<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: FTR QA 3 still open</title>
	<atom:link href="http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: OpenIDUser12</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77324</link>
		<dc:creator><![CDATA[OpenIDUser12]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 16:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77324</guid>
		<description><![CDATA[BUG ALLERT 

On the FTR QA 3 question page, i cannot see further (Scroll down) further then the comment by Muerte 92, on November 5, at 11:00 AM. I tried changing browser (from Firefox to googlce chrome), no difference, I have no idea why. Logically I can&#039;t comment there (can&#039;t scroll down enough), but I can&#039;t even reply to other comments (dead link or so). Might be something with my cache/browser/whatever, but so you know. Also, I will post my question here, KNOWING you might not consider it. Just no way to post it down there oO

It is a know fact that shells travel 10x the caliber inside a vehicle, causing module damage. However, I would like to know what happens when the other side of the vehicle is reached before the distance is reached (Cupolas, small turets, etc.). Does the shell exit, or ricochet back inside the vehicle? If the second is the case, could it damage one same module twice?]]></description>
		<content:encoded><![CDATA[<p>BUG ALLERT </p>
<p>On the FTR QA 3 question page, i cannot see further (Scroll down) further then the comment by Muerte 92, on November 5, at 11:00 AM. I tried changing browser (from Firefox to googlce chrome), no difference, I have no idea why. Logically I can&#8217;t comment there (can&#8217;t scroll down enough), but I can&#8217;t even reply to other comments (dead link or so). Might be something with my cache/browser/whatever, but so you know. Also, I will post my question here, KNOWING you might not consider it. Just no way to post it down there oO</p>
<p>It is a know fact that shells travel 10x the caliber inside a vehicle, causing module damage. However, I would like to know what happens when the other side of the vehicle is reached before the distance is reached (Cupolas, small turets, etc.). Does the shell exit, or ricochet back inside the vehicle? If the second is the case, could it damage one same module twice?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sl8</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77310</link>
		<dc:creator><![CDATA[Sl8]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 16:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77310</guid>
		<description><![CDATA[Better translation of what I think you wanted to ask. 

After the Havoc implementation, when tracks will be modelled individually, when the game engine decides the type of terrain on which the tank is driving will it 
- take into account the type of terrain on which each track is running or
- take into account the type of terrain directly under the middle point of the tank, like it is now ?

On the other hand, the questions need to be submitted to the older post, not here.]]></description>
		<content:encoded><![CDATA[<p>Better translation of what I think you wanted to ask. </p>
<p>After the Havoc implementation, when tracks will be modelled individually, when the game engine decides the type of terrain on which the tank is driving will it<br />
- take into account the type of terrain on which each track is running or<br />
- take into account the type of terrain directly under the middle point of the tank, like it is now ?</p>
<p>On the other hand, the questions need to be submitted to the older post, not here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vonkriegii</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77304</link>
		<dc:creator><![CDATA[vonkriegii]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 15:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77304</guid>
		<description><![CDATA[and they considered removing it]]></description>
		<content:encoded><![CDATA[<p>and they considered removing it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vonkriegii</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77303</link>
		<dc:creator><![CDATA[vonkriegii]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 15:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77303</guid>
		<description><![CDATA[they increased the timer from 3 secs to 4-6....as 6th sense is &quot;unhistorycall&quot;

at least this is what i know]]></description>
		<content:encoded><![CDATA[<p>they increased the timer from 3 secs to 4-6&#8230;.as 6th sense is &#8220;unhistorycall&#8221;</p>
<p>at least this is what i know</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dead_Zombie</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77291</link>
		<dc:creator><![CDATA[Dead_Zombie]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 15:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77291</guid>
		<description><![CDATA[6th Sense Broken?

Was wondering if anybody else has noticed something different about 6th sense since 8.9.  I have been killed atleast 4 times now, and in all 4 instances, the 6th sense never went off.. was in my Hellkitty, hiding in a bush, behind 2 other bushes, and next thing I know, I am getting omgwth! pummeled.. just seems something is a bit off.. I know how it works, and that there is a 3 second delay, but when I&#039;m sitting there, not shooting, just spotting, I&#039;ll all of a sudden see tank(s) turn towards me that are quite a ways out, and i stare at them for atleast 10 seconds (thinking to myself, they can&#039;t see me), then all of a sudden they start shooting at me, I&#039;ll back up, and still no 6th sense going off..]]></description>
		<content:encoded><![CDATA[<p>6th Sense Broken?</p>
<p>Was wondering if anybody else has noticed something different about 6th sense since 8.9.  I have been killed atleast 4 times now, and in all 4 instances, the 6th sense never went off.. was in my Hellkitty, hiding in a bush, behind 2 other bushes, and next thing I know, I am getting omgwth! pummeled.. just seems something is a bit off.. I know how it works, and that there is a 3 second delay, but when I&#8217;m sitting there, not shooting, just spotting, I&#8217;ll all of a sudden see tank(s) turn towards me that are quite a ways out, and i stare at them for atleast 10 seconds (thinking to myself, they can&#8217;t see me), then all of a sudden they start shooting at me, I&#8217;ll back up, and still no 6th sense going off..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vonkriegii</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77245</link>
		<dc:creator><![CDATA[vonkriegii]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 15:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77245</guid>
		<description><![CDATA[i&#039;m not sure if this has been said, but:

The Deadeye perk increases the chance for detrack with 0 dmg?]]></description>
		<content:encoded><![CDATA[<p>i&#8217;m not sure if this has been said, but:</p>
<p>The Deadeye perk increases the chance for detrack with 0 dmg?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dr_zitterhand</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77112</link>
		<dc:creator><![CDATA[dr_zitterhand]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 13:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77112</guid>
		<description><![CDATA[Sorry for my english but this generate whit google translator

If the Havok physics comes and the links are stored separately, then it is also the drive and the query on which the underground chains are in, or transferred to the chains he remains in the center point of the tank?



Sorry für mein englisch, ist aber schon ein wenig her, falls es falsch übersetzt war hier noch mal orginal in deutsch: 

Wenn die Havok Physik kommt und die Kettenglieder einzeln gelagert werden, wird dann auch der antrieb bzw. die abfrage auf welchem untergrund die ketten sich gerade befinden,  auf die ketten übertragen oder bleibt er im mittelpunkt des Panzers?]]></description>
		<content:encoded><![CDATA[<p>Sorry for my english but this generate whit google translator</p>
<p>If the Havok physics comes and the links are stored separately, then it is also the drive and the query on which the underground chains are in, or transferred to the chains he remains in the center point of the tank?</p>
<p>Sorry für mein englisch, ist aber schon ein wenig her, falls es falsch übersetzt war hier noch mal orginal in deutsch: </p>
<p>Wenn die Havok Physik kommt und die Kettenglieder einzeln gelagert werden, wird dann auch der antrieb bzw. die abfrage auf welchem untergrund die ketten sich gerade befinden,  auf die ketten übertragen oder bleibt er im mittelpunkt des Panzers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tabi</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-77005</link>
		<dc:creator><![CDATA[Tabi]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 11:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-77005</guid>
		<description><![CDATA[Is there any chance to get such rare tanks like A-32, as a reward for some hard tournament?]]></description>
		<content:encoded><![CDATA[<p>Is there any chance to get such rare tanks like A-32, as a reward for some hard tournament?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leedar</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-76986</link>
		<dc:creator><![CDATA[Leedar]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 09:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-76986</guid>
		<description><![CDATA[This is not planned, IIRC. Even with server-based replays (not exactly sure what this entails) replaying games from a previous patch will not be guaranteed, at least in the foreseeable future.]]></description>
		<content:encoded><![CDATA[<p>This is not planned, IIRC. Even with server-based replays (not exactly sure what this entails) replaying games from a previous patch will not be guaranteed, at least in the foreseeable future.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vonGunther</title>
		<link>http://ftr.wot-news.com/2013/11/06/ftr-qa-3-still-open/#comment-76985</link>
		<dc:creator><![CDATA[vonGunther]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 09:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5004#comment-76985</guid>
		<description><![CDATA[Hey SS, thanks for your help mate!

My question: why is the sold tank reimbursement/restoration policy limited to one occasion, and premium tanks only?]]></description>
		<content:encoded><![CDATA[<p>Hey SS, thanks for your help mate!</p>
<p>My question: why is the sold tank reimbursement/restoration policy limited to one occasion, and premium tanks only?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
