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	<title>Comments on: 7.5.2014</title>
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	<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/</link>
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	<item>
		<title>By: Crate</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146349</link>
		<dc:creator><![CDATA[Crate]]></dc:creator>
		<pubDate>Thu, 08 May 2014 15:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146349</guid>
		<description><![CDATA[WT fanboys coming out of the woodwork again?]]></description>
		<content:encoded><![CDATA[<p>WT fanboys coming out of the woodwork again?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crate</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146348</link>
		<dc:creator><![CDATA[Crate]]></dc:creator>
		<pubDate>Thu, 08 May 2014 15:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146348</guid>
		<description><![CDATA[Would it have the gun depression to reach anybody&#039;s ass?]]></description>
		<content:encoded><![CDATA[<p>Would it have the gun depression to reach anybody&#8217;s ass?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crate</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146347</link>
		<dc:creator><![CDATA[Crate]]></dc:creator>
		<pubDate>Thu, 08 May 2014 15:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146347</guid>
		<description><![CDATA[Let&#039;s replace the machine guns with 15mm BESA or autocannons :D]]></description>
		<content:encoded><![CDATA[<p>Let&#8217;s replace the machine guns with 15mm BESA or autocannons :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gappa</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146328</link>
		<dc:creator><![CDATA[Gappa]]></dc:creator>
		<pubDate>Thu, 08 May 2014 14:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146328</guid>
		<description><![CDATA[Apparently I got nerfed later than you :)]]></description>
		<content:encoded><![CDATA[<p>Apparently I got nerfed later than you :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146283</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Thu, 08 May 2014 12:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146283</guid>
		<description><![CDATA[You are entitled to your opinion, however WRONG it is....
And to absolutely destroy your piss poor argument:
i&#039;ve grown to despise wot and what do you know, i rule at it and when you reach certain level of play/time invested the glaring problems the game always become a showstopper and impossible to ignore.
And this i tell you ignoring all the fail the development has, purely from a gameplay perspective some core mechanics are broken and wont be &quot;fixed&quot; because it&#039;s an intricate part of their &quot;experience&quot;]]></description>
		<content:encoded><![CDATA[<p>You are entitled to your opinion, however WRONG it is&#8230;.<br />
And to absolutely destroy your piss poor argument:<br />
i&#8217;ve grown to despise wot and what do you know, i rule at it and when you reach certain level of play/time invested the glaring problems the game always become a showstopper and impossible to ignore.<br />
And this i tell you ignoring all the fail the development has, purely from a gameplay perspective some core mechanics are broken and wont be &#8220;fixed&#8221; because it&#8217;s an intricate part of their &#8220;experience&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146281</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Thu, 08 May 2014 12:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146281</guid>
		<description><![CDATA[i&#039;ll answer step by step:
- The ammo/consumable screen has to be able to fit all ammo for all the guns. ---&gt; it&#039;s a garage UI thing, not overly complicated

- The garage interface has to display the ammo loadout for all guns.  ---&gt;same as before

- In-game screen has to be modified to accommodate the ammo at the bottom of the screen.  ---&gt; not really, when you switch guns it will switch the ammo type for that gun below, thus you keep the SAME ammo slots as you have now.

- In-game screen has to be modified to show each gun reload time (and not make it confusing which reload pertains to which gun).  ---&gt; again, not really, when you switch guns the UI will only show the active gun, why do you need to know the reload of other guns in background?(let mods do that)

- In-game hotkeys to switch ammo for each gun has to be made (2 or 3 types of ammo per gun, 2+ guns per tank =&gt; tons of new buttons to implement).  ---&gt;like i&#039;ve said before, not needed

- If guns are switched via button press, that has to be implemented, and there needs to be a display showing you what gun you are aiming. ---&gt; a simple TEXT overlay showing the active gun is all that&#039;s needed

- Each tank with multiple guns have to get their damage model re-made (the new guns have to be damageable, and module/crew for each gun as well). ---&gt;the crew is already there mostly(except for T35 for example maybe T28) , DM for the guns DO need to be added to the model

- Damage indicators to the lower left of the screen have to display each gun’s condition. ---&gt; yes

- Tank rebalancing (adding a new gun to a tank will significantly change the way it is played) ---&gt;i wouldnt say significantly, but yes they need to balance that as well but they alreayd have the tools for that]]></description>
		<content:encoded><![CDATA[<p>i&#8217;ll answer step by step:<br />
- The ammo/consumable screen has to be able to fit all ammo for all the guns. &#8212;&gt; it&#8217;s a garage UI thing, not overly complicated</p>
<p>- The garage interface has to display the ammo loadout for all guns.  &#8212;&gt;same as before</p>
<p>- In-game screen has to be modified to accommodate the ammo at the bottom of the screen.  &#8212;&gt; not really, when you switch guns it will switch the ammo type for that gun below, thus you keep the SAME ammo slots as you have now.</p>
<p>- In-game screen has to be modified to show each gun reload time (and not make it confusing which reload pertains to which gun).  &#8212;&gt; again, not really, when you switch guns the UI will only show the active gun, why do you need to know the reload of other guns in background?(let mods do that)</p>
<p>- In-game hotkeys to switch ammo for each gun has to be made (2 or 3 types of ammo per gun, 2+ guns per tank =&gt; tons of new buttons to implement).  &#8212;&gt;like i&#8217;ve said before, not needed</p>
<p>- If guns are switched via button press, that has to be implemented, and there needs to be a display showing you what gun you are aiming. &#8212;&gt; a simple TEXT overlay showing the active gun is all that&#8217;s needed</p>
<p>- Each tank with multiple guns have to get their damage model re-made (the new guns have to be damageable, and module/crew for each gun as well). &#8212;&gt;the crew is already there mostly(except for T35 for example maybe T28) , DM for the guns DO need to be added to the model</p>
<p>- Damage indicators to the lower left of the screen have to display each gun’s condition. &#8212;&gt; yes</p>
<p>- Tank rebalancing (adding a new gun to a tank will significantly change the way it is played) &#8212;&gt;i wouldnt say significantly, but yes they need to balance that as well but they alreayd have the tools for that</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ooorky1</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146219</link>
		<dc:creator><![CDATA[Ooorky1]]></dc:creator>
		<pubDate>Thu, 08 May 2014 07:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146219</guid>
		<description><![CDATA[You mean, this thingy? :-P

http://coub.com/view/1kv0n]]></description>
		<content:encoded><![CDATA[<p>You mean, this thingy? :-P</p>
<p><a href="http://coub.com/view/1kv0n" rel="nofollow">http://coub.com/view/1kv0n</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Woras</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146215</link>
		<dc:creator><![CDATA[Woras]]></dc:creator>
		<pubDate>Thu, 08 May 2014 06:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146215</guid>
		<description><![CDATA[New sounds...
So hard to get license or make new like GnomeFather&#039;s.
WG working as intended.]]></description>
		<content:encoded><![CDATA[<p>New sounds&#8230;<br />
So hard to get license or make new like GnomeFather&#8217;s.<br />
WG working as intended.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: haqqattak</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146213</link>
		<dc:creator><![CDATA[haqqattak]]></dc:creator>
		<pubDate>Thu, 08 May 2014 05:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146213</guid>
		<description><![CDATA[You&#039;re all forgetting the British heavy TDs which have some sort of autocannon mounted on the hull.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re all forgetting the British heavy TDs which have some sort of autocannon mounted on the hull.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GreenPlesiothForever</title>
		<link>http://ftr.wot-news.com/2014/05/07/7-5-2014/#comment-146211</link>
		<dc:creator><![CDATA[GreenPlesiothForever]]></dc:creator>
		<pubDate>Thu, 08 May 2014 05:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11561#comment-146211</guid>
		<description><![CDATA[There&#039;s more than just the controls, there&#039;s a buttload of changes that have to be made

- The ammo/consumable screen has to be able to fit all ammo for all the guns.
- The garage interface has to display the ammo loadout for all guns.
- In-game screen has to be modified to accommodate the ammo at the bottom of the screen.
- In-game screen has to be modified to show each gun reload time (and not make it confusing which reload pertains to which gun).
- In-game hotkeys to switch ammo for each gun has to be made (2 or 3 types of ammo per gun, 2+ guns per tank =&gt; tons of new buttons to implement).
- If guns are switched via button press, that has to be implemented, and there needs to be a display showing you what gun you are aiming.
- Each tank with multiple guns have to get their damage model re-made (the new guns have to be damageable, and module/crew for each gun as well).
- Damage indicators to the lower left of the screen have to display each gun&#039;s condition.
- Tank rebalancing (adding a new gun to a tank will significantly change the way it is played)

Et cetera, et cetera...]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s more than just the controls, there&#8217;s a buttload of changes that have to be made</p>
<p>- The ammo/consumable screen has to be able to fit all ammo for all the guns.<br />
- The garage interface has to display the ammo loadout for all guns.<br />
- In-game screen has to be modified to accommodate the ammo at the bottom of the screen.<br />
- In-game screen has to be modified to show each gun reload time (and not make it confusing which reload pertains to which gun).<br />
- In-game hotkeys to switch ammo for each gun has to be made (2 or 3 types of ammo per gun, 2+ guns per tank =&gt; tons of new buttons to implement).<br />
- If guns are switched via button press, that has to be implemented, and there needs to be a display showing you what gun you are aiming.<br />
- Each tank with multiple guns have to get their damage model re-made (the new guns have to be damageable, and module/crew for each gun as well).<br />
- Damage indicators to the lower left of the screen have to display each gun&#8217;s condition.<br />
- Tank rebalancing (adding a new gun to a tank will significantly change the way it is played)</p>
<p>Et cetera, et cetera&#8230;</p>
]]></content:encoded>
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