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	<title>Comments on: 13.7.2013</title>
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	<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/</link>
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	<item>
		<title>By: Sunshine</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-9099</link>
		<dc:creator><![CDATA[Sunshine]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 11:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-9099</guid>
		<description><![CDATA[I wonder what&#039;s the point of using a mod when the game allows you to disable the &quot;dynamic camera&quot; completely]]></description>
		<content:encoded><![CDATA[<p>I wonder what&#8217;s the point of using a mod when the game allows you to disable the &#8220;dynamic camera&#8221; completely</p>
]]></content:encoded>
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	<item>
		<title>By: NagaSadow</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-9097</link>
		<dc:creator><![CDATA[NagaSadow]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 11:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-9097</guid>
		<description><![CDATA[Apart from the slooped frontal and upper hull armor the chassis was similiar to the Pz.Kpfw. IV.
Engine: Maybach HL 120 TRM (Pz.Kpfw. IV)
Transmission: SSG 77 (Pz.Kpfw. III)
Steering gear, reinforced final drives and sprocket wheel were from the Pz.Kpfw. III, the real idler wheel was taken from the Pz.Kpfw. IV.
The suspension was new (successfully tested on a Hummel in 1943/44):
Six 660mm rubber-saving steel wheels with leaf springs. The track was a new 54cm wide one similiar to the ones used on the Tiger II.

Source: PT 20-1]]></description>
		<content:encoded><![CDATA[<p>Apart from the slooped frontal and upper hull armor the chassis was similiar to the Pz.Kpfw. IV.<br />
Engine: Maybach HL 120 TRM (Pz.Kpfw. IV)<br />
Transmission: SSG 77 (Pz.Kpfw. III)<br />
Steering gear, reinforced final drives and sprocket wheel were from the Pz.Kpfw. III, the real idler wheel was taken from the Pz.Kpfw. IV.<br />
The suspension was new (successfully tested on a Hummel in 1943/44):<br />
Six 660mm rubber-saving steel wheels with leaf springs. The track was a new 54cm wide one similiar to the ones used on the Tiger II.</p>
<p>Source: PT 20-1</p>
]]></content:encoded>
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		<title>By: Jerome Chan</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-9080</link>
		<dc:creator><![CDATA[Jerome Chan]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 09:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-9080</guid>
		<description><![CDATA[okay thanks so the Panzer IV Ausf.K is a only a Panzer IV modification while the III/IV was going to use components from the Panzer III and Panzer IV. 

Would the Chassis be the same dimensions of a Panzer IV with Panzer III components such as road wheels and track length and possibly engine?]]></description>
		<content:encoded><![CDATA[<p>okay thanks so the Panzer IV Ausf.K is a only a Panzer IV modification while the III/IV was going to use components from the Panzer III and Panzer IV. </p>
<p>Would the Chassis be the same dimensions of a Panzer IV with Panzer III components such as road wheels and track length and possibly engine?</p>
]]></content:encoded>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-9038</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 01:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-9038</guid>
		<description><![CDATA[Good luck with that from the front of the enemy. And from what I&#039;ve seen of photos of flame-tanks in action even if you get an unobstructed shot at the engine deck the jet&#039;ll be hitting it at a terribly shallow angle, ie. most of the stuff will simply bounce off.

Seriously. Just accept that flamethrowers have marginal antitank utility at best. Even infantry normally promptly traded their petrol bombs for something explosive-based the second it became an option.]]></description>
		<content:encoded><![CDATA[<p>Good luck with that from the front of the enemy. And from what I&#8217;ve seen of photos of flame-tanks in action even if you get an unobstructed shot at the engine deck the jet&#8217;ll be hitting it at a terribly shallow angle, ie. most of the stuff will simply bounce off.</p>
<p>Seriously. Just accept that flamethrowers have marginal antitank utility at best. Even infantry normally promptly traded their petrol bombs for something explosive-based the second it became an option.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-9032</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 00:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-9032</guid>
		<description><![CDATA[I am pretty sure that is high on their to do list if rockets gets implemented in the engine. They have even got the model done and ready:
http://worldoftanks.eu/en/media/2/827/]]></description>
		<content:encoded><![CDATA[<p>I am pretty sure that is high on their to do list if rockets gets implemented in the engine. They have even got the model done and ready:<br />
<a href="http://worldoftanks.eu/en/media/2/827/" rel="nofollow">http://worldoftanks.eu/en/media/2/827/</a></p>
]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-9031</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 23:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-9031</guid>
		<description><![CDATA[If you have ever used a water hose to water the garden, then you would know that it&#039;s not exactly difficult to get a sprayed out liquid to land ontop of something. Sure, the pressure is greater, but it will still fall with distance.]]></description>
		<content:encoded><![CDATA[<p>If you have ever used a water hose to water the garden, then you would know that it&#8217;s not exactly difficult to get a sprayed out liquid to land ontop of something. Sure, the pressure is greater, but it will still fall with distance.</p>
]]></content:encoded>
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	<item>
		<title>By: Corvi</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-8993</link>
		<dc:creator><![CDATA[Corvi]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 18:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-8993</guid>
		<description><![CDATA[But keep in mind the ammount of fuel too. Some burning drops from a molotov will probably not make it into the engine compartment, thats true, but if you pump it with a tank sized flame thrower it sure will be going inside the tank.]]></description>
		<content:encoded><![CDATA[<p>But keep in mind the ammount of fuel too. Some burning drops from a molotov will probably not make it into the engine compartment, thats true, but if you pump it with a tank sized flame thrower it sure will be going inside the tank.</p>
]]></content:encoded>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-8986</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 18:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-8986</guid>
		<description><![CDATA[That&#039;ll asphyxiate it; actually setting it aflame like could be done with pre- and early-war tanks requires the incediary getting into the compartement proper where there tends to be all kinds of fumes and oils around. And tank designers had learned to design the air intakes to not allow that, thanks. They weren&#039;t idiots.

More to the point, Molotovs are thrown by hand in an arc and in urban combat can, like many infantry weapons, be thrown down from upper floors of buildings. That makes it FAR easier to actually get the incendiaries onto the topsides of AFVs where they&#039;ll actually do some good, as opposed to spraying a high-pressure jet from more or less the same elevation and only too likely from the front...]]></description>
		<content:encoded><![CDATA[<p>That&#8217;ll asphyxiate it; actually setting it aflame like could be done with pre- and early-war tanks requires the incediary getting into the compartement proper where there tends to be all kinds of fumes and oils around. And tank designers had learned to design the air intakes to not allow that, thanks. They weren&#8217;t idiots.</p>
<p>More to the point, Molotovs are thrown by hand in an arc and in urban combat can, like many infantry weapons, be thrown down from upper floors of buildings. That makes it FAR easier to actually get the incendiaries onto the topsides of AFVs where they&#8217;ll actually do some good, as opposed to spraying a high-pressure jet from more or less the same elevation and only too likely from the front&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Swoopie</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-8980</link>
		<dc:creator><![CDATA[Swoopie]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 17:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-8980</guid>
		<description><![CDATA[I use dynamic camera (Though I modified the file &quot;controlling&quot; it, so the camera is completely stable. No more camera jerking in sniper/arcade mode when you&#039;re moving over obstacles/getting hits etc) It&#039;s like playing without dynamic camera, but only that your aim stays stable when moving in sniper mode etc. Made playing american meds so much more fun, I can aim easily on the move, without every single small rock making my aim go off the target.

If someone wants to try it:
http://forum.worldoftanks.eu/index.php?/topic/265529-86-swoopies-modpack/
(It&#039;s in the FAQ section, you dont need the whole modpack for it)]]></description>
		<content:encoded><![CDATA[<p>I use dynamic camera (Though I modified the file &#8220;controlling&#8221; it, so the camera is completely stable. No more camera jerking in sniper/arcade mode when you&#8217;re moving over obstacles/getting hits etc) It&#8217;s like playing without dynamic camera, but only that your aim stays stable when moving in sniper mode etc. Made playing american meds so much more fun, I can aim easily on the move, without every single small rock making my aim go off the target.</p>
<p>If someone wants to try it:<br />
<a href="http://forum.worldoftanks.eu/index.php?/topic/265529-86-swoopies-modpack/" rel="nofollow">http://forum.worldoftanks.eu/index.php?/topic/265529-86-swoopies-modpack/</a><br />
(It&#8217;s in the FAQ section, you dont need the whole modpack for it)</p>
]]></content:encoded>
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		<title>By: John Smith</title>
		<link>http://ftr.wot-news.com/2013/07/13/13-7-2013/#comment-8975</link>
		<dc:creator><![CDATA[John Smith]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 17:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=879#comment-8975</guid>
		<description><![CDATA[Given the widespread use of Molotov&#039;s Cocktails especially in guerilla warfare especially near the end of the war(with the prime example of Warsaw Uprising coming to my mind) I am really doubtful about late war&#039;s tanks&#039; so called immunity to external fire. Actually the point of throwing a Cocktail was to try to hit the engine by aiming at its ventilation gaps]]></description>
		<content:encoded><![CDATA[<p>Given the widespread use of Molotov&#8217;s Cocktails especially in guerilla warfare especially near the end of the war(with the prime example of Warsaw Uprising coming to my mind) I am really doubtful about late war&#8217;s tanks&#8217; so called immunity to external fire. Actually the point of throwing a Cocktail was to try to hit the engine by aiming at its ventilation gaps</p>
]]></content:encoded>
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