<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Storm&#8217;s digest</title>
	<atom:link href="http://ftr.wot-news.com/2013/12/19/storms-digest/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2013/12/19/storms-digest/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: death_by_taco_storm</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-98009</link>
		<dc:creator><![CDATA[death_by_taco_storm]]></dc:creator>
		<pubDate>Sat, 21 Dec 2013 23:21:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-98009</guid>
		<description><![CDATA[I don&#039;t think _anyone_ has wanted skill based mm based on win ratio. NO games do it that way. Not one single game ever created does skill based mm purely based on win ratio or personal rating like wn/eff/noobmeter because it doesn&#039;t work. It is the same thing as making tanks out of chocolate. Nice tasty idea but doesn&#039;t work. Sure I can imagine lots of people wanting tanks made out of chocolate but it is still horrible idea.

No it would not be just a more complicated variant of win ratio. The main thing about elo is not about winning but who you play against and how the rating sees BOTH the result and the skill balance itself. Of course whether you win or lose is the main thing that defines the outcome and rating changes. But if you win against much better player or team then you get more points. Not because you won but because you won against a team or player who is supposed to be a lot better than you.

In other words the system is like a probability. When you play against better player it is very likely you will lose. The better the more likely you will lose. That is because the system itself must use a rating that can make that conclusion. Win ratio cant make that conclusion and neither can any player rating.

If you start with 2 extremely good players and 2 average players. Have both the 2 good players and the 2 averages play 50 matches against each other. Now they all have average win ratios and personal ratings. If you use win ratio or personal rating all 4 players appear to be just as good. Which is false. With elo system the ratings stay true. While the two good players both win equal amounts of those games their rating doesn&#039;t change. The system expects both to win and lose 50% of the matches because the system looks who are playing against each other. And unlike with win ratio or personal ratings the system does not look just at the result.

But it is not about one single games. The system does not be super precise. All it needs to do is to figure out how difficult the game was to win for you based on your and everyone else&#039;s skill rating in a big number of battles. That is also the core idea of any skill based mm and neither win ratio or any personal rating that ignores player skill comparisons  can do that at all.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think _anyone_ has wanted skill based mm based on win ratio. NO games do it that way. Not one single game ever created does skill based mm purely based on win ratio or personal rating like wn/eff/noobmeter because it doesn&#8217;t work. It is the same thing as making tanks out of chocolate. Nice tasty idea but doesn&#8217;t work. Sure I can imagine lots of people wanting tanks made out of chocolate but it is still horrible idea.</p>
<p>No it would not be just a more complicated variant of win ratio. The main thing about elo is not about winning but who you play against and how the rating sees BOTH the result and the skill balance itself. Of course whether you win or lose is the main thing that defines the outcome and rating changes. But if you win against much better player or team then you get more points. Not because you won but because you won against a team or player who is supposed to be a lot better than you.</p>
<p>In other words the system is like a probability. When you play against better player it is very likely you will lose. The better the more likely you will lose. That is because the system itself must use a rating that can make that conclusion. Win ratio cant make that conclusion and neither can any player rating.</p>
<p>If you start with 2 extremely good players and 2 average players. Have both the 2 good players and the 2 averages play 50 matches against each other. Now they all have average win ratios and personal ratings. If you use win ratio or personal rating all 4 players appear to be just as good. Which is false. With elo system the ratings stay true. While the two good players both win equal amounts of those games their rating doesn&#8217;t change. The system expects both to win and lose 50% of the matches because the system looks who are playing against each other. And unlike with win ratio or personal ratings the system does not look just at the result.</p>
<p>But it is not about one single games. The system does not be super precise. All it needs to do is to figure out how difficult the game was to win for you based on your and everyone else&#8217;s skill rating in a big number of battles. That is also the core idea of any skill based mm and neither win ratio or any personal rating that ignores player skill comparisons  can do that at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshark</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97552</link>
		<dc:creator><![CDATA[Wolfshark]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97552</guid>
		<description><![CDATA[all my gold shells you cann has them outta my gun!]]></description>
		<content:encoded><![CDATA[<p>all my gold shells you cann has them outta my gun!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshark</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97550</link>
		<dc:creator><![CDATA[Wolfshark]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97550</guid>
		<description><![CDATA[OMFG it would be SOOOOO nice if this game ran on all 4 of my CPU instead of just the one.]]></description>
		<content:encoded><![CDATA[<p>OMFG it would be SOOOOO nice if this game ran on all 4 of my CPU instead of just the one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshark</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97548</link>
		<dc:creator><![CDATA[Wolfshark]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97548</guid>
		<description><![CDATA[IKR they should all take a vacation and stop working so hard on all that map and tank model editing (i.e. Absolutely Nothing) Then maybe the game would actually improve a bit, instead of jamming more tanks and maps into a shitty game.]]></description>
		<content:encoded><![CDATA[<p>IKR they should all take a vacation and stop working so hard on all that map and tank model editing (i.e. Absolutely Nothing) Then maybe the game would actually improve a bit, instead of jamming more tanks and maps into a shitty game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshark</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97546</link>
		<dc:creator><![CDATA[Wolfshark]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97546</guid>
		<description><![CDATA[Absolutely kidding no legible talking about how they are on fire just SCREAMS OF MEN BEING BURNED ALIVE!]]></description>
		<content:encoded><![CDATA[<p>Absolutely kidding no legible talking about how they are on fire just SCREAMS OF MEN BEING BURNED ALIVE!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshark</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97545</link>
		<dc:creator><![CDATA[Wolfshark]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97545</guid>
		<description><![CDATA[that&#039;s how MMO with active modding community update, they simply steal and implement the mods into the base client, WOW has been doing it for years.]]></description>
		<content:encoded><![CDATA[<p>that&#8217;s how MMO with active modding community update, they simply steal and implement the mods into the base client, WOW has been doing it for years.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfshark</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97542</link>
		<dc:creator><![CDATA[Wolfshark]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97542</guid>
		<description><![CDATA[like in supreme commander? that would be pretty cool for arty... if arty was pretty cool..... but alas.... 

its about time they are making some QOL changes to the UI! MEBE we will get the new chat they have been talking about for 2 years.... or MEBE we will get ACTIVE STATS IN GARAGE ACCORDING TO CUSTOMIZATION! (crew equipment consumables modules) or MEBE we will just get another story of how this game will be soo much better in the future....

I really hope they do some work on the garage the way they got it now just looks horrible even with premium, i know you can customize it but that&#039;s not enough. I want a garage that resembles the veterans day one except with all my tanks loaded with a  camera that scrolls to the other tanks.. not this magic tank poofing into existence shit.

I also want more immersion. that&#039;s a whole article in itself though. and the engine can barely run the game as it is...]]></description>
		<content:encoded><![CDATA[<p>like in supreme commander? that would be pretty cool for arty&#8230; if arty was pretty cool&#8230;.. but alas&#8230;. </p>
<p>its about time they are making some QOL changes to the UI! MEBE we will get the new chat they have been talking about for 2 years&#8230;. or MEBE we will get ACTIVE STATS IN GARAGE ACCORDING TO CUSTOMIZATION! (crew equipment consumables modules) or MEBE we will just get another story of how this game will be soo much better in the future&#8230;.</p>
<p>I really hope they do some work on the garage the way they got it now just looks horrible even with premium, i know you can customize it but that&#8217;s not enough. I want a garage that resembles the veterans day one except with all my tanks loaded with a  camera that scrolls to the other tanks.. not this magic tank poofing into existence shit.</p>
<p>I also want more immersion. that&#8217;s a whole article in itself though. and the engine can barely run the game as it is&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: delict</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97540</link>
		<dc:creator><![CDATA[delict]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 14:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97540</guid>
		<description><![CDATA[thanks. will wait for 8.10 than try it out.]]></description>
		<content:encoded><![CDATA[<p>thanks. will wait for 8.10 than try it out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: von_shadow</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97475</link>
		<dc:creator><![CDATA[von_shadow]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 11:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97475</guid>
		<description><![CDATA[why would anyone want all that nice futures like one click crew repositioning in client? Mods do the same, for a long time now. I don&#039;t even remember when the first mod, disabling that damn chat, appeared, but it was  somewhere in 0.7.x, for sure.
It took a year for WG to implement very basic over-target markers and damage indicators, ffs.]]></description>
		<content:encoded><![CDATA[<p>why would anyone want all that nice futures like one click crew repositioning in client? Mods do the same, for a long time now. I don&#8217;t even remember when the first mod, disabling that damn chat, appeared, but it was  somewhere in 0.7.x, for sure.<br />
It took a year for WG to implement very basic over-target markers and damage indicators, ffs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Drakko</title>
		<link>http://ftr.wot-news.com/2013/12/19/storms-digest/#comment-97460</link>
		<dc:creator><![CDATA[Drakko]]></dc:creator>
		<pubDate>Fri, 20 Dec 2013 09:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=6559#comment-97460</guid>
		<description><![CDATA[Concur with that. Locastan&#039;s map mod rules. Only use XVM for the damage done/received option and the added effects from being set on fire and what type of ammo u sucked on. Everything else is extra (and more or less useless) padding.]]></description>
		<content:encoded><![CDATA[<p>Concur with that. Locastan&#8217;s map mod rules. Only use XVM for the damage done/received option and the added effects from being set on fire and what type of ammo u sucked on. Everything else is extra (and more or less useless) padding.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
