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	<title>Comments on: 8.8 Impressions &#8211; Part 1: Russians</title>
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	<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/</link>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-48013</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 24 Sep 2013 06:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-48013</guid>
		<description><![CDATA[76 mm was better choice for me. 57 loads faster than aims so its worse overall on long distances. Plus 76 is not the same as t34  it is buffed and extra Penn really helped.]]></description>
		<content:encoded><![CDATA[<p>76 mm was better choice for me. 57 loads faster than aims so its worse overall on long distances. Plus 76 is not the same as t34  it is buffed and extra Penn really helped.</p>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26332</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 11:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26332</guid>
		<description><![CDATA[Sure. *Effective* armour thickness is a whole different story ofc...]]></description>
		<content:encoded><![CDATA[<p>Sure. *Effective* armour thickness is a whole different story ofc&#8230;</p>
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		<title>By: egg</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26298</link>
		<dc:creator><![CDATA[egg]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 09:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26298</guid>
		<description><![CDATA[SS please delete my earlier posts to not double info.


2801
turnrate nerf from 48 to 46
increase in weight to 26,8 tons
7,5 L48 rof buff to 17,65
no changes in GR but feels slower, has 0.9/1.0/1.9 while wz 131 has 0.6/0.7/1.4 – 30% better
it is now pz 3/4 with derp and screwed MM. time to switch for pz IV

3601
both turret and hull traverse nerfed to 24,
konisch dps nerf to 135, rof buff to 14.29  dpm stays about same in top turret
8,8 gun got same rof as in 3001P  8.12 -&gt;8.7  
new stock turret is useless – no armour, lower  rof and 24 turnrate instead old 42.
100 hp more - 950 now
GR nerf from 1.1/1.4/2.7 to 1.2/1.4/2.9 and -33% in horsepower creeples it hard 
– it is heavy now, so take away all mobility it had when labelled as medium, nerf turnate even more, and it will surely be still balanced. it got ZERO buffs to compensate lower mobility

Afkpanther 
konisch rof increase to 15, dps decrease to 135 - little dpm buff to 2025
still shitty tank, especially as scout. If u like it, better buy PZV/M10 – no X tiers.

panther 2
88 L71 got 0.5  rof buff to 8.22 and 0.2 aimtime  to 2.7
got heavier to 54ton- schmalturm got proper weight 7700kg and hull is 12tons heavier.
GR buff from 1.2/1.3/2.3 to 0.8/1.0/2.1  Despite buffed traverse and turret (turret 30 and hull 36) overall they are as before, but tank is much more sluggish due to 12.65 hp/ ton ratio instead of 17.70
ill switch for indien which has better depression and is now much more mobile. IMO with these stats P2 should get 9.5 rof and 2.5 aimtime 

e50 
traverse buff to 30 turret, 32 hull
GR buff from 1.2/1.3/2.3 to 0.8/1.0/2.1 
with 900hp engine goes 50km/h max on flat
more sluggish, similar to current tiger 2, but faster
im not sure armour change to 150/100 UFP/LFP is good or bad, it depends on terrain.


tiger 2
turnrate buff- 27 turret, 28 hull
top gun got aimtime nerf to 2.5, rof buff to 5.77
88L71 aimtime and rof buff to 8.96 and 2.3s
GR minimal buff from 1.1/1.4/2.3 to 1.0/1.2/2.3, 
goes about 35 on flat, is more sluggish but not so much affected as panther 2 or e50]]></description>
		<content:encoded><![CDATA[<p>SS please delete my earlier posts to not double info.</p>
<p>2801<br />
turnrate nerf from 48 to 46<br />
increase in weight to 26,8 tons<br />
7,5 L48 rof buff to 17,65<br />
no changes in GR but feels slower, has 0.9/1.0/1.9 while wz 131 has 0.6/0.7/1.4 – 30% better<br />
it is now pz 3/4 with derp and screwed MM. time to switch for pz IV</p>
<p>3601<br />
both turret and hull traverse nerfed to 24,<br />
konisch dps nerf to 135, rof buff to 14.29  dpm stays about same in top turret<br />
8,8 gun got same rof as in 3001P  8.12 -&gt;8.7<br />
new stock turret is useless – no armour, lower  rof and 24 turnrate instead old 42.<br />
100 hp more &#8211; 950 now<br />
GR nerf from 1.1/1.4/2.7 to 1.2/1.4/2.9 and -33% in horsepower creeples it hard<br />
– it is heavy now, so take away all mobility it had when labelled as medium, nerf turnate even more, and it will surely be still balanced. it got ZERO buffs to compensate lower mobility</p>
<p>Afkpanther<br />
konisch rof increase to 15, dps decrease to 135 &#8211; little dpm buff to 2025<br />
still shitty tank, especially as scout. If u like it, better buy PZV/M10 – no X tiers.</p>
<p>panther 2<br />
88 L71 got 0.5  rof buff to 8.22 and 0.2 aimtime  to 2.7<br />
got heavier to 54ton- schmalturm got proper weight 7700kg and hull is 12tons heavier.<br />
GR buff from 1.2/1.3/2.3 to 0.8/1.0/2.1  Despite buffed traverse and turret (turret 30 and hull 36) overall they are as before, but tank is much more sluggish due to 12.65 hp/ ton ratio instead of 17.70<br />
ill switch for indien which has better depression and is now much more mobile. IMO with these stats P2 should get 9.5 rof and 2.5 aimtime </p>
<p>e50<br />
traverse buff to 30 turret, 32 hull<br />
GR buff from 1.2/1.3/2.3 to 0.8/1.0/2.1<br />
with 900hp engine goes 50km/h max on flat<br />
more sluggish, similar to current tiger 2, but faster<br />
im not sure armour change to 150/100 UFP/LFP is good or bad, it depends on terrain.</p>
<p>tiger 2<br />
turnrate buff- 27 turret, 28 hull<br />
top gun got aimtime nerf to 2.5, rof buff to 5.77<br />
88L71 aimtime and rof buff to 8.96 and 2.3s<br />
GR minimal buff from 1.1/1.4/2.3 to 1.0/1.2/2.3,<br />
goes about 35 on flat, is more sluggish but not so much affected as panther 2 or e50</p>
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		<title>By: egg</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26282</link>
		<dc:creator><![CDATA[egg]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 08:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26282</guid>
		<description><![CDATA[e50 and panther 2 got GR buff from 1.2/1.3/2.3 to 0.8/1.0/2.1
tiger 2 minimal buff from 1.1/1.4/2.3 to 1.0/1.2/2.3
2801 no changes here but fleels slower, has 0.9/1.0/1.9 while wz 131 has 0.6/0.7/1.4 - 30% better!
afkpanther no changes in GR 0.7/0.8/1.8
3601 nerf from 1.1/1.4/2.7 to 1.2/1.4/2.9  and -33% in horsepower creeples it hard - it is heavy now, so take away all mobility it had when labelled as medium, nerf turnate even more, and it will surely be still balanced. it got ZERO buffs to compensate lower mobility, only 8,8 gun got same rof as in 3001P 8.12 -&gt;8.7]]></description>
		<content:encoded><![CDATA[<p>e50 and panther 2 got GR buff from 1.2/1.3/2.3 to 0.8/1.0/2.1<br />
tiger 2 minimal buff from 1.1/1.4/2.3 to 1.0/1.2/2.3<br />
2801 no changes here but fleels slower, has 0.9/1.0/1.9 while wz 131 has 0.6/0.7/1.4 &#8211; 30% better!<br />
afkpanther no changes in GR 0.7/0.8/1.8<br />
3601 nerf from 1.1/1.4/2.7 to 1.2/1.4/2.9  and -33% in horsepower creeples it hard &#8211; it is heavy now, so take away all mobility it had when labelled as medium, nerf turnate even more, and it will surely be still balanced. it got ZERO buffs to compensate lower mobility, only 8,8 gun got same rof as in 3001P 8.12 -&gt;8.7</p>
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		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26266</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 06:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26266</guid>
		<description><![CDATA[In case anyone&#039;s interested, the terrain resistances for the rear-turret tanks&#039; top suspensions are 0.7, 0.8 and 1.6 for road/offroad/swamp respectively. Pretty sure those are the lowest in the game, and explain why the tanks move decently despite middling power:weight.

Speaking of said tanks, I&#039;ve been playing the A-44 for the last hour, and it&#039;s actually pretty good. The gun, while taking forever in a day to aim in, is downright nasty when it hits and reloads rather quickly. Armor&#039;s crap on paper, but in the couple tier 7 fights I&#039;ve been in I&#039;ve actually bounced a few shots, so it&#039;s not completely unreliable like the 416&#039;s is. And saving the best for last: the turret is fully traversable, making things like poking your butt around corners to take shots pretty darn easy.

At this point, I&#039;m finding it more fun to play than the 416, which makes me sad because I like how the 416 looks a lot more :\

Oh, another notable thing: the A-44 and 416 both have -3 depression, the A-44 seems to be limited to 2.5 or 2 in the front. It also felt a lot easier to use the terrible gun depression on the A-44, probably because the tank sits higher and the turret traverse is more flexible...]]></description>
		<content:encoded><![CDATA[<p>In case anyone&#8217;s interested, the terrain resistances for the rear-turret tanks&#8217; top suspensions are 0.7, 0.8 and 1.6 for road/offroad/swamp respectively. Pretty sure those are the lowest in the game, and explain why the tanks move decently despite middling power:weight.</p>
<p>Speaking of said tanks, I&#8217;ve been playing the A-44 for the last hour, and it&#8217;s actually pretty good. The gun, while taking forever in a day to aim in, is downright nasty when it hits and reloads rather quickly. Armor&#8217;s crap on paper, but in the couple tier 7 fights I&#8217;ve been in I&#8217;ve actually bounced a few shots, so it&#8217;s not completely unreliable like the 416&#8242;s is. And saving the best for last: the turret is fully traversable, making things like poking your butt around corners to take shots pretty darn easy.</p>
<p>At this point, I&#8217;m finding it more fun to play than the 416, which makes me sad because I like how the 416 looks a lot more :\</p>
<p>Oh, another notable thing: the A-44 and 416 both have -3 depression, the A-44 seems to be limited to 2.5 or 2 in the front. It also felt a lot easier to use the terrible gun depression on the A-44, probably because the tank sits higher and the turret traverse is more flexible&#8230;</p>
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	<item>
		<title>By: hii panda</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26254</link>
		<dc:creator><![CDATA[hii panda]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 04:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26254</guid>
		<description><![CDATA[i want tier 1 horses]]></description>
		<content:encoded><![CDATA[<p>i want tier 1 horses</p>
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	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26251</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 04:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26251</guid>
		<description><![CDATA[140 has better gun depression, this is important.]]></description>
		<content:encoded><![CDATA[<p>140 has better gun depression, this is important.</p>
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	<item>
		<title>By: egg</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26222</link>
		<dc:creator><![CDATA[egg]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 00:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26222</guid>
		<description><![CDATA[Tiger 2 now goes 35 on Flat, and e50 goes only 50 on Flat.]]></description>
		<content:encoded><![CDATA[<p>Tiger 2 now goes 35 on Flat, and e50 goes only 50 on Flat.</p>
]]></content:encoded>
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	<item>
		<title>By: egg</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26220</link>
		<dc:creator><![CDATA[egg]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 00:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26220</guid>
		<description><![CDATA[I tried Germans: 2801 has nerfed mobility, 3601 has nerfed mobility and turnrate, dpm stays about same after konisch rof and damage change, but now stock turret is useless. Tiger is now turreted td( at least good in something), panther 2 got 0.5 rof and 0.2 aimtime buff, but got heavier to 54ton- schmalturm got proper weight 7700kg and hull is 12tons heavier. Despite buffed traverse and turret speed overall they are as before, but tank is much more slughish due to 12 hp/ ton ratio instead of 17. same for e50 and tiger 2 - and its top gun got aimtime nerf to 2.5 along with rof buff to 5.77. Overall these tanks are nerfed, not rebalanced imo. If stats stay as now, I will sell them all and buy indien. It is much better than &quot;buffed/rebalanced&quot; panther2. I could think about keeping it if it would get same rof as tiger h, but ofc it won&#039;t! And e50 armour change is rather shitty]]></description>
		<content:encoded><![CDATA[<p>I tried Germans: 2801 has nerfed mobility, 3601 has nerfed mobility and turnrate, dpm stays about same after konisch rof and damage change, but now stock turret is useless. Tiger is now turreted td( at least good in something), panther 2 got 0.5 rof and 0.2 aimtime buff, but got heavier to 54ton- schmalturm got proper weight 7700kg and hull is 12tons heavier. Despite buffed traverse and turret speed overall they are as before, but tank is much more slughish due to 12 hp/ ton ratio instead of 17. same for e50 and tiger 2 &#8211; and its top gun got aimtime nerf to 2.5 along with rof buff to 5.77. Overall these tanks are nerfed, not rebalanced imo. If stats stay as now, I will sell them all and buy indien. It is much better than &#8220;buffed/rebalanced&#8221; panther2. I could think about keeping it if it would get same rof as tiger h, but ofc it won&#8217;t! And e50 armour change is rather shitty</p>
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		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2013/08/23/8-8-impressions-part-1-russians/#comment-26214</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Sat, 24 Aug 2013 00:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=2072#comment-26214</guid>
		<description><![CDATA[Having gotten home and actually played now, I can offer a couple opinions:

A-43: reminds me strongly of the PzIII/IV. 
The 57mm fires at 26 rounds a minute, pretty ridiculously fast. If fast guns aren&#039;t your thing, it can mount the S-54 as well, but this&#039;ll lower overall DPS. 
Ground resistance seems ok, power:weight is 21ish so it moves fairly quickly. 
Armor is crap, gun depression is *ok*.

Verdict: it&#039;ll make a pretty alright grind tank, I don&#039;t plan on keeping it myself.

A-44: skipped for now.

Object 416: Mixed feelings. Note that the following is with my Matilda IV&#039;s crew, retrained; all four have camo trained, commander has sixth sense, driver has offroad driving, gunner has snap shot. Also had camo paint on, stabilizer/vents/rammer.
Gun depression forward is -3 degrees (and is unlikely to get better unless they change the model, the barrel lies down on the hood fully depressed as it is), and doesn&#039;t get any better to the sides, which is irritating to say the least. 
Turret traverse is alright, I would say SS is right about the 75 degrees to each side. Being able to fully traverse it would be really, really nice though. Traversal speed is very good for such a huge turret ring.
The gun is excellent; good alpha, good pen, accurate, reloads quickly, aims in reasonably quickly. 
Ground resistance seems good, power:weight is &quot;only&quot; about 16.5 but despite that it gets to and cruises at its speed limit pretty quick. Maneuverability is exceptionally good for such a long vehicle, it&#039;ll spin like a top if you want it to. Of course, the lowish power:weight does bite it in the ass a bit when it comes to hills, but thanks to the low ground resistance it&#039;s tolerable.
Armor is garbage in every way. As someone noted above, if you&#039;re hit, particularly in the back, you WILL take module/crew damage. Not sure how bouncy the turret front is, since every time I&#039;ve been hit people have gone for the comparatively big, thin hull :v
Finally, the camo rating. It is very stealthy for a medium. I was sitting 250m away from a mix of enemy heavies and mediums in bush cover, blazing away, and none of them ever spotted me. This was *without* a camo net, I imagine fitting it with one would make it even more ridiculous.

Verdict: It wants to be a good tank, it really does. But dear god, that gun depression is crap, and thanks to the limited traverse and not gaining any further depression to the sides, there&#039;s really no way around it. Like SS said above, finding the spots that are &quot;just right&quot; for it is going to be an essential. It IS quick and maneuverable enough to flank big stuff though and/or run with a pack with other mediums, though, so that&#039;s always an option.
Probably going to grind up to it and keep it, because gun depression and turret traverse aside, I really like how it handles.]]></description>
		<content:encoded><![CDATA[<p>Having gotten home and actually played now, I can offer a couple opinions:</p>
<p>A-43: reminds me strongly of the PzIII/IV.<br />
The 57mm fires at 26 rounds a minute, pretty ridiculously fast. If fast guns aren&#8217;t your thing, it can mount the S-54 as well, but this&#8217;ll lower overall DPS.<br />
Ground resistance seems ok, power:weight is 21ish so it moves fairly quickly.<br />
Armor is crap, gun depression is *ok*.</p>
<p>Verdict: it&#8217;ll make a pretty alright grind tank, I don&#8217;t plan on keeping it myself.</p>
<p>A-44: skipped for now.</p>
<p>Object 416: Mixed feelings. Note that the following is with my Matilda IV&#8217;s crew, retrained; all four have camo trained, commander has sixth sense, driver has offroad driving, gunner has snap shot. Also had camo paint on, stabilizer/vents/rammer.<br />
Gun depression forward is -3 degrees (and is unlikely to get better unless they change the model, the barrel lies down on the hood fully depressed as it is), and doesn&#8217;t get any better to the sides, which is irritating to say the least.<br />
Turret traverse is alright, I would say SS is right about the 75 degrees to each side. Being able to fully traverse it would be really, really nice though. Traversal speed is very good for such a huge turret ring.<br />
The gun is excellent; good alpha, good pen, accurate, reloads quickly, aims in reasonably quickly.<br />
Ground resistance seems good, power:weight is &#8220;only&#8221; about 16.5 but despite that it gets to and cruises at its speed limit pretty quick. Maneuverability is exceptionally good for such a long vehicle, it&#8217;ll spin like a top if you want it to. Of course, the lowish power:weight does bite it in the ass a bit when it comes to hills, but thanks to the low ground resistance it&#8217;s tolerable.<br />
Armor is garbage in every way. As someone noted above, if you&#8217;re hit, particularly in the back, you WILL take module/crew damage. Not sure how bouncy the turret front is, since every time I&#8217;ve been hit people have gone for the comparatively big, thin hull :v<br />
Finally, the camo rating. It is very stealthy for a medium. I was sitting 250m away from a mix of enemy heavies and mediums in bush cover, blazing away, and none of them ever spotted me. This was *without* a camo net, I imagine fitting it with one would make it even more ridiculous.</p>
<p>Verdict: It wants to be a good tank, it really does. But dear god, that gun depression is crap, and thanks to the limited traverse and not gaining any further depression to the sides, there&#8217;s really no way around it. Like SS said above, finding the spots that are &#8220;just right&#8221; for it is going to be an essential. It IS quick and maneuverable enough to flank big stuff though and/or run with a pack with other mediums, though, so that&#8217;s always an option.<br />
Probably going to grind up to it and keep it, because gun depression and turret traverse aside, I really like how it handles.</p>
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