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	<title>Comments on: 10.2.2014</title>
	<atom:link href="http://ftr.wot-news.com/2014/02/10/10-2-2014/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/</link>
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		<title>By: rosszpenz</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116854</link>
		<dc:creator><![CDATA[rosszpenz]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 14:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116854</guid>
		<description><![CDATA[Does anyone know about soft stat changes for the T-54? It feels very sluggish now!]]></description>
		<content:encoded><![CDATA[<p>Does anyone know about soft stat changes for the T-54? It feels very sluggish now!</p>
]]></content:encoded>
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	<item>
		<title>By: rosszpenz</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116724</link>
		<dc:creator><![CDATA[rosszpenz]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 08:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116724</guid>
		<description><![CDATA[Well, being shot at by half the enemy team just because your stats are good can be quite frustrating. How often does it happen? I don&#039;t think there&#039;s that much teamplay (or brains) in solo pubs.

I haven&#039;t turned chances off because it helps me to choose tactics right before the battle (if chances are way off that is) but I&#039;d never consider a battle lost at the beginning no matter what xvm says. I had the highest kill roll (12) in a 29% chance to win battle and we won. Even if we are loosing I try to take as many reds with me as possible. Rage quitting is plain silly.]]></description>
		<content:encoded><![CDATA[<p>Well, being shot at by half the enemy team just because your stats are good can be quite frustrating. How often does it happen? I don&#8217;t think there&#8217;s that much teamplay (or brains) in solo pubs.</p>
<p>I haven&#8217;t turned chances off because it helps me to choose tactics right before the battle (if chances are way off that is) but I&#8217;d never consider a battle lost at the beginning no matter what xvm says. I had the highest kill roll (12) in a 29% chance to win battle and we won. Even if we are loosing I try to take as many reds with me as possible. Rage quitting is plain silly.</p>
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	<item>
		<title>By: rosszpenz</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116722</link>
		<dc:creator><![CDATA[rosszpenz]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 07:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116722</guid>
		<description><![CDATA[Yup. If we&#039;ll be only able to use the top guns (the only adequate ones for the tier) of it with the less armoured (100mm) hull, there&#039;ll be no point in keeping the T-54 if we have the T-62a too.

And one of the most fun tanks will be ruined.]]></description>
		<content:encoded><![CDATA[<p>Yup. If we&#8217;ll be only able to use the top guns (the only adequate ones for the tier) of it with the less armoured (100mm) hull, there&#8217;ll be no point in keeping the T-54 if we have the T-62a too.</p>
<p>And one of the most fun tanks will be ruined.</p>
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	<item>
		<title>By: turarwanaa</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116600</link>
		<dc:creator><![CDATA[turarwanaa]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 15:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116600</guid>
		<description><![CDATA[If unlockable hulls bring a 90kph top speed to my Hellcat, I&#039;ll happily get back to the high dpm 76mm and play it like a T-49. :D]]></description>
		<content:encoded><![CDATA[<p>If unlockable hulls bring a 90kph top speed to my Hellcat, I&#8217;ll happily get back to the high dpm 76mm and play it like a T-49. :D</p>
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	<item>
		<title>By: Xelos</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116599</link>
		<dc:creator><![CDATA[Xelos]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 15:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116599</guid>
		<description><![CDATA[Wouldn&#039;t it be unfair/unbalanced to have say the SU-152 derp as accurate as the JPanther?]]></description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t it be unfair/unbalanced to have say the SU-152 derp as accurate as the JPanther?</p>
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	<item>
		<title>By: Franki2correze</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116594</link>
		<dc:creator><![CDATA[Franki2correze]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 14:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116594</guid>
		<description><![CDATA[I think what he means is shell velocity is the same for each type of ammo on same gun ...on different platforms tanks (that would make sense).]]></description>
		<content:encoded><![CDATA[<p>I think what he means is shell velocity is the same for each type of ammo on same gun &#8230;on different platforms tanks (that would make sense).</p>
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		<title>By: Infernal969</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116592</link>
		<dc:creator><![CDATA[Infernal969]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 13:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116592</guid>
		<description><![CDATA[Because ELC is sooooo OP that it needs to be one-shotted more often.]]></description>
		<content:encoded><![CDATA[<p>Because ELC is sooooo OP that it needs to be one-shotted more often.</p>
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	<item>
		<title>By: TT3Az</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116589</link>
		<dc:creator><![CDATA[TT3Az]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 13:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116589</guid>
		<description><![CDATA[Shell velocity and talking about skill factor? Lol, skill is hardly determined by such features in wota. If we want ultimate skill as in reflexes and leading targets etc, then rng and accuracy has to go. 

Also the optional hulls are bullshit, this will make some either better armored making it harder to pen, or lighter easier to pen. Why the fuck cant thay leave the hulls alone instead of messign with them. I just wonder how they will screw up the tiger II hull...]]></description>
		<content:encoded><![CDATA[<p>Shell velocity and talking about skill factor? Lol, skill is hardly determined by such features in wota. If we want ultimate skill as in reflexes and leading targets etc, then rng and accuracy has to go. </p>
<p>Also the optional hulls are bullshit, this will make some either better armored making it harder to pen, or lighter easier to pen. Why the fuck cant thay leave the hulls alone instead of messign with them. I just wonder how they will screw up the tiger II hull&#8230;</p>
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	<item>
		<title>By: Foxton</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116588</link>
		<dc:creator><![CDATA[Foxton]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 13:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116588</guid>
		<description><![CDATA[If you know your physics, you&#039;d also know the energy imparted by an impact wouldn&#039;t be the same as the recoil, as the velocity of the shell drops over distance, the shell is also penetrating the armour and the energy imparted upon the tank is being absorbed by crumpling armour. Not to mention the shell going through it and out the other side, or the shell exploding inside the tank.

You mentioned firing a BL10 from an ELC would flip it, well take a cardboard box and strap a rifle to it. Once fired the box will probably flip on its side. However shoot a cardboard box with the same rifle and it will barely move, that&#039;s because the energy of the bullet isn&#039;t fully imparted onto the box, only enough to penetrate.

If the shell hit the ELC and stopped dead by it, transferring all energy to the ELC, yes it&#039;d flip, but that isn&#039;t what is currently modelled in the game. If the shell hits with no damage, it&#039;s because it went through the tracks and landed on the ground, once again imparting only enough force to penetrate.

IRL the shell would explode under the ELC destroying it anyway, but APHE explosions aren&#039;t modelled outside the vehicle to give a consistent playing experience. It&#039;s hard enough to understand 0 damage pens, imagine 300 damage bounces.]]></description>
		<content:encoded><![CDATA[<p>If you know your physics, you&#8217;d also know the energy imparted by an impact wouldn&#8217;t be the same as the recoil, as the velocity of the shell drops over distance, the shell is also penetrating the armour and the energy imparted upon the tank is being absorbed by crumpling armour. Not to mention the shell going through it and out the other side, or the shell exploding inside the tank.</p>
<p>You mentioned firing a BL10 from an ELC would flip it, well take a cardboard box and strap a rifle to it. Once fired the box will probably flip on its side. However shoot a cardboard box with the same rifle and it will barely move, that&#8217;s because the energy of the bullet isn&#8217;t fully imparted onto the box, only enough to penetrate.</p>
<p>If the shell hit the ELC and stopped dead by it, transferring all energy to the ELC, yes it&#8217;d flip, but that isn&#8217;t what is currently modelled in the game. If the shell hits with no damage, it&#8217;s because it went through the tracks and landed on the ground, once again imparting only enough force to penetrate.</p>
<p>IRL the shell would explode under the ELC destroying it anyway, but APHE explosions aren&#8217;t modelled outside the vehicle to give a consistent playing experience. It&#8217;s hard enough to understand 0 damage pens, imagine 300 damage bounces.</p>
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	<item>
		<title>By: Zevyn</title>
		<link>http://ftr.wot-news.com/2014/02/10/10-2-2014/#comment-116582</link>
		<dc:creator><![CDATA[Zevyn]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 13:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8360#comment-116582</guid>
		<description><![CDATA[Ooooh, but the opposite of what you said could be very interesting.

Instead of just having the guns shoot anything that gets close, give them a cap circle like what the flags have. The guns would only fire as long as a tank is sitting in the circle, and would stop firing when tanks of both teams are in the circle, similar to how flags on encounter maps work. And they would only fire at tanks on the other team too.

There are areas on certain maps where combat kind of stagnates, putting in other objectives, especially ones that shoot, could be used to get the ball rolling in places like that.]]></description>
		<content:encoded><![CDATA[<p>Ooooh, but the opposite of what you said could be very interesting.</p>
<p>Instead of just having the guns shoot anything that gets close, give them a cap circle like what the flags have. The guns would only fire as long as a tank is sitting in the circle, and would stop firing when tanks of both teams are in the circle, similar to how flags on encounter maps work. And they would only fire at tanks on the other team too.</p>
<p>There are areas on certain maps where combat kind of stagnates, putting in other objectives, especially ones that shoot, could be used to get the ball rolling in places like that.</p>
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