoot APCR as &#8216;normal&#8217; ammo, they now have only 2° normalisation instead of 5° &#8230;</p>
<p>&#8230; but anyway meds will still be better than heavies ;-) &#8230; at least in the right hands *cough*</p>
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