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	<title>Comments on: Storm writes on maps and other things</title>
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	<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/</link>
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		<title>By: WolvG</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-85283</link>
		<dc:creator><![CDATA[WolvG]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 21:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-85283</guid>
		<description><![CDATA[Agree. I&#039;m a SEA player stuck in Netherlands that use to play in NA so i actually have THREE accs, although technically i think i accidentally &quot;overwrote&quot; my NA acc with my more-active SEA acc (same email, made before WoT acc became WG acc so it WAS possible to do that)]]></description>
		<content:encoded><![CDATA[<p>Agree. I&#8217;m a SEA player stuck in Netherlands that use to play in NA so i actually have THREE accs, although technically i think i accidentally &#8220;overwrote&#8221; my NA acc with my more-active SEA acc (same email, made before WoT acc became WG acc so it WAS possible to do that)</p>
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		<title>By: Hajvanho</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-85150</link>
		<dc:creator><![CDATA[Hajvanho]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 18:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-85150</guid>
		<description><![CDATA[Kill list? YES PLEASE!]]></description>
		<content:encoded><![CDATA[<p>Kill list? YES PLEASE!</p>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84515</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 02:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84515</guid>
		<description><![CDATA[From Wikipedia(mean it may change in the name of balance)
- Armor : UPA: 95mm at 65 degrees. quiet bouncy if angle well. Side 102mm(front) to 38mm(rear), make side scrape available but not effective. Turret armor: similar to M48
- Armament: 105mm or 120mm. Since too many 105mm in game, i expected another hard-hit medium tanks like 121, so hope they make 120mm available to research.
- Engine: 570 hp (wth?) Hope they give it a better engine, or this tank will even worse than any tier 10 Heavy
Overall: this tank look similar to m48 and m60 with somewhat better armor and smaller(i guess), with worse maneuverability, it may be a good support/sniper.
p/s: at least it have different guns and chassis compare to M48/M60, better than 3 (or4?) USSR mediums]]></description>
		<content:encoded><![CDATA[<p>From Wikipedia(mean it may change in the name of balance)<br />
- Armor : UPA: 95mm at 65 degrees. quiet bouncy if angle well. Side 102mm(front) to 38mm(rear), make side scrape available but not effective. Turret armor: similar to M48<br />
- Armament: 105mm or 120mm. Since too many 105mm in game, i expected another hard-hit medium tanks like 121, so hope they make 120mm available to research.<br />
- Engine: 570 hp (wth?) Hope they give it a better engine, or this tank will even worse than any tier 10 Heavy<br />
Overall: this tank look similar to m48 and m60 with somewhat better armor and smaller(i guess), with worse maneuverability, it may be a good support/sniper.<br />
p/s: at least it have different guns and chassis compare to M48/M60, better than 3 (or4?) USSR mediums</p>
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		<title>By: RadioSilence</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84483</link>
		<dc:creator><![CDATA[RadioSilence]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 01:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84483</guid>
		<description><![CDATA[Why should they make accents just for all the English speakers? Then they would have to make Americans speaking Russian with an American accent (w/e the hell that sounds like), Germans speaking Chinese with a German accent, etc.]]></description>
		<content:encoded><![CDATA[<p>Why should they make accents just for all the English speakers? Then they would have to make Americans speaking Russian with an American accent (w/e the hell that sounds like), Germans speaking Chinese with a German accent, etc.</p>
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		<title>By: Jeno</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84359</link>
		<dc:creator><![CDATA[Jeno]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 22:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84359</guid>
		<description><![CDATA[there actually is xD
Has been out for more than a year xD
Simple google search will get you there!]]></description>
		<content:encoded><![CDATA[<p>there actually is xD<br />
Has been out for more than a year xD<br />
Simple google search will get you there!</p>
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		<title>By: Alex</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84271</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 21:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84271</guid>
		<description><![CDATA[And to clear the stuff out.
Yes, the tank drawing distance in game is retarded and super unrealistic...but on El Hallouf I don&#039;t see this as a change apart from being able to shoot the campers further, which will anyway move under cover once they get hit.]]></description>
		<content:encoded><![CDATA[<p>And to clear the stuff out.<br />
Yes, the tank drawing distance in game is retarded and super unrealistic&#8230;but on El Hallouf I don&#8217;t see this as a change apart from being able to shoot the campers further, which will anyway move under cover once they get hit.</p>
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		<title>By: Alex</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84265</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 21:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84265</guid>
		<description><![CDATA[If there is so much missing from my analisys why don&#039;t you briefly explain as I did?

On highway if the defenders got enough brains they&#039;ll get rid of you even if you manage to reach the base of the hill near their base.
Going under the bridge won&#039;t give you many options...you can only spot the dudes nearby the bridge but if you&#039;re spotted it won&#039;t be cool for you.
And also, you might face some enemies under it.

On port you can&#039;t win that side if the enemy has few defending meds behind the sandy hills along with the regular bridge campers.Also,arty will love to see you there.
And again, that path is damn situational, most of the time you&#039;ll end being alone there without even support from behind.

And about the horizon, El Halouf would be the only map were that lift up might work(maybe steppes and malinovka too) but I don&#039;t see it as a reason to do that...and also, I find new enviroments on the maps pretty nice because they allow you to do more tactics than &quot;Oooo...I can see the enemy moron in his base from my own base, let&#039;s shoot him&quot;]]></description>
		<content:encoded><![CDATA[<p>If there is so much missing from my analisys why don&#8217;t you briefly explain as I did?</p>
<p>On highway if the defenders got enough brains they&#8217;ll get rid of you even if you manage to reach the base of the hill near their base.<br />
Going under the bridge won&#8217;t give you many options&#8230;you can only spot the dudes nearby the bridge but if you&#8217;re spotted it won&#8217;t be cool for you.<br />
And also, you might face some enemies under it.</p>
<p>On port you can&#8217;t win that side if the enemy has few defending meds behind the sandy hills along with the regular bridge campers.Also,arty will love to see you there.<br />
And again, that path is damn situational, most of the time you&#8217;ll end being alone there without even support from behind.</p>
<p>And about the horizon, El Halouf would be the only map were that lift up might work(maybe steppes and malinovka too) but I don&#8217;t see it as a reason to do that&#8230;and also, I find new enviroments on the maps pretty nice because they allow you to do more tactics than &#8220;Oooo&#8230;I can see the enemy moron in his base from my own base, let&#8217;s shoot him&#8221;</p>
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		<title>By: jj</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84253</link>
		<dc:creator><![CDATA[jj]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 20:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84253</guid>
		<description><![CDATA[You have to have a retarded team to lose from the north. You dominate the ditch as the north spawn.]]></description>
		<content:encoded><![CDATA[<p>You have to have a retarded team to lose from the north. You dominate the ditch as the north spawn.</p>
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	<item>
		<title>By: L0RD_0F_WAR</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84206</link>
		<dc:creator><![CDATA[L0RD_0F_WAR]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 20:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84206</guid>
		<description><![CDATA[Till then, Duke Nukem sound pack FTW...]]></description>
		<content:encoded><![CDATA[<p>Till then, Duke Nukem sound pack FTW&#8230;</p>
]]></content:encoded>
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		<title>By: Anonymous</title>
		<link>http://ftr.wot-news.com/2013/11/14/storm-writes-on-maps-and-other-things/#comment-84147</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 19:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5259#comment-84147</guid>
		<description><![CDATA[&gt;&gt;Lift the horizon just for a fucking map that can be rebalanced in other ways?

Lift horizon in order not to fuck the whole game, but repair it. It is totally broken now, i still meet experience players, with stats better than mine who still don&#039;t understand how it works connected with spotting. 

Redshire, i totally don&#039;t agree, there&#039;s so much missing in your analysis.

Highway, south spawn has much better spotting positions and good routes too. Seems balanced to me.

Port, you can win desert easily and fuckup everyone. And if you don&#039;t, you can still win by other means.]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;Lift the horizon just for a fucking map that can be rebalanced in other ways?</p>
<p>Lift horizon in order not to fuck the whole game, but repair it. It is totally broken now, i still meet experience players, with stats better than mine who still don&#8217;t understand how it works connected with spotting. </p>
<p>Redshire, i totally don&#8217;t agree, there&#8217;s so much missing in your analysis.</p>
<p>Highway, south spawn has much better spotting positions and good routes too. Seems balanced to me.</p>
<p>Port, you can win desert easily and fuckup everyone. And if you don&#8217;t, you can still win by other means.</p>
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