<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Xbox WoT Stream QA</title>
	<atom:link href="http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: Balc0ra</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132324</link>
		<dc:creator><![CDATA[Balc0ra]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 23:35:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132324</guid>
		<description><![CDATA[The Xbox version got a few nice details on it that I like over the PC version. Like the notification of who you spotted. Great for when you are a scout. Or the loading screen tutorials that should make it easier for new players to get some basic info that the tutorial level don&#039;t cover. Like spotting and scouting. 

SPG mode is kinda more fun. In SPG view you get a thin cloud cover moving along the edge of the screen. And the HE hits form arty gives a big shock wave on impact that looks nice. 

Shell hits have sparks and such on it depending on ammo type. You can really tell when someone used HEAT on you. Hits hare more visible and detailed then on PC. And got a red glow that slowly fades on some ammo types and gun types, some even burn for a bit after impact. Bounces on a angled surface have a really good sound to it and the effect and sparks are fantastic. 

Most maps have distant flak guns that shoot at bombers passing by overhead. The winter and desert maps have nice details in the snow/sand on the top of hills or other small bumps where the wind picks up the sand or snow and creates a particle effect. 

But the tank controls are horrid, most maps are 90% like the current PC versions. But have way less vegetation as cover. Campinovka have nothing on the left side of field and a few near the center lake. Spotting there is a pain. But El halluff got more vegetation near the dry lake in the center. 2x more then on PC. So scouting there is piss easy.  Spotting system seems easier then on PC. As I get spotted even in cover in a light by a medium 100 meters away at times. They don&#039;t have a big map in the corner. Just a mini map that shows 75 meters around you. So you have to hold the back key to get a big map. Thus the situational awareness on most is non existent. Pinging the map don&#039;t help as they don&#039;t see it. And on Cliff... every one goes the 1 line and on lake ville. Every one goes 4 line. Since they can&#039;t see the rest of the map :) 

Shell tracers are really thick and visible. And not faint and small like on PC. So even if you are not spotted. Its really easy to see where you are. Even in SPG mode. So no need for scouts really. Thus its really easy to blind fire if you can&#039;t see who is shooting at you. And thus it makes it easy to see who used AP, APCR or HE based on tracer color.  SPG tracers are even thicker. So if you know you are targeted. Just look up towards the enemy base. And wait for that thick yellow He tracer to show up form it and arch towards you. And move away form it.  

There are some stuff 360 get right. But way more they got wrong.]]></description>
		<content:encoded><![CDATA[<p>The Xbox version got a few nice details on it that I like over the PC version. Like the notification of who you spotted. Great for when you are a scout. Or the loading screen tutorials that should make it easier for new players to get some basic info that the tutorial level don&#8217;t cover. Like spotting and scouting. </p>
<p>SPG mode is kinda more fun. In SPG view you get a thin cloud cover moving along the edge of the screen. And the HE hits form arty gives a big shock wave on impact that looks nice. </p>
<p>Shell hits have sparks and such on it depending on ammo type. You can really tell when someone used HEAT on you. Hits hare more visible and detailed then on PC. And got a red glow that slowly fades on some ammo types and gun types, some even burn for a bit after impact. Bounces on a angled surface have a really good sound to it and the effect and sparks are fantastic. </p>
<p>Most maps have distant flak guns that shoot at bombers passing by overhead. The winter and desert maps have nice details in the snow/sand on the top of hills or other small bumps where the wind picks up the sand or snow and creates a particle effect. </p>
<p>But the tank controls are horrid, most maps are 90% like the current PC versions. But have way less vegetation as cover. Campinovka have nothing on the left side of field and a few near the center lake. Spotting there is a pain. But El halluff got more vegetation near the dry lake in the center. 2x more then on PC. So scouting there is piss easy.  Spotting system seems easier then on PC. As I get spotted even in cover in a light by a medium 100 meters away at times. They don&#8217;t have a big map in the corner. Just a mini map that shows 75 meters around you. So you have to hold the back key to get a big map. Thus the situational awareness on most is non existent. Pinging the map don&#8217;t help as they don&#8217;t see it. And on Cliff&#8230; every one goes the 1 line and on lake ville. Every one goes 4 line. Since they can&#8217;t see the rest of the map :) </p>
<p>Shell tracers are really thick and visible. And not faint and small like on PC. So even if you are not spotted. Its really easy to see where you are. Even in SPG mode. So no need for scouts really. Thus its really easy to blind fire if you can&#8217;t see who is shooting at you. And thus it makes it easy to see who used AP, APCR or HE based on tracer color.  SPG tracers are even thicker. So if you know you are targeted. Just look up towards the enemy base. And wait for that thick yellow He tracer to show up form it and arch towards you. And move away form it.  </p>
<p>There are some stuff 360 get right. But way more they got wrong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Balc0ra</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132316</link>
		<dc:creator><![CDATA[Balc0ra]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 23:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132316</guid>
		<description><![CDATA[I have kinect. I hate kincet on most games. Kinect sports and adventures and such are fine. And skyrim with the voice commands are genius to. But Steel Battalion? Oh god no. I played the demo first and did not want to buy it after that. 

Voice commands might work to repair stuff I guess. Or change ammo type if you are to lazy to move the finger to the X button. But then again. Why do they need Kinect for voice commands only? As Tom Calncy&#039;s End war had voice commands for units. With the normal Xbox headset. worked like a charm. Since Kinect is further away and picks up sounds form the TV and can&#039;t always sort out what you are saying.]]></description>
		<content:encoded><![CDATA[<p>I have kinect. I hate kincet on most games. Kinect sports and adventures and such are fine. And skyrim with the voice commands are genius to. But Steel Battalion? Oh god no. I played the demo first and did not want to buy it after that. </p>
<p>Voice commands might work to repair stuff I guess. Or change ammo type if you are to lazy to move the finger to the X button. But then again. Why do they need Kinect for voice commands only? As Tom Calncy&#8217;s End war had voice commands for units. With the normal Xbox headset. worked like a charm. Since Kinect is further away and picks up sounds form the TV and can&#8217;t always sort out what you are saying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Balc0ra</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132314</link>
		<dc:creator><![CDATA[Balc0ra]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 23:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132314</guid>
		<description><![CDATA[Beside the achievement to kill a tank by landing on it. That can be done in the tutorial on the first tank you come across. The other achievements besides getting 500 kills are just to get to tier 3,5,7 and to play x number of battles in each  tank type. Achievements any bot could get :)]]></description>
		<content:encoded><![CDATA[<p>Beside the achievement to kill a tank by landing on it. That can be done in the tutorial on the first tank you come across. The other achievements besides getting 500 kills are just to get to tier 3,5,7 and to play x number of battles in each  tank type. Achievements any bot could get :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Balc0ra</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132311</link>
		<dc:creator><![CDATA[Balc0ra]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 23:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132311</guid>
		<description><![CDATA[Well its mostly due to the fact there is no crew tab yet. Nor accelerated crew xp. So all the xp you get on the tank after you elite it stays there and builds up. The sixth sense is not a light bulb in the center of the screen like on PC. But a little warning in the lower left corner 3 seconds after you got spotted that says &quot;spotted!&quot;. Its easy to miss. 

As for eagle eye. It only shows a icon of a track when you damage or destroys the track. Or an ammo icon if you damage the ammo rack above the tank for a short second. It does not come back up again when you aim at it like eagle eye does on PC. It only shows when you do damage to a module. But not what modules are damaged on it when you aim at it. 

Same when you spot an enemy tank. If you are rewarded with the spot. You get a notification in text form who you spotted. And the tank in question gets a binocular icon over its head.]]></description>
		<content:encoded><![CDATA[<p>Well its mostly due to the fact there is no crew tab yet. Nor accelerated crew xp. So all the xp you get on the tank after you elite it stays there and builds up. The sixth sense is not a light bulb in the center of the screen like on PC. But a little warning in the lower left corner 3 seconds after you got spotted that says &#8220;spotted!&#8221;. Its easy to miss. </p>
<p>As for eagle eye. It only shows a icon of a track when you damage or destroys the track. Or an ammo icon if you damage the ammo rack above the tank for a short second. It does not come back up again when you aim at it like eagle eye does on PC. It only shows when you do damage to a module. But not what modules are damaged on it when you aim at it. </p>
<p>Same when you spot an enemy tank. If you are rewarded with the spot. You get a notification in text form who you spotted. And the tank in question gets a binocular icon over its head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gav</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132178</link>
		<dc:creator><![CDATA[Gav]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 16:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132178</guid>
		<description><![CDATA[Can&#039;t wait for Awful Panther... Ram asshole arties at full speed.]]></description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for Awful Panther&#8230; Ram asshole arties at full speed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KazukiHyena</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132119</link>
		<dc:creator><![CDATA[KazukiHyena]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 12:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132119</guid>
		<description><![CDATA[Steel Battalion 2: Electric Boogaloo was the first thing that came to mind when I thought of WoT with Kinect controls =/]]></description>
		<content:encoded><![CDATA[<p>Steel Battalion 2: Electric Boogaloo was the first thing that came to mind when I thought of WoT with Kinect controls =/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132105</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 11:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132105</guid>
		<description><![CDATA[- there is no Kinect support and it won’t come anytime soon
&quot;How terrible.&quot; BTW WHO WANTED IT? I mean... Kinect is good for SOME games but for WoT... 5 minutes of playtime and you would be exhausted for the rest of the day.]]></description>
		<content:encoded><![CDATA[<p>- there is no Kinect support and it won’t come anytime soon<br />
&#8220;How terrible.&#8221; BTW WHO WANTED IT? I mean&#8230; Kinect is good for SOME games but for WoT&#8230; 5 minutes of playtime and you would be exhausted for the rest of the day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Foxton</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132099</link>
		<dc:creator><![CDATA[Foxton]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 11:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132099</guid>
		<description><![CDATA[That friendly fire thing cleared things up for me, I went to WoT360 forums and people were up in arms at the time about a 3-man Grille platoon that was TKing consistently. I had no idea how that worked because surely people could defend themselves against arty...

Well I guess they couldn&#039;t. Harsh.]]></description>
		<content:encoded><![CDATA[<p>That friendly fire thing cleared things up for me, I went to WoT360 forums and people were up in arms at the time about a 3-man Grille platoon that was TKing consistently. I had no idea how that worked because surely people could defend themselves against arty&#8230;</p>
<p>Well I guess they couldn&#8217;t. Harsh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DMminion</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132079</link>
		<dc:creator><![CDATA[DMminion]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 10:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132079</guid>
		<description><![CDATA[I tried(10h+) Wot on xbox... Nope, didn&#039;t like it at all.
But Wot blitz didn&#039;t let me down.]]></description>
		<content:encoded><![CDATA[<p>I tried(10h+) Wot on xbox&#8230; Nope, didn&#8217;t like it at all.<br />
But Wot blitz didn&#8217;t let me down.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zaludisko</title>
		<link>http://ftr.wot-news.com/2014/03/29/xbox-wot-stream-qa/#comment-132078</link>
		<dc:creator><![CDATA[Zaludisko]]></dc:creator>
		<pubDate>Sat, 29 Mar 2014 10:39:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=9964#comment-132078</guid>
		<description><![CDATA[Well achievments are good way to reward players for doing something, I think it should be in standart WoT.

Not as theese medals like now, but with gold or Silver reward.For example achievment &quot;Lucky ammo&quot;                                -&gt;destroy 3 enemy vehicles in row while destroying their ammo rack. (3 shots 3 ammoracks no shots between)]]></description>
		<content:encoded><![CDATA[<p>Well achievments are good way to reward players for doing something, I think it should be in standart WoT.</p>
<p>Not as theese medals like now, but with gold or Silver reward.For example achievment &#8220;Lucky ammo&#8221;                                -&gt;destroy 3 enemy vehicles in row while destroying their ammo rack. (3 shots 3 ammoracks no shots between)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
