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	<title>Comments on: 10.11.2013</title>
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		<title>By: Ano N. Ymous</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-81360</link>
		<dc:creator><![CDATA[Ano N. Ymous]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 19:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-81360</guid>
		<description><![CDATA[@OOPMan, that&#039;s why one (should) want to split one&#039;s project into modules that individually can be managed by a reasonably sized team.

@GTD, yes, user stories might be too unspecific for game development, but there&#039;s no law against more exact specifications. In fact if I were to start a SCRUM game project, I&#039;d do two or three sprints on just the initial design before letting any code to be written. The programmers and game designers need to reach an agreement on what the game needs to be like and what is technically possible. At least an agreement to a degree.

Strict and iron fisted bosses can be bad for agile, right, but they can be bad for waterfall or anything actually if they don&#039;t really understand the process or the product. But to have a strict and iron fisted SCRUM Master ...]]></description>
		<content:encoded><![CDATA[<p>@OOPMan, that&#8217;s why one (should) want to split one&#8217;s project into modules that individually can be managed by a reasonably sized team.</p>
<p>@GTD, yes, user stories might be too unspecific for game development, but there&#8217;s no law against more exact specifications. In fact if I were to start a SCRUM game project, I&#8217;d do two or three sprints on just the initial design before letting any code to be written. The programmers and game designers need to reach an agreement on what the game needs to be like and what is technically possible. At least an agreement to a degree.</p>
<p>Strict and iron fisted bosses can be bad for agile, right, but they can be bad for waterfall or anything actually if they don&#8217;t really understand the process or the product. But to have a strict and iron fisted SCRUM Master &#8230;</p>
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		<title>By: 10.11.2013 &#124; WoTRomania</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-81168</link>
		<dc:creator><![CDATA[10.11.2013 &#124; WoTRomania]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 17:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-81168</guid>
		<description><![CDATA[[...] Sursa [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Sursa [...]</p>
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		<title>By: knobber</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80907</link>
		<dc:creator><![CDATA[knobber]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 14:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80907</guid>
		<description><![CDATA[That is only Agile when done badly. 

Agile can work with deadlines, and there is no reason why unplanned things should happen during a sprint.  These days &#039;alpha&#039; and &#039;beta&#039; are simply marketing terms.]]></description>
		<content:encoded><![CDATA[<p>That is only Agile when done badly. </p>
<p>Agile can work with deadlines, and there is no reason why unplanned things should happen during a sprint.  These days &#8216;alpha&#8217; and &#8216;beta&#8217; are simply marketing terms.</p>
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		<title>By: knobber</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80903</link>
		<dc:creator><![CDATA[knobber]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 14:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80903</guid>
		<description><![CDATA[&quot;WG is not using “agile development process” method (SS: sorry, no idea what that is, another option is “waterfall”), because for WG scale this method is not viable, they use classic methods&quot;

That is comedy gold. Agile works no matter what size your project is. They probably don&#039;t use it because they don&#039;t understand it, when in fact its the perfect system for a games developer with multiple teams. I know, because I&#039;ve used it when working on AAA MMOs.]]></description>
		<content:encoded><![CDATA[<p>&#8220;WG is not using “agile development process” method (SS: sorry, no idea what that is, another option is “waterfall”), because for WG scale this method is not viable, they use classic methods&#8221;</p>
<p>That is comedy gold. Agile works no matter what size your project is. They probably don&#8217;t use it because they don&#8217;t understand it, when in fact its the perfect system for a games developer with multiple teams. I know, because I&#8217;ve used it when working on AAA MMOs.</p>
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		<title>By: Tankfriend</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80770</link>
		<dc:creator><![CDATA[Tankfriend]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 11:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80770</guid>
		<description><![CDATA[Tanker survives shell impact and armour spalling, then dies of lung cancer...
How terrible (in a real way, not SerB way).]]></description>
		<content:encoded><![CDATA[<p>Tanker survives shell impact and armour spalling, then dies of lung cancer&#8230;<br />
How terrible (in a real way, not SerB way).</p>
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		<title>By: Valan</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80669</link>
		<dc:creator><![CDATA[Valan]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 09:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80669</guid>
		<description><![CDATA[Regarding news of Sweden&#039;s S-tank omission from the World of Tanks future EU tree? I that give a  thumbs down.   The S-tank was one of the only vehicles from the EU tree, that I was highly interested in playing.   That the many German, Soviet, America fans get their toys to play with, meanwhile the Swedish S-tank fans get totally shafted is troubling.  

It&#039;s all about Wargaming bottom line now isn&#039;t it? If historical reality was a priority to Wargaming, the S-tank would a part of the EU/Sweden tank tree from the start.

Considering Wargaming already has spoken about design and testing new &#039;larger maps&#039;.... What&#039;s the deal with a claim a new mechanism would have to be built? So what?  Isn&#039;t that what computer software designers &amp; gaming directors do for a living: Designing, Testing, Creating/Building, Enabling?  New maps mean starting over already.  Newly redesigned tank models mean every tank will be redone. 

So what&#039;s the hold back on the Swedish S-tank?
Does Serb&#039;s Soviet era fondness &amp; a love of money biased his supposed love for a historical reality of tanking, and what can be considered of an apex of Sweden tank design?

Wonder if that other Russian gaming company can do what Wargaming isn&#039;t interested in doing?
Seriously.
 
-------------------

- S-Tank will not be implemented into WoT, because the developers would have to implement a mechanism especially for it. But if it was ever implemented, it would be a TD.]]></description>
		<content:encoded><![CDATA[<p>Regarding news of Sweden&#8217;s S-tank omission from the World of Tanks future EU tree? I that give a  thumbs down.   The S-tank was one of the only vehicles from the EU tree, that I was highly interested in playing.   That the many German, Soviet, America fans get their toys to play with, meanwhile the Swedish S-tank fans get totally shafted is troubling.  </p>
<p>It&#8217;s all about Wargaming bottom line now isn&#8217;t it? If historical reality was a priority to Wargaming, the S-tank would a part of the EU/Sweden tank tree from the start.</p>
<p>Considering Wargaming already has spoken about design and testing new &#8216;larger maps&#8217;&#8230;. What&#8217;s the deal with a claim a new mechanism would have to be built? So what?  Isn&#8217;t that what computer software designers &amp; gaming directors do for a living: Designing, Testing, Creating/Building, Enabling?  New maps mean starting over already.  Newly redesigned tank models mean every tank will be redone. </p>
<p>So what&#8217;s the hold back on the Swedish S-tank?<br />
Does Serb&#8217;s Soviet era fondness &amp; a love of money biased his supposed love for a historical reality of tanking, and what can be considered of an apex of Sweden tank design?</p>
<p>Wonder if that other Russian gaming company can do what Wargaming isn&#8217;t interested in doing?<br />
Seriously.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>- S-Tank will not be implemented into WoT, because the developers would have to implement a mechanism especially for it. But if it was ever implemented, it would be a TD.</p>
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		<title>By: mortenelkjaer</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80656</link>
		<dc:creator><![CDATA[mortenelkjaer]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 08:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80656</guid>
		<description><![CDATA[Agile project managing is very widely used in computer game development. It&#039;s essentially a method to stay flexible when the design changes or user feedback has to be taken into account for the design.

Waterfall Requirements, Design, Development, Testing, Deployment to consumer

Agile: Design, Test, Integration, Test, Development, Test, repeat. 

In short the developers using the Agile method are able to respond to changes faster but use more time iterating on the design.]]></description>
		<content:encoded><![CDATA[<p>Agile project managing is very widely used in computer game development. It&#8217;s essentially a method to stay flexible when the design changes or user feedback has to be taken into account for the design.</p>
<p>Waterfall Requirements, Design, Development, Testing, Deployment to consumer</p>
<p>Agile: Design, Test, Integration, Test, Development, Test, repeat. </p>
<p>In short the developers using the Agile method are able to respond to changes faster but use more time iterating on the design.</p>
]]></content:encoded>
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	<item>
		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80568</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 04:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80568</guid>
		<description><![CDATA[The Chieftain is a pretty cool guy, probably the coolest guy WoT has. 

But hey, I understand; he has an awesome steady job, is extremely knowledgeable about tanks, writes neat articles, makes neat videos. I can see why you would be so jealous of him as to come into the comments section and act like a butthurt little kid.]]></description>
		<content:encoded><![CDATA[<p>The Chieftain is a pretty cool guy, probably the coolest guy WoT has. </p>
<p>But hey, I understand; he has an awesome steady job, is extremely knowledgeable about tanks, writes neat articles, makes neat videos. I can see why you would be so jealous of him as to come into the comments section and act like a butthurt little kid.</p>
]]></content:encoded>
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		<title>By: OOPMan</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80565</link>
		<dc:creator><![CDATA[OOPMan]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 04:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80565</guid>
		<description><![CDATA[Blah blah Gaijin blah.]]></description>
		<content:encoded><![CDATA[<p>Blah blah Gaijin blah.</p>
]]></content:encoded>
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	<item>
		<title>By: OOPMan</title>
		<link>http://ftr.wot-news.com/2013/11/10/10-10-2013-2/#comment-80564</link>
		<dc:creator><![CDATA[OOPMan]]></dc:creator>
		<pubDate>Mon, 11 Nov 2013 04:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5139#comment-80564</guid>
		<description><![CDATA[Kanban with big teams is probably tricky...]]></description>
		<content:encoded><![CDATA[<p>Kanban with big teams is probably tricky&#8230;</p>
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