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	<title>Comments on: Developer Diaries &#8211; New Graphics</title>
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	<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/</link>
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		<title>By: Jerkface55</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-129128</link>
		<dc:creator><![CDATA[Jerkface55]]></dc:creator>
		<pubDate>Sat, 22 Mar 2014 22:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-129128</guid>
		<description><![CDATA[Are you unhappy with the advancement of time? There are PS4 games with 100k polygon models planned (e.g. The Order: 1866), and we all know that there is PC hardware much more powerful than what is in the PS4.]]></description>
		<content:encoded><![CDATA[<p>Are you unhappy with the advancement of time? There are PS4 games with 100k polygon models planned (e.g. The Order: 1866), and we all know that there is PC hardware much more powerful than what is in the PS4.</p>
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		<title>By: gunsrlove</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128540</link>
		<dc:creator><![CDATA[gunsrlove]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 18:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128540</guid>
		<description><![CDATA[not big enough to bring about next-next-next gen

100k polygons(plus textures, effects, decals, additional geometry and everything else that goes into a game)  kakto kazah ;), is not do-able in any practical sense, unless they want WoT to just be a motion picture. 
It pisses me off, because Wargaming basically said, HEY GUYS, GRAPHICS STUFF, while just bs-ing completely and people would actually believe them.  They jut spread wrong info..
A not-so-true boast for the public to make themselves look more ahead with the tech than the competition..
If they do actually make a 100k poly model/s i guess they would release that patch with a free shipment of SerB-powered  super-next-gen stronk PC&#039;s.]]></description>
		<content:encoded><![CDATA[<p>not big enough to bring about next-next-next gen</p>
<p>100k polygons(plus textures, effects, decals, additional geometry and everything else that goes into a game)  kakto kazah ;), is not do-able in any practical sense, unless they want WoT to just be a motion picture.<br />
It pisses me off, because Wargaming basically said, HEY GUYS, GRAPHICS STUFF, while just bs-ing completely and people would actually believe them.  They jut spread wrong info..<br />
A not-so-true boast for the public to make themselves look more ahead with the tech than the competition..<br />
If they do actually make a 100k poly model/s i guess they would release that patch with a free shipment of SerB-powered  super-next-gen stronk PC&#8217;s.</p>
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		<title>By: Hustodemon Zewel von Lelek</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128522</link>
		<dc:creator><![CDATA[Hustodemon Zewel von Lelek]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 18:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128522</guid>
		<description><![CDATA[+1]]></description>
		<content:encoded><![CDATA[<p>+1</p>
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		<title>By: Grumpy_Stranger</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128521</link>
		<dc:creator><![CDATA[Grumpy_Stranger]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 18:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128521</guid>
		<description><![CDATA[Normal mapping is a subset of bump mapping... The way it is now, most of the normalmaps used now seem to be 2d-generated, with the exclusion of organic-looking things like turrets, which are just baked from a rudimentary highpoly. The new normapmaps look like they&#039;re fully baked though, so that&#039;s new.]]></description>
		<content:encoded><![CDATA[<p>Normal mapping is a subset of bump mapping&#8230; The way it is now, most of the normalmaps used now seem to be 2d-generated, with the exclusion of organic-looking things like turrets, which are just baked from a rudimentary highpoly. The new normapmaps look like they&#8217;re fully baked though, so that&#8217;s new.</p>
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		<title>By: Grumpy_Stranger</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128519</link>
		<dc:creator><![CDATA[Grumpy_Stranger]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 18:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128519</guid>
		<description><![CDATA[Most modern cards are optimised towards raw triangle pushing power, and since the meshes are not deforming, it&#039;s not an issue how many polygons you have, but how you&#039;re using those.]]></description>
		<content:encoded><![CDATA[<p>Most modern cards are optimised towards raw triangle pushing power, and since the meshes are not deforming, it&#8217;s not an issue how many polygons you have, but how you&#8217;re using those.</p>
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		<title>By: NikolaNiKucu .</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128511</link>
		<dc:creator><![CDATA[NikolaNiKucu .]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 17:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128511</guid>
		<description><![CDATA[cool :3]]></description>
		<content:encoded><![CDATA[<p>cool :3</p>
]]></content:encoded>
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		<title>By: Alexander Yordanov</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128505</link>
		<dc:creator><![CDATA[Alexander Yordanov]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 17:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128505</guid>
		<description><![CDATA[World of Tanks is AAAA game now...

WoT is one of the biggest games on the planet dude.]]></description>
		<content:encoded><![CDATA[<p>World of Tanks is AAAA game now&#8230;</p>
<p>WoT is one of the biggest games on the planet dude.</p>
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		<title>By: Chiven</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128467</link>
		<dc:creator><![CDATA[Chiven]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 14:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128467</guid>
		<description><![CDATA[Well, you understood wrong. It&#039;s not the resource thing, it&#039;s  &quot;I can&#039;t see even a single peace of ...&quot; one]]></description>
		<content:encoded><![CDATA[<p>Well, you understood wrong. It&#8217;s not the resource thing, it&#8217;s  &#8220;I can&#8217;t see even a single peace of &#8230;&#8221; one</p>
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		<title>By: cobraa1</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128466</link>
		<dc:creator><![CDATA[cobraa1]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 14:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128466</guid>
		<description><![CDATA[They won&#039;t be requiring you to use the new models. You&#039;ll still be able to adjust things down if your system can&#039;t handle it.

That being said - even a $50 video card would be an upgrade . . .

If you start saving now, you should have some money for a new video card when 9.0 is out.]]></description>
		<content:encoded><![CDATA[<p>They won&#8217;t be requiring you to use the new models. You&#8217;ll still be able to adjust things down if your system can&#8217;t handle it.</p>
<p>That being said &#8211; even a $50 video card would be an upgrade . . .</p>
<p>If you start saving now, you should have some money for a new video card when 9.0 is out.</p>
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	<item>
		<title>By: cobraa1</title>
		<link>http://ftr.wot-news.com/2014/03/21/developer-diaries-new-graphics/#comment-128446</link>
		<dc:creator><![CDATA[cobraa1]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 14:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9469#comment-128446</guid>
		<description><![CDATA[They might be using bump mapping currently. Normal mapping is similar to bump mapping, but not entirely identical.

Also, they seem to be saying they&#039;re doing it in a different manner. Previously, they may have done it manually as separate artwork, but now it looks like they&#039;re creating very high poly models and automated tools to create normal maps to be applied to the models used in the game.

Basically: They are using more automation, because they made it clear their artists were struggling with the ever-increasing amount of artwork that needed to be done.

. . . and what&#039;s the issue with 100k polys? They could be pushing long-needed engine optimizations with the upcoming updates, and a modern video card can certainly handle it.]]></description>
		<content:encoded><![CDATA[<p>They might be using bump mapping currently. Normal mapping is similar to bump mapping, but not entirely identical.</p>
<p>Also, they seem to be saying they&#8217;re doing it in a different manner. Previously, they may have done it manually as separate artwork, but now it looks like they&#8217;re creating very high poly models and automated tools to create normal maps to be applied to the models used in the game.</p>
<p>Basically: They are using more automation, because they made it clear their artists were struggling with the ever-increasing amount of artwork that needed to be done.</p>
<p>. . . and what&#8217;s the issue with 100k polys? They could be pushing long-needed engine optimizations with the upcoming updates, and a modern video card can certainly handle it.</p>
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