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	<title>Comments on: 9.0 Models Customizable</title>
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	<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/</link>
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	<item>
		<title>By: Panzer_Fenris</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131223</link>
		<dc:creator><![CDATA[Panzer_Fenris]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 15:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131223</guid>
		<description><![CDATA[Really wish there was an in-game option to change base colors. Where is my dunkelgelb jerries and green brits?]]></description>
		<content:encoded><![CDATA[<p>Really wish there was an in-game option to change base colors. Where is my dunkelgelb jerries and green brits?</p>
]]></content:encoded>
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	<item>
		<title>By: Dexter5021</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131181</link>
		<dc:creator><![CDATA[Dexter5021]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 14:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131181</guid>
		<description><![CDATA[Tiger I G? :)]]></description>
		<content:encoded><![CDATA[<p>Tiger I G? :)</p>
]]></content:encoded>
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	<item>
		<title>By: Roo23th</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131152</link>
		<dc:creator><![CDATA[Roo23th]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 13:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131152</guid>
		<description><![CDATA[2 TEST SERVER IS ON !!!]]></description>
		<content:encoded><![CDATA[<p>2 TEST SERVER IS ON !!!</p>
]]></content:encoded>
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	<item>
		<title>By: Ajsich</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131135</link>
		<dc:creator><![CDATA[Ajsich]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 13:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131135</guid>
		<description><![CDATA[Apparently, some people were scared for the lack of ability to have weak spots modes installed.
What a disaster that would be... #sarcasm]]></description>
		<content:encoded><![CDATA[<p>Apparently, some people were scared for the lack of ability to have weak spots modes installed.<br />
What a disaster that would be&#8230; #sarcasm</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: havoc764</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131116</link>
		<dc:creator><![CDATA[havoc764]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 13:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131116</guid>
		<description><![CDATA[I am not saying there would be anything to prevent people from altering it, all i said was that the titel is incorrect , and if it is not incorrect that what has been done is not customizing the model but the texture.]]></description>
		<content:encoded><![CDATA[<p>I am not saying there would be anything to prevent people from altering it, all i said was that the titel is incorrect , and if it is not incorrect that what has been done is not customizing the model but the texture.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingishere</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131115</link>
		<dc:creator><![CDATA[dingishere]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 13:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131115</guid>
		<description><![CDATA[The easiest way to &quot;mod&quot; a tank is to simply swap/rename the turrets... same as the hellcat/T25 one...

skinning is easy, because there will always be an image file of some sort, that is not &quot;code&quot; in the same way as the 3d model is... Photoshop can open almost any image file, with the right plugin..]]></description>
		<content:encoded><![CDATA[<p>The easiest way to &#8220;mod&#8221; a tank is to simply swap/rename the turrets&#8230; same as the hellcat/T25 one&#8230;</p>
<p>skinning is easy, because there will always be an image file of some sort, that is not &#8220;code&#8221; in the same way as the 3d model is&#8230; Photoshop can open almost any image file, with the right plugin..</p>
]]></content:encoded>
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	<item>
		<title>By: FredTMK GAMING .</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131114</link>
		<dc:creator><![CDATA[FredTMK GAMING .]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 13:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131114</guid>
		<description><![CDATA[You are basically right, however they changed the texture layout quite a bit (more files, more complex, etc.) But of course you can still skin them, why wouldnt u?]]></description>
		<content:encoded><![CDATA[<p>You are basically right, however they changed the texture layout quite a bit (more files, more complex, etc.) But of course you can still skin them, why wouldnt u?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nya-chan Production</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131113</link>
		<dc:creator><![CDATA[Nya-chan Production]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 13:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131113</guid>
		<description><![CDATA[And what would prevent you from altering a model? It will probably be a bit tougher, but not forbidden.]]></description>
		<content:encoded><![CDATA[<p>And what would prevent you from altering a model? It will probably be a bit tougher, but not forbidden.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: havoc764</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131107</link>
		<dc:creator><![CDATA[havoc764]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 12:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131107</guid>
		<description><![CDATA[Umm SS.
Sorry to say this but a model and a texture are two completely different things. 
For example:
Turning a m26 pershing into an abrams would be a remoddel. 
And changing the color of the m26 pershing from brown to purple would be a retexture.

In other words, remoddeling is when you change the shape of something and retexture is when you change the look of something.

Hope i am clear enough.]]></description>
		<content:encoded><![CDATA[<p>Umm SS.<br />
Sorry to say this but a model and a texture are two completely different things.<br />
For example:<br />
Turning a m26 pershing into an abrams would be a remoddel.<br />
And changing the color of the m26 pershing from brown to purple would be a retexture.</p>
<p>In other words, remoddeling is when you change the shape of something and retexture is when you change the look of something.</p>
<p>Hope i am clear enough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2014/03/27/9-0-models-customizable/#comment-131106</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Thu, 27 Mar 2014 12:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9850#comment-131106</guid>
		<description><![CDATA[Give me my golden Tiger :D]]></description>
		<content:encoded><![CDATA[<p>Give me my golden Tiger :D</p>
]]></content:encoded>
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