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	<title>Comments on: Wargaming products and unified clans &#8211; good idea?</title>
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	<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/</link>
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		<title>By: jrt5</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87779</link>
		<dc:creator><![CDATA[jrt5]]></dc:creator>
		<pubDate>Fri, 22 Nov 2013 06:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87779</guid>
		<description><![CDATA[I didn&#039;t play the the EVE but if these system require to log into the game its a problem. The forum can be watched on the phone or even during work :)]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t play the the EVE but if these system require to log into the game its a problem. The forum can be watched on the phone or even during work :)</p>
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		<title>By: VA WolvG The Fog Lover</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87757</link>
		<dc:creator><![CDATA[VA WolvG The Fog Lover]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 23:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87757</guid>
		<description><![CDATA[I believe what SS meant is some sort of &quot;Alliance&quot; system between clans so that clans can &quot;gang up&quot; to a bigger &quot;clan&quot;, per se, am i right?

i like that idea.]]></description>
		<content:encoded><![CDATA[<p>I believe what SS meant is some sort of &#8220;Alliance&#8221; system between clans so that clans can &#8220;gang up&#8221; to a bigger &#8220;clan&#8221;, per se, am i right?</p>
<p>i like that idea.</p>
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		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87756</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 22:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87756</guid>
		<description><![CDATA[i have no idea what i just read....never liked WoW so it&#039;s logical that i have no idea :D]]></description>
		<content:encoded><![CDATA[<p>i have no idea what i just read&#8230;.never liked WoW so it&#8217;s logical that i have no idea :D</p>
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		<title>By: Quineloe</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87751</link>
		<dc:creator><![CDATA[Quineloe]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 21:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87751</guid>
		<description><![CDATA[The WoW hard cap on raids was the shittiest design mistake they made in the entire game. Before WoW, EQ had no such cap. You could tackle a boss with 30, you could fight with 50 or you could zerg it with 100 players. No one gave a shit about it and you never had to sit out on the fun because the arbitrary number of raid spots was already filled. 

The top guilds that killed stuff first also had the lowest numbers average on their raids while the 100 player zerg usually lagged an expansion or two behind, because it takes forever to gear out 100 players.

There was absolutely no downside to the unlimited raid size, it was better in every way. If tuesday was raid night for your guild, you knew when you logged in that you&#039;d be raiding that day. You didn&#039;t know what, because stuff spawned in the open world and not in guild-saved instances, but you knew you&#039;d raid. 

In WoW, you didn&#039;t know if you got to raid on raid night, you might have 43 so you might have to sit out, you might be 37 so the raid would have been cancelled. Forget about your guild probably being capable of taking a few bosses with 37, the number was so branded into the players brains, leaders were more likely to call a raid off than attempt without the full raid. Another advantage EQ had, Sony didn&#039;t tell the players how many people they had to bring to the Plane of Hate or Trakanon&#039;s Lair or Temple of Veeshan. But Blizzard told the players to bring exactly 40 to Molten Core, exactly 10 to Zul-Fuckit and exactly 25 to some place in outland, I dont even remember the names after 7 years yet I still know EQ zones after 12...]]></description>
		<content:encoded><![CDATA[<p>The WoW hard cap on raids was the shittiest design mistake they made in the entire game. Before WoW, EQ had no such cap. You could tackle a boss with 30, you could fight with 50 or you could zerg it with 100 players. No one gave a shit about it and you never had to sit out on the fun because the arbitrary number of raid spots was already filled. </p>
<p>The top guilds that killed stuff first also had the lowest numbers average on their raids while the 100 player zerg usually lagged an expansion or two behind, because it takes forever to gear out 100 players.</p>
<p>There was absolutely no downside to the unlimited raid size, it was better in every way. If tuesday was raid night for your guild, you knew when you logged in that you&#8217;d be raiding that day. You didn&#8217;t know what, because stuff spawned in the open world and not in guild-saved instances, but you knew you&#8217;d raid. </p>
<p>In WoW, you didn&#8217;t know if you got to raid on raid night, you might have 43 so you might have to sit out, you might be 37 so the raid would have been cancelled. Forget about your guild probably being capable of taking a few bosses with 37, the number was so branded into the players brains, leaders were more likely to call a raid off than attempt without the full raid. Another advantage EQ had, Sony didn&#8217;t tell the players how many people they had to bring to the Plane of Hate or Trakanon&#8217;s Lair or Temple of Veeshan. But Blizzard told the players to bring exactly 40 to Molten Core, exactly 10 to Zul-Fuckit and exactly 25 to some place in outland, I dont even remember the names after 7 years yet I still know EQ zones after 12&#8230;</p>
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		<title>By: brynky</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87741</link>
		<dc:creator><![CDATA[brynky]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 19:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87741</guid>
		<description><![CDATA[This. This kind of an idea works on several levels: from indirectly bringing more profit to WG via garage slots perhaps, through including players of low tier and creating fun low tier battles, to  being an entry point for new clans, in a more affordable way. Fully supported.]]></description>
		<content:encoded><![CDATA[<p>This. This kind of an idea works on several levels: from indirectly bringing more profit to WG via garage slots perhaps, through including players of low tier and creating fun low tier battles, to  being an entry point for new clans, in a more affordable way. Fully supported.</p>
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		<title>By: ijonus</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87735</link>
		<dc:creator><![CDATA[ijonus]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 18:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87735</guid>
		<description><![CDATA[Never played WoW, only WAR (which had a decent system) and... here comes the main source of my rant... EVE. Shit, EVE has a better communication system then many real life enterprises :P]]></description>
		<content:encoded><![CDATA[<p>Never played WoW, only WAR (which had a decent system) and&#8230; here comes the main source of my rant&#8230; EVE. Shit, EVE has a better communication system then many real life enterprises :P</p>
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	<item>
		<title>By: Galya2107</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87724</link>
		<dc:creator><![CDATA[Galya2107]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 18:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87724</guid>
		<description><![CDATA[You can download a mod too turn chat off.]]></description>
		<content:encoded><![CDATA[<p>You can download a mod too turn chat off.</p>
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		<title>By: Maciej Gorzkowski</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87722</link>
		<dc:creator><![CDATA[Maciej Gorzkowski]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 17:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87722</guid>
		<description><![CDATA[oh I forgot 1 important thing - the whole idea of connecting WoT and WoWp in CW is awful. WoT clans will have to create their aerial forces to stay competitive and that will increase the strain on leadership way too much, it doesnt matter if clans will be unified or not.]]></description>
		<content:encoded><![CDATA[<p>oh I forgot 1 important thing &#8211; the whole idea of connecting WoT and WoWp in CW is awful. WoT clans will have to create their aerial forces to stay competitive and that will increase the strain on leadership way too much, it doesnt matter if clans will be unified or not.</p>
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		<title>By: Maciej Gorzkowski</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87721</link>
		<dc:creator><![CDATA[Maciej Gorzkowski]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 17:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87721</guid>
		<description><![CDATA[Seriously, it&#039;s easier to keep track of 300 people in 1 clan playing 3 different games then 250 people in 3 different clans in 3 different games.

WoT tools for organising anything are crap, so you rely on other tools - and they are adaptable.

And there will be multigamers.
If i have 60 multigamers and 240 specialists, then I can choose from 140 tankers, 140 pilots, 140 captains.
\I don&#039;t expect planes and tanks will be fought in CW simultaneously. WG suggests otherwise.
So it&#039;s better to have bigger pool of available players in every game - and if CW are to be connected you need cooperation on map anyway, so dividing clans over neccessity makes no sense.

I much prefer to have 300 members and 100 tokens in wot, wowp, wob, then to have lesser amount of members (cause multigamers take 3 spots) and every time when someone new joins to be forced to click &quot;accept application&quot; in 3 different places.


About other then CW activities of a clan? Well at this moment if you want to play company you play, if you don&#039;t you dont&#039;t, so what is the difference if you want to play wowp insead or randoms or just to chillout not playing at all?]]></description>
		<content:encoded><![CDATA[<p>Seriously, it&#8217;s easier to keep track of 300 people in 1 clan playing 3 different games then 250 people in 3 different clans in 3 different games.</p>
<p>WoT tools for organising anything are crap, so you rely on other tools &#8211; and they are adaptable.</p>
<p>And there will be multigamers.<br />
If i have 60 multigamers and 240 specialists, then I can choose from 140 tankers, 140 pilots, 140 captains.<br />
\I don&#8217;t expect planes and tanks will be fought in CW simultaneously. WG suggests otherwise.<br />
So it&#8217;s better to have bigger pool of available players in every game &#8211; and if CW are to be connected you need cooperation on map anyway, so dividing clans over neccessity makes no sense.</p>
<p>I much prefer to have 300 members and 100 tokens in wot, wowp, wob, then to have lesser amount of members (cause multigamers take 3 spots) and every time when someone new joins to be forced to click &#8220;accept application&#8221; in 3 different places.</p>
<p>About other then CW activities of a clan? Well at this moment if you want to play company you play, if you don&#8217;t you dont&#8217;t, so what is the difference if you want to play wowp insead or randoms or just to chillout not playing at all?</p>
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		<title>By: mr3awsome</title>
		<link>http://ftr.wot-news.com/2013/11/21/wargaming-products-and-unified-clans-good-idea/#comment-87718</link>
		<dc:creator><![CDATA[mr3awsome]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 17:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=5512#comment-87718</guid>
		<description><![CDATA[Just a minor thing it would be Royal Navy rather than Royal Fleet

Otherwise i agree to an extent]]></description>
		<content:encoded><![CDATA[<p>Just a minor thing it would be Royal Navy rather than Royal Fleet</p>
<p>Otherwise i agree to an extent</p>
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