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	<title>Comments on: Developer Diaries &#8211; New Game Modes</title>
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	<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/</link>
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		<title>By: ArmoredCorps</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136725</link>
		<dc:creator><![CDATA[ArmoredCorps]]></dc:creator>
		<pubDate>Thu, 10 Apr 2014 15:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136725</guid>
		<description><![CDATA[1- WG&#039;s mercurial search for a popular, new game mode will finally come to an end cause they announced a new one? Blind faith, much? 
2- HD graphics -- catching up to WT, which, btw, is still better optimized. meh
3- Havoc -- hay, one good thing. (Note: this isn&#039;t multi-CPU support)

The Achilles heel of WoT remains the abysmal maps, abysmal optimization (get a new pc lul) and horrid play of pubs. Horrible pubs don&#039;t hold you back in WT -- 5 kills and you get massive exp, win OR lose. (and no, I&#039;m not a WT fanboy; I&#039;ve played both, and currently I spend all my gaming time in Titanfall)]]></description>
		<content:encoded><![CDATA[<p>1- WG&#8217;s mercurial search for a popular, new game mode will finally come to an end cause they announced a new one? Blind faith, much?<br />
2- HD graphics &#8212; catching up to WT, which, btw, is still better optimized. meh<br />
3- Havoc &#8212; hay, one good thing. (Note: this isn&#8217;t multi-CPU support)</p>
<p>The Achilles heel of WoT remains the abysmal maps, abysmal optimization (get a new pc lul) and horrid play of pubs. Horrible pubs don&#8217;t hold you back in WT &#8212; 5 kills and you get massive exp, win OR lose. (and no, I&#8217;m not a WT fanboy; I&#8217;ve played both, and currently I spend all my gaming time in Titanfall)</p>
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		<title>By: Trent</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136259</link>
		<dc:creator><![CDATA[Trent]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 20:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136259</guid>
		<description><![CDATA[&quot;Garage battles was planned in WG before WT even came out.&quot;

Not only planned - by the time War Thunder entered closed alpha stage, we already had at least one WoT supertest screenshot leaked from early iteration of garage battle.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Garage battles was planned in WG before WT even came out.&#8221;</p>
<p>Not only planned &#8211; by the time War Thunder entered closed alpha stage, we already had at least one WoT supertest screenshot leaked from early iteration of garage battle.</p>
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		<title>By: Crociata84</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136192</link>
		<dc:creator><![CDATA[Crociata84]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 18:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136192</guid>
		<description><![CDATA[CW&#039;s is meant to demand time and effort, if you cannot be around to defend your territory or capture new territory do not join a CW clan. Also the only thing wrong with CW&#039;s is A. not enough territory and B. Tank locking....A. needs to be expanded and B. needs to be removed.]]></description>
		<content:encoded><![CDATA[<p>CW&#8217;s is meant to demand time and effort, if you cannot be around to defend your territory or capture new territory do not join a CW clan. Also the only thing wrong with CW&#8217;s is A. not enough territory and B. Tank locking&#8230;.A. needs to be expanded and B. needs to be removed.</p>
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		<title>By: Crociata84</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136189</link>
		<dc:creator><![CDATA[Crociata84]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 18:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136189</guid>
		<description><![CDATA[The biggest problem with CW&#039;s right now is two things. One, there is not enough territory to handle the amount of clans/players battling for them. Mexico/Caribbean needs to opened up as another low level zone for newer clans. Secondly tank locking needs to be removed, that feature was meant to help lesser clan but it all honesty all it did was help the larger clans due to their numerous members with 7+ tier 10 tanks compared to a newer clan where each members has maybe 2.

On the idea of WT vs WOT, who really gives the shit. WT has and will have things that WOT does not have, and WOT will come out with stuff that WT wont have. It is all personal preference and no game is better then the other because the whole idea of &quot;better&quot; is a persons personal preference. The ONLY comparable things you can logically argue with these games is 1. Performance and 2. Graphics/Audio.]]></description>
		<content:encoded><![CDATA[<p>The biggest problem with CW&#8217;s right now is two things. One, there is not enough territory to handle the amount of clans/players battling for them. Mexico/Caribbean needs to opened up as another low level zone for newer clans. Secondly tank locking needs to be removed, that feature was meant to help lesser clan but it all honesty all it did was help the larger clans due to their numerous members with 7+ tier 10 tanks compared to a newer clan where each members has maybe 2.</p>
<p>On the idea of WT vs WOT, who really gives the shit. WT has and will have things that WOT does not have, and WOT will come out with stuff that WT wont have. It is all personal preference and no game is better then the other because the whole idea of &#8220;better&#8221; is a persons personal preference. The ONLY comparable things you can logically argue with these games is 1. Performance and 2. Graphics/Audio.</p>
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		<title>By: gunsrlove</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136183</link>
		<dc:creator><![CDATA[gunsrlove]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 18:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136183</guid>
		<description><![CDATA[As i said, WG planned many things and the players had many ideas. 
They just didn&#039;t do any of them.  So even if they were planned back before man first saw the light of the sun, it doesn&#039;t matter because someone else did them first. 
And it would&#039;ve been the same if Gaijin and WG had reversed roles. But they don&#039;t.

And if WT:GF hadn&#039;t come along most of these ideas would&#039;ve remained just ideas for months and years to come. As is evidenced by the incomplete number of higher poly models, i.e &quot;Look we have graphics too!!!11!1 (and to the art team - &gt; MAKE MODELS FASTER)&quot;  

I have to give it to WG for opting with Physical Based Rendering though, that is where next gen is going]]></description>
		<content:encoded><![CDATA[<p>As i said, WG planned many things and the players had many ideas.<br />
They just didn&#8217;t do any of them.  So even if they were planned back before man first saw the light of the sun, it doesn&#8217;t matter because someone else did them first.<br />
And it would&#8217;ve been the same if Gaijin and WG had reversed roles. But they don&#8217;t.</p>
<p>And if WT:GF hadn&#8217;t come along most of these ideas would&#8217;ve remained just ideas for months and years to come. As is evidenced by the incomplete number of higher poly models, i.e &#8220;Look we have graphics too!!!11!1 (and to the art team &#8211; &gt; MAKE MODELS FASTER)&#8221;  </p>
<p>I have to give it to WG for opting with Physical Based Rendering though, that is where next gen is going</p>
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		<title>By: lightball20</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136121</link>
		<dc:creator><![CDATA[lightball20]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 17:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136121</guid>
		<description><![CDATA[You do know that its possible to use the new fortification mode and have no enemy clans be able to attack you.

Simply leave your buildings at level 4. No one can even touch you or your buildings unless they are level 5.]]></description>
		<content:encoded><![CDATA[<p>You do know that its possible to use the new fortification mode and have no enemy clans be able to attack you.</p>
<p>Simply leave your buildings at level 4. No one can even touch you or your buildings unless they are level 5.</p>
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		<title>By: lightball20</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136117</link>
		<dc:creator><![CDATA[lightball20]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 17:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136117</guid>
		<description><![CDATA[Had Gaijin been making their tank game first and WG started making WoT 3 years afterward it would be the exact same. WG&#039;s game would come out at first more advanced than Gaijins game would be and Gaijin would then be seen as &quot;copying them&quot; when they implement those modes that were planned long in advance.

The reason being is that right now Gaijin has this stuff before WG did because they didn&#039;t have to spend time adding the things that WoT has been adding. WoT was concentrating on adding Japanese and French and British and Chinese tanks and adding different branches to their game then they went to add the new mods and the new visuals.

Gaijin put in 3 nations then before worrying about adding other nations they went for graphics and game modes
WoT put in 7 nations then worried about graphics and more game modes.

And no WoT is not suddenly adding all this stuff because Gaijin added this stuff. WG had these game modes and graphics updates planned for this general time before Gaijin EVEN announced they were making a tank game. Companies don&#039;t just suddenly decide to do things like update graphics and add modes simply because another company is doing it. They plan these kind of massive updates LONG LONG in advance. Companies make three year, five year, ten year goals. They plan to do things long before they ever start to even looking at how to do that thing.

So no Gaijin has nothing to do with anything WoT is doing. These are things that were planned far in advance before WT:GF was even announced to the public as being near alpha version]]></description>
		<content:encoded><![CDATA[<p>Had Gaijin been making their tank game first and WG started making WoT 3 years afterward it would be the exact same. WG&#8217;s game would come out at first more advanced than Gaijins game would be and Gaijin would then be seen as &#8220;copying them&#8221; when they implement those modes that were planned long in advance.</p>
<p>The reason being is that right now Gaijin has this stuff before WG did because they didn&#8217;t have to spend time adding the things that WoT has been adding. WoT was concentrating on adding Japanese and French and British and Chinese tanks and adding different branches to their game then they went to add the new mods and the new visuals.</p>
<p>Gaijin put in 3 nations then before worrying about adding other nations they went for graphics and game modes<br />
WoT put in 7 nations then worried about graphics and more game modes.</p>
<p>And no WoT is not suddenly adding all this stuff because Gaijin added this stuff. WG had these game modes and graphics updates planned for this general time before Gaijin EVEN announced they were making a tank game. Companies don&#8217;t just suddenly decide to do things like update graphics and add modes simply because another company is doing it. They plan these kind of massive updates LONG LONG in advance. Companies make three year, five year, ten year goals. They plan to do things long before they ever start to even looking at how to do that thing.</p>
<p>So no Gaijin has nothing to do with anything WoT is doing. These are things that were planned far in advance before WT:GF was even announced to the public as being near alpha version</p>
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		<title>By: Alexander Yordanov</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136109</link>
		<dc:creator><![CDATA[Alexander Yordanov]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 17:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136109</guid>
		<description><![CDATA[They spend time on the scanning thing :P]]></description>
		<content:encoded><![CDATA[<p>They spend time on the scanning thing :P</p>
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		<title>By: lightball20</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136104</link>
		<dc:creator><![CDATA[lightball20]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 16:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136104</guid>
		<description><![CDATA[According to that video hit skin mods are considered legal and WG has no plans to ever make them illegal. If they planned to make them illegal they would not be worried about people being forced to use the mod.]]></description>
		<content:encoded><![CDATA[<p>According to that video hit skin mods are considered legal and WG has no plans to ever make them illegal. If they planned to make them illegal they would not be worried about people being forced to use the mod.</p>
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		<title>By: Andreas Andersen</title>
		<link>http://ftr.wot-news.com/2014/04/09/developer-diaries-new-game-modes/#comment-136030</link>
		<dc:creator><![CDATA[Andreas Andersen]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 16:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=10500#comment-136030</guid>
		<description><![CDATA[What are you on about? Team battles are great!
I suspect you&#039;ve only tried it with random people and not with coordinated teams employing proper tactics, which would be completely missing the point of the whole thing.]]></description>
		<content:encoded><![CDATA[<p>What are you on about? Team battles are great!<br />
I suspect you&#8217;ve only tried it with random people and not with coordinated teams employing proper tactics, which would be completely missing the point of the whole thing.</p>
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