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	<title>Comments on: 14.12.2013</title>
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	<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/</link>
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	<item>
		<title>By: Baldrickk</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-96057</link>
		<dc:creator><![CDATA[Baldrickk]]></dc:creator>
		<pubDate>Sun, 15 Dec 2013 23:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-96057</guid>
		<description><![CDATA[It has been asked. &quot;Players would mod it back in&quot; 

Tank markers didn&#039;t exist in game for a while iirc (before my time) and was something xvm added in that wg then adopted.]]></description>
		<content:encoded><![CDATA[<p>It has been asked. &#8220;Players would mod it back in&#8221; </p>
<p>Tank markers didn&#8217;t exist in game for a while iirc (before my time) and was something xvm added in that wg then adopted.</p>
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		<title>By: Jupiter</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95704</link>
		<dc:creator><![CDATA[Jupiter]]></dc:creator>
		<pubDate>Sun, 15 Dec 2013 02:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95704</guid>
		<description><![CDATA[Sure it is. Additional zoom only help you make the taget bigger, not help you shoot more accuracy. 
I hope they can do something to disable some mods. I myself hate tree removing mod. If you was spotted in a forest, you will be as naked as stand in the middle of a lake? That too unfair. Use that kind of mod like: &quot;OMG this game is too hard in Easy. let change the difficult to Very Easy&quot;]]></description>
		<content:encoded><![CDATA[<p>Sure it is. Additional zoom only help you make the taget bigger, not help you shoot more accuracy.<br />
I hope they can do something to disable some mods. I myself hate tree removing mod. If you was spotted in a forest, you will be as naked as stand in the middle of a lake? That too unfair. Use that kind of mod like: &#8220;OMG this game is too hard in Easy. let change the difficult to Very Easy&#8221;</p>
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	<item>
		<title>By: Politx_killer</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95677</link>
		<dc:creator><![CDATA[Politx_killer]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 23:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95677</guid>
		<description><![CDATA[Learn to play please. I can abuse HESH just fine, even killed a T57 frontally in 4 shots with my FV4202. But it is an advanced mechinic to abuse ie weakspots]]></description>
		<content:encoded><![CDATA[<p>Learn to play please. I can abuse HESH just fine, even killed a T57 frontally in 4 shots with my FV4202. But it is an advanced mechinic to abuse ie weakspots</p>
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		<title>By: bumblyjack .</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95559</link>
		<dc:creator><![CDATA[bumblyjack .]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 19:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95559</guid>
		<description><![CDATA[Question to ask developers:
Have you considered reducing or removing the HUD for historical battles?]]></description>
		<content:encoded><![CDATA[<p>Question to ask developers:<br />
Have you considered reducing or removing the HUD for historical battles?</p>
]]></content:encoded>
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		<title>By: NikolaNiKucu .</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95558</link>
		<dc:creator><![CDATA[NikolaNiKucu .]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 19:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95558</guid>
		<description><![CDATA[- currently, the render distance (what you see when someone else spots for you) is a square, WG is however already developing turning it into a 700m radius circle.

lovely ^^]]></description>
		<content:encoded><![CDATA[<p>- currently, the render distance (what you see when someone else spots for you) is a square, WG is however already developing turning it into a 700m radius circle.</p>
<p>lovely ^^</p>
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	<item>
		<title>By: Lee</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95557</link>
		<dc:creator><![CDATA[Lee]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 19:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95557</guid>
		<description><![CDATA[Additional zoom is not ilegal]]></description>
		<content:encoded><![CDATA[<p>Additional zoom is not ilegal</p>
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		<title>By: Gryphon</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95549</link>
		<dc:creator><![CDATA[Gryphon]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 18:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95549</guid>
		<description><![CDATA[HESH changes? “If there are any changes planned, we will tell&quot;

Great, thanks for getting us real excited about that.................

..and they wonder why the British tanks aren&#039;t popular]]></description>
		<content:encoded><![CDATA[<p>HESH changes? “If there are any changes planned, we will tell&#8221;</p>
<p>Great, thanks for getting us real excited about that&#8230;&#8230;&#8230;&#8230;&#8230;..</p>
<p>..and they wonder why the British tanks aren&#8217;t popular</p>
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		<title>By: Flabadu</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95538</link>
		<dc:creator><![CDATA[Flabadu]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 18:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95538</guid>
		<description><![CDATA[700 meters is basically the line of sight we already have, in diagonal. The only change it will bring is that sniping will be easier, as your placement will have less impact on the number of targets you can shoot at.

Take Carelia for exemple. With the new system, defenders will be able to shoot almost every attacking path from their famous positions in D1 and A4.]]></description>
		<content:encoded><![CDATA[<p>700 meters is basically the line of sight we already have, in diagonal. The only change it will bring is that sniping will be easier, as your placement will have less impact on the number of targets you can shoot at.</p>
<p>Take Carelia for exemple. With the new system, defenders will be able to shoot almost every attacking path from their famous positions in D1 and A4.</p>
]]></content:encoded>
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	<item>
		<title>By: Silentstalker</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95537</link>
		<dc:creator><![CDATA[Silentstalker]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 18:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95537</guid>
		<description><![CDATA[It is.]]></description>
		<content:encoded><![CDATA[<p>It is.</p>
]]></content:encoded>
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	<item>
		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2013/12/14/14-12-2013/#comment-95535</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Sat, 14 Dec 2013 18:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6425#comment-95535</guid>
		<description><![CDATA[- currently, the render distance (what you see when someone else spots for you) is a square, WG is however already developing turning it into a 700m radius circle.
___________
Aww yiss.....this will be awesome change]]></description>
		<content:encoded><![CDATA[<p>- currently, the render distance (what you see when someone else spots for you) is a square, WG is however already developing turning it into a 700m radius circle.<br />
___________<br />
Aww yiss&#8230;..this will be awesome change</p>
]]></content:encoded>
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