<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Veider and P.Bityukov answer on live stream</title>
	<atom:link href="http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: GoogleUser20</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-93127</link>
		<dc:creator><![CDATA[GoogleUser20]]></dc:creator>
		<pubDate>Mon, 09 Dec 2013 02:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-93127</guid>
		<description><![CDATA[He said gameplay, not content...]]></description>
		<content:encoded><![CDATA[<p>He said gameplay, not content&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Baerselman</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-93077</link>
		<dc:creator><![CDATA[Steven Baerselman]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 23:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-93077</guid>
		<description><![CDATA[This is incorrect. Yes you can shoot thru fences etc. but train cars won&#039;t be implemented with 8.10, later though.]]></description>
		<content:encoded><![CDATA[<p>This is incorrect. Yes you can shoot thru fences etc. but train cars won&#8217;t be implemented with 8.10, later though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Baerselman</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-93060</link>
		<dc:creator><![CDATA[Steven Baerselman]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 22:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-93060</guid>
		<description><![CDATA[Well I would think it might have something to do with the shells being able to pass thru objects that will come soon. If I understand right, at first rail cars won&#039;t be included in this, but in a later patch they will be. So if thats the case, without MAJOR rework I think Port would become near unplayable.]]></description>
		<content:encoded><![CDATA[<p>Well I would think it might have something to do with the shells being able to pass thru objects that will come soon. If I understand right, at first rail cars won&#8217;t be included in this, but in a later patch they will be. So if thats the case, without MAJOR rework I think Port would become near unplayable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: R4Ging</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92776</link>
		<dc:creator><![CDATA[R4Ging]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 14:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92776</guid>
		<description><![CDATA[its not Prokhorovka, its Widepark.]]></description>
		<content:encoded><![CDATA[<p>its not Prokhorovka, its Widepark.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: R4Ging</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92774</link>
		<dc:creator><![CDATA[R4Ging]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 14:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92774</guid>
		<description><![CDATA[tried it. it sucks.

soft turret armor (makes front hull armor pointless) - throw HE on the side/back = full damage.
spaced side armor gets penned even when sidescraping.
eats huge damage from HE shells.
very long aim time combined with huge gun dispersion even when moving slowly.
slow.

also, the 105 is the best gun for it imo, with the 2nd 90mm being 2nd best - final 90mm is for noobs.

as for other tier 6 heavies:
Churchill VII is obviously crap, TOG II is way better.
KV-2 is nice, but nothing amazing thanks to crap mobility, accuracy, and armor.
T-150 is nice, but then again, its got crap mobility with the accuracy being only slightly better than KV-1S w/ 122mm.
VK3601 has unreliable gun and is now slow.
M6 is good overall, but the huge silhouette and terrible camo limits it a lot; frontal armor (both hull and turret) isn&#039;t tough enough for a tier 6 heavy either (almost all tier 6 can pen it, not to mention the very soft and huge side/rear and 10km/h reverse speed).]]></description>
		<content:encoded><![CDATA[<p>tried it. it sucks.</p>
<p>soft turret armor (makes front hull armor pointless) &#8211; throw HE on the side/back = full damage.<br />
spaced side armor gets penned even when sidescraping.<br />
eats huge damage from HE shells.<br />
very long aim time combined with huge gun dispersion even when moving slowly.<br />
slow.</p>
<p>also, the 105 is the best gun for it imo, with the 2nd 90mm being 2nd best &#8211; final 90mm is for noobs.</p>
<p>as for other tier 6 heavies:<br />
Churchill VII is obviously crap, TOG II is way better.<br />
KV-2 is nice, but nothing amazing thanks to crap mobility, accuracy, and armor.<br />
T-150 is nice, but then again, its got crap mobility with the accuracy being only slightly better than KV-1S w/ 122mm.<br />
VK3601 has unreliable gun and is now slow.<br />
M6 is good overall, but the huge silhouette and terrible camo limits it a lot; frontal armor (both hull and turret) isn&#8217;t tough enough for a tier 6 heavy either (almost all tier 6 can pen it, not to mention the very soft and huge side/rear and 10km/h reverse speed).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: R4Ging</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92769</link>
		<dc:creator><![CDATA[R4Ging]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 14:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92769</guid>
		<description><![CDATA[noooo, its an awesome map for messing around in training rooms (players doing &quot;cops and robers&quot;, racing, etc.).]]></description>
		<content:encoded><![CDATA[<p>noooo, its an awesome map for messing around in training rooms (players doing &#8220;cops and robers&#8221;, racing, etc.).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sunshine</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92706</link>
		<dc:creator><![CDATA[Sunshine]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 02:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92706</guid>
		<description><![CDATA[I guess the main reason is that shooting through/hiding behind trains will be too confusing after penetratable objects are introduced. Just imagine - Object 268 penetrating everything behind the trains. It would be even a bigger nightmare to defend the upper-right base.]]></description>
		<content:encoded><![CDATA[<p>I guess the main reason is that shooting through/hiding behind trains will be too confusing after penetratable objects are introduced. Just imagine &#8211; Object 268 penetrating everything behind the trains. It would be even a bigger nightmare to defend the upper-right base.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Westonbirt_EU</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92691</link>
		<dc:creator><![CDATA[Westonbirt_EU]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 21:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92691</guid>
		<description><![CDATA[Port was not a very good map, but I like those American urban maps. I hope they do more of those.]]></description>
		<content:encoded><![CDATA[<p>Port was not a very good map, but I like those American urban maps. I hope they do more of those.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oneechan</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92650</link>
		<dc:creator><![CDATA[Oneechan]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 18:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92650</guid>
		<description><![CDATA[Port being removed from the game is a wonderful thing.
Everyone complains about Redshire, El Halluf, Sand River, and so on being terrible, but they are playable.
For all of those maps, there&#039;s a way to play any type of tank properly. Sure, some tanks will be at a disadvantage (mainly heavies, because those maps are open and have little cover) but it&#039;s still playable. On other maps you get an advantage as a heavy (Himmelsdorf, Ruinberg, etc.) because those maps you can make use of your armor on and fight in close quarters.

Port is bad because it massively favors the south spawn. You can shoot under, over (as arty) the railcarts, and in the next patch you can simply shoot through them. The brick walls along the middle are also easily shot through as of 8.10.
The rail carts mostly just serve to make it a harder time for the north spawn to leave and get to the battlefield slower. Medium tanks, light tanks, and tank destroyers have very little use on the north spawn due to the lack of bushes and the small size of the map.
Artillery and heavies are the only ones mildly relevant on the map, and even then the south spawn has plenty of cover from arty and heavies will have a tough time as there is only 1 flank they can travel to in order to fight enemy heavies. And they have to come to the enemy and walk into THEIR fire, not the other way around.

I&#039;m glad it&#039;s being removed. It was a horribly broken, gameplay- and balance-wise map.]]></description>
		<content:encoded><![CDATA[<p>Port being removed from the game is a wonderful thing.<br />
Everyone complains about Redshire, El Halluf, Sand River, and so on being terrible, but they are playable.<br />
For all of those maps, there&#8217;s a way to play any type of tank properly. Sure, some tanks will be at a disadvantage (mainly heavies, because those maps are open and have little cover) but it&#8217;s still playable. On other maps you get an advantage as a heavy (Himmelsdorf, Ruinberg, etc.) because those maps you can make use of your armor on and fight in close quarters.</p>
<p>Port is bad because it massively favors the south spawn. You can shoot under, over (as arty) the railcarts, and in the next patch you can simply shoot through them. The brick walls along the middle are also easily shot through as of 8.10.<br />
The rail carts mostly just serve to make it a harder time for the north spawn to leave and get to the battlefield slower. Medium tanks, light tanks, and tank destroyers have very little use on the north spawn due to the lack of bushes and the small size of the map.<br />
Artillery and heavies are the only ones mildly relevant on the map, and even then the south spawn has plenty of cover from arty and heavies will have a tough time as there is only 1 flank they can travel to in order to fight enemy heavies. And they have to come to the enemy and walk into THEIR fire, not the other way around.</p>
<p>I&#8217;m glad it&#8217;s being removed. It was a horribly broken, gameplay- and balance-wise map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AppyRose</title>
		<link>http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/#comment-92649</link>
		<dc:creator><![CDATA[AppyRose]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 18:31:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6120#comment-92649</guid>
		<description><![CDATA[This worries me, we need some clarification here.
Does this mean not European combined Tree and all the others. The way he stated this, it makes me wonder.
Appy]]></description>
		<content:encoded><![CDATA[<p>This worries me, we need some clarification here.<br />
Does this mean not European combined Tree and all the others. The way he stated this, it makes me wonder.<br />
Appy</p>
]]></content:encoded>
	</item>
</channel>
</rss>
