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	<title>Comments on: 9.0 Test: Autoaim Reworked</title>
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	<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/</link>
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	<item>
		<title>By: orejaempezar orejaempezar</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132561</link>
		<dc:creator><![CDATA[orejaempezar orejaempezar]]></dc:creator>
		<pubDate>Mon, 31 Mar 2014 05:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132561</guid>
		<description><![CDATA[This change not only boosts noobkills, but it also ruins the two legit uses of autoaim by skilled drivers.  While circling a tank in a light ( the shots wil go to the tracks without damaging ) and when shooting HE to a hidden enemy using the HE arc to bypass the hill ( Now the shell will go too low and won´t make it through the hill )]]></description>
		<content:encoded><![CDATA[<p>This change not only boosts noobkills, but it also ruins the two legit uses of autoaim by skilled drivers.  While circling a tank in a light ( the shots wil go to the tracks without damaging ) and when shooting HE to a hidden enemy using the HE arc to bypass the hill ( Now the shell will go too low and won´t make it through the hill )</p>
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		<title>By: Auto Apuntar modificado en el Test Server 0.9.0 &#124; Wot y Leaks</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132516</link>
		<dc:creator><![CDATA[Auto Apuntar modificado en el Test Server 0.9.0 &#124; Wot y Leaks]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 18:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132516</guid>
		<description><![CDATA[[...] Fuente: FTR [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fuente: FTR [...]</p>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132509</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 17:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132509</guid>
		<description><![CDATA[TL;DR. (Nah, skimmed actually.)
Would you believe that when I check particularly egregious potatoes&#039; user details post-battle out of perverse curiosrity - no XVM here - even the occasional 42%ers actually tend to have quite acceptable hit ratios? It&#039;s not like shooting stuff is difficult after all; point and click. Even red barons can do *that*.
What makes them hopeless tomatoes isn&#039;t an inability to shoot straight, it&#039;s above all a total lack of situational awareness and any kind of grasp of tactics. Basically these tards die like flies (unless they camp in some bush behind the arty, anyway...), and usually in stupid spots to boot, but until then they *do* usually shoot at stuff decently enough if not necessarily to much effect.
It apparently doesn&#039;t occur to them that if they figured out how to stay alive in battle they might actually get to shoot *enough* for it to actually mean something...]]></description>
		<content:encoded><![CDATA[<p>TL;DR. (Nah, skimmed actually.)<br />
Would you believe that when I check particularly egregious potatoes&#8217; user details post-battle out of perverse curiosrity &#8211; no XVM here &#8211; even the occasional 42%ers actually tend to have quite acceptable hit ratios? It&#8217;s not like shooting stuff is difficult after all; point and click. Even red barons can do *that*.<br />
What makes them hopeless tomatoes isn&#8217;t an inability to shoot straight, it&#8217;s above all a total lack of situational awareness and any kind of grasp of tactics. Basically these tards die like flies (unless they camp in some bush behind the arty, anyway&#8230;), and usually in stupid spots to boot, but until then they *do* usually shoot at stuff decently enough if not necessarily to much effect.<br />
It apparently doesn&#8217;t occur to them that if they figured out how to stay alive in battle they might actually get to shoot *enough* for it to actually mean something&#8230;</p>
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	<item>
		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132508</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 17:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132508</guid>
		<description><![CDATA[Moral of the story: doing damage does not by itself *win battles*.
A shocking revelation, I&#039;m sure.]]></description>
		<content:encoded><![CDATA[<p>Moral of the story: doing damage does not by itself *win battles*.<br />
A shocking revelation, I&#8217;m sure.</p>
]]></content:encoded>
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	<item>
		<title>By: TT3Az</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132506</link>
		<dc:creator><![CDATA[TT3Az]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 17:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132506</guid>
		<description><![CDATA[Yes, but I can imagine you are worse making damage = less hits and pens for you side. Good one.]]></description>
		<content:encoded><![CDATA[<p>Yes, but I can imagine you are worse making damage = less hits and pens for you side. Good one.</p>
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		<title>By: Kellomies</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132497</link>
		<dc:creator><![CDATA[Kellomies]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 17:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132497</guid>
		<description><![CDATA[*eyeroll*
Yeah excuse me for actually employing period-accurate tactical practices within the confines of an UI that can&#039;t quite accurately represent the fact driving and shooting were handled by different people in actual tenks.

And didn&#039;t momma teach you that your arbitrary say-so isn&#039;t much of an argument, nevermind now an even remotely convincing one?]]></description>
		<content:encoded><![CDATA[<p>*eyeroll*<br />
Yeah excuse me for actually employing period-accurate tactical practices within the confines of an UI that can&#8217;t quite accurately represent the fact driving and shooting were handled by different people in actual tenks.</p>
<p>And didn&#8217;t momma teach you that your arbitrary say-so isn&#8217;t much of an argument, nevermind now an even remotely convincing one?</p>
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	<item>
		<title>By: TT3Az</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132496</link>
		<dc:creator><![CDATA[TT3Az]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 17:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132496</guid>
		<description><![CDATA[You are wrong, I play with many &quot;bad&quot; players every random game, but theres a differance though. There are statisticaly bad players that want to learn the right way and actually they succeed in the end, and there are those that are statisticaly bad and use all those handicaped and unfair play/tools in the game like gold ammo, autoaim,OP tanks, camping, etc. and still suck. How ever in some cases they might suck less because of their handicaped tools they use, but when/if the manage to damage someone they do it in a totally unfair way that requires minimal skill, like camping with gold ammo and use autoaim.

By using these tools and unfair way of playing one bad player can still do damage without giving a rats ass about practicing his own skill and &quot;reflexes&quot; and all that shit, as well as train crew skills or even learn how to aim and hit weakspots with no gold ammo. This is the problem.

So yes, I do think worse players not wanting to learn should NOT be entitled to damage enemy tanks in some situations they probably 8/10 times fail if they use manual aim and AP ammo etc. 

Even though reflexes are less important in wot, I do think that players lacking those, should not be able to damage tanks in some situations. Its not so much about pure reaction time in wot or any other tank based game, but predicting where enemies are and develope a mindset to pre aim, etc. In wot, it doesnt matter if you aim uberquick, because you still have to wait on that turret traverse and aimtime, but having situational awareness and prediction you can start turning that turret and pre aim where you think enemies will come. So really reflexes in wot is more about understanding the specific situation fast and take actions and this is demanding I admit. Using autoaim you can focus less on the aiming and just lock on and focus on the driving.

Aiming precisely is a skill though, which also can be developed. And that is patience, knowing when to take time to aim for weakspots or not risking that you will take too much damage to make it worth. This also is neglected by using autoaim. Also here you need to predict trying to hit cupolas and such on tank in the move and those &quot;dancing&quot; with you in a 1v1 situation. Wot is a information based game, the majority of reflexes you need and reaction time, is actually to react quick on the information you are setting/seeing. Not so much about pure aiming and clicking as in fps shooters. 

Even in 1v1 situations I alreaddy know the pattern of enemy tenk and pre aim, if I would turn the turret quickly and shit trying to hit the moving medium for example, that wouldnt work, its all about fluid smooth movements. Due to aimtime, turret traverse and reload you have time to think and react between attacks.

So really, these players using autoaim claming they have &quot;bad reflexes&quot; are actually fooling themselves. The pure reflex as in point and click doesnt matter much in wot, react to situations and act accordingly while having other stuff under control, that is what these people are lacking. And they will never develop that &quot;skill&quot; if they dont start to concentrate on both driving, aiming for weakspots, look for other enemy tank, back off, take cover etc. 

Even If dont play for a couple of days this awareness is getting worse on myself and it takes some time before I get tuned in again. So yes, you can learn this shit wihout having no bullshit &quot;autoaim-pitty-mi-pls-tool&quot;.]]></description>
		<content:encoded><![CDATA[<p>You are wrong, I play with many &#8220;bad&#8221; players every random game, but theres a differance though. There are statisticaly bad players that want to learn the right way and actually they succeed in the end, and there are those that are statisticaly bad and use all those handicaped and unfair play/tools in the game like gold ammo, autoaim,OP tanks, camping, etc. and still suck. How ever in some cases they might suck less because of their handicaped tools they use, but when/if the manage to damage someone they do it in a totally unfair way that requires minimal skill, like camping with gold ammo and use autoaim.</p>
<p>By using these tools and unfair way of playing one bad player can still do damage without giving a rats ass about practicing his own skill and &#8220;reflexes&#8221; and all that shit, as well as train crew skills or even learn how to aim and hit weakspots with no gold ammo. This is the problem.</p>
<p>So yes, I do think worse players not wanting to learn should NOT be entitled to damage enemy tanks in some situations they probably 8/10 times fail if they use manual aim and AP ammo etc. </p>
<p>Even though reflexes are less important in wot, I do think that players lacking those, should not be able to damage tanks in some situations. Its not so much about pure reaction time in wot or any other tank based game, but predicting where enemies are and develope a mindset to pre aim, etc. In wot, it doesnt matter if you aim uberquick, because you still have to wait on that turret traverse and aimtime, but having situational awareness and prediction you can start turning that turret and pre aim where you think enemies will come. So really reflexes in wot is more about understanding the specific situation fast and take actions and this is demanding I admit. Using autoaim you can focus less on the aiming and just lock on and focus on the driving.</p>
<p>Aiming precisely is a skill though, which also can be developed. And that is patience, knowing when to take time to aim for weakspots or not risking that you will take too much damage to make it worth. This also is neglected by using autoaim. Also here you need to predict trying to hit cupolas and such on tank in the move and those &#8220;dancing&#8221; with you in a 1v1 situation. Wot is a information based game, the majority of reflexes you need and reaction time, is actually to react quick on the information you are setting/seeing. Not so much about pure aiming and clicking as in fps shooters. </p>
<p>Even in 1v1 situations I alreaddy know the pattern of enemy tenk and pre aim, if I would turn the turret quickly and shit trying to hit the moving medium for example, that wouldnt work, its all about fluid smooth movements. Due to aimtime, turret traverse and reload you have time to think and react between attacks.</p>
<p>So really, these players using autoaim claming they have &#8220;bad reflexes&#8221; are actually fooling themselves. The pure reflex as in point and click doesnt matter much in wot, react to situations and act accordingly while having other stuff under control, that is what these people are lacking. And they will never develop that &#8220;skill&#8221; if they dont start to concentrate on both driving, aiming for weakspots, look for other enemy tank, back off, take cover etc. </p>
<p>Even If dont play for a couple of days this awareness is getting worse on myself and it takes some time before I get tuned in again. So yes, you can learn this shit wihout having no bullshit &#8220;autoaim-pitty-mi-pls-tool&#8221;.</p>
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		<title>By: TT3Az</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132492</link>
		<dc:creator><![CDATA[TT3Az]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 16:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132492</guid>
		<description><![CDATA[Ltfu moob.]]></description>
		<content:encoded><![CDATA[<p>Ltfu moob.</p>
]]></content:encoded>
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		<title>By: TT3Az</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132491</link>
		<dc:creator><![CDATA[TT3Az]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 16:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132491</guid>
		<description><![CDATA[Then I dont take such shots, why do everone think they are entitled to damage tanks in such conditions? Problem is you people think its your right to do everything...]]></description>
		<content:encoded><![CDATA[<p>Then I dont take such shots, why do everone think they are entitled to damage tanks in such conditions? Problem is you people think its your right to do everything&#8230;</p>
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		<title>By: Erik Neupauer</title>
		<link>http://ftr.wot-news.com/2014/03/29/9-0-test-autoaim-reworked/#comment-132481</link>
		<dc:creator><![CDATA[Erik Neupauer]]></dc:creator>
		<pubDate>Sun, 30 Mar 2014 15:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9975#comment-132481</guid>
		<description><![CDATA[Good news for my (future) Jackson, LFP is the only place with at least some armor.

Bad news for every other tank I have. 

Overall, I think that if they decide to introduce it into live server, you should only be allowed to enable it within your first 500 (1000 perhaps?) battles, but no &quot;autoaiming that shit till I have muh tier X)]]></description>
		<content:encoded><![CDATA[<p>Good news for my (future) Jackson, LFP is the only place with at least some armor.</p>
<p>Bad news for every other tank I have. </p>
<p>Overall, I think that if they decide to introduce it into live server, you should only be allowed to enable it within your first 500 (1000 perhaps?) battles, but no &#8220;autoaiming that shit till I have muh tier X)</p>
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