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	<title>Comments on: 8.8 &#8211; few more tidbits</title>
	<atom:link href="http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/</link>
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	<item>
		<title>By: ミュウミュ</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-70245</link>
		<dc:creator><![CDATA[ミュウミュ]]></dc:creator>
		<pubDate>Mon, 28 Oct 2013 01:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-70245</guid>
		<description><![CDATA[ダミエ 財布 ミュウミュ http://www.oilpaintingmuseum.com/ハンドバッグ-7u0lg-3.html/]]></description>
		<content:encoded><![CDATA[<p>ダミエ 財布 ミュウミュ <a href="http://www.oilpaintingmuseum.com/ハンドバッグ-7u0lg-3.html/" rel="nofollow">http://www.oilpaintingmuseum.com/ハンドバッグ-7u0lg-3.html/</a></p>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-25270</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 21:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-25270</guid>
		<description><![CDATA[As opposed to the vents-GLD-vstab triad needed to deal with the nasty aiming characteristics of the guns?
Unlikely.]]></description>
		<content:encoded><![CDATA[<p>As opposed to the vents-GLD-vstab triad needed to deal with the nasty aiming characteristics of the guns?<br />
Unlikely.</p>
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		<title>By: KawaGreen</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24697</link>
		<dc:creator><![CDATA[KawaGreen]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 06:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24697</guid>
		<description><![CDATA[&quot;added automatic relogin to another server, if platoon/company invite came from it&quot;

Finally!]]></description>
		<content:encoded><![CDATA[<p>&#8220;added automatic relogin to another server, if platoon/company invite came from it&#8221;</p>
<p>Finally!</p>
]]></content:encoded>
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	<item>
		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24639</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 22:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24639</guid>
		<description><![CDATA[&quot;- spall liner now reduces the chance of crewmen getting killed: light by 20 percent, medium by 25 percent, heavy by 30 percent, superheavy by 50 percent&quot;

About time they added the effect that spall liners are supposed to have in the first place. My Matilda IV will appreciate the extra buffer against all the damn derp guns still running around.

&quot; - added the possibility to shoot automatically if you keep the fire button pressed (“autofire”)&quot;

Should help increase DPS slightly for tanks with very fast reloads, since invariably rapid clicking misses the exact moment that the round is available for firing. I know some of my lower-tier tanks will appreciate it quite a bit.

&quot;- added the option to enable inverse turning directions, when going backwards (reverse), you can enable it to move the tank the opposite way when going backwards&quot;

TOG sidescraping made easy? Or any other longish tank with a front-mounted turret and decent side armor, really.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- spall liner now reduces the chance of crewmen getting killed: light by 20 percent, medium by 25 percent, heavy by 30 percent, superheavy by 50 percent&#8221;</p>
<p>About time they added the effect that spall liners are supposed to have in the first place. My Matilda IV will appreciate the extra buffer against all the damn derp guns still running around.</p>
<p>&#8221; &#8211; added the possibility to shoot automatically if you keep the fire button pressed (“autofire”)&#8221;</p>
<p>Should help increase DPS slightly for tanks with very fast reloads, since invariably rapid clicking misses the exact moment that the round is available for firing. I know some of my lower-tier tanks will appreciate it quite a bit.</p>
<p>&#8220;- added the option to enable inverse turning directions, when going backwards (reverse), you can enable it to move the tank the opposite way when going backwards&#8221;</p>
<p>TOG sidescraping made easy? Or any other longish tank with a front-mounted turret and decent side armor, really.</p>
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	<item>
		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24638</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 22:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24638</guid>
		<description><![CDATA[At the moment, HESH and HE use the same mechanics; HESH is basically just high(er)-penetration, high-damage HE shells. So yea, the buff should apply against them as well.

Even when they give HESH its own mechanic (which they&#039;ve said they&#039;re going to at least once in the past IIRC), non-penetrating hits should act roughly the same way that non-penetrating HE hits do; impact the armor plating and cause bits on the other side to fly off, which spall liners realistically are supposed to reduce or stop.

tl;dr Yes it will affect HESH as well, probably continue to do so even after HESH is reworked.

As far as Deadeye goes, you have it right; spall liners do nothing, and will continue to do nothing, since Deadeye only affects rounds that either penetrate or don&#039;t.]]></description>
		<content:encoded><![CDATA[<p>At the moment, HESH and HE use the same mechanics; HESH is basically just high(er)-penetration, high-damage HE shells. So yea, the buff should apply against them as well.</p>
<p>Even when they give HESH its own mechanic (which they&#8217;ve said they&#8217;re going to at least once in the past IIRC), non-penetrating hits should act roughly the same way that non-penetrating HE hits do; impact the armor plating and cause bits on the other side to fly off, which spall liners realistically are supposed to reduce or stop.</p>
<p>tl;dr Yes it will affect HESH as well, probably continue to do so even after HESH is reworked.</p>
<p>As far as Deadeye goes, you have it right; spall liners do nothing, and will continue to do nothing, since Deadeye only affects rounds that either penetrate or don&#8217;t.</p>
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	<item>
		<title>By: KK</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24626</link>
		<dc:creator><![CDATA[KK]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24626</guid>
		<description><![CDATA[Spall Liner works only if the armor isn&#039;t penetrated, am I right?]]></description>
		<content:encoded><![CDATA[<p>Spall Liner works only if the armor isn&#8217;t penetrated, am I right?</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24618</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24618</guid>
		<description><![CDATA[or HEAT]]></description>
		<content:encoded><![CDATA[<p>or HEAT</p>
]]></content:encoded>
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	<item>
		<title>By: Adrian Chang</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24613</link>
		<dc:creator><![CDATA[Adrian Chang]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24613</guid>
		<description><![CDATA[Or the legendary ass side scrape will be easier.]]></description>
		<content:encoded><![CDATA[<p>Or the legendary ass side scrape will be easier.</p>
]]></content:encoded>
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		<title>By: Thunderball</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24610</link>
		<dc:creator><![CDATA[Thunderball]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24610</guid>
		<description><![CDATA[This means that you can remove a crew from tank that has been damaged in battle and hasnt been repaired because you either didnt enable automatic repair or didnt have enough credits.]]></description>
		<content:encoded><![CDATA[<p>This means that you can remove a crew from tank that has been damaged in battle and hasnt been repaired because you either didnt enable automatic repair or didnt have enough credits.</p>
]]></content:encoded>
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	<item>
		<title>By: Thunderball</title>
		<link>http://ftr.wot-news.com/2013/08/21/8-8-few-more-tidbits/#comment-24609</link>
		<dc:creator><![CDATA[Thunderball]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=1963#comment-24609</guid>
		<description><![CDATA[FireBursts and simillar mods are not banned.]]></description>
		<content:encoded><![CDATA[<p>FireBursts and simillar mods are not banned.</p>
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