<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: About Clanwars</title>
	<atom:link href="http://ftr.wot-news.com/2014/02/23/about-clanwars/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: Ascender</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121850</link>
		<dc:creator><![CDATA[Ascender]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 11:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121850</guid>
		<description><![CDATA[Speaking as an EFE member (EU server, stronk clan, may have heard of them), CWs are what you make of them. When it comes to CW campaigns they are to try and give purpose exactly to the clans that just struggle to stay on the map and can&#039;t actually go about and make their own goals. I do feel privelleged to be part of a clan that can steer it&#039;s own course. Likewise we&#039;ve had a few times we went out of our way to just to kick one specific clan&#039;s ass off the map and more often than not they succumbed to the pressure. These are the kind of things you can do yourself to make CWs more interesting beyond just &quot;staying on the map and farming gold&quot; which a lot of big alliances choose to do and causes CW inertia.

About tank locking, the times you have your tank locked are significantly shorter when you win the battle for a province in attack. If you are defender, you get max penalty, if you attack but lose the attack, you get max penalty, but if you attack and win the lock usually lasts only a day or so.

The &quot;leading&quot; aspect particularly of teamleaders (or field commanders as is the correct term in the context of World of Tanks) max respect to all of them. I tried once putting myself in their shoes simply in a company, and doing the entire commanding aspect, figuring out what&#039;s best to do AND fight at the same time, it&#039;s such an overload of things you have to do at the same time, I cannot handle it. And while good FCs are very important good members are also important, knowing people can win individual fights the majority of the time allows you to focus on your own front with confidence that you are surrounded by competent people who won&#039;t suddenly break way and die like happens all too often in random battles.

CWs to me are interesting mostly because you KNOW you have a competent team, you have a proper GOAL and a PLAN in each battle, to WIN. And if you are in that rare mood and screw up once, you got a whole team to back you up and you can watch it like a thrilling action movie, especially when the fights are very close. Random battles can end up feeling like a chore, endless seas of people who barely have an idea of what their tank is capable of, while clanwars are the frontlines, organized for a common goal, to fight and to win without screwing around.]]></description>
		<content:encoded><![CDATA[<p>Speaking as an EFE member (EU server, stronk clan, may have heard of them), CWs are what you make of them. When it comes to CW campaigns they are to try and give purpose exactly to the clans that just struggle to stay on the map and can&#8217;t actually go about and make their own goals. I do feel privelleged to be part of a clan that can steer it&#8217;s own course. Likewise we&#8217;ve had a few times we went out of our way to just to kick one specific clan&#8217;s ass off the map and more often than not they succumbed to the pressure. These are the kind of things you can do yourself to make CWs more interesting beyond just &#8220;staying on the map and farming gold&#8221; which a lot of big alliances choose to do and causes CW inertia.</p>
<p>About tank locking, the times you have your tank locked are significantly shorter when you win the battle for a province in attack. If you are defender, you get max penalty, if you attack but lose the attack, you get max penalty, but if you attack and win the lock usually lasts only a day or so.</p>
<p>The &#8220;leading&#8221; aspect particularly of teamleaders (or field commanders as is the correct term in the context of World of Tanks) max respect to all of them. I tried once putting myself in their shoes simply in a company, and doing the entire commanding aspect, figuring out what&#8217;s best to do AND fight at the same time, it&#8217;s such an overload of things you have to do at the same time, I cannot handle it. And while good FCs are very important good members are also important, knowing people can win individual fights the majority of the time allows you to focus on your own front with confidence that you are surrounded by competent people who won&#8217;t suddenly break way and die like happens all too often in random battles.</p>
<p>CWs to me are interesting mostly because you KNOW you have a competent team, you have a proper GOAL and a PLAN in each battle, to WIN. And if you are in that rare mood and screw up once, you got a whole team to back you up and you can watch it like a thrilling action movie, especially when the fights are very close. Random battles can end up feeling like a chore, endless seas of people who barely have an idea of what their tank is capable of, while clanwars are the frontlines, organized for a common goal, to fight and to win without screwing around.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ariwch</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121828</link>
		<dc:creator><![CDATA[Ariwch]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 09:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121828</guid>
		<description><![CDATA[Absolutely disagree.

Campaignes made me rejoin clan after I get bored of CW – just &#039;cause within campaign u can play other then X tier but still knowing the map and thus preparing setup and tactics (the main difference between CW and company battles). Never wished to have the prize tanks myself :)]]></description>
		<content:encoded><![CDATA[<p>Absolutely disagree.</p>
<p>Campaignes made me rejoin clan after I get bored of CW – just &#8217;cause within campaign u can play other then X tier but still knowing the map and thus preparing setup and tactics (the main difference between CW and company battles). Never wished to have the prize tanks myself :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ariwch</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121827</link>
		<dc:creator><![CDATA[Ariwch]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 09:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121827</guid>
		<description><![CDATA[Well, a couple years ago there was a huge amout of RED clans in RU realm (belonged to RED alliance). 

The vast majority were just meat-clans for holding provinces for the alliance and they were nothing more than a sealclubs in RND battles, even playing in squads. There were even saying &quot;Рэды в топе – тима в жопе&quot; (&#039;Reds team-top owned so team will be pwned&#039; or something like this).

But players from the alliance&#039;s strike-clans were awesome.]]></description>
		<content:encoded><![CDATA[<p>Well, a couple years ago there was a huge amout of RED clans in RU realm (belonged to RED alliance). </p>
<p>The vast majority were just meat-clans for holding provinces for the alliance and they were nothing more than a sealclubs in RND battles, even playing in squads. There were even saying &#8220;Рэды в топе – тима в жопе&#8221; (&#8216;Reds team-top owned so team will be pwned&#8217; or something like this).</p>
<p>But players from the alliance&#8217;s strike-clans were awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ariwch</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121826</link>
		<dc:creator><![CDATA[Ariwch]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 09:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121826</guid>
		<description><![CDATA[Sixth sense is practically must have on any tank exept SPG. Though the same is true in random battles as well so it makes no difference :)]]></description>
		<content:encoded><![CDATA[<p>Sixth sense is practically must have on any tank exept SPG. Though the same is true in random battles as well so it makes no difference :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ariwch</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121825</link>
		<dc:creator><![CDATA[Ariwch]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 09:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121825</guid>
		<description><![CDATA[*clapping and giggling* Clan feuds and rumors! Teh drama!]]></description>
		<content:encoded><![CDATA[<p>*clapping and giggling* Clan feuds and rumors! Teh drama!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rela</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121536</link>
		<dc:creator><![CDATA[Rela]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 18:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121536</guid>
		<description><![CDATA[WoT: World of Teamspeak]]></description>
		<content:encoded><![CDATA[<p>WoT: World of Teamspeak</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maciej Gorzkowski</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121518</link>
		<dc:creator><![CDATA[Maciej Gorzkowski]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 18:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121518</guid>
		<description><![CDATA[After being in the top of the alliance who controlled the map from atlantic ocean to ural, even diplo stops being fun.

Few points to Silentstalker post:
1. T110E5 is far from being most useful tank on CW. It&#039;s a jack of all trades which means it&#039;s not really the best tank for anything. E-100, T57, IS-4, are all more usefull then t110E5
2. The biggest difference between WoW raids and WoT is that you can&#039;t read in the internet the tactic for the map. You are not playing against computer, so there are no fullproof solutions. It&#039;s much harder to lead in wot since really often you need to react to something completely unexpected.
3.  &quot;And order is an order, but I ended up doing very little damage in the process, a thing frowned upon by serious clanners.&quot;
If anyone cares for the damage done only not taking your role in battle into account is a complete idiot. On many maps it is useful to use some tanks as bait - they will die not doing any damage but will give your team time to win some more important position. 
Your XP, damage and damage upon spotting are not important themselves only as an indicator if you did your job right - and your job is to increase the chance to win the battle, by following orders OR by improvising on your own.
The biggest difference between 7/42 and 15vs15 format is, that in 7/42 everything usually happens in one place, in 15 vs 15 sth happens usually in 2 or more places at once and team cannot win if players do only what they are told to. Sometimes you have to take initiative.
4. You need at least 2 completely dedicated field commanders and 1 person (may be 1 of the field commanders) who will be doing all the token moving and diplo.
Rest of the people doesnt have to show up more often then 3 times a week (and 2 is often enough for some of them) so they dont need more then 3-6 useful tanks in garage - at least for a start.

But for those doing all the heavy lifting - CW is a pain in the ass.]]></description>
		<content:encoded><![CDATA[<p>After being in the top of the alliance who controlled the map from atlantic ocean to ural, even diplo stops being fun.</p>
<p>Few points to Silentstalker post:<br />
1. T110E5 is far from being most useful tank on CW. It&#8217;s a jack of all trades which means it&#8217;s not really the best tank for anything. E-100, T57, IS-4, are all more usefull then t110E5<br />
2. The biggest difference between WoW raids and WoT is that you can&#8217;t read in the internet the tactic for the map. You are not playing against computer, so there are no fullproof solutions. It&#8217;s much harder to lead in wot since really often you need to react to something completely unexpected.<br />
3.  &#8220;And order is an order, but I ended up doing very little damage in the process, a thing frowned upon by serious clanners.&#8221;<br />
If anyone cares for the damage done only not taking your role in battle into account is a complete idiot. On many maps it is useful to use some tanks as bait &#8211; they will die not doing any damage but will give your team time to win some more important position.<br />
Your XP, damage and damage upon spotting are not important themselves only as an indicator if you did your job right &#8211; and your job is to increase the chance to win the battle, by following orders OR by improvising on your own.<br />
The biggest difference between 7/42 and 15vs15 format is, that in 7/42 everything usually happens in one place, in 15 vs 15 sth happens usually in 2 or more places at once and team cannot win if players do only what they are told to. Sometimes you have to take initiative.<br />
4. You need at least 2 completely dedicated field commanders and 1 person (may be 1 of the field commanders) who will be doing all the token moving and diplo.<br />
Rest of the people doesnt have to show up more often then 3 times a week (and 2 is often enough for some of them) so they dont need more then 3-6 useful tanks in garage &#8211; at least for a start.</p>
<p>But for those doing all the heavy lifting &#8211; CW is a pain in the ass.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: klavsc</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121341</link>
		<dc:creator><![CDATA[klavsc]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 14:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121341</guid>
		<description><![CDATA[FYI I run my FV215b better than most of my IS7 clanmates. Trust me, the DPM on that thing is stunning, pwnt an IS7 once who miscalculated my reload :3]]></description>
		<content:encoded><![CDATA[<p>FYI I run my FV215b better than most of my IS7 clanmates. Trust me, the DPM on that thing is stunning, pwnt an IS7 once who miscalculated my reload :3</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lostwingman</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121313</link>
		<dc:creator><![CDATA[lostwingman]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 14:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121313</guid>
		<description><![CDATA[To comment on &quot;you don&#039;t see much point of diplo&quot; and &quot;there doesn&#039;t seem to be a point to it&quot;. The point of it is diplo. It&#039;s really hard to explain if you&#039;ve never been involved in this type of thing, but the smack talk that goes back and forth and rivalries are what make the game interesting after ~20k battles and 3 years. I&#039;ll throw this out as an example.
http://forum.worldoftanks.com/index.php?/topic/220872-operation-purple-dawn-the-great-pubbie-rebellion-of-2013/page__hl__purple+dawn__fromsearch__1
It was arguably the biggest war on the NA server and it was cut short for the first of the god awful &quot;campaigns&quot;. Seriously, if you think CW is a painful daily grind now then you know nothing of what &quot;campaign&quot; CW was like. The campaigns turned the part of the game that we played for enjoyment into a grind. GRINDS AREN&#039;T FUN. They are boring long nights if you are a soldier and stressful overtime work for officers. We don&#039;t need more of those godawful shit campaigns.]]></description>
		<content:encoded><![CDATA[<p>To comment on &#8220;you don&#8217;t see much point of diplo&#8221; and &#8220;there doesn&#8217;t seem to be a point to it&#8221;. The point of it is diplo. It&#8217;s really hard to explain if you&#8217;ve never been involved in this type of thing, but the smack talk that goes back and forth and rivalries are what make the game interesting after ~20k battles and 3 years. I&#8217;ll throw this out as an example.<br />
<a href="http://forum.worldoftanks.com/index.php?/topic/220872-operation-purple-dawn-the-great-pubbie-rebellion-of-2013/page__hl__purple+dawn__fromsearch__1" rel="nofollow">http://forum.worldoftanks.com/index.php?/topic/220872-operation-purple-dawn-the-great-pubbie-rebellion-of-2013/page__hl__purple+dawn__fromsearch__1</a><br />
It was arguably the biggest war on the NA server and it was cut short for the first of the god awful &#8220;campaigns&#8221;. Seriously, if you think CW is a painful daily grind now then you know nothing of what &#8220;campaign&#8221; CW was like. The campaigns turned the part of the game that we played for enjoyment into a grind. GRINDS AREN&#8217;T FUN. They are boring long nights if you are a soldier and stressful overtime work for officers. We don&#8217;t need more of those godawful shit campaigns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mondog</title>
		<link>http://ftr.wot-news.com/2014/02/23/about-clanwars/#comment-121277</link>
		<dc:creator><![CDATA[mondog]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 12:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8666#comment-121277</guid>
		<description><![CDATA[The reward is that its fun for some. Clan Wars is organised battles which require strategy and tactics you just don&#039;t see in other game modes. If you don&#039;t like that fine but your comments are really off the mark.]]></description>
		<content:encoded><![CDATA[<p>The reward is that its fun for some. Clan Wars is organised battles which require strategy and tactics you just don&#8217;t see in other game modes. If you don&#8217;t like that fine but your comments are really off the mark.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
