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	<title>Comments on: Storm posts about 8.11</title>
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	<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/</link>
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		<title>By: reaver-</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112455</link>
		<dc:creator><![CDATA[reaver-]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 02:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112455</guid>
		<description><![CDATA[Yeah a decent scout tank driver can easily shut down a WTe100, effectively negating its presence in a match, or causing its quick untimely demise, muahahaha!

A question for you, do think the scout tank&#039;s rol is too narrow currently?]]></description>
		<content:encoded><![CDATA[<p>Yeah a decent scout tank driver can easily shut down a WTe100, effectively negating its presence in a match, or causing its quick untimely demise, muahahaha!</p>
<p>A question for you, do think the scout tank&#8217;s rol is too narrow currently?</p>
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	<item>
		<title>By: reaver-</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112454</link>
		<dc:creator><![CDATA[reaver-]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 02:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112454</guid>
		<description><![CDATA[Only a Tomato stays around for 10 seconds ( not 12...you don&#039;t experience the reload of the 1st shot btw ;) versus the 128mm 6 shooter, and the 15cm is 9 seconds to just sit with your thumb up your ***  ) and sits there doing nothing while getting shot at.

Leave the hypotheticals out of the discussion please.]]></description>
		<content:encoded><![CDATA[<p>Only a Tomato stays around for 10 seconds ( not 12&#8230;you don&#8217;t experience the reload of the 1st shot btw ;) versus the 128mm 6 shooter, and the 15cm is 9 seconds to just sit with your thumb up your ***  ) and sits there doing nothing while getting shot at.</p>
<p>Leave the hypotheticals out of the discussion please.</p>
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	<item>
		<title>By: reaver-</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112453</link>
		<dc:creator><![CDATA[reaver-]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 02:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112453</guid>
		<description><![CDATA[Exactly! ...  the concept of a noob on a auto-loader (in general) doing &quot;theoretical&quot; damage is &quot;nutz&quot; and does not belong in a sane discussion of anything.  It&#039;s theatrics meant to sway the opinion of others by making up impressive hypothetical statistics, and possible outcomes.

A tomato in an Waffle Thrower 100 dies so fast they rarely even score more than 2 or 3 hits with half penetrating.

IMO the WT-E100 should be made without any nerf to the gun or its offensive abilities, but should instead take a 400-500hp nerf, maybe even 600hp. Then it would be a glass cannon - currently with the hit points it has and the ability of non-armored tanks in the game to &quot;TANK&quot; several shots on them until they are low on Hp&#039;s is the problem here... WG is changing the style of the tank from glass cannon (with the glass part really only when it is low on Hp) to a dumbed down more boring vehivle to fight in and to fight against. When i come up vs these tanks they should feel intimidating and dangerous, but also a rewarding challenge when you take them out for being weak.

IMO the only issue is that it takes too long - in time ie. seconds - to take advantage of a mistake in the driver to take it down... it simply has too many Hp&#039;s just like the Rhm, and waffle tier9... they have no armor but can withstand many high power hits ... and now TD&#039;s vs them will have a harder time if not properly loaded with HE rounds ahead of time, thus back to the concept that the &quot;glass&quot; part is the only thing missing.

WG please make a true glass cannon - fearsome yet vulnerable - NOT take the teeth from the tiger so to say...if the WT-E100 had 1200Hp or 1100Hp it would be perfect, as long as its still just as powerful on the offense as it is now. 

As it is now is a bad ass cannon that&#039;s only glass after several TD&#039;s have shot it already.  Take away 400-500-or 600 hp and it will change the overtly risky (for tomatoes) and calculated (for good players) assault nature of the vehicle, and it will be a much better played vehicle in game. Scary yet very vulnerable. If you nerf its offense its retreating from the glass cannon concept, which isn&#039;t so fine an idea really, just that with the amount of Hp it has now it can sponge way too much damage before a good driver get cautious with it.

I think the issue with it is that it can get away with aggressive driving for far too much time in a match, that it really shouldn&#039;t.  Same goes for the entire line of the glass cannon td&#039;s IMO.


THE biggest problem the the whole OP tank this, OP tank that, UP tank there - is this: People want to blame anything else for there own mistakes, or lack of wanting learning, so they blame the vehicle. 9 times out of 10 you get wrecked because of you own darn stupid mistake that was taken advantage of by another player, NOT the vehicle they were driving NOR the own you were in either - but noooo, can&#039;t be some one own darn fault or mistaken decision making, or not know how to confront an apposing group of tanks in game.

Look the stats of even known OP vehicles or like 5% higher over thousands/hundred of thousands of battles - how does that affect 1 particular battle that one is in, MORE than your own decision making and that of the apposing tanker? - pretty much nothing.

Is an FV183 staring at you? hmmm should I stay there and aim back at him and shoot, then complain my tank got subsequently annihilated by claiming that its OP? or use some hindsight and realize you should have not been sitting there, all the while KNOWING your gonna get smacked! nope, no gonna do it, it must be OP!!!

Plus every single player has a different idea of what the game should be like, just because its not how you want or it gets changed so your pet bush, rock, hill strategy is no longer viable is no excuse. Stand in front of a WT-e100 for 10 full seconds in a tier10 tank is no excuse...same thing vs a foch155 ... count the shots, KNOW how many its got before you get in front of it, or else evade!, until you can get it.

Instead of accepting challenges in every match, people who whine away about OP this or MM that etc, etc really want to play a a very simpleton play style. I don&#039;t have a foch155 but i love the challenge of finding one and dealing with it, that for me is fun, and keeps the game fun, and not boring, nor nothing to rage about.

Trust me the OP that, OP this will never end if people who refuse to learn, nor challenge themselves, or even try to improve themselves are given a recognized voice, the issue will NEVER end, it will always be something to complain or rage about.]]></description>
		<content:encoded><![CDATA[<p>Exactly! &#8230;  the concept of a noob on a auto-loader (in general) doing &#8220;theoretical&#8221; damage is &#8220;nutz&#8221; and does not belong in a sane discussion of anything.  It&#8217;s theatrics meant to sway the opinion of others by making up impressive hypothetical statistics, and possible outcomes.</p>
<p>A tomato in an Waffle Thrower 100 dies so fast they rarely even score more than 2 or 3 hits with half penetrating.</p>
<p>IMO the WT-E100 should be made without any nerf to the gun or its offensive abilities, but should instead take a 400-500hp nerf, maybe even 600hp. Then it would be a glass cannon &#8211; currently with the hit points it has and the ability of non-armored tanks in the game to &#8220;TANK&#8221; several shots on them until they are low on Hp&#8217;s is the problem here&#8230; WG is changing the style of the tank from glass cannon (with the glass part really only when it is low on Hp) to a dumbed down more boring vehivle to fight in and to fight against. When i come up vs these tanks they should feel intimidating and dangerous, but also a rewarding challenge when you take them out for being weak.</p>
<p>IMO the only issue is that it takes too long &#8211; in time ie. seconds &#8211; to take advantage of a mistake in the driver to take it down&#8230; it simply has too many Hp&#8217;s just like the Rhm, and waffle tier9&#8230; they have no armor but can withstand many high power hits &#8230; and now TD&#8217;s vs them will have a harder time if not properly loaded with HE rounds ahead of time, thus back to the concept that the &#8220;glass&#8221; part is the only thing missing.</p>
<p>WG please make a true glass cannon &#8211; fearsome yet vulnerable &#8211; NOT take the teeth from the tiger so to say&#8230;if the WT-E100 had 1200Hp or 1100Hp it would be perfect, as long as its still just as powerful on the offense as it is now. </p>
<p>As it is now is a bad ass cannon that&#8217;s only glass after several TD&#8217;s have shot it already.  Take away 400-500-or 600 hp and it will change the overtly risky (for tomatoes) and calculated (for good players) assault nature of the vehicle, and it will be a much better played vehicle in game. Scary yet very vulnerable. If you nerf its offense its retreating from the glass cannon concept, which isn&#8217;t so fine an idea really, just that with the amount of Hp it has now it can sponge way too much damage before a good driver get cautious with it.</p>
<p>I think the issue with it is that it can get away with aggressive driving for far too much time in a match, that it really shouldn&#8217;t.  Same goes for the entire line of the glass cannon td&#8217;s IMO.</p>
<p>THE biggest problem the the whole OP tank this, OP tank that, UP tank there &#8211; is this: People want to blame anything else for there own mistakes, or lack of wanting learning, so they blame the vehicle. 9 times out of 10 you get wrecked because of you own darn stupid mistake that was taken advantage of by another player, NOT the vehicle they were driving NOR the own you were in either &#8211; but noooo, can&#8217;t be some one own darn fault or mistaken decision making, or not know how to confront an apposing group of tanks in game.</p>
<p>Look the stats of even known OP vehicles or like 5% higher over thousands/hundred of thousands of battles &#8211; how does that affect 1 particular battle that one is in, MORE than your own decision making and that of the apposing tanker? &#8211; pretty much nothing.</p>
<p>Is an FV183 staring at you? hmmm should I stay there and aim back at him and shoot, then complain my tank got subsequently annihilated by claiming that its OP? or use some hindsight and realize you should have not been sitting there, all the while KNOWING your gonna get smacked! nope, no gonna do it, it must be OP!!!</p>
<p>Plus every single player has a different idea of what the game should be like, just because its not how you want or it gets changed so your pet bush, rock, hill strategy is no longer viable is no excuse. Stand in front of a WT-e100 for 10 full seconds in a tier10 tank is no excuse&#8230;same thing vs a foch155 &#8230; count the shots, KNOW how many its got before you get in front of it, or else evade!, until you can get it.</p>
<p>Instead of accepting challenges in every match, people who whine away about OP this or MM that etc, etc really want to play a a very simpleton play style. I don&#8217;t have a foch155 but i love the challenge of finding one and dealing with it, that for me is fun, and keeps the game fun, and not boring, nor nothing to rage about.</p>
<p>Trust me the OP that, OP this will never end if people who refuse to learn, nor challenge themselves, or even try to improve themselves are given a recognized voice, the issue will NEVER end, it will always be something to complain or rage about.</p>
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	<item>
		<title>By: melboo</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112313</link>
		<dc:creator><![CDATA[melboo]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 16:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112313</guid>
		<description><![CDATA[does someone know when the next round of the test server starts? they seem to be down, actually]]></description>
		<content:encoded><![CDATA[<p>does someone know when the next round of the test server starts? they seem to be down, actually</p>
]]></content:encoded>
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	<item>
		<title>By: Trent</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112186</link>
		<dc:creator><![CDATA[Trent]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 12:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112186</guid>
		<description><![CDATA[Of course it does - even the possibility to disable just one map would be much more difficult to implement (in a way that wouldn&#039;t affect map selection for everyone) that a new simple game mode like that.]]></description>
		<content:encoded><![CDATA[<p>Of course it does &#8211; even the possibility to disable just one map would be much more difficult to implement (in a way that wouldn&#8217;t affect map selection for everyone) that a new simple game mode like that.</p>
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	<item>
		<title>By: Darmorque</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112165</link>
		<dc:creator><![CDATA[Darmorque]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 09:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112165</guid>
		<description><![CDATA[&quot;- apparently the gold camo on test server (SS: the announced change with gold camo staying “saved” even if you sell the tank) is working correctly&quot;

Well.. it&#039;s not. I already posted a bug report about it, but it seems no one noticed. When you remove gold camo (bought prior to 8.11) from your tank without changing it to another camo, it just disappears and you need to buy it again for gold in order to use it.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- apparently the gold camo on test server (SS: the announced change with gold camo staying “saved” even if you sell the tank) is working correctly&#8221;</p>
<p>Well.. it&#8217;s not. I already posted a bug report about it, but it seems no one noticed. When you remove gold camo (bought prior to 8.11) from your tank without changing it to another camo, it just disappears and you need to buy it again for gold in order to use it.</p>
]]></content:encoded>
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	<item>
		<title>By: Crucial Gorilla</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112160</link>
		<dc:creator><![CDATA[Crucial Gorilla]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 08:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112160</guid>
		<description><![CDATA[- Q: “After losing 200hp, WT E-100 will be too weak – so, the plan to make an OP vehicle and then nerf it so as many people as possible buy it for free XP worked?” A: “Yes. I bought four yachts and three Bentleys for myself. And a golden toilet.”

A golden throne maybe but your shit still stinks,
Serb mc turd burglary

PS,do real peoples still buy Bentleys,NO,only muppet trolls]]></description>
		<content:encoded><![CDATA[<p>- Q: “After losing 200hp, WT E-100 will be too weak – so, the plan to make an OP vehicle and then nerf it so as many people as possible buy it for free XP worked?” A: “Yes. I bought four yachts and three Bentleys for myself. And a golden toilet.”</p>
<p>A golden throne maybe but your shit still stinks,<br />
Serb mc turd burglary</p>
<p>PS,do real peoples still buy Bentleys,NO,only muppet trolls</p>
]]></content:encoded>
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	<item>
		<title>By: pepper</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112156</link>
		<dc:creator><![CDATA[pepper]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 08:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112156</guid>
		<description><![CDATA[Where is the MM whit skils?If the mm is not coming to wot serb can go and play the wot whit kids alone. :) its so useless to play this game anymore whit 10000 kids who doent have any clue what to do in this game.At least make a server for only paying customers!]]></description>
		<content:encoded><![CDATA[<p>Where is the MM whit skils?If the mm is not coming to wot serb can go and play the wot whit kids alone. :) its so useless to play this game anymore whit 10000 kids who doent have any clue what to do in this game.At least make a server for only paying customers!</p>
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	<item>
		<title>By: L0rd_0f_War</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112141</link>
		<dc:creator><![CDATA[L0rd_0f_War]]></dc:creator>
		<pubDate>Wed, 29 Jan 2014 05:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112141</guid>
		<description><![CDATA[WG obviously knows it, but won&#039;t admit it like most of the issues till they finally get around to fixing the problem (if ever). In some cases, I can understand that WG couldn&#039;t easily predict the imbalance a vehicle may cause, but with WTE100, my GOD... how can WG not see from the start, given their experience with plenty of auto-loaders so far. To start with, the time delay between shots for 128 should have been 3 secs (its 2.78 for french autoloaders in comparison), there should have been 4 128 rounds in clip (3 for 15cm), overall clip reload time reduced of course, and the TD shouldn&#039;t have had 2200HP, max 2k, which they will give it now.

6 (560 dmg) shots in 10 secs with 128, with many shooting APCR only, is retarded.]]></description>
		<content:encoded><![CDATA[<p>WG obviously knows it, but won&#8217;t admit it like most of the issues till they finally get around to fixing the problem (if ever). In some cases, I can understand that WG couldn&#8217;t easily predict the imbalance a vehicle may cause, but with WTE100, my GOD&#8230; how can WG not see from the start, given their experience with plenty of auto-loaders so far. To start with, the time delay between shots for 128 should have been 3 secs (its 2.78 for french autoloaders in comparison), there should have been 4 128 rounds in clip (3 for 15cm), overall clip reload time reduced of course, and the TD shouldn&#8217;t have had 2200HP, max 2k, which they will give it now.</p>
<p>6 (560 dmg) shots in 10 secs with 128, with many shooting APCR only, is retarded.</p>
]]></content:encoded>
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		<title>By: Kessu</title>
		<link>http://ftr.wot-news.com/2014/01/28/storm-posts-about-8-11/#comment-112117</link>
		<dc:creator><![CDATA[Kessu]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 23:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=7939#comment-112117</guid>
		<description><![CDATA[Not a big problem when mods are converted to 8.11]]></description>
		<content:encoded><![CDATA[<p>Not a big problem when mods are converted to 8.11</p>
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