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	<title>Comments on: 8.10: Map Changes</title>
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	<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/</link>
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		<title>By: TripleTripe</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-94339</link>
		<dc:creator><![CDATA[TripleTripe]]></dc:creator>
		<pubDate>Wed, 11 Dec 2013 17:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-94339</guid>
		<description><![CDATA[bad, bad changes, they killing a pro places and a good skilled tankers.
they just change change change, what fun in this game to be?
need think again x100 again to good places? c&#039;mon WG do noting good with this, more dead, less cover, change of good places, good for what? only for better lose of fail - WG love people to failing.. you makehard work and yooo all map gone to Zero, why is good for, &quot;Balance&quot; ? &quot;unbalance&quot; ? dont touch the map you zero makers, only know is Destroy and Kill the fun, why is good for? noting! &quot;peek a boo&quot; - is 1 think of pro players, &quot;invisable TDs&quot;, not right, is skilled tanker know what place for the enemy.
blind makers WG so much bad, killing the fun x100000....]]></description>
		<content:encoded><![CDATA[<p>bad, bad changes, they killing a pro places and a good skilled tankers.<br />
they just change change change, what fun in this game to be?<br />
need think again x100 again to good places? c&#8217;mon WG do noting good with this, more dead, less cover, change of good places, good for what? only for better lose of fail &#8211; WG love people to failing.. you makehard work and yooo all map gone to Zero, why is good for, &#8220;Balance&#8221; ? &#8220;unbalance&#8221; ? dont touch the map you zero makers, only know is Destroy and Kill the fun, why is good for? noting! &#8220;peek a boo&#8221; &#8211; is 1 think of pro players, &#8220;invisable TDs&#8221;, not right, is skilled tanker know what place for the enemy.<br />
blind makers WG so much bad, killing the fun x100000&#8230;.</p>
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	<item>
		<title>By: R4Ging</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92765</link>
		<dc:creator><![CDATA[R4Ging]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 13:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92765</guid>
		<description><![CDATA[the only problem I see is that the rock added at the north hill isn&#039;t extended enough for tanks coming from the south to &quot;go around&quot; without exposing themselves to those already on the hill - its pretty much still a &quot;one-way&quot;/&quot;choke-point&quot;; imo, the tanks coming from the south should be able to grab a part of the hill which extending the rocks would fix.]]></description>
		<content:encoded><![CDATA[<p>the only problem I see is that the rock added at the north hill isn&#8217;t extended enough for tanks coming from the south to &#8220;go around&#8221; without exposing themselves to those already on the hill &#8211; its pretty much still a &#8220;one-way&#8221;/&#8221;choke-point&#8221;; imo, the tanks coming from the south should be able to grab a part of the hill which extending the rocks would fix.</p>
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	<item>
		<title>By: bere_ursus</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92715</link>
		<dc:creator><![CDATA[bere_ursus]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 04:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92715</guid>
		<description><![CDATA[i play wot on a laptop, tested 8.10, and with the same qualities work the same]]></description>
		<content:encoded><![CDATA[<p>i play wot on a laptop, tested 8.10, and with the same qualities work the same</p>
]]></content:encoded>
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		<title>By: Jupiter</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92711</link>
		<dc:creator><![CDATA[Jupiter]]></dc:creator>
		<pubDate>Sun, 08 Dec 2013 03:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92711</guid>
		<description><![CDATA[my pesonally nickname for Redshire : &quot;Masturbating hills&quot;. several time i have to play a long boring battle with each team have 14/15 player still alive but refuse to push/scout/break though. They just camping in their spot. And wait 15 minutes pass. Port is still better in many way.]]></description>
		<content:encoded><![CDATA[<p>my pesonally nickname for Redshire : &#8220;Masturbating hills&#8221;. several time i have to play a long boring battle with each team have 14/15 player still alive but refuse to push/scout/break though. They just camping in their spot. And wait 15 minutes pass. Port is still better in many way.</p>
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		<title>By: Graser</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92689</link>
		<dc:creator><![CDATA[Graser]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 21:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92689</guid>
		<description><![CDATA[Well Port was unbalanced without the new obstacle penetration changes. Nortth got many nice hulldown positions and could shot beneath the wagons. Now with the opportunity to hit through walls AND dmg the enemy behind it, its even more unbalanced. So they need to rebalance the map!

btw Highway is still unbalanced. Coming from the west heading to the City u will get wrecked from the flank by invisble Tds... they should fix that too!

But I appreciate the new changes, it should provide more action and less &quot;peek a boo&quot; sitting at one corner per map!]]></description>
		<content:encoded><![CDATA[<p>Well Port was unbalanced without the new obstacle penetration changes. Nortth got many nice hulldown positions and could shot beneath the wagons. Now with the opportunity to hit through walls AND dmg the enemy behind it, its even more unbalanced. So they need to rebalance the map!</p>
<p>btw Highway is still unbalanced. Coming from the west heading to the City u will get wrecked from the flank by invisble Tds&#8230; they should fix that too!</p>
<p>But I appreciate the new changes, it should provide more action and less &#8220;peek a boo&#8221; sitting at one corner per map!</p>
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	<item>
		<title>By: WolvG</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92682</link>
		<dc:creator><![CDATA[WolvG]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 20:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92682</guid>
		<description><![CDATA[i think all the map changes are win win. EXCEPT  karelia. and the fact they&#039;re gonna remove Port. i think karelia just got made harder and removing port is stupid move]]></description>
		<content:encoded><![CDATA[<p>i think all the map changes are win win. EXCEPT  karelia. and the fact they&#8217;re gonna remove Port. i think karelia just got made harder and removing port is stupid move</p>
]]></content:encoded>
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	<item>
		<title>By: WolvG</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92681</link>
		<dc:creator><![CDATA[WolvG]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 20:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92681</guid>
		<description><![CDATA[well....it IS.]]></description>
		<content:encoded><![CDATA[<p>well&#8230;.it IS.</p>
]]></content:encoded>
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	<item>
		<title>By: NPC</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92625</link>
		<dc:creator><![CDATA[NPC]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 16:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92625</guid>
		<description><![CDATA[Actually, scratch that. Using the large versions, it was clear enough.

Thanks again.]]></description>
		<content:encoded><![CDATA[<p>Actually, scratch that. Using the large versions, it was clear enough.</p>
<p>Thanks again.</p>
]]></content:encoded>
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	<item>
		<title>By: Captian Nemo</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92623</link>
		<dc:creator><![CDATA[Captian Nemo]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 16:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92623</guid>
		<description><![CDATA[It is still better then Redshire.]]></description>
		<content:encoded><![CDATA[<p>It is still better then Redshire.</p>
]]></content:encoded>
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	<item>
		<title>By: NPC</title>
		<link>http://ftr.wot-news.com/2013/12/07/8-10-map-changes/#comment-92622</link>
		<dc:creator><![CDATA[NPC]]></dc:creator>
		<pubDate>Sat, 07 Dec 2013 16:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6156#comment-92622</guid>
		<description><![CDATA[As far as I&#039;m concerned, map changes are the about the most interesting thing in patches, so thanks for that. 
It would be very helpful, if it were possible, to include the minimap in those screens, for purposes of spatial orientation.]]></description>
		<content:encoded><![CDATA[<p>As far as I&#8217;m concerned, map changes are the about the most interesting thing in patches, so thanks for that.<br />
It would be very helpful, if it were possible, to include the minimap in those screens, for purposes of spatial orientation.</p>
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