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	<title>Comments on: Getting rid of the overpowered T18</title>
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	<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/</link>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106684</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106684</guid>
		<description><![CDATA[Cruiser (I assume you mean the Mk.III but I&#039;ll include the Mk.I for the sake of inclusion): Glass cannons with powerful (I would even say overkill in terms of penetration) guns but pretty much no armor whatsoever and only average mobility.  They only do well until they get spotted.

MicroMaus: Very rare and with unforgiving matchmaking.  The fact that it&#039;s uncommon means that a nerf isn&#039;t quite as necessary as one can&#039;t get one anymore.

Panzer II: Pretty big for a tier 2 tank (making it an easier target), average top speed and while a good all-rounder is let down by only having 20 mm cannons as armament options, which are ineffective at any more than around 100 meters against most targets and are almost completely useless against T18s except at point-blank range, and even then there can be problems if a flanking maneuver isn&#039;t possible.

H35: Good armor and decent gun selection, but limited mobility makes it inflexible to a changing situation.  While one can do well individually with one, the lack of mobility can cost one games that they could have won in more mobile tanks.  Furthermore, its armor is far less relevant than it used to be due to a combination of shell normalization, premium ammo for credits, and power creep on the guns of newer tanks.  Also, like the other French tanks up until tier 5, it usually does poorly when not top tier.

Compare that to the T18, which only really has three weaknesses: short view range (which can be mitigated easily by the majority of seal clubbers), sluggish traverse (this only matters if you can get close enough to flank them, but doing this is MUCH easier said than done even for the best of players without somebody else distracting it), and lack of a turret (again, this only matters if one gets in position to flank it, and while shooting the tracks helps, it&#039;s not guaranteed to keep it immobile long enough to get around its sides or rear)]]></description>
		<content:encoded><![CDATA[<p>Cruiser (I assume you mean the Mk.III but I&#8217;ll include the Mk.I for the sake of inclusion): Glass cannons with powerful (I would even say overkill in terms of penetration) guns but pretty much no armor whatsoever and only average mobility.  They only do well until they get spotted.</p>
<p>MicroMaus: Very rare and with unforgiving matchmaking.  The fact that it&#8217;s uncommon means that a nerf isn&#8217;t quite as necessary as one can&#8217;t get one anymore.</p>
<p>Panzer II: Pretty big for a tier 2 tank (making it an easier target), average top speed and while a good all-rounder is let down by only having 20 mm cannons as armament options, which are ineffective at any more than around 100 meters against most targets and are almost completely useless against T18s except at point-blank range, and even then there can be problems if a flanking maneuver isn&#8217;t possible.</p>
<p>H35: Good armor and decent gun selection, but limited mobility makes it inflexible to a changing situation.  While one can do well individually with one, the lack of mobility can cost one games that they could have won in more mobile tanks.  Furthermore, its armor is far less relevant than it used to be due to a combination of shell normalization, premium ammo for credits, and power creep on the guns of newer tanks.  Also, like the other French tanks up until tier 5, it usually does poorly when not top tier.</p>
<p>Compare that to the T18, which only really has three weaknesses: short view range (which can be mitigated easily by the majority of seal clubbers), sluggish traverse (this only matters if you can get close enough to flank them, but doing this is MUCH easier said than done even for the best of players without somebody else distracting it), and lack of a turret (again, this only matters if one gets in position to flank it, and while shooting the tracks helps, it&#8217;s not guaranteed to keep it immobile long enough to get around its sides or rear)</p>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106683</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106683</guid>
		<description><![CDATA[Hmm...this might work, but unless the pen&#039;s good on that gun nobody&#039;s gonna want to play it.  As SS said: premium candidate is more likely.]]></description>
		<content:encoded><![CDATA[<p>Hmm&#8230;this might work, but unless the pen&#8217;s good on that gun nobody&#8217;s gonna want to play it.  As SS said: premium candidate is more likely.</p>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106682</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106682</guid>
		<description><![CDATA[I can beg to differ.  The ultimate seal clubbing tank is the Panzer II J.

Since it&#039;s so rare, I doubt you even know what one is, but I&#039;ll sum it up for you:

Shitty gun on a tier 3 light tank, with better armor than a KV-1.  They laugh in the face of T18s that aren&#039;t firing HEAT ammo.]]></description>
		<content:encoded><![CDATA[<p>I can beg to differ.  The ultimate seal clubbing tank is the Panzer II J.</p>
<p>Since it&#8217;s so rare, I doubt you even know what one is, but I&#8217;ll sum it up for you:</p>
<p>Shitty gun on a tier 3 light tank, with better armor than a KV-1.  They laugh in the face of T18s that aren&#8217;t firing HEAT ammo.</p>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106681</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106681</guid>
		<description><![CDATA[And how many new players have Tetrarchs, or 100% crews, or binocs, or camo nets?

I&#039;m not sure if you&#039;re trolling or just a total dumbass.  If you&#039;re trolling, you&#039;re not very good at it; if you&#039;re a dumbass, then please, do us all a favor, uninstall the game and go back to Call of Duty or Battlefield where you belong.]]></description>
		<content:encoded><![CDATA[<p>And how many new players have Tetrarchs, or 100% crews, or binocs, or camo nets?</p>
<p>I&#8217;m not sure if you&#8217;re trolling or just a total dumbass.  If you&#8217;re trolling, you&#8217;re not very good at it; if you&#8217;re a dumbass, then please, do us all a favor, uninstall the game and go back to Call of Duty or Battlefield where you belong.</p>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106680</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106680</guid>
		<description><![CDATA[And even earlier with the T34 (and T30, granted, they only did that after nerfing them to hell because &quot;IS-7 STRONK!&quot;).  Both times resulted in an absolutely horrible shitstorm that the community does NOT want repeated...but knowing how much SerB enjoys trolling the players, ESPECIALLY the NA server&#039;s players...]]></description>
		<content:encoded><![CDATA[<p>And even earlier with the T34 (and T30, granted, they only did that after nerfing them to hell because &#8220;IS-7 STRONK!&#8221;).  Both times resulted in an absolutely horrible shitstorm that the community does NOT want repeated&#8230;but knowing how much SerB enjoys trolling the players, ESPECIALLY the NA server&#8217;s players&#8230;</p>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106679</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106679</guid>
		<description><![CDATA[You were replying to the wrong comment Medjed.]]></description>
		<content:encoded><![CDATA[<p>You were replying to the wrong comment Medjed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106678</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 04:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106678</guid>
		<description><![CDATA[The weaknesses of the T18 are trivial.

Low reverse speed?  Fair enough, but the side and rear armor aren&#039;t exactly thin by tier 2 standards.

Lack of a turret?  Only a problem for a T18 driver if you manage not to get killed for long enough to flank him (which is possible because of the 75 mm&#039;s inaccuracy, but don&#039;t bet on it, because getting closer to a T18 to flank it also makes it easier for it to hit you with that howitzer).  Shooting the tracks is the best way to use this to one&#039;s advantage, but again, you have to live long enough to get out of the line of fire.

Sluggish traverse?  See the previous one.

Poor View Range? The only true weakness of the vehicle, but one that isn&#039;t unique to it at tier 2, and it can be mitigated by crew skills, consumables and equipment, any of which the typical seal clubber will be using in their arsenal anyway.


----


This alone is why the T18 is broken: when the entire metagame of an entire tier revolves around one vehicle, that vehicle has some serious problems.  Seriously, even the KV-1S doesn&#039;t have as much of an impact within its own tier (unless you&#039;re in medium tank company battles, but that&#039;s another story).]]></description>
		<content:encoded><![CDATA[<p>The weaknesses of the T18 are trivial.</p>
<p>Low reverse speed?  Fair enough, but the side and rear armor aren&#8217;t exactly thin by tier 2 standards.</p>
<p>Lack of a turret?  Only a problem for a T18 driver if you manage not to get killed for long enough to flank him (which is possible because of the 75 mm&#8217;s inaccuracy, but don&#8217;t bet on it, because getting closer to a T18 to flank it also makes it easier for it to hit you with that howitzer).  Shooting the tracks is the best way to use this to one&#8217;s advantage, but again, you have to live long enough to get out of the line of fire.</p>
<p>Sluggish traverse?  See the previous one.</p>
<p>Poor View Range? The only true weakness of the vehicle, but one that isn&#8217;t unique to it at tier 2, and it can be mitigated by crew skills, consumables and equipment, any of which the typical seal clubber will be using in their arsenal anyway.</p>
<p>&#8212;-</p>
<p>This alone is why the T18 is broken: when the entire metagame of an entire tier revolves around one vehicle, that vehicle has some serious problems.  Seriously, even the KV-1S doesn&#8217;t have as much of an impact within its own tier (unless you&#8217;re in medium tank company battles, but that&#8217;s another story).</p>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106676</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 03:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106676</guid>
		<description><![CDATA[Fair enough, but the T18&#039;s side and rear armor isn&#039;t exactly poor by tier 2 standards.  Sure it&#039;s much easier to penetrate than the front, but they&#039;re still quite a tough nut to crack with tanks that are stuck with machine guns or autocannons as their best available weapons (the Panzer II comes to mind; I remember that fighting T18s was a nightmare in that thing unless you had at least one other tank drawing his fire while you got around his flank).]]></description>
		<content:encoded><![CDATA[<p>Fair enough, but the T18&#8242;s side and rear armor isn&#8217;t exactly poor by tier 2 standards.  Sure it&#8217;s much easier to penetrate than the front, but they&#8217;re still quite a tough nut to crack with tanks that are stuck with machine guns or autocannons as their best available weapons (the Panzer II comes to mind; I remember that fighting T18s was a nightmare in that thing unless you had at least one other tank drawing his fire while you got around his flank).</p>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106674</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 03:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106674</guid>
		<description><![CDATA[Actually the H35&#039;s 25 mm gun can be quite effective as a mid-range sniper, comparable to the 2-pounder Mk.X on the Cruisers (and happens to be an option for the T18, though most people use the howitzer instead).  That being said your point still stands: the H35 sacrifices mobility for its advantages.  The T18 sacrifices a turret, but it doesn&#039;t really NEED a turret when its armor can protect it well enough while it turns around.

Its only REAL weakness, which I&#039;ve been able to exploit on maps like Malinovka, is terrible view range, which means my Loltraktor with full camo skill, camo net, vents and binocular telescope will let me see him LONG before he sees me and kill him with 37 mm APCR...but that&#039;s with a tricked out sealclubbing vehicle, not the kind of tank the average pub is going to be using down at tier 2, which will more likely than not not be fully-upgraded and will have a 50-75% crew with no skills and no equipment slots filled.  For the average player, coming face to face with a T18 is a death sentence.]]></description>
		<content:encoded><![CDATA[<p>Actually the H35&#8242;s 25 mm gun can be quite effective as a mid-range sniper, comparable to the 2-pounder Mk.X on the Cruisers (and happens to be an option for the T18, though most people use the howitzer instead).  That being said your point still stands: the H35 sacrifices mobility for its advantages.  The T18 sacrifices a turret, but it doesn&#8217;t really NEED a turret when its armor can protect it well enough while it turns around.</p>
<p>Its only REAL weakness, which I&#8217;ve been able to exploit on maps like Malinovka, is terrible view range, which means my Loltraktor with full camo skill, camo net, vents and binocular telescope will let me see him LONG before he sees me and kill him with 37 mm APCR&#8230;but that&#8217;s with a tricked out sealclubbing vehicle, not the kind of tank the average pub is going to be using down at tier 2, which will more likely than not not be fully-upgraded and will have a 50-75% crew with no skills and no equipment slots filled.  For the average player, coming face to face with a T18 is a death sentence.</p>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/12/getting-rid-of-the-overpowered-t18/#comment-106673</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 03:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7253#comment-106673</guid>
		<description><![CDATA[I should point out that while yes the Micromaus can be a bit broken I&#039;ve personally found them easy to kill, even when I was a noob.  Why?  Because I would always shoot the first part of the tank I usually saw, which is also its biggest weakspot: the turret (granted, its a small turret, but the entire turret&#039;s a weakspot, so as long as you can hit it and you can outlast his gunfire, you can kill him).

The T18, on the other hand, only really has a couple of frontal weakspots, one of which is a sloped piece of steel which will probably still bounce shots, and the other being the area around the gun, which most guns at tier 2 aren&#039;t accurate enough to target; yes, there are accurate guns at that tier, like the 2-pounder Mk.X, but they&#039;re only really accurate when you have a 100% crew on your tank, but realistically speaking, who besides true seal clubbers will have 100% crews on a tier 2 tank?]]></description>
		<content:encoded><![CDATA[<p>I should point out that while yes the Micromaus can be a bit broken I&#8217;ve personally found them easy to kill, even when I was a noob.  Why?  Because I would always shoot the first part of the tank I usually saw, which is also its biggest weakspot: the turret (granted, its a small turret, but the entire turret&#8217;s a weakspot, so as long as you can hit it and you can outlast his gunfire, you can kill him).</p>
<p>The T18, on the other hand, only really has a couple of frontal weakspots, one of which is a sloped piece of steel which will probably still bounce shots, and the other being the area around the gun, which most guns at tier 2 aren&#8217;t accurate enough to target; yes, there are accurate guns at that tier, like the 2-pounder Mk.X, but they&#8217;re only really accurate when you have a 100% crew on your tank, but realistically speaking, who besides true seal clubbers will have 100% crews on a tier 2 tank?</p>
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