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	<title>Comments on: WG &#8220;World on Fire&#8221; Stream QA</title>
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	<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/</link>
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	<item>
		<title>By: lightball20</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148686</link>
		<dc:creator><![CDATA[lightball20]]></dc:creator>
		<pubDate>Mon, 12 May 2014 22:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148686</guid>
		<description><![CDATA[So how would you argue WG should do things to encourage everyone to join clan wars and become good at the game? Sorry but ALL games add things that reward top players. Don&#039;t like good players being rewarded then become a good player and get rewarded. And by the way I am not a player who is good enough to earn one of these big clans that &quot;gets things handed to them&quot; I am in a little clan that doesn&#039;t do clan wars telling you to shut up and learn to be good enough to earn prizes rather than whining about it. You want rewards you have to earn them.]]></description>
		<content:encoded><![CDATA[<p>So how would you argue WG should do things to encourage everyone to join clan wars and become good at the game? Sorry but ALL games add things that reward top players. Don&#8217;t like good players being rewarded then become a good player and get rewarded. And by the way I am not a player who is good enough to earn one of these big clans that &#8220;gets things handed to them&#8221; I am in a little clan that doesn&#8217;t do clan wars telling you to shut up and learn to be good enough to earn prizes rather than whining about it. You want rewards you have to earn them.</p>
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	<item>
		<title>By: Garax</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148680</link>
		<dc:creator><![CDATA[Garax]]></dc:creator>
		<pubDate>Mon, 12 May 2014 22:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148680</guid>
		<description><![CDATA[so no t95e6 in the third campaign ?]]></description>
		<content:encoded><![CDATA[<p>so no t95e6 in the third campaign ?</p>
]]></content:encoded>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148644</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Mon, 12 May 2014 20:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148644</guid>
		<description><![CDATA[By hardcapping you limit the A., clans&#039; option to battle as i said before (not all meds but 5-5-5 med-heavy-TD for example) B., team composition. If you are against 3-3-7-1-1 (med-heavy-TD-arty-scout) teams ALL THE TIME you might start to bore to death or exploit this mechanism (blindshot to places where enemy MUST BE and so on)

This is why i don&#039;t understand the arty hardcap or any hardcap at all.

And to be fair: if your clan managed to land with only meds in your clan then you are 1337 enough to stay in CW imo.]]></description>
		<content:encoded><![CDATA[<p>By hardcapping you limit the A., clans&#8217; option to battle as i said before (not all meds but 5-5-5 med-heavy-TD for example) B., team composition. If you are against 3-3-7-1-1 (med-heavy-TD-arty-scout) teams ALL THE TIME you might start to bore to death or exploit this mechanism (blindshot to places where enemy MUST BE and so on)</p>
<p>This is why i don&#8217;t understand the arty hardcap or any hardcap at all.</p>
<p>And to be fair: if your clan managed to land with only meds in your clan then you are 1337 enough to stay in CW imo.</p>
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	<item>
		<title>By: GravityTrash</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148491</link>
		<dc:creator><![CDATA[GravityTrash]]></dc:creator>
		<pubDate>Mon, 12 May 2014 18:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148491</guid>
		<description><![CDATA[It has 219 pen i see one more gold spammer tank with 330 pen i have to fight..]]></description>
		<content:encoded><![CDATA[<p>It has 219 pen i see one more gold spammer tank with 330 pen i have to fight..</p>
]]></content:encoded>
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	<item>
		<title>By: GravityTrash</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148489</link>
		<dc:creator><![CDATA[GravityTrash]]></dc:creator>
		<pubDate>Mon, 12 May 2014 18:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148489</guid>
		<description><![CDATA[nvm]]></description>
		<content:encoded><![CDATA[<p>nvm</p>
]]></content:encoded>
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	<item>
		<title>By: Daemonik</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148350</link>
		<dc:creator><![CDATA[Daemonik]]></dc:creator>
		<pubDate>Mon, 12 May 2014 13:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148350</guid>
		<description><![CDATA[Wow, did you woke up and discovered your supply of Zanex run dry or something? 

So much verbal diarrhea... 

But I will get off my high horse and answer one of your stupid questions: 

If your clan doesn&#039;t have any tanks but a medium, it&#039;s a scrub clan and doesn&#039;t belong (nor will be able to stay for long) in clan wars. GTFO.

Wait wait, one more stupid question I have to answer:

Hardcapping was a bad idea in random games because it would mess up the MM. It was explained OH MY GOD so many fucking times to retards like you.

Hardcapping in clan wars has no effect on anything because these are not MM games. Whether it will bring more fun or less fun for clan war participants is what they are testing.]]></description>
		<content:encoded><![CDATA[<p>Wow, did you woke up and discovered your supply of Zanex run dry or something? </p>
<p>So much verbal diarrhea&#8230; </p>
<p>But I will get off my high horse and answer one of your stupid questions: </p>
<p>If your clan doesn&#8217;t have any tanks but a medium, it&#8217;s a scrub clan and doesn&#8217;t belong (nor will be able to stay for long) in clan wars. GTFO.</p>
<p>Wait wait, one more stupid question I have to answer:</p>
<p>Hardcapping was a bad idea in random games because it would mess up the MM. It was explained OH MY GOD so many fucking times to retards like you.</p>
<p>Hardcapping in clan wars has no effect on anything because these are not MM games. Whether it will bring more fun or less fun for clan war participants is what they are testing.</p>
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	<item>
		<title>By: Mr.Speed_Chaser</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148220</link>
		<dc:creator><![CDATA[Mr.Speed_Chaser]]></dc:creator>
		<pubDate>Mon, 12 May 2014 11:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148220</guid>
		<description><![CDATA[- CW in game client will not be implemented: it will remainweb-based thing

and they were saying for a year that they are working on an in-game client for CW, it seems 9.0 changed a great many things that are/were yet to come.]]></description>
		<content:encoded><![CDATA[<p>- CW in game client will not be implemented: it will remainweb-based thing</p>
<p>and they were saying for a year that they are working on an in-game client for CW, it seems 9.0 changed a great many things that are/were yet to come.</p>
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	<item>
		<title>By: Swamp_Thing</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148197</link>
		<dc:creator><![CDATA[Swamp_Thing]]></dc:creator>
		<pubDate>Mon, 12 May 2014 10:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148197</guid>
		<description><![CDATA[7/70
Another way to play tier X only?
Sigh.
Least interesting extra option possible..]]></description>
		<content:encoded><![CDATA[<p>7/70<br />
Another way to play tier X only?<br />
Sigh.<br />
Least interesting extra option possible..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148155</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Mon, 12 May 2014 09:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148155</guid>
		<description><![CDATA[Soviet cloning factory provides!]]></description>
		<content:encoded><![CDATA[<p>Soviet cloning factory provides!</p>
]]></content:encoded>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/05/12/wg-world-on-fire-stream-qa/#comment-148154</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Mon, 12 May 2014 09:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11715#comment-148154</guid>
		<description><![CDATA[- Stronghold mode will not be an equivalent of Farmville, the construction will directly depend on battles

So it&#039;s not the same because Farmville we are wasting our time and in WoT we are wasting our time... in battles!

- the resources (“production points”) can be obtained only in battles, they will not be obtainable for gold, there will be no possibility to use gold whatsoever

&quot;But we will make it like this. Soon.&quot; fixed it. :)

- Clan rating will be implemented as a sort of variable rating, something like the Elo-Rating – the better clan you defeat, the better your rating will be, if you defeat a weak clan, your rating will not be good, it should come soon

So there will be another insult factor? &quot;OMG WTF? Lemming NOOBCLAN member j*wish polak tomato!&quot; or &quot;Your clan&#039;s rating is so low it has a Guinness World Record.&quot;?

- there will not be a split of CW into multiple skill leagues/tiers

Having leagues for clans is a bad idea. If you progress to the higher tier/league, then your territories in the old one will be wiped or you will get them in the upper league to? Or you will get the old ones but you would only able to defend them and you HAVE to get new ones in the new map? Otherwise why implement leagues for CLANS? For individual players it&#039;s ok, but for clans?

- there is a concept of CW alliances developed, that should work in two phases: phase 1 is “cosmetic” (UI, so everyone can clearly see who is the enemy and who is the ally), phase 2 is “gameplay” (direct involvement of alliance troops in combat). It is possible to implement phase 1 very soon

Phase 2 comes in 2020?

- WG is experimenting with tech-fixed/capped CW teams (for example maximum 3 heavies, maximum 3 mediums, maximum 3 autoloaders and such)
- WG is also experimenting with new championship modes, for example 7/70 championship format and with various tech caps (such as for example a team must have one arty)

&quot;Hardcapping is a terrible idea.&quot; said WG at the time for TD nerfs.
&quot;So we will use it as often as we can.&quot; says now.
BTW what happens if a clan doesn&#039;t have any other class but medium? Will they be disqualified forever?]]></description>
		<content:encoded><![CDATA[<p>- Stronghold mode will not be an equivalent of Farmville, the construction will directly depend on battles</p>
<p>So it&#8217;s not the same because Farmville we are wasting our time and in WoT we are wasting our time&#8230; in battles!</p>
<p>- the resources (“production points”) can be obtained only in battles, they will not be obtainable for gold, there will be no possibility to use gold whatsoever</p>
<p>&#8220;But we will make it like this. Soon.&#8221; fixed it. :)</p>
<p>- Clan rating will be implemented as a sort of variable rating, something like the Elo-Rating – the better clan you defeat, the better your rating will be, if you defeat a weak clan, your rating will not be good, it should come soon</p>
<p>So there will be another insult factor? &#8220;OMG WTF? Lemming NOOBCLAN member j*wish polak tomato!&#8221; or &#8220;Your clan&#8217;s rating is so low it has a Guinness World Record.&#8221;?</p>
<p>- there will not be a split of CW into multiple skill leagues/tiers</p>
<p>Having leagues for clans is a bad idea. If you progress to the higher tier/league, then your territories in the old one will be wiped or you will get them in the upper league to? Or you will get the old ones but you would only able to defend them and you HAVE to get new ones in the new map? Otherwise why implement leagues for CLANS? For individual players it&#8217;s ok, but for clans?</p>
<p>- there is a concept of CW alliances developed, that should work in two phases: phase 1 is “cosmetic” (UI, so everyone can clearly see who is the enemy and who is the ally), phase 2 is “gameplay” (direct involvement of alliance troops in combat). It is possible to implement phase 1 very soon</p>
<p>Phase 2 comes in 2020?</p>
<p>- WG is experimenting with tech-fixed/capped CW teams (for example maximum 3 heavies, maximum 3 mediums, maximum 3 autoloaders and such)<br />
- WG is also experimenting with new championship modes, for example 7/70 championship format and with various tech caps (such as for example a team must have one arty)</p>
<p>&#8220;Hardcapping is a terrible idea.&#8221; said WG at the time for TD nerfs.<br />
&#8220;So we will use it as often as we can.&#8221; says now.<br />
BTW what happens if a clan doesn&#8217;t have any other class but medium? Will they be disqualified forever?</p>
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