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	<title>Comments on: Storm is asking about MM</title>
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	<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/</link>
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		<title>By: Maciej Gorzkowski</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-96123</link>
		<dc:creator><![CDATA[Maciej Gorzkowski]]></dc:creator>
		<pubDate>Mon, 16 Dec 2013 10:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-96123</guid>
		<description><![CDATA[This.

From what I unsderstand teams are chosen first, then map is assigned.
So it can be anything - it is &quot;random&quot; at the moment, but there is so many options.

1. Least played map today (summed from all players) 
2. Random with chance to choose a specific mp inversely proportional to the number of times this battle was played by 30 players in the game.

3 same as 1 or 2 above but instead of number of time battle was played, let&#039;s use player preferences.
Every player can assign from 0 to 10 points to any map, scores from every player in a battle are summed up and 1 map is randomly chosen with the chance proportional to the player preferences.

Hell, even disregarding players factor, just maps being distributed evenly, not 5 times in a row karelia assault :D]]></description>
		<content:encoded><![CDATA[<p>This.</p>
<p>From what I unsderstand teams are chosen first, then map is assigned.<br />
So it can be anything &#8211; it is &#8220;random&#8221; at the moment, but there is so many options.</p>
<p>1. Least played map today (summed from all players)<br />
2. Random with chance to choose a specific mp inversely proportional to the number of times this battle was played by 30 players in the game.</p>
<p>3 same as 1 or 2 above but instead of number of time battle was played, let&#8217;s use player preferences.<br />
Every player can assign from 0 to 10 points to any map, scores from every player in a battle are summed up and 1 map is randomly chosen with the chance proportional to the player preferences.</p>
<p>Hell, even disregarding players factor, just maps being distributed evenly, not 5 times in a row karelia assault :D</p>
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		<title>By: Jupiter</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95423</link>
		<dc:creator><![CDATA[Jupiter]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 03:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95423</guid>
		<description><![CDATA[please... stop thinking about +/-1 MM for normal tanks. too many archievement require you to kill 2 tier higher tanks. how you can achieve that with +/- 1 MM?]]></description>
		<content:encoded><![CDATA[<p>please&#8230; stop thinking about +/-1 MM for normal tanks. too many archievement require you to kill 2 tier higher tanks. how you can achieve that with +/- 1 MM?</p>
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	<item>
		<title>By: shiner</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95317</link>
		<dc:creator><![CDATA[shiner]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 19:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95317</guid>
		<description><![CDATA[you miss the point  about skill based MM
bad players will end up with 50% WR 
great players will end up with 50% WR 

then you will be back to square 1 again , it will take a while but in the end it your back to the start.
I play for fun , but hate idiot teams that are clueless,]]></description>
		<content:encoded><![CDATA[<p>you miss the point  about skill based MM<br />
bad players will end up with 50% WR<br />
great players will end up with 50% WR </p>
<p>then you will be back to square 1 again , it will take a while but in the end it your back to the start.<br />
I play for fun , but hate idiot teams that are clueless,</p>
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		<title>By: VDU</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95129</link>
		<dc:creator><![CDATA[VDU]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 11:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95129</guid>
		<description><![CDATA[This is probably arriving too late to take into consideration but still it&#039;s worth a try. For me the problem is not the tank assignation part of the MM. At 31k battles and with Senior Technical Engineer earned (not paid for with free XP) I know that there is enough you can do with any tank if you play it right in almost any battle (there is always that 5%).
My problem is with the map assignation. For example yesterday night I played 5 battles in a row, 4 of them were on serene coast and this is not a rare occasion, there are days when I never get a certain map and days when I get that map 25% of the battles.
At some point there were discussions of a system to allow a player to restrict one map when going into random. I saw no mention of it in the last 6 months though. Don&#039;t know why though, there are 34 different maps (without Dragon ridge, widepark and provence) thus whatever each player restricts, MM still has 4 options left to pick.
If restriction is not ok then maybe a points system:
Each player has a mark for the last 5 maps he played, previous map 5 points, the one before 4, 3 2 and 1.
When MM chooses the map it sums up all the points from each player and chooses the map with the least points (preferably 0)
If this is costly for the server then maybe give 1 map per minute, all matches started in a certain minute will have the same map (different modes). This means that a map rotates once every 34 minutes so no chance of the same map 3 times in a row for anyone and, best of all, if there is a map you really don&#039;t feel like playing at that point, you can wait until the minute passes and it&#039;s another map&#039;s turn (this is however prone to minor exploitation as Arty will avoid Himmelsdorf, Ruinberg and Ensk).]]></description>
		<content:encoded><![CDATA[<p>This is probably arriving too late to take into consideration but still it&#8217;s worth a try. For me the problem is not the tank assignation part of the MM. At 31k battles and with Senior Technical Engineer earned (not paid for with free XP) I know that there is enough you can do with any tank if you play it right in almost any battle (there is always that 5%).<br />
My problem is with the map assignation. For example yesterday night I played 5 battles in a row, 4 of them were on serene coast and this is not a rare occasion, there are days when I never get a certain map and days when I get that map 25% of the battles.<br />
At some point there were discussions of a system to allow a player to restrict one map when going into random. I saw no mention of it in the last 6 months though. Don&#8217;t know why though, there are 34 different maps (without Dragon ridge, widepark and provence) thus whatever each player restricts, MM still has 4 options left to pick.<br />
If restriction is not ok then maybe a points system:<br />
Each player has a mark for the last 5 maps he played, previous map 5 points, the one before 4, 3 2 and 1.<br />
When MM chooses the map it sums up all the points from each player and chooses the map with the least points (preferably 0)<br />
If this is costly for the server then maybe give 1 map per minute, all matches started in a certain minute will have the same map (different modes). This means that a map rotates once every 34 minutes so no chance of the same map 3 times in a row for anyone and, best of all, if there is a map you really don&#8217;t feel like playing at that point, you can wait until the minute passes and it&#8217;s another map&#8217;s turn (this is however prone to minor exploitation as Arty will avoid Himmelsdorf, Ruinberg and Ensk).</p>
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		<title>By: delict</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95082</link>
		<dc:creator><![CDATA[delict]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 10:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95082</guid>
		<description><![CDATA[IMHO there shouldnt be skill MM not personal ratings MM because when you re good you deserve to own so there should only be MM based on number of battles.]]></description>
		<content:encoded><![CDATA[<p>IMHO there shouldnt be skill MM not personal ratings MM because when you re good you deserve to own so there should only be MM based on number of battles.</p>
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	<item>
		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95051</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 09:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95051</guid>
		<description><![CDATA[No please. MM weight is better solution. Top tier stock tank has better chance to do some damage, but on the other hand it can hardly outperform fully upgraded tank on the opposing team. Sometimes I feel that stock tank is worse than tank tier below. Stock KV1S is KV1 without armor, stock IS is slow KV1S, stock T20 is slow Jumbo without armor, stock Patton is huge T20 two tiers higher with more HP. I don&#039;t want arguably slightly more XP in exchange of 20% win rate and say &quot;sorry, i&#039;m stock, can&#039;t do more&quot; every game]]></description>
		<content:encoded><![CDATA[<p>No please. MM weight is better solution. Top tier stock tank has better chance to do some damage, but on the other hand it can hardly outperform fully upgraded tank on the opposing team. Sometimes I feel that stock tank is worse than tank tier below. Stock KV1S is KV1 without armor, stock IS is slow KV1S, stock T20 is slow Jumbo without armor, stock Patton is huge T20 two tiers higher with more HP. I don&#8217;t want arguably slightly more XP in exchange of 20% win rate and say &#8220;sorry, i&#8217;m stock, can&#8217;t do more&#8221; every game</p>
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		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95049</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 09:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95049</guid>
		<description><![CDATA[i just REAAAALLY hope they will change something about it :(]]></description>
		<content:encoded><![CDATA[<p>i just REAAAALLY hope they will change something about it :(</p>
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	<item>
		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95041</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 08:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95041</guid>
		<description><![CDATA[Completely agree. T20 is a good medium scout for it&#039;s tier and i play it as a scout able to shoot, retreat and self defend when needed. T49, Hellcat, E-25 can scout as well and they have better camo when firing then scouts (even firing JgPantherII with net has better camo than Chaffee or T71). T-54, T-62A with strong turrets are actually better scouts when peeking over the hills and they have pretty good camo on the move. Another problem is that half of TDs and heavies playing TDs won&#039;t relocate to shoot tanks that are spotted anyway. 
Low tier scouts are completely useless since every hellcat player with brain can predict when they are gonna suicide and take 2/3 of their HPs without being spotted (what can poor pz38nA with 75% crew do?).
Arty hunting / defending role is over, no one can efficiently shoot beyond enemy lines and most of the games changed to simple scheme (from my point of view as mostly TD/med played) - take defensive position, stop enemy at the point where you have support of TDs, let him push just a little so mediums can shoot at side and/or TDs frontally and attack when you have more tanks using every terrain feature to reduce damage taken from TDs. Where is the place for scouts? By the way there are not many maps where scout can be useful, just Malinovka is awesome.
I&#039;m still playing Chaffee and T71 from time to time, but just for fun ... not for efficiency.]]></description>
		<content:encoded><![CDATA[<p>Completely agree. T20 is a good medium scout for it&#8217;s tier and i play it as a scout able to shoot, retreat and self defend when needed. T49, Hellcat, E-25 can scout as well and they have better camo when firing then scouts (even firing JgPantherII with net has better camo than Chaffee or T71). T-54, T-62A with strong turrets are actually better scouts when peeking over the hills and they have pretty good camo on the move. Another problem is that half of TDs and heavies playing TDs won&#8217;t relocate to shoot tanks that are spotted anyway.<br />
Low tier scouts are completely useless since every hellcat player with brain can predict when they are gonna suicide and take 2/3 of their HPs without being spotted (what can poor pz38nA with 75% crew do?).<br />
Arty hunting / defending role is over, no one can efficiently shoot beyond enemy lines and most of the games changed to simple scheme (from my point of view as mostly TD/med played) &#8211; take defensive position, stop enemy at the point where you have support of TDs, let him push just a little so mediums can shoot at side and/or TDs frontally and attack when you have more tanks using every terrain feature to reduce damage taken from TDs. Where is the place for scouts? By the way there are not many maps where scout can be useful, just Malinovka is awesome.<br />
I&#8217;m still playing Chaffee and T71 from time to time, but just for fun &#8230; not for efficiency.</p>
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		<title>By: W4cky</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95040</link>
		<dc:creator><![CDATA[W4cky]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 08:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95040</guid>
		<description><![CDATA[They need to add a skill based factor or efficiency of some sort to Random Battles.  Too many times have there been matches where, it&#039;s a rofl stomp from one side.  More &quot;balanced&quot; matches do happen, but not often.  Yes I am aware of the 7-42 mode.  Prefer random battles.  I would think more people would like to play with others of their similar skill level than having to go a smaller less known game mode.  Only other complaint on MM, for Heaven&#039;s sakes WG you need to rebalance Lights like you did for artillery.  We need this!]]></description>
		<content:encoded><![CDATA[<p>They need to add a skill based factor or efficiency of some sort to Random Battles.  Too many times have there been matches where, it&#8217;s a rofl stomp from one side.  More &#8220;balanced&#8221; matches do happen, but not often.  Yes I am aware of the 7-42 mode.  Prefer random battles.  I would think more people would like to play with others of their similar skill level than having to go a smaller less known game mode.  Only other complaint on MM, for Heaven&#8217;s sakes WG you need to rebalance Lights like you did for artillery.  We need this!</p>
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		<title>By: L0rd_0f_War</title>
		<link>http://ftr.wot-news.com/2013/12/12/storm-is-asking-about-mm/#comment-95037</link>
		<dc:creator><![CDATA[L0rd_0f_War]]></dc:creator>
		<pubDate>Fri, 13 Dec 2013 07:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6341#comment-95037</guid>
		<description><![CDATA[And I love T10 battles in my ISU152. Please, don&#039;t look at things from the perspective of a single tank, which is OP for its tier. TDs are generally fine in +2 games, its heavies/meds which suffer the most. Try a T1HT against a T29/IS.... enjoy.]]></description>
		<content:encoded><![CDATA[<p>And I love T10 battles in my ISU152. Please, don&#8217;t look at things from the perspective of a single tank, which is OP for its tier. TDs are generally fine in +2 games, its heavies/meds which suffer the most. Try a T1HT against a T29/IS&#8230;. enjoy.</p>
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