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	<title>Comments on: WG looks toward $200 bn industry revenue</title>
	<atom:link href="http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/</link>
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	<item>
		<title>By: Airborne Engineer</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49780</link>
		<dc:creator><![CDATA[Airborne Engineer]]></dc:creator>
		<pubDate>Fri, 27 Sep 2013 07:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49780</guid>
		<description><![CDATA[greedy barstuards]]></description>
		<content:encoded><![CDATA[<p>greedy barstuards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zMeul</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49572</link>
		<dc:creator><![CDATA[zMeul]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 21:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49572</guid>
		<description><![CDATA[panicking? I don&#039;t even have hopes for it

aside from very few press members who signed NDAs, no one has even saw gameplay footage .. well, except WG and their testers]]></description>
		<content:encoded><![CDATA[<p>panicking? I don&#8217;t even have hopes for it</p>
<p>aside from very few press members who signed NDAs, no one has even saw gameplay footage .. well, except WG and their testers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zMeul</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49571</link>
		<dc:creator><![CDATA[zMeul]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 21:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49571</guid>
		<description><![CDATA[agreed, Gaijin failed with WT in player&#039;s ability to earn credits past a certain tier and is absolutely forced to buy gold

what they did right is their engine]]></description>
		<content:encoded><![CDATA[<p>agreed, Gaijin failed with WT in player&#8217;s ability to earn credits past a certain tier and is absolutely forced to buy gold</p>
<p>what they did right is their engine</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49366</link>
		<dc:creator><![CDATA[Max]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 14:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49366</guid>
		<description><![CDATA[yeah :D RF2 was too good ^^ too bad it has no MP mode :(]]></description>
		<content:encoded><![CDATA[<p>yeah :D RF2 was too good ^^ too bad it has no MP mode :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49344</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 14:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49344</guid>
		<description><![CDATA[*shrug* Cavemen played games. Don&#039;t see why we shouldn&#039;t.]]></description>
		<content:encoded><![CDATA[<p>*shrug* Cavemen played games. Don&#8217;t see why we shouldn&#8217;t.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tuisk</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49327</link>
		<dc:creator><![CDATA[Tuisk]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 13:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49327</guid>
		<description><![CDATA[Frostbite 2 and 3 disagrees with you. Take a look at BF3 maps and list me the buildings that are completely destructible as in BF:BC2.]]></description>
		<content:encoded><![CDATA[<p>Frostbite 2 and 3 disagrees with you. Take a look at BF3 maps and list me the buildings that are completely destructible as in BF:BC2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49290</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 11:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49290</guid>
		<description><![CDATA[Agreed. WG has made fail games for a whole decade. Their only success is WoT. And WoT&#039;s success has depended very much on the engine, which is not made by WG developers. They were mostly just lucky. With a different engine, the game would have been hacked to shit in a week and it would be ruined by cheaters. With that said, not all sorts of games can use this engine. Figure what would happen if you would try to make a racing game, when servers are having trouble to handle slow tanks already. WoT is a very fortunate accident for them, a slow paced and heavily server-sided game. It adds to the success that it has tanks and there are not many tank games. There are many companies that have ONE successful product and they suddenly think they know everything, but the truth is that they have failed many times with their other games and only this has become a success. They have yet to show that they can repeat it.]]></description>
		<content:encoded><![CDATA[<p>Agreed. WG has made fail games for a whole decade. Their only success is WoT. And WoT&#8217;s success has depended very much on the engine, which is not made by WG developers. They were mostly just lucky. With a different engine, the game would have been hacked to shit in a week and it would be ruined by cheaters. With that said, not all sorts of games can use this engine. Figure what would happen if you would try to make a racing game, when servers are having trouble to handle slow tanks already. WoT is a very fortunate accident for them, a slow paced and heavily server-sided game. It adds to the success that it has tanks and there are not many tank games. There are many companies that have ONE successful product and they suddenly think they know everything, but the truth is that they have failed many times with their other games and only this has become a success. They have yet to show that they can repeat it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ding Is Here</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49264</link>
		<dc:creator><![CDATA[Ding Is Here]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 11:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49264</guid>
		<description><![CDATA[Better than twats like woody allen, cruise and that bunch of pervs pretending that their films have &quot;serious and historical meaning&quot;... 

Arse
Own
Up it....]]></description>
		<content:encoded><![CDATA[<p>Better than twats like woody allen, cruise and that bunch of pervs pretending that their films have &#8220;serious and historical meaning&#8221;&#8230; </p>
<p>Arse<br />
Own<br />
Up it&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darlock</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49202</link>
		<dc:creator><![CDATA[Darlock]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 09:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49202</guid>
		<description><![CDATA[----They will do instancing and sessions, just like in any mmo.
Of course clusters are made up from a bunch of blades, but if you think such an infrastructure is even comparable to a battlefield server..

And this is where you are wrong. EQN will have no instances or mirrors. It&#039;s a main feature of the game, free open world.

I&#039;m pretty sure that WoT servers act like a big cluster of virtual session servers and main hub is only responsible for the storage of stats and chat.]]></description>
		<content:encoded><![CDATA[<p>&#8212;-They will do instancing and sessions, just like in any mmo.<br />
Of course clusters are made up from a bunch of blades, but if you think such an infrastructure is even comparable to a battlefield server..</p>
<p>And this is where you are wrong. EQN will have no instances or mirrors. It&#8217;s a main feature of the game, free open world.</p>
<p>I&#8217;m pretty sure that WoT servers act like a big cluster of virtual session servers and main hub is only responsible for the storage of stats and chat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Odd Martin</title>
		<link>http://ftr.wot-news.com/2013/09/25/wg-looks-toward-200-bn-industry-revenue/#comment-49178</link>
		<dc:creator><![CDATA[Odd Martin]]></dc:creator>
		<pubDate>Thu, 26 Sep 2013 09:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3510#comment-49178</guid>
		<description><![CDATA[what on earth are you talking about?]]></description>
		<content:encoded><![CDATA[<p>what on earth are you talking about?</p>
]]></content:encoded>
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