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	<title>Comments on: Storm is asking about physics</title>
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	<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/</link>
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	<item>
		<title>By: martin4x4</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-105143</link>
		<dc:creator><![CDATA[martin4x4]]></dc:creator>
		<pubDate>Fri, 10 Jan 2014 22:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-105143</guid>
		<description><![CDATA[Meh, it would be enough to make it just like some sort of water which is already in game. Only little modifications would be needed to make various vehicles &quot;sink&quot; with different depth, like 10t class, 30t, 60t, 100t, 150+t or whatever they desire. Then probably a little modification would be needed to make invisible barriers for that water-like sand. And this same could be implemented with snow. Also, different areas would have different depths and there could be some indicator like it is in water, warning you that you are going into too deep sand/snow and if you go too deep, the end or at least engine would be knocked out and someone would have to knock you out of that depth. Add factor that moving in such sand/snow slows vehicles and you got yourself another nice gameplay element to plan around. 

What do you think about this?]]></description>
		<content:encoded><![CDATA[<p>Meh, it would be enough to make it just like some sort of water which is already in game. Only little modifications would be needed to make various vehicles &#8220;sink&#8221; with different depth, like 10t class, 30t, 60t, 100t, 150+t or whatever they desire. Then probably a little modification would be needed to make invisible barriers for that water-like sand. And this same could be implemented with snow. Also, different areas would have different depths and there could be some indicator like it is in water, warning you that you are going into too deep sand/snow and if you go too deep, the end or at least engine would be knocked out and someone would have to knock you out of that depth. Add factor that moving in such sand/snow slows vehicles and you got yourself another nice gameplay element to plan around. </p>
<p>What do you think about this?</p>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104955</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Fri, 10 Jan 2014 05:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104955</guid>
		<description><![CDATA[- apparently, tanks getting stuck on the anti-tank “dragon teeth” strip on Siegfried Line is sort of mixture of a bug and feature (Storm said that, Veider adds it’s simply a feature, after all the strips were designed to block tanks)

This is one of those times where one could say &quot;working as intended&quot; without any degree of sarcasm or irony.  That&#039;s not a bug, that&#039;s &quot;dragon teeth&quot; doing EXACTLY what it was designed to do: stop tanks attempting to drive over them.]]></description>
		<content:encoded><![CDATA[<p>- apparently, tanks getting stuck on the anti-tank “dragon teeth” strip on Siegfried Line is sort of mixture of a bug and feature (Storm said that, Veider adds it’s simply a feature, after all the strips were designed to block tanks)</p>
<p>This is one of those times where one could say &#8220;working as intended&#8221; without any degree of sarcasm or irony.  That&#8217;s not a bug, that&#8217;s &#8220;dragon teeth&#8221; doing EXACTLY what it was designed to do: stop tanks attempting to drive over them.</p>
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	<item>
		<title>By: SectR</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104810</link>
		<dc:creator><![CDATA[SectR]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 16:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104810</guid>
		<description><![CDATA[The aiming in WoT is developed to be of this era, not that era and that is the problem (this is no simulator, anything except the tanks themselves is very much extremely modern) and yeah, there are more than one problems with rails in WoT.]]></description>
		<content:encoded><![CDATA[<p>The aiming in WoT is developed to be of this era, not that era and that is the problem (this is no simulator, anything except the tanks themselves is very much extremely modern) and yeah, there are more than one problems with rails in WoT.</p>
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	<item>
		<title>By: ArmoredColossus</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104639</link>
		<dc:creator><![CDATA[ArmoredColossus]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 11:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104639</guid>
		<description><![CDATA[Honestly this game would be MUCH better if they banned ALL mods.]]></description>
		<content:encoded><![CDATA[<p>Honestly this game would be MUCH better if they banned ALL mods.</p>
]]></content:encoded>
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		<title>By: Romeo Johnsson</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104634</link>
		<dc:creator><![CDATA[Romeo Johnsson]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 09:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104634</guid>
		<description><![CDATA[would be cool with the top of the sand dunes if they were not solid and instead as a heavy tank went on top of it collapsed as in real life]]></description>
		<content:encoded><![CDATA[<p>would be cool with the top of the sand dunes if they were not solid and instead as a heavy tank went on top of it collapsed as in real life</p>
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		<title>By: karx11erx</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104632</link>
		<dc:creator><![CDATA[karx11erx]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 09:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104632</guid>
		<description><![CDATA[You didn&#039;t understand. This will only be eye candy. The server will keep handling tank movement the old way, and that will still determine how your tank behaves even on your client (computer), as the server controls the position and heading of your tank at all times.]]></description>
		<content:encoded><![CDATA[<p>You didn&#8217;t understand. This will only be eye candy. The server will keep handling tank movement the old way, and that will still determine how your tank behaves even on your client (computer), as the server controls the position and heading of your tank at all times.</p>
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	<item>
		<title>By: karx11erx</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104628</link>
		<dc:creator><![CDATA[karx11erx]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 09:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104628</guid>
		<description><![CDATA[You fail at reading. I didn&#039;t say it doesn&#039;t rock, I said it rocks much less. Have you ever seen a WW2 Panther tank move over small obstacles? There isn&#039;t much rocking either.

Don&#039;t tell others they cannot read if you can&#039;t read yourself, idiot.]]></description>
		<content:encoded><![CDATA[<p>You fail at reading. I didn&#8217;t say it doesn&#8217;t rock, I said it rocks much less. Have you ever seen a WW2 Panther tank move over small obstacles? There isn&#8217;t much rocking either.</p>
<p>Don&#8217;t tell others they cannot read if you can&#8217;t read yourself, idiot.</p>
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	<item>
		<title>By: alex78i</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104624</link>
		<dc:creator><![CDATA[alex78i]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 09:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104624</guid>
		<description><![CDATA[i think you missunderstood the &quot;patience part&quot;]]></description>
		<content:encoded><![CDATA[<p>i think you missunderstood the &#8220;patience part&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Maskellator</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104610</link>
		<dc:creator><![CDATA[Maskellator]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 06:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104610</guid>
		<description><![CDATA[Yep... I hear you and completely agree.
I was just about blue with rage one day after &quot;bouncing&quot; at least 2 shots off a PZ38NA in my IS. If a 122mm shell hit that thing dead in the side it should go straight through the tank and create such a vacuum inside it would instantly turn it into a nice little compressed block of metal. But no. &quot;critical hit&quot;... and he isn&#039;t even tracked... I have many many more memories of similar instances....]]></description>
		<content:encoded><![CDATA[<p>Yep&#8230; I hear you and completely agree.<br />
I was just about blue with rage one day after &#8220;bouncing&#8221; at least 2 shots off a PZ38NA in my IS. If a 122mm shell hit that thing dead in the side it should go straight through the tank and create such a vacuum inside it would instantly turn it into a nice little compressed block of metal. But no. &#8220;critical hit&#8221;&#8230; and he isn&#8217;t even tracked&#8230; I have many many more memories of similar instances&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: Chad Mesiroff</title>
		<link>http://ftr.wot-news.com/2014/01/08/storm-is-asking-about-physics/#comment-104592</link>
		<dc:creator><![CDATA[Chad Mesiroff]]></dc:creator>
		<pubDate>Thu, 09 Jan 2014 04:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7188#comment-104592</guid>
		<description><![CDATA[Also, I want terrain softness to be more than speed loss but dmg  and getting stuck . I want HUGE tanks to get stuck in mud and need help out. How cool would it be to lure an enemy into a bog and kill him.....Its like a Light Pirate ship going over a reef to have his attacker ground.]]></description>
		<content:encoded><![CDATA[<p>Also, I want terrain softness to be more than speed loss but dmg  and getting stuck . I want HUGE tanks to get stuck in mud and need help out. How cool would it be to lure an enemy into a bog and kill him&#8230;..Its like a Light Pirate ship going over a reef to have his attacker ground.</p>
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