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	<title>Comments on: Straight outta Supertest: more map re-work</title>
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	<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/</link>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107410</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 09:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107410</guid>
		<description><![CDATA[Budget cuts?]]></description>
		<content:encoded><![CDATA[<p>Budget cuts?</p>
]]></content:encoded>
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	<item>
		<title>By: Captian Nemo</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107330</link>
		<dc:creator><![CDATA[Captian Nemo]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 23:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107330</guid>
		<description><![CDATA[20% would not change much. 50% however would.]]></description>
		<content:encoded><![CDATA[<p>20% would not change much. 50% however would.</p>
]]></content:encoded>
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	<item>
		<title>By: skaianDestiny</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107303</link>
		<dc:creator><![CDATA[skaianDestiny]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 21:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107303</guid>
		<description><![CDATA[They have to compete with Gaijin, so obviously they&#039;re gonna step up their game.

Like I always say, competition will be good for both WT and WoT.]]></description>
		<content:encoded><![CDATA[<p>They have to compete with Gaijin, so obviously they&#8217;re gonna step up their game.</p>
<p>Like I always say, competition will be good for both WT and WoT.</p>
]]></content:encoded>
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	<item>
		<title>By: karl0ssus1</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107302</link>
		<dc:creator><![CDATA[karl0ssus1]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 21:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107302</guid>
		<description><![CDATA[Probably not going to work out like that, as south should have time to make the cover of the houses. 

Over in SEA/ASIA/Whatever the hell we&#039;re called now, its very common for south to push town, for a couple of reasons (Strangely that map tends to see a low TD load, so covering it with TDs/sniper tanks isn&#039;t always an option). The problems always start just outside the current entrance to town, from the sniper crossfire. This extension should provide the needed cover to even it out. And personally, I always thought that when both sides actually managed to get into town, the layout and destructible nature of the cover provided some very interesting and intense fights. 

TL;DR, me likey.]]></description>
		<content:encoded><![CDATA[<p>Probably not going to work out like that, as south should have time to make the cover of the houses. </p>
<p>Over in SEA/ASIA/Whatever the hell we&#8217;re called now, its very common for south to push town, for a couple of reasons (Strangely that map tends to see a low TD load, so covering it with TDs/sniper tanks isn&#8217;t always an option). The problems always start just outside the current entrance to town, from the sniper crossfire. This extension should provide the needed cover to even it out. And personally, I always thought that when both sides actually managed to get into town, the layout and destructible nature of the cover provided some very interesting and intense fights. </p>
<p>TL;DR, me likey.</p>
]]></content:encoded>
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	<item>
		<title>By: 3BAC</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107231</link>
		<dc:creator><![CDATA[3BAC]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 19:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107231</guid>
		<description><![CDATA[Tanks/TDs with good gun depression will not be happy with this change.]]></description>
		<content:encoded><![CDATA[<p>Tanks/TDs with good gun depression will not be happy with this change.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3BAC</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107230</link>
		<dc:creator><![CDATA[3BAC]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 19:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107230</guid>
		<description><![CDATA[I think it is funny that every road in town is paved, except the one leading to the bridge. If you are going to build a bridge, would you not also pave the roads leading to and away from it?]]></description>
		<content:encoded><![CDATA[<p>I think it is funny that every road in town is paved, except the one leading to the bridge. If you are going to build a bridge, would you not also pave the roads leading to and away from it?</p>
]]></content:encoded>
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	<item>
		<title>By: SunTszu</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107142</link>
		<dc:creator><![CDATA[SunTszu]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 18:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107142</guid>
		<description><![CDATA[In general, I would like to see all maps 20 - 40 % bigger, so that there is a more strategic element into gameplay.
For the rest: graphically, it&#039;s getting better and better!]]></description>
		<content:encoded><![CDATA[<p>In general, I would like to see all maps 20 &#8211; 40 % bigger, so that there is a more strategic element into gameplay.<br />
For the rest: graphically, it&#8217;s getting better and better!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107064</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 17:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107064</guid>
		<description><![CDATA[Since 90% of the player base are tomatoes you can call it imbalanced.]]></description>
		<content:encoded><![CDATA[<p>Since 90% of the player base are tomatoes you can call it imbalanced.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: macmac</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107027</link>
		<dc:creator><![CDATA[macmac]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 16:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107027</guid>
		<description><![CDATA[they FINALY  fix this broken map highway all battle was like all high efi players go snipe for k/j 8/9 and all heaves there was sueciding there driving uder td guns also anyone who dont like camp and go a/b 2 for spot was daying very fast cos dumb campers in a/b/c 6 dont have binacoulars this map can be at least playable now]]></description>
		<content:encoded><![CDATA[<p>they FINALY  fix this broken map highway all battle was like all high efi players go snipe for k/j 8/9 and all heaves there was sueciding there driving uder td guns also anyone who dont like camp and go a/b 2 for spot was daying very fast cos dumb campers in a/b/c 6 dont have binacoulars this map can be at least playable now</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dr_schmerz</title>
		<link>http://ftr.wot-news.com/2014/01/16/straight-outta-supertest-more-map-re-work/#comment-107012</link>
		<dc:creator><![CDATA[dr_schmerz]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 16:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7459#comment-107012</guid>
		<description><![CDATA[Ok, play training room and explore the Map]]></description>
		<content:encoded><![CDATA[<p>Ok, play training room and explore the Map</p>
]]></content:encoded>
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