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	<title>Comments on: Oculus Rift: Future of WoT?</title>
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	<item>
		<title>By: GL</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145936</link>
		<dc:creator><![CDATA[GL]]></dc:creator>
		<pubDate>Tue, 06 May 2014 22:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145936</guid>
		<description><![CDATA[Majority of WOT players are still using Windows XP and single core computers, and we are talking about WOT and Oculus. Lol.

Not a single chance.]]></description>
		<content:encoded><![CDATA[<p>Majority of WOT players are still using Windows XP and single core computers, and we are talking about WOT and Oculus. Lol.</p>
<p>Not a single chance.</p>
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		<title>By: Hustodemon Zewel von Lelek</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145909</link>
		<dc:creator><![CDATA[Hustodemon Zewel von Lelek]]></dc:creator>
		<pubDate>Tue, 06 May 2014 20:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145909</guid>
		<description><![CDATA[graphics and eyecandy (which even the Rift is) aren&#039;t the reasons why WoT is played...

and, contrary to the popular belief, it raises no money... the gameplay does]]></description>
		<content:encoded><![CDATA[<p>graphics and eyecandy (which even the Rift is) aren&#8217;t the reasons why WoT is played&#8230;</p>
<p>and, contrary to the popular belief, it raises no money&#8230; the gameplay does</p>
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		<title>By: Tenno SMGJohn</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145729</link>
		<dc:creator><![CDATA[Tenno SMGJohn]]></dc:creator>
		<pubDate>Tue, 06 May 2014 14:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145729</guid>
		<description><![CDATA[Good to see our military spending more money on hardware to make it easier to wage war, how fitting to spend our fucking OIL money.

However this is relative old technology, from what I know the Soviets and the Japanese experimented with Head-mounted display and helmet mounted displays for use in combat vehicles to enable greater field of view with the use of television cameras, this was in the 70s and 80s, the Americans and Chinese are doing it now too. Only difference is that they use one television camera that moves according to the direction of your head is rotating]]></description>
		<content:encoded><![CDATA[<p>Good to see our military spending more money on hardware to make it easier to wage war, how fitting to spend our fucking OIL money.</p>
<p>However this is relative old technology, from what I know the Soviets and the Japanese experimented with Head-mounted display and helmet mounted displays for use in combat vehicles to enable greater field of view with the use of television cameras, this was in the 70s and 80s, the Americans and Chinese are doing it now too. Only difference is that they use one television camera that moves according to the direction of your head is rotating</p>
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	<item>
		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145724</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Tue, 06 May 2014 13:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145724</guid>
		<description><![CDATA[yeah but &quot;the other camp&quot; is russian as well and what do you knwo?, insanely better engine even at DX9.
then they came out with DX11, even better performance at BETTER GRAPHICS (in fact, the DX11 &quot;low&quot; setting has higher quality than the old dx9 &quot;max&quot;) and oculus, even before it&#039;s sold comercially..

so it&#039;s not Russian devs, it&#039;s WG that is lazy as fuck and extremely inept on their development / patch strategy.]]></description>
		<content:encoded><![CDATA[<p>yeah but &#8220;the other camp&#8221; is russian as well and what do you knwo?, insanely better engine even at DX9.<br />
then they came out with DX11, even better performance at BETTER GRAPHICS (in fact, the DX11 &#8220;low&#8221; setting has higher quality than the old dx9 &#8220;max&#8221;) and oculus, even before it&#8217;s sold comercially..</p>
<p>so it&#8217;s not Russian devs, it&#8217;s WG that is lazy as fuck and extremely inept on their development / patch strategy.</p>
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		<title>By: phdr_vrba</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145717</link>
		<dc:creator><![CDATA[phdr_vrba]]></dc:creator>
		<pubDate>Tue, 06 May 2014 13:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145717</guid>
		<description><![CDATA[Went on a 3D movie once, Avatar, had to take the glasses of mid-movie. No problems with Rift when it comes to eyestrain. Rift nausea comes from movement discrepancies and movement blur. (Which shouldn&#039;t be a problem from DK2 onwadrs, we&#039;ll see about that.)]]></description>
		<content:encoded><![CDATA[<p>Went on a 3D movie once, Avatar, had to take the glasses of mid-movie. No problems with Rift when it comes to eyestrain. Rift nausea comes from movement discrepancies and movement blur. (Which shouldn&#8217;t be a problem from DK2 onwadrs, we&#8217;ll see about that.)</p>
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		<title>By: phdr_vrba</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145712</link>
		<dc:creator><![CDATA[phdr_vrba]]></dc:creator>
		<pubDate>Tue, 06 May 2014 13:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145712</guid>
		<description><![CDATA[Take a look at these:

http://www.youtube.com/watch?v=RU9EzJbuK7Y

http://www.youtube.com/watch?v=II-d-0--mQs

Only problems were:
- The resolution (I played Panther specifically for its sniping role - zooming in on targets was the only way to identify them on greater distanecs - DK1 has terrible resolution)
- The fact the every little head movemet is translated to your aim, so you&#039;re not as accurate.
- Oh yeah and pretty much all HUD besides aim reticle is outside your FOV, so you don&#039;t see map, player lists, tank status, etc. :D

But the first one is likely to be solved with HD Oculus, the others are a matter of proper implementation in game. (This obviously ain&#039;t native support.)]]></description>
		<content:encoded><![CDATA[<p>Take a look at these:</p>
<p><a href="http://www.youtube.com/watch?v=RU9EzJbuK7Y" rel="nofollow">http://www.youtube.com/watch?v=RU9EzJbuK7Y</a></p>
<p><a href="http://www.youtube.com/watch?v=II-d-0--mQs" rel="nofollow">http://www.youtube.com/watch?v=II-d-0&#8211;mQs</a></p>
<p>Only problems were:<br />
- The resolution (I played Panther specifically for its sniping role &#8211; zooming in on targets was the only way to identify them on greater distanecs &#8211; DK1 has terrible resolution)<br />
- The fact the every little head movemet is translated to your aim, so you&#8217;re not as accurate.<br />
- Oh yeah and pretty much all HUD besides aim reticle is outside your FOV, so you don&#8217;t see map, player lists, tank status, etc. :D</p>
<p>But the first one is likely to be solved with HD Oculus, the others are a matter of proper implementation in game. (This obviously ain&#8217;t native support.)</p>
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	<item>
		<title>By: phdr_vrba</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145710</link>
		<dc:creator><![CDATA[phdr_vrba]]></dc:creator>
		<pubDate>Tue, 06 May 2014 13:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145710</guid>
		<description><![CDATA[Actually World of Tanks was the least nauseating game I&#039;ve played with Rift DK1. 3rd person ain&#039;t really a problem imo.]]></description>
		<content:encoded><![CDATA[<p>Actually World of Tanks was the least nauseating game I&#8217;ve played with Rift DK1. 3rd person ain&#8217;t really a problem imo.</p>
]]></content:encoded>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145702</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Tue, 06 May 2014 13:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145702</guid>
		<description><![CDATA[You know... russian discipline... &quot;only apply it when it works... but then use it in big numbers!&quot;]]></description>
		<content:encoded><![CDATA[<p>You know&#8230; russian discipline&#8230; &#8220;only apply it when it works&#8230; but then use it in big numbers!&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145699</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Tue, 06 May 2014 12:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145699</guid>
		<description><![CDATA[Meanwhile in &quot;the other camp&quot; Rift support is already ingame....
&quot;we&#039;ll implement it when they sell millions&quot;..... what do you expect, WG is the #1 champion of not implementing ANY new technology(even when they&#039;re already obsolete), and screwing up royally when they do:
terrible game engine, obsolete DX9 renderer, no havok(pushed back, and back and baaaack), no multithreading, etc]]></description>
		<content:encoded><![CDATA[<p>Meanwhile in &#8220;the other camp&#8221; Rift support is already ingame&#8230;.<br />
&#8220;we&#8217;ll implement it when they sell millions&#8221;&#8230;.. what do you expect, WG is the #1 champion of not implementing ANY new technology(even when they&#8217;re already obsolete), and screwing up royally when they do:<br />
terrible game engine, obsolete DX9 renderer, no havok(pushed back, and back and baaaack), no multithreading, etc</p>
]]></content:encoded>
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		<title>By: Sky</title>
		<link>http://ftr.wot-news.com/2014/05/06/oculus-rift-future-of-wot/#comment-145681</link>
		<dc:creator><![CDATA[Sky]]></dc:creator>
		<pubDate>Tue, 06 May 2014 11:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11529#comment-145681</guid>
		<description><![CDATA[You will be able to see 3D with Oculus Rift. My friend got the same issue, all I had to do is set up a higher separation of channels (think of it as and equivalent to the distance between the eyes) and it worked out perfectly :) 

Though keep in mind that we didn&#039;t try to use it for hours. Just a 15 minutes session or so. It might be possible that using Oculus in a long sessions will cause headache and make you feel very tired (sadly that&#039;s something you can&#039;t really test in a store).]]></description>
		<content:encoded><![CDATA[<p>You will be able to see 3D with Oculus Rift. My friend got the same issue, all I had to do is set up a higher separation of channels (think of it as and equivalent to the distance between the eyes) and it worked out perfectly :) </p>
<p>Though keep in mind that we didn&#8217;t try to use it for hours. Just a 15 minutes session or so. It might be possible that using Oculus in a long sessions will cause headache and make you feel very tired (sadly that&#8217;s something you can&#8217;t really test in a store).</p>
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