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	<title>Comments on: 10.5.2014</title>
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		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148709</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 01:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148709</guid>
		<description><![CDATA[Yep.
Once, when gold ammo and consumables could only be purchased with gold, only those who could pay the cash would use the rounds.
That meant that to be a competitive Clan you required to pay, for everyone else was shooting gold.
Since gold ammo, and later gold consumables, was available for credits, the &quot;final game&quot; is not locked only to those willing to fund the game with cash.

And still, the last &quot;pay to win&quot; characteristic of WoT (premium tanks) is being made available for non-cash through the monthly events.

Calling premium accounts as &quot;pay to win&quot; is madness. The game needs to get gunded somehow, or it will be abandoned like many others have in the past.
You can have a premium account and play a premium tank and still get a net loss, if your playing sucks (I know, I&#039;ve been there).
And you can earn a lot of credits on a researched tank with a normal account, if you play it well.

Of course +50% raw and around double net income makes a big difference, and many players might get premium just to purchase those golden rounds, but the greatest benefit I see on premium is not the credits, but the experience boost, as it allows for a significant reduction on the time it takes to research modules and tanks.]]></description>
		<content:encoded><![CDATA[<p>Yep.<br />
Once, when gold ammo and consumables could only be purchased with gold, only those who could pay the cash would use the rounds.<br />
That meant that to be a competitive Clan you required to pay, for everyone else was shooting gold.<br />
Since gold ammo, and later gold consumables, was available for credits, the &#8220;final game&#8221; is not locked only to those willing to fund the game with cash.</p>
<p>And still, the last &#8220;pay to win&#8221; characteristic of WoT (premium tanks) is being made available for non-cash through the monthly events.</p>
<p>Calling premium accounts as &#8220;pay to win&#8221; is madness. The game needs to get gunded somehow, or it will be abandoned like many others have in the past.<br />
You can have a premium account and play a premium tank and still get a net loss, if your playing sucks (I know, I&#8217;ve been there).<br />
And you can earn a lot of credits on a researched tank with a normal account, if you play it well.</p>
<p>Of course +50% raw and around double net income makes a big difference, and many players might get premium just to purchase those golden rounds, but the greatest benefit I see on premium is not the credits, but the experience boost, as it allows for a significant reduction on the time it takes to research modules and tanks.</p>
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		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148708</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 01:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148708</guid>
		<description><![CDATA[The only reference I can dig up is from a java-based chat where I used to RP a few years ago..... but sincerely I wouldn&#039;t link that to WoT.
Maybe some IRC reference? Never dealt with IRCops back in my days.....]]></description>
		<content:encoded><![CDATA[<p>The only reference I can dig up is from a java-based chat where I used to RP a few years ago&#8230;.. but sincerely I wouldn&#8217;t link that to WoT.<br />
Maybe some IRC reference? Never dealt with IRCops back in my days&#8230;..</p>
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		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148707</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 01:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148707</guid>
		<description><![CDATA[I don&#039;t think they&#039;ll give anything but the research.

When they advanced a tier for french lights, they gifted research for ELC AMX if you had a 12t researched, and they gifted a slot, the tank and a 100% crew if you had said tank active.
Still, back then we had 4 nations (brits came after the french) and we didn&#039;t have as many events and giveaways.... every month we get the chance to win a premium tank, we have had a few &quot;get free tank slots&quot; events and gift tanks have increased exponentially.

After that, whenever they&#039;ve expanded lines, split vehicles or included low-tier stuff, they&#039;ve only given the research for low tiers.
Until the VK 30.01 H was shifted and nerfed, and the VK 30.02 M took its place among germans.

My bet is that they&#039;ll just adjust the trees and gift the research of new intermediate tanks, and they&#039;ll just save us from going back and grind to research the modules.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think they&#8217;ll give anything but the research.</p>
<p>When they advanced a tier for french lights, they gifted research for ELC AMX if you had a 12t researched, and they gifted a slot, the tank and a 100% crew if you had said tank active.<br />
Still, back then we had 4 nations (brits came after the french) and we didn&#8217;t have as many events and giveaways&#8230;. every month we get the chance to win a premium tank, we have had a few &#8220;get free tank slots&#8221; events and gift tanks have increased exponentially.</p>
<p>After that, whenever they&#8217;ve expanded lines, split vehicles or included low-tier stuff, they&#8217;ve only given the research for low tiers.<br />
Until the VK 30.01 H was shifted and nerfed, and the VK 30.02 M took its place among germans.</p>
<p>My bet is that they&#8217;ll just adjust the trees and gift the research of new intermediate tanks, and they&#8217;ll just save us from going back and grind to research the modules.</p>
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		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148705</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 00:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148705</guid>
		<description><![CDATA[It would be interesting.
There&#039;s WT:GF for that. Even in arcade mode it&#039;s so barebones compared to WoT......

But launching the game mode would create two problems:
1.- It would split players between &quot;normal&quot; and &quot;hardcore&quot; modes.
2.- It would be pointed and copying WT.

I&#039;m happy with my arcady playstyle in WoT, thank you.]]></description>
		<content:encoded><![CDATA[<p>It would be interesting.<br />
There&#8217;s WT:GF for that. Even in arcade mode it&#8217;s so barebones compared to WoT&#8230;&#8230;</p>
<p>But launching the game mode would create two problems:<br />
1.- It would split players between &#8220;normal&#8221; and &#8220;hardcore&#8221; modes.<br />
2.- It would be pointed and copying WT.</p>
<p>I&#8217;m happy with my arcady playstyle in WoT, thank you.</p>
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		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148704</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 00:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148704</guid>
		<description><![CDATA[Of course shadows require resources and computing power. It means calculations from the GPU and tracing the position of the source of light, the blocking objects and whatever the shadow falls on.

Yet, for comparison, WoT taxes around 60% of my lap&#039;s power and raises its temp to max 80° C, and gives around 10-15 fps.
Meanwhile, WT demands more from the APU, keeps it at dangerously-high 95° C temps and still manages to output 30-50 fps.
That difference in computing power utilization depends on how well is the game programmed, shadows or no shadows. If WG devs fail at their coding and underutilize the resources available to them, it marks them as bad programmers. Shadows are just another symptom to the disease.]]></description>
		<content:encoded><![CDATA[<p>Of course shadows require resources and computing power. It means calculations from the GPU and tracing the position of the source of light, the blocking objects and whatever the shadow falls on.</p>
<p>Yet, for comparison, WoT taxes around 60% of my lap&#8217;s power and raises its temp to max 80° C, and gives around 10-15 fps.<br />
Meanwhile, WT demands more from the APU, keeps it at dangerously-high 95° C temps and still manages to output 30-50 fps.<br />
That difference in computing power utilization depends on how well is the game programmed, shadows or no shadows. If WG devs fail at their coding and underutilize the resources available to them, it marks them as bad programmers. Shadows are just another symptom to the disease.</p>
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	<item>
		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148703</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 00:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148703</guid>
		<description><![CDATA[Yep, agreed. They should move equally in both directions from 50%
If they move 5% down, they should also move 5% up, so either 45-65%, 40-60% or 35-65% should be used, instead of the uneven choice to disregard &quot;bad tankers&quot;.

One could argue that it&#039;s easier to get a low % (just log in and let the enemy win) than a high one, but for every win there is a loss, so getting too far from the middle point is hard for both winners and loosers, if you&#039;re playing mostly random.]]></description>
		<content:encoded><![CDATA[<p>Yep, agreed. They should move equally in both directions from 50%<br />
If they move 5% down, they should also move 5% up, so either 45-65%, 40-60% or 35-65% should be used, instead of the uneven choice to disregard &#8220;bad tankers&#8221;.</p>
<p>One could argue that it&#8217;s easier to get a low % (just log in and let the enemy win) than a high one, but for every win there is a loss, so getting too far from the middle point is hard for both winners and loosers, if you&#8217;re playing mostly random.</p>
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	<item>
		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148702</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Tue, 13 May 2014 00:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148702</guid>
		<description><![CDATA[- Storm confirms that there are sharp FPS drop issues (“freezes”) after a tank is discovered (SS: “lit up” – probably meant when an enemy tank is discovered), they are working on a fix

Let me guess.... it freezes as it&#039;s loading the beeping sound from when the tank is discovered and the minimap animation, just like it was freezing when a tank was destroyed.

- Storm personally picked the blue color for teamkillers :)

Also, it&#039;s easier to code in RGB.

- developers considered reworking the arty aim circle to include the gun traverse

Like with j1mb0&#039;s crosshairs...... and that&#039;s how mods give inspiration for features in WoT ;)]]></description>
		<content:encoded><![CDATA[<p>- Storm confirms that there are sharp FPS drop issues (“freezes”) after a tank is discovered (SS: “lit up” – probably meant when an enemy tank is discovered), they are working on a fix</p>
<p>Let me guess&#8230;. it freezes as it&#8217;s loading the beeping sound from when the tank is discovered and the minimap animation, just like it was freezing when a tank was destroyed.</p>
<p>- Storm personally picked the blue color for teamkillers :)</p>
<p>Also, it&#8217;s easier to code in RGB.</p>
<p>- developers considered reworking the arty aim circle to include the gun traverse</p>
<p>Like with j1mb0&#8242;s crosshairs&#8230;&#8230; and that&#8217;s how mods give inspiration for features in WoT ;)</p>
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		<title>By: 1sluggo1</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148402</link>
		<dc:creator><![CDATA[1sluggo1]]></dc:creator>
		<pubDate>Mon, 12 May 2014 15:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148402</guid>
		<description><![CDATA[45-65 probably encompasses the 2-3 standard deviations of active players, IE, most of the population.]]></description>
		<content:encoded><![CDATA[<p>45-65 probably encompasses the 2-3 standard deviations of active players, IE, most of the population.</p>
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		<title>By: Drakko</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148099</link>
		<dc:creator><![CDATA[Drakko]]></dc:creator>
		<pubDate>Mon, 12 May 2014 08:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148099</guid>
		<description><![CDATA[&#039;cept you don&#039;t really need a separate processor thread to take care of it when you can simply precache it in memory.

Was actually discussing this with a friend. They should implement an interface button somewhere that you can use to precache most resources(assuming you have the hardware to do so).]]></description>
		<content:encoded><![CDATA[<p>&#8216;cept you don&#8217;t really need a separate processor thread to take care of it when you can simply precache it in memory.</p>
<p>Was actually discussing this with a friend. They should implement an interface button somewhere that you can use to precache most resources(assuming you have the hardware to do so).</p>
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		<title>By: Hulk_75</title>
		<link>http://ftr.wot-news.com/2014/05/10/10-5-2014/#comment-148062</link>
		<dc:creator><![CDATA[Hulk_75]]></dc:creator>
		<pubDate>Mon, 12 May 2014 06:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11697#comment-148062</guid>
		<description><![CDATA[&quot;Borsig is going to get nerfed&quot;
In 9.1 or later? (I just grinding that Pz.Sfl. V.  BTW it is realy bad, probaly worst TD in game)]]></description>
		<content:encoded><![CDATA[<p>&#8220;Borsig is going to get nerfed&#8221;<br />
In 9.1 or later? (I just grinding that Pz.Sfl. V.  BTW it is realy bad, probaly worst TD in game)</p>
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