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	<title>Comments on: 2.4.2014</title>
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	<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/</link>
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	<item>
		<title>By: mobius</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133704</link>
		<dc:creator><![CDATA[mobius]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 16:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133704</guid>
		<description><![CDATA[No, it&#039;s a significant percentage like from 75mm to 55mm.  The tungsten core is not squeezed.  It is an light alloy or aluminum sheaf around this core that is squeezed down.  When the shell hits armor the sheaf metal just splatters and doesn&#039;t penetrate the armor, the core does.]]></description>
		<content:encoded><![CDATA[<p>No, it&#8217;s a significant percentage like from 75mm to 55mm.  The tungsten core is not squeezed.  It is an light alloy or aluminum sheaf around this core that is squeezed down.  When the shell hits armor the sheaf metal just splatters and doesn&#8217;t penetrate the armor, the core does.</p>
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	<item>
		<title>By: GoogleUser28</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133628</link>
		<dc:creator><![CDATA[GoogleUser28]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133628</guid>
		<description><![CDATA[&quot;- Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass&quot;

About damn time. I get ca. 30 fps on city/desert maps, but on bushy areas, especailly in sniper view on a TD, my fps rate drops below 10, it&#039;s unplayable that way :/]]></description>
		<content:encoded><![CDATA[<p>&#8220;- Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass&#8221;</p>
<p>About damn time. I get ca. 30 fps on city/desert maps, but on bushy areas, especailly in sniper view on a TD, my fps rate drops below 10, it&#8217;s unplayable that way :/</p>
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		<title>By: neonxmoose99</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133440</link>
		<dc:creator><![CDATA[neonxmoose99]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 03:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133440</guid>
		<description><![CDATA[I always get caught in the screen that says synchronizing tankers after every battle I play in Karl.
Is this possibly related to my problem?]]></description>
		<content:encoded><![CDATA[<p>I always get caught in the screen that says synchronizing tankers after every battle I play in Karl.<br />
Is this possibly related to my problem?</p>
]]></content:encoded>
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	<item>
		<title>By: neonxmoose99</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133439</link>
		<dc:creator><![CDATA[neonxmoose99]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 03:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133439</guid>
		<description><![CDATA[SS&gt;SerB
and considering SerB is both love and life, thats saying a lot.]]></description>
		<content:encoded><![CDATA[<p>SS&gt;SerB<br />
and considering SerB is both love and life, thats saying a lot.</p>
]]></content:encoded>
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		<title>By: Toiski</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133438</link>
		<dc:creator><![CDATA[Toiski]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 23:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133438</guid>
		<description><![CDATA[Regarding the first question: they manage to do that by inserting some clever optimisation into the &#039;net code - probably threading/semaphore related - that for some reason fails on certain processor architectures. They patch it by either adding an AMD-compatible version or disabling the optimisation on AMD.]]></description>
		<content:encoded><![CDATA[<p>Regarding the first question: they manage to do that by inserting some clever optimisation into the &#8216;net code &#8211; probably threading/semaphore related &#8211; that for some reason fails on certain processor architectures. They patch it by either adding an AMD-compatible version or disabling the optimisation on AMD.</p>
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		<title>By: Martin541</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133437</link>
		<dc:creator><![CDATA[Martin541]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 22:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133437</guid>
		<description><![CDATA[- apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle

This has been happening alot lately was playing my E50 today and 2  fully aimed shots at the side of a obj 704 were missing way up into the sky  the 704 was a massive power donkey and tunnel visioned on a scout so i still killed him but really frustrating]]></description>
		<content:encoded><![CDATA[<p>- apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle</p>
<p>This has been happening alot lately was playing my E50 today and 2  fully aimed shots at the side of a obj 704 were missing way up into the sky  the 704 was a massive power donkey and tunnel visioned on a scout so i still killed him but really frustrating</p>
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	<item>
		<title>By: Texshi Barrett</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133435</link>
		<dc:creator><![CDATA[Texshi Barrett]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 21:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133435</guid>
		<description><![CDATA[- apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle

Oh look it actually wasn&#039;t our fault? I don&#039;t see no &quot;oops sorry folks message&quot; I knew it was their side of things screwing up]]></description>
		<content:encoded><![CDATA[<p>- apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle</p>
<p>Oh look it actually wasn&#8217;t our fault? I don&#8217;t see no &#8220;oops sorry folks message&#8221; I knew it was their side of things screwing up</p>
]]></content:encoded>
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	<item>
		<title>By: snrub</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133429</link>
		<dc:creator><![CDATA[snrub]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 21:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133429</guid>
		<description><![CDATA[What you missed was that I did send the pingplotter on the second one, they just responded with a form response without reading the ticket. 

As for the TK shot, we were side by side at the corner alternating who was peeking, when i shot i was pulled out and the ally was well back and to the side.  It is conceivable at some point that my gun was pointed at the side of his turret as we swapped spots but it was at least 5s earlier.]]></description>
		<content:encoded><![CDATA[<p>What you missed was that I did send the pingplotter on the second one, they just responded with a form response without reading the ticket. </p>
<p>As for the TK shot, we were side by side at the corner alternating who was peeking, when i shot i was pulled out and the ally was well back and to the side.  It is conceivable at some point that my gun was pointed at the side of his turret as we swapped spots but it was at least 5s earlier.</p>
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	<item>
		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133427</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 20:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133427</guid>
		<description><![CDATA[- in current round of 9.0 test, there is a bug where users of AMD processor PC’s suffer from disconnects, this will be fixed in next round of test
______________
Lol, how they managed to create a bug that will disconnect only people with AMD processors xD CPU brand racism? :D

- Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass
______________
Question is will it kill the fps.]]></description>
		<content:encoded><![CDATA[<p>- in current round of 9.0 test, there is a bug where users of AMD processor PC’s suffer from disconnects, this will be fixed in next round of test<br />
______________<br />
Lol, how they managed to create a bug that will disconnect only people with AMD processors xD CPU brand racism? :D</p>
<p>- Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass<br />
______________<br />
Question is will it kill the fps.</p>
]]></content:encoded>
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	<item>
		<title>By: E.T.</title>
		<link>http://ftr.wot-news.com/2014/04/02/2-4-2014/#comment-133426</link>
		<dc:creator><![CDATA[E.T.]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 20:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10124#comment-133426</guid>
		<description><![CDATA[Squeezebore guns have one caliber at the breach, and another smaller at the muzzle. Point of sqeezebores  is to have a shell flying at higher speeds because of the narrowing of the barrel and increasing pressure inside of it and for shell to be smaller in diameter to reduce drag. Nominal caliber is the &quot;unsqeezed&quot; caliber and difference is usually just a few millimeters.]]></description>
		<content:encoded><![CDATA[<p>Squeezebore guns have one caliber at the breach, and another smaller at the muzzle. Point of sqeezebores  is to have a shell flying at higher speeds because of the narrowing of the barrel and increasing pressure inside of it and for shell to be smaller in diameter to reduce drag. Nominal caliber is the &#8220;unsqeezed&#8221; caliber and difference is usually just a few millimeters.</p>
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