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	<title>Comments on: 9.10.2013</title>
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	<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/</link>
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		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-58273</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 14:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-58273</guid>
		<description><![CDATA[Highly unlikely I&#039;ll ever get around to it, but just a note - author name would be useful. *Especially* if the title is an Undead Horse Trope like that...]]></description>
		<content:encoded><![CDATA[<p>Highly unlikely I&#8217;ll ever get around to it, but just a note &#8211; author name would be useful. *Especially* if the title is an Undead Horse Trope like that&#8230;</p>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-58270</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 14:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-58270</guid>
		<description><![CDATA[Feel free to point out where anyone said something like *that*. However given what their designs tended to be *before* events in Europe inspired some hasty revisions - M2 Medium and whatever multi-turreted monstrosity the T1/M6 Heavy was originally conceptualised as - *before* events in Europe inspired some hasty revisions, well, confidence isn&#039;t high.
Their &quot;fundamental research&quot; on diverse subsystems was good; it was putting those together into a decent tank that seems to have been a bit difficult before empirical evidence from across the Pond gave some pointers.]]></description>
		<content:encoded><![CDATA[<p>Feel free to point out where anyone said something like *that*. However given what their designs tended to be *before* events in Europe inspired some hasty revisions &#8211; M2 Medium and whatever multi-turreted monstrosity the T1/M6 Heavy was originally conceptualised as &#8211; *before* events in Europe inspired some hasty revisions, well, confidence isn&#8217;t high.<br />
Their &#8220;fundamental research&#8221; on diverse subsystems was good; it was putting those together into a decent tank that seems to have been a bit difficult before empirical evidence from across the Pond gave some pointers.</p>
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	<item>
		<title>By: L0rd_0f_War</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-58074</link>
		<dc:creator><![CDATA[L0rd_0f_War]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 09:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-58074</guid>
		<description><![CDATA[Try 512 Kbits/s to 1 Mbps - with the extra *advantage* of 300ms ping... Only takes a few days to download the full client... 

Office net goes up to 8Mbps, so time to put it to some use.]]></description>
		<content:encoded><![CDATA[<p>Try 512 Kbits/s to 1 Mbps &#8211; with the extra *advantage* of 300ms ping&#8230; Only takes a few days to download the full client&#8230; </p>
<p>Office net goes up to 8Mbps, so time to put it to some use.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-58063</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 08:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-58063</guid>
		<description><![CDATA[I thought WG agreed that they couldn&#039;t use deformable terrain though?]]></description>
		<content:encoded><![CDATA[<p>I thought WG agreed that they couldn&#8217;t use deformable terrain though?</p>
]]></content:encoded>
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	<item>
		<title>By: henkie</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-58059</link>
		<dc:creator><![CDATA[henkie]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 08:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-58059</guid>
		<description><![CDATA[Oh man no smoke please. It would be so lame seeing the entire battlefield full with smoke. The bushes are more than enough to hide behind. And besides it could be an FPS drop fest as well.]]></description>
		<content:encoded><![CDATA[<p>Oh man no smoke please. It would be so lame seeing the entire battlefield full with smoke. The bushes are more than enough to hide behind. And besides it could be an FPS drop fest as well.</p>
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	<item>
		<title>By: eXterminus</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-58038</link>
		<dc:creator><![CDATA[eXterminus]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 08:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-58038</guid>
		<description><![CDATA[am i the only Noob that sees no Testserver anywhere?
mfg eXterminus]]></description>
		<content:encoded><![CDATA[<p>am i the only Noob that sees no Testserver anywhere?<br />
mfg eXterminus</p>
]]></content:encoded>
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	<item>
		<title>By: Obst</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-57965</link>
		<dc:creator><![CDATA[Obst]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 05:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-57965</guid>
		<description><![CDATA[@Guardian54: Such simplicity only works when you have barren surfaces without decoration (houses, bushes etc.). In addition, this would create new work for the hitbox and collisionbox related calculations. Displaying a crater (ie a change in the ground polygons) is not the real issue here, actually handling it is.

Anyway, as pointed out above, you reveal to know nothing at all about this matter since you bring up C&amp;C TS as an example, which handles both the display and handling of terrain entirely different from WoT.]]></description>
		<content:encoded><![CDATA[<p>@Guardian54: Such simplicity only works when you have barren surfaces without decoration (houses, bushes etc.). In addition, this would create new work for the hitbox and collisionbox related calculations. Displaying a crater (ie a change in the ground polygons) is not the real issue here, actually handling it is.</p>
<p>Anyway, as pointed out above, you reveal to know nothing at all about this matter since you bring up C&amp;C TS as an example, which handles both the display and handling of terrain entirely different from WoT.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Obst</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-57961</link>
		<dc:creator><![CDATA[Obst]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 04:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-57961</guid>
		<description><![CDATA[If they increase the texture sizes or allow for more textures to be loaded at once, it will hurt those with little GPU memory.]]></description>
		<content:encoded><![CDATA[<p>If they increase the texture sizes or allow for more textures to be loaded at once, it will hurt those with little GPU memory.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Obst</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-57960</link>
		<dc:creator><![CDATA[Obst]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 04:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-57960</guid>
		<description><![CDATA[***1GB/s***

I doubt that.]]></description>
		<content:encoded><![CDATA[<p>***1GB/s***</p>
<p>I doubt that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pyromania</title>
		<link>http://ftr.wot-news.com/2013/10/09/9-10-2013/#comment-57889</link>
		<dc:creator><![CDATA[pyromania]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 01:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=3964#comment-57889</guid>
		<description><![CDATA[Smoking out german crews out of their tanks? Next we shall have flame thrower tabks throwing napalm and cooking enemy crews alive muahahaha]]></description>
		<content:encoded><![CDATA[<p>Smoking out german crews out of their tanks? Next we shall have flame thrower tabks throwing napalm and cooking enemy crews alive muahahaha</p>
]]></content:encoded>
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