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	<title>Comments on: 8.11 FOV fix</title>
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	<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/</link>
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		<title>By: Benjamin Godineau</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-117575</link>
		<dc:creator><![CDATA[Benjamin Godineau]]></dc:creator>
		<pubDate>Fri, 14 Feb 2014 09:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-117575</guid>
		<description><![CDATA[Thanks so much for this mod.]]></description>
		<content:encoded><![CDATA[<p>Thanks so much for this mod.</p>
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	<item>
		<title>By: j-tetrault</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-117487</link>
		<dc:creator><![CDATA[j-tetrault]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 20:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-117487</guid>
		<description><![CDATA[This is truly one of WG&#039;s biggest fails ever.  In a world where EVERY viewing device is going 16:9 WG in 2014 decides to optimize for 4:3?  Are you kidding me?  And they now need a hot fix or a MOD to fix this which didn&#039;t need fixing in the first place?  Are they TRYING to go backwards?]]></description>
		<content:encoded><![CDATA[<p>This is truly one of WG&#8217;s biggest fails ever.  In a world where EVERY viewing device is going 16:9 WG in 2014 decides to optimize for 4:3?  Are you kidding me?  And they now need a hot fix or a MOD to fix this which didn&#8217;t need fixing in the first place?  Are they TRYING to go backwards?</p>
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	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-117225</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 12:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-117225</guid>
		<description><![CDATA[Thanks for linking the mod. It enormously increases my playing experience. No more vertigo and eye-aching &lt;3]]></description>
		<content:encoded><![CDATA[<p>Thanks for linking the mod. It enormously increases my playing experience. No more vertigo and eye-aching &lt;3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mario Braun</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-117152</link>
		<dc:creator><![CDATA[Mario Braun]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 09:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-117152</guid>
		<description><![CDATA[It does include my own settings for the maximum zoom out. If you don&#039;t like it, just change it. :P]]></description>
		<content:encoded><![CDATA[<p>It does include my own settings for the maximum zoom out. If you don&#8217;t like it, just change it. :P</p>
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	<item>
		<title>By: TT3Az</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-116953</link>
		<dc:creator><![CDATA[TT3Az]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 17:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-116953</guid>
		<description><![CDATA[The mod is good, but tha values are totally fucked up, for example the zoom in and zoom out in sniper, arcade and strategic view.]]></description>
		<content:encoded><![CDATA[<p>The mod is good, but tha values are totally fucked up, for example the zoom in and zoom out in sniper, arcade and strategic view.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Robinson</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-116950</link>
		<dc:creator><![CDATA[Paul Robinson]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 17:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-116950</guid>
		<description><![CDATA[that&#039;s if you want a horizontal FOV of 90. for 16x10 screens, it goes 90/65, 100/74, 110/84.]]></description>
		<content:encoded><![CDATA[<p>that&#8217;s if you want a horizontal FOV of 90. for 16&#215;10 screens, it goes 90/65, 100/74, 110/84.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deni Jorgji</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-116941</link>
		<dc:creator><![CDATA[Deni Jorgji]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 17:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-116941</guid>
		<description><![CDATA[According to the supplied calculator for 1680x1050 it should be 65.]]></description>
		<content:encoded><![CDATA[<p>According to the supplied calculator for 1680&#215;1050 it should be 65.</p>
]]></content:encoded>
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	<item>
		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-116934</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 16:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-116934</guid>
		<description><![CDATA[I&#039;m using 1280x1024 resolution so when i open the tool it&#039;s like this http://pokit.org/get/img/b57c9a4f83ed7520cc4dd06cc82400a8.jpg By default Desired horizontal FOV is set to 90 so when it calculates vertical FOV it&#039;s 78. Now what i don&#039;t get is should i change Desired horizontal FOV from 90 to some other number(110 maybe) or should i leave it like that? Never used tool like this so i&#039;m quite noob.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m using 1280&#215;1024 resolution so when i open the tool it&#8217;s like this <a href="http://pokit.org/get/img/b57c9a4f83ed7520cc4dd06cc82400a8.jpg" rel="nofollow">http://pokit.org/get/img/b57c9a4f83ed7520cc4dd06cc82400a8.jpg</a> By default Desired horizontal FOV is set to 90 so when it calculates vertical FOV it&#8217;s 78. Now what i don&#8217;t get is should i change Desired horizontal FOV from 90 to some other number(110 maybe) or should i leave it like that? Never used tool like this so i&#8217;m quite noob.</p>
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	</item>
	<item>
		<title>By: GravityTrash</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-116871</link>
		<dc:creator><![CDATA[GravityTrash]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 14:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-116871</guid>
		<description><![CDATA[Im the only one that has no crew sound after 8.11?]]></description>
		<content:encoded><![CDATA[<p>Im the only one that has no crew sound after 8.11?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Solnakar</title>
		<link>http://ftr.wot-news.com/2014/02/12/8-11-fov-fix/#comment-116859</link>
		<dc:creator><![CDATA[Solnakar]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 14:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8392#comment-116859</guid>
		<description><![CDATA[For example J1mbo&#039;s reticles use the same file (“avatar_input_handler.xml”) for zoom-out and it contains a lot of possible settings, so you need to compare file you already use (f.e. PSPad function) with this one to see the differences.
Differences between this FOV &quot;mod&quot; and J1mbo are only on lines 3 (horizontalFov) and 5 (verticalFov), which means you can just change values on those 2 lines in J1mbos to &quot;fix&quot; your FOV without loosing zoom-out.
Original locastans FOV mod is set for horizontal FOV 110 degrees and vertical FOV 78 degrees for 1920x1080. You can calculate settings for other resolutions with provided tool.]]></description>
		<content:encoded><![CDATA[<p>For example J1mbo&#8217;s reticles use the same file (“avatar_input_handler.xml”) for zoom-out and it contains a lot of possible settings, so you need to compare file you already use (f.e. PSPad function) with this one to see the differences.<br />
Differences between this FOV &#8220;mod&#8221; and J1mbo are only on lines 3 (horizontalFov) and 5 (verticalFov), which means you can just change values on those 2 lines in J1mbos to &#8220;fix&#8221; your FOV without loosing zoom-out.<br />
Original locastans FOV mod is set for horizontal FOV 110 degrees and vertical FOV 78 degrees for 1920&#215;1080. You can calculate settings for other resolutions with provided tool.</p>
]]></content:encoded>
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