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	<title>Comments on: 27.2.2014</title>
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	<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/</link>
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		<title>By: Dan Nguyen</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122837</link>
		<dc:creator><![CDATA[Dan Nguyen]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 14:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122837</guid>
		<description><![CDATA[Lazy retarded russians]]></description>
		<content:encoded><![CDATA[<p>Lazy retarded russians</p>
]]></content:encoded>
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	<item>
		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122756</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 02:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122756</guid>
		<description><![CDATA[&quot;- SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret &quot;

&quot;if there is time&quot;

How incompetent are your developers if they can&#039;t do basic addition/subtraction and change a total of 8 digits in the tank&#039;s XML in a reasonable amount of time? It should literally take five minutes or less to make the change, jesus. Fire the one(s) who are telling you otherwise.

&quot;- Storm states that “normal multithreading” (SS: multicore support I think) will not give the game the performance boost everyone expects, it’s not the universal solution to all problems&quot;

Every bit helps. Use more than one core and you also use more on-die cache and use more of the (currently underused if the engine is waiting on CPU work as much as it looks) bandwidth between the CPU and everything else...

I&#039;d expect at least a few frames a second average, even on systems with strong single-core performance that would have less of an issue with no multicore support (that is, basically anything Intel in the last decade). AMD processors should see a more substantial boost.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret &#8221;</p>
<p>&#8220;if there is time&#8221;</p>
<p>How incompetent are your developers if they can&#8217;t do basic addition/subtraction and change a total of 8 digits in the tank&#8217;s XML in a reasonable amount of time? It should literally take five minutes or less to make the change, jesus. Fire the one(s) who are telling you otherwise.</p>
<p>&#8220;- Storm states that “normal multithreading” (SS: multicore support I think) will not give the game the performance boost everyone expects, it’s not the universal solution to all problems&#8221;</p>
<p>Every bit helps. Use more than one core and you also use more on-die cache and use more of the (currently underused if the engine is waiting on CPU work as much as it looks) bandwidth between the CPU and everything else&#8230;</p>
<p>I&#8217;d expect at least a few frames a second average, even on systems with strong single-core performance that would have less of an issue with no multicore support (that is, basically anything Intel in the last decade). AMD processors should see a more substantial boost.</p>
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	<item>
		<title>By: BAD</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122747</link>
		<dc:creator><![CDATA[BAD]]></dc:creator>
		<pubDate>Sat, 01 Mar 2014 00:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122747</guid>
		<description><![CDATA[So they&#039;re fixing most of the stuff I&#039;ve got turned off anyway.
Cheerz WG u suk.]]></description>
		<content:encoded><![CDATA[<p>So they&#8217;re fixing most of the stuff I&#8217;ve got turned off anyway.<br />
Cheerz WG u suk.</p>
]]></content:encoded>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122713</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 20:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122713</guid>
		<description><![CDATA[Because the Sherman is already in the first batch as the Murikkkan med representative?
Obvious.]]></description>
		<content:encoded><![CDATA[<p>Because the Sherman is already in the first batch as the Murikkkan med representative?<br />
Obvious.</p>
]]></content:encoded>
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		<title>By: Loki</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122711</link>
		<dc:creator><![CDATA[Loki]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 20:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122711</guid>
		<description><![CDATA[50-60 FPS for an ugly graphic game like WoT is not very good. And don&#039;t tell me you don&#039;t get FPS drops in magic forests.]]></description>
		<content:encoded><![CDATA[<p>50-60 FPS for an ugly graphic game like WoT is not very good. And don&#8217;t tell me you don&#8217;t get FPS drops in magic forests.</p>
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	<item>
		<title>By: Loki</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122710</link>
		<dc:creator><![CDATA[Loki]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 20:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122710</guid>
		<description><![CDATA[- Storm adds to the issue above that there is no universal optimization solution that would solve everything, instead, Wargaming has to improve things a bit on 10 different places and the result will come. These places are for example CPU multithread, GPU multithread, reworked grass, trees and bushes render, new optimized anti-aliasing, new optimized water render, landscape render optimization, more active model level of detail, new effects render. There is a lot of work now.

I can think of one universal solution. BUY GAME ENGINE WHICH ISN&#039;T OLDER THAN SERB!]]></description>
		<content:encoded><![CDATA[<p>- Storm adds to the issue above that there is no universal optimization solution that would solve everything, instead, Wargaming has to improve things a bit on 10 different places and the result will come. These places are for example CPU multithread, GPU multithread, reworked grass, trees and bushes render, new optimized anti-aliasing, new optimized water render, landscape render optimization, more active model level of detail, new effects render. There is a lot of work now.</p>
<p>I can think of one universal solution. BUY GAME ENGINE WHICH ISN&#8217;T OLDER THAN SERB!</p>
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	<item>
		<title>By: Duck_of_Death</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122704</link>
		<dc:creator><![CDATA[Duck_of_Death]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 20:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122704</guid>
		<description><![CDATA[so they chose the m103 but noth the m48 or M46 patton why? they are americas most mass produced tanks after ww2]]></description>
		<content:encoded><![CDATA[<p>so they chose the m103 but noth the m48 or M46 patton why? they are americas most mass produced tanks after ww2</p>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122562</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 16:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122562</guid>
		<description><![CDATA[...says the man who mainly plays a heavily-armoured TD with one of the all-around best guns for its tier.
Vested interest colouring opinion?
Naaaaaaaaaaaaah. Impossibru.]]></description>
		<content:encoded><![CDATA[<p>&#8230;says the man who mainly plays a heavily-armoured TD with one of the all-around best guns for its tier.<br />
Vested interest colouring opinion?<br />
Naaaaaaaaaaaaah. Impossibru.</p>
]]></content:encoded>
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	<item>
		<title>By: ramp4ge</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122554</link>
		<dc:creator><![CDATA[ramp4ge]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 16:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122554</guid>
		<description><![CDATA[&quot;- SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret (SS: the way module weight works is that although some modules have their historical weight, the important part is the sum of all weights, so module weight itself is basically a balance parameter)&quot;

Because we all know the M48&#039;s so good that just reducing the weight of the gun and NOT transfering the weight to the turret would just completely break the tank. It&#039;d be ridiculously OP at that point.

Right?]]></description>
		<content:encoded><![CDATA[<p>&#8220;- SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret (SS: the way module weight works is that although some modules have their historical weight, the important part is the sum of all weights, so module weight itself is basically a balance parameter)&#8221;</p>
<p>Because we all know the M48&#8242;s so good that just reducing the weight of the gun and NOT transfering the weight to the turret would just completely break the tank. It&#8217;d be ridiculously OP at that point.</p>
<p>Right?</p>
]]></content:encoded>
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	<item>
		<title>By: Nord1ing (NA)</title>
		<link>http://ftr.wot-news.com/2014/02/28/27-2-2014-2/#comment-122448</link>
		<dc:creator><![CDATA[Nord1ing (NA)]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 14:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=8769#comment-122448</guid>
		<description><![CDATA[Don&#039;t they said one or two months ago about new version of bigworld coming out?]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t they said one or two months ago about new version of bigworld coming out?</p>
]]></content:encoded>
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