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	<title>Comments on: 20.9.2013</title>
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	<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/</link>
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	<item>
		<title>By: korui</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-47668</link>
		<dc:creator><![CDATA[korui]]></dc:creator>
		<pubDate>Mon, 23 Sep 2013 13:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-47668</guid>
		<description><![CDATA[&quot;0.8.9 – German TD’s, 0.8.9 will NOT bring the Japanese branch (SS: “thanks” to fucked up official translation of EU portal news into Czech (that actually said “next patch”), this misinformation has spread around EU server, I recieved a bunch of confused mails about it)&quot;


It happened with the Spanish translation too, they changed just a little word but many players though (and still thinks) that the Japanese are coming in the 0.8.9, and many even asked why the 2nd German TD line was postponed...]]></description>
		<content:encoded><![CDATA[<p>&#8220;0.8.9 – German TD’s, 0.8.9 will NOT bring the Japanese branch (SS: “thanks” to fucked up official translation of EU portal news into Czech (that actually said “next patch”), this misinformation has spread around EU server, I recieved a bunch of confused mails about it)&#8221;</p>
<p>It happened with the Spanish translation too, they changed just a little word but many players though (and still thinks) that the Japanese are coming in the 0.8.9, and many even asked why the 2nd German TD line was postponed&#8230;</p>
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		<title>By: Robi2009</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-47102</link>
		<dc:creator><![CDATA[Robi2009]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 13:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-47102</guid>
		<description><![CDATA[Exactly, that&#039;s what I&#039;m afraid of. I can run WoT with 3 % textures and get stable ~-25-30fps with around 40-60 ms ping for whole game on my shitty old laptop, and then a sec later fps drops to 5 with 300 ms ping, just as I was trying to circle some isolated heavy...

Can someone explain to me, why client can&#039;t adjust graphics to the PC it&#039;s running on? E.g. if I have sh.t CPU+graphics combo, client lowers automatically graphics, to get the stable 30 fps rate, while on tougher gaming PC it would set things higher with an option to adjust it ecen more? I&#039;m saying that fps/ping combo should be the target, not some 3.0 shaders. I want my game to run smoothly, even if the graphics would suck. Damn, older games (I mean like 10-15 y old) had almsot 0 graphic effects and one could spend whole day playing it.]]></description>
		<content:encoded><![CDATA[<p>Exactly, that&#8217;s what I&#8217;m afraid of. I can run WoT with 3 % textures and get stable ~-25-30fps with around 40-60 ms ping for whole game on my shitty old laptop, and then a sec later fps drops to 5 with 300 ms ping, just as I was trying to circle some isolated heavy&#8230;</p>
<p>Can someone explain to me, why client can&#8217;t adjust graphics to the PC it&#8217;s running on? E.g. if I have sh.t CPU+graphics combo, client lowers automatically graphics, to get the stable 30 fps rate, while on tougher gaming PC it would set things higher with an option to adjust it ecen more? I&#8217;m saying that fps/ping combo should be the target, not some 3.0 shaders. I want my game to run smoothly, even if the graphics would suck. Damn, older games (I mean like 10-15 y old) had almsot 0 graphic effects and one could spend whole day playing it.</p>
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		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46859</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Sun, 22 Sep 2013 00:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46859</guid>
		<description><![CDATA[That would have been the *other* guy. You know, the troll who likes to plagiarize my nick.]]></description>
		<content:encoded><![CDATA[<p>That would have been the *other* guy. You know, the troll who likes to plagiarize my nick.</p>
]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46736</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 17:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46736</guid>
		<description><![CDATA[Behind you]]></description>
		<content:encoded><![CDATA[<p>Behind you</p>
]]></content:encoded>
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		<title>By: ZaBong</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46706</link>
		<dc:creator><![CDATA[ZaBong]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 16:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46706</guid>
		<description><![CDATA[&gt;&gt;
- a player suggested following option to deal with the team MM weight difference: after the 30 players are selected for the battle, to (instead of leaving the original 10 percent MM weight difference tolerance) take these 30 players, calculate the team’s MM weight, halve it and then shuffle players between the teams to actually reach lowest MM weight difference possible by getting as close to the ideal half as possible. Storm stated it’s an interesting idea and he’ll discuss it.
&gt;&gt;

Getting the teams balanced and fair is actually an instance of solving a so-called mixed-integer linear optimization problem (see http://en.wikipedia.org/wiki/Integer_programming). I was wondering why Wargaming - they must have some computer scientists there - have not looked into this.

Assuming there are some rules (e.g. equal number of heavies, max number of arties), the objective (our goal) is to minimize the weight difference while still filling all slots. In order to get a good solution fast, I would provide more than 30 players, which would make the problem easier to solve. Of course, those players not used for one game would get a higher priority for the next game.

There are commercial packages out there (CPLEX, Gurobi) which can solve such problems rather fast. WoT still would have to get a good idea about the MM weight, but they have the performance of all tanks anyway.

GL&amp;HF]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;<br />
- a player suggested following option to deal with the team MM weight difference: after the 30 players are selected for the battle, to (instead of leaving the original 10 percent MM weight difference tolerance) take these 30 players, calculate the team’s MM weight, halve it and then shuffle players between the teams to actually reach lowest MM weight difference possible by getting as close to the ideal half as possible. Storm stated it’s an interesting idea and he’ll discuss it.<br />
&gt;&gt;</p>
<p>Getting the teams balanced and fair is actually an instance of solving a so-called mixed-integer linear optimization problem (see <a href="http://en.wikipedia.org/wiki/Integer_programming" rel="nofollow">http://en.wikipedia.org/wiki/Integer_programming</a>). I was wondering why Wargaming &#8211; they must have some computer scientists there &#8211; have not looked into this.</p>
<p>Assuming there are some rules (e.g. equal number of heavies, max number of arties), the objective (our goal) is to minimize the weight difference while still filling all slots. In order to get a good solution fast, I would provide more than 30 players, which would make the problem easier to solve. Of course, those players not used for one game would get a higher priority for the next game.</p>
<p>There are commercial packages out there (CPLEX, Gurobi) which can solve such problems rather fast. WoT still would have to get a good idea about the MM weight, but they have the performance of all tanks anyway.</p>
<p>GL&amp;HF</p>
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		<title>By: PeanutFly</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46656</link>
		<dc:creator><![CDATA[PeanutFly]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 14:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46656</guid>
		<description><![CDATA[Oh,about half a year ago. Someone said &quot;first!&quot;, and Kellomies replied &quot;to be raped by a donkey?&quot;]]></description>
		<content:encoded><![CDATA[<p>Oh,about half a year ago. Someone said &#8220;first!&#8221;, and Kellomies replied &#8220;to be raped by a donkey?&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: -=SoS=-s33k3r</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46641</link>
		<dc:creator><![CDATA[-=SoS=-s33k3r]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 13:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46641</guid>
		<description><![CDATA[but what would be wrong with that?

the player(s) who play on the account to get those stats are more or less as good as the stats represent (otherwise they wouldn&#039;t be able to achieve the stats in the first place). The price to hire this merc account would be as high as his stats represent so you would still get what you pay for when hiring it to fight for you :/

If they create the account just for this purpose who then surely that because they want to experience the playstyle of solo/merc environment as well as their main accounts type (likely clanned).

What you state in suggest in your last paragraph is the point of mercs isn&#039;t it, to have a player/account with the tank type the person hiring would want to fight for them in a specific instance, with which those instances may not be set in stone (ie: cannot hire to fight on such and such a date at time &#039;x&#039;, but instead can go to merc searching page to see who is currently available, at what &#039;skill&#039; and what &#039;price&#039; for a battle). 

Most other games involcing mercs (eve online for example) achieve this without the rating stat only because the price is set by the merc and the person hiring can choose its value for money based on experience, ships, knowledge and reputation of the merc. here we&#039;re just swapping out one type of stats for another.

If 1 side wants to pay top amount to hire all top end mercs to fight for them to ensure a win or to compete with a top skill clan/enemy then mercs achieve its goal.As it does If they only want to fill out their numbers as they have the skill they expect already with less numbers.

If you mean that a twinked account may not be true representation of a players skill due to not having the early game learning experience bringing ratings down, then it can only depend on stats to the degree set by WG, with which they can just put more value on recent battle statistics, or on total games player to balance it.]]></description>
		<content:encoded><![CDATA[<p>but what would be wrong with that?</p>
<p>the player(s) who play on the account to get those stats are more or less as good as the stats represent (otherwise they wouldn&#8217;t be able to achieve the stats in the first place). The price to hire this merc account would be as high as his stats represent so you would still get what you pay for when hiring it to fight for you :/</p>
<p>If they create the account just for this purpose who then surely that because they want to experience the playstyle of solo/merc environment as well as their main accounts type (likely clanned).</p>
<p>What you state in suggest in your last paragraph is the point of mercs isn&#8217;t it, to have a player/account with the tank type the person hiring would want to fight for them in a specific instance, with which those instances may not be set in stone (ie: cannot hire to fight on such and such a date at time &#8216;x&#8217;, but instead can go to merc searching page to see who is currently available, at what &#8216;skill&#8217; and what &#8216;price&#8217; for a battle). </p>
<p>Most other games involcing mercs (eve online for example) achieve this without the rating stat only because the price is set by the merc and the person hiring can choose its value for money based on experience, ships, knowledge and reputation of the merc. here we&#8217;re just swapping out one type of stats for another.</p>
<p>If 1 side wants to pay top amount to hire all top end mercs to fight for them to ensure a win or to compete with a top skill clan/enemy then mercs achieve its goal.As it does If they only want to fill out their numbers as they have the skill they expect already with less numbers.</p>
<p>If you mean that a twinked account may not be true representation of a players skill due to not having the early game learning experience bringing ratings down, then it can only depend on stats to the degree set by WG, with which they can just put more value on recent battle statistics, or on total games player to balance it.</p>
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		<title>By: CoolBreeze541</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46580</link>
		<dc:creator><![CDATA[CoolBreeze541]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 11:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46580</guid>
		<description><![CDATA[honesty i think its time for people to either upgrade or dont play WOT as others have said shader 3.0 is really old. Why should everyone else suffer because some cheap twat cant upgrade or buy a new computer but i suppose that&#039;s looking from my view sitting here with my ivy bridge i5 and a AMD 7950. WOT is terribly un-tuned as well i can run every game atm on max settings with AA and still get at least 60fps but with WOT it is unstable jumps from 140 fps to as low as 40 which tells me they need to tune the game and least support multi core.]]></description>
		<content:encoded><![CDATA[<p>honesty i think its time for people to either upgrade or dont play WOT as others have said shader 3.0 is really old. Why should everyone else suffer because some cheap twat cant upgrade or buy a new computer but i suppose that&#8217;s looking from my view sitting here with my ivy bridge i5 and a AMD 7950. WOT is terribly un-tuned as well i can run every game atm on max settings with AA and still get at least 60fps but with WOT it is unstable jumps from 140 fps to as low as 40 which tells me they need to tune the game and least support multi core.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46480</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 06:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46480</guid>
		<description><![CDATA[Yes, an alone dumbass tank in an enemy city was dead. Even a group of them if the enemy used at least two brain cells, BUT the thing is that they were hardly alone... Hey, even today tanks used by an idiot can come under heavy losses, like in GRozny.  In the ARCADE WoT we have only tanks. I quite like the city maps, more the open ones (Steppes FTW), and what I hate are bullshit mountain maps, like the Dragon Ridge etc.]]></description>
		<content:encoded><![CDATA[<p>Yes, an alone dumbass tank in an enemy city was dead. Even a group of them if the enemy used at least two brain cells, BUT the thing is that they were hardly alone&#8230; Hey, even today tanks used by an idiot can come under heavy losses, like in GRozny.  In the ARCADE WoT we have only tanks. I quite like the city maps, more the open ones (Steppes FTW), and what I hate are bullshit mountain maps, like the Dragon Ridge etc.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/09/20/20-9-2013/#comment-46475</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 21 Sep 2013 06:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3378#comment-46475</guid>
		<description><![CDATA[I don&#039;t think that the shader model 3.0 is the problem. Damn, even here, on Intel HD3000 I have 4.1 (if I&#039;m not mistaken). People are simply afraid of WG incompetence, as FPS drops are so common even on machines that can handle way (in theory) more demanding games. WoT has its bootlenecks, which can&#039;t be resolved by constantly drunk programmers... Seriously, if a computer can run i.e. Max Payne 3 or new Tomb Raider really well, it should handle also WoT, but it is not always the case. These idiots not long ago created a garage that was using 100% of a GPU etc.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that the shader model 3.0 is the problem. Damn, even here, on Intel HD3000 I have 4.1 (if I&#8217;m not mistaken). People are simply afraid of WG incompetence, as FPS drops are so common even on machines that can handle way (in theory) more demanding games. WoT has its bootlenecks, which can&#8217;t be resolved by constantly drunk programmers&#8230; Seriously, if a computer can run i.e. Max Payne 3 or new Tomb Raider really well, it should handle also WoT, but it is not always the case. These idiots not long ago created a garage that was using 100% of a GPU etc.</p>
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