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	<title>Comments on: Interview with Jurij Rogach (model specialist)</title>
	<atom:link href="http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/</link>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73880</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 19:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73880</guid>
		<description><![CDATA[It probably means they hire continously, but also get rid of people at some point, so they are not only gowing.]]></description>
		<content:encoded><![CDATA[<p>It probably means they hire continously, but also get rid of people at some point, so they are not only gowing.</p>
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		<title>By: medjed</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73697</link>
		<dc:creator><![CDATA[medjed]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 15:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73697</guid>
		<description><![CDATA[- during this stage (modelling, texturing), the models are several times rechecked by historical experts and model/texture experts, who write detailed comments on them
____________
That&#039;s why SP model was completely wrong and you had to change it? Because &quot;historical experts&quot; checked on it so many times? Punny lads.]]></description>
		<content:encoded><![CDATA[<p>- during this stage (modelling, texturing), the models are several times rechecked by historical experts and model/texture experts, who write detailed comments on them<br />
____________<br />
That&#8217;s why SP model was completely wrong and you had to change it? Because &#8220;historical experts&#8221; checked on it so many times? Punny lads.</p>
]]></content:encoded>
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		<title>By: dc7</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73676</link>
		<dc:creator><![CDATA[dc7]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 15:12:53 +0000</pubDate>
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		<description><![CDATA[He looks like someone from GTA4 who would give out three crappy missions then die.]]></description>
		<content:encoded><![CDATA[<p>He looks like someone from GTA4 who would give out three crappy missions then die.</p>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73559</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 12:56:09 +0000</pubDate>
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		<description><![CDATA[Perhaps the people in the company are fluid, there for one day, gone the next. Or perhaps it&#039;s just a translation error.]]></description>
		<content:encoded><![CDATA[<p>Perhaps the people in the company are fluid, there for one day, gone the next. Or perhaps it&#8217;s just a translation error.</p>
]]></content:encoded>
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	<item>
		<title>By: su-14-2</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73550</link>
		<dc:creator><![CDATA[su-14-2]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 12:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73550</guid>
		<description><![CDATA[Packet loss is packet loss. You either have it or not and it&#039;s nothing a server can do to fix this, except sending even more data (duplications) so the client can sync up when there&#039;s packet loss. Most networks drop packets from 2 major conditions: misconfiguration and traffic load. Misconfigurations can be resolved but traffic can only be solved by increasing the capacity (or lowering the usage). For WG is very easy to see that users have the problem by checking the network graphs but my bet is on local ISPs with congested pipes and incorrect/bad QoS. I doubt that by re-engineering the client-server protocol you can get more than 10-15% reduction which does not help in the end.
What people can do is use routers with gaming/qos capabilities which might help with lowering the ping/packet loss.]]></description>
		<content:encoded><![CDATA[<p>Packet loss is packet loss. You either have it or not and it&#8217;s nothing a server can do to fix this, except sending even more data (duplications) so the client can sync up when there&#8217;s packet loss. Most networks drop packets from 2 major conditions: misconfiguration and traffic load. Misconfigurations can be resolved but traffic can only be solved by increasing the capacity (or lowering the usage). For WG is very easy to see that users have the problem by checking the network graphs but my bet is on local ISPs with congested pipes and incorrect/bad QoS. I doubt that by re-engineering the client-server protocol you can get more than 10-15% reduction which does not help in the end.<br />
What people can do is use routers with gaming/qos capabilities which might help with lowering the ping/packet loss.</p>
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	<item>
		<title>By: AfailingHorse</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73518</link>
		<dc:creator><![CDATA[AfailingHorse]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 11:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73518</guid>
		<description><![CDATA[Also shouldn&#039;t flowing be growing?]]></description>
		<content:encoded><![CDATA[<p>Also shouldn&#8217;t flowing be growing?</p>
]]></content:encoded>
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	<item>
		<title>By: Stealth Nerf</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73489</link>
		<dc:creator><![CDATA[Stealth Nerf]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 11:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73489</guid>
		<description><![CDATA[The type of shell is require so your client know which shell impact animation to use. All shell types have different visual and sound effects e.g.( HEAT has the &quot;sizzling sound on impact and APCR has a blue tracer). 

The minimap (I&#039;m guessing) probably works by taking the coordinates of the tanks on the 3D map and produces them on a 2D display. That extra information is probably so the minimap can differentiate two players driving the same tank.]]></description>
		<content:encoded><![CDATA[<p>The type of shell is require so your client know which shell impact animation to use. All shell types have different visual and sound effects e.g.( HEAT has the &#8220;sizzling sound on impact and APCR has a blue tracer). </p>
<p>The minimap (I&#8217;m guessing) probably works by taking the coordinates of the tanks on the 3D map and produces them on a 2D display. That extra information is probably so the minimap can differentiate two players driving the same tank.</p>
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		<title>By: ExoNut</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73471</link>
		<dc:creator><![CDATA[ExoNut]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 10:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73471</guid>
		<description><![CDATA[Whaaat.....?]]></description>
		<content:encoded><![CDATA[<p>Whaaat&#8230;..?</p>
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	<item>
		<title>By: kierogonal</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73467</link>
		<dc:creator><![CDATA[kierogonal]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 10:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73467</guid>
		<description><![CDATA[&quot;no other game transfers so much info during a battle&quot;

Could this possibly be changed to reduce the chances of packet loss. I&#039;m not a networking engineer, but I do know the game sends information which does not need to be sent (for example: the shell type you were hit by, whom exactly you got hit by). These two pieces of information are never displayed in the game client (possibly for replays?) and are only accessible through mods. Whilst WG are happy with mods in their game, and have made it fairly mod-capable, they have expressed issues with many mods over and over (i.e. recently tank names on the minimap being clutter) so I doubt they&#039;d send this data just for mods. 

Could reducing the size and quantity of the data packets between the game servers and game clients reduce the pressure on them enough to at least relieve the increasing packet-loss problems many users are having with the game (esp. since 8.8)]]></description>
		<content:encoded><![CDATA[<p>&#8220;no other game transfers so much info during a battle&#8221;</p>
<p>Could this possibly be changed to reduce the chances of packet loss. I&#8217;m not a networking engineer, but I do know the game sends information which does not need to be sent (for example: the shell type you were hit by, whom exactly you got hit by). These two pieces of information are never displayed in the game client (possibly for replays?) and are only accessible through mods. Whilst WG are happy with mods in their game, and have made it fairly mod-capable, they have expressed issues with many mods over and over (i.e. recently tank names on the minimap being clutter) so I doubt they&#8217;d send this data just for mods. </p>
<p>Could reducing the size and quantity of the data packets between the game servers and game clients reduce the pressure on them enough to at least relieve the increasing packet-loss problems many users are having with the game (esp. since 8.8)</p>
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	<item>
		<title>By: Fido__007</title>
		<link>http://ftr.wot-news.com/2013/11/01/interview-with-jurij-rogach-lead-wot-modeller/#comment-73464</link>
		<dc:creator><![CDATA[Fido__007]]></dc:creator>
		<pubDate>Fri, 01 Nov 2013 10:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=4820#comment-73464</guid>
		<description><![CDATA[Dragon Ridge was very good map and in terms of WoT maps quite different one. Only players&#039; whines sent it to the toilet. I hope WG will revive it at some point. Maybe moving the bases to the diagonally opposite corners would make it more balanced and less prone to &#039;all-noobs-to-the-valley&#039; prenomenon.]]></description>
		<content:encoded><![CDATA[<p>Dragon Ridge was very good map and in terms of WoT maps quite different one. Only players&#8217; whines sent it to the toilet. I hope WG will revive it at some point. Maybe moving the bases to the diagonally opposite corners would make it more balanced and less prone to &#8216;all-noobs-to-the-valley&#8217; prenomenon.</p>
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