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	<title>Comments on: 9.1 Map Changes</title>
	<atom:link href="http://ftr.wot-news.com/2014/05/14/9-1-map-changes/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/</link>
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	<item>
		<title>By: Hellbourne Smith</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-151177</link>
		<dc:creator><![CDATA[Hellbourne Smith]]></dc:creator>
		<pubDate>Sat, 17 May 2014 12:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-151177</guid>
		<description><![CDATA[Active map size is horrid. In north the mountains eat quite large area and open field is assured for suicide. In south the water eats other part of the map. If the map size is 800x800 the active area is considerably smaller. Fighting takes place at 400x400 area. That is 25% usable space in that map. Really boring at the moment.]]></description>
		<content:encoded><![CDATA[<p>Active map size is horrid. In north the mountains eat quite large area and open field is assured for suicide. In south the water eats other part of the map. If the map size is 800&#215;800 the active area is considerably smaller. Fighting takes place at 400&#215;400 area. That is 25% usable space in that map. Really boring at the moment.</p>
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	<item>
		<title>By: Actualización 0.9.1- Cambios en Mapas &#124; Wot y Leaks</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-150645</link>
		<dc:creator><![CDATA[Actualización 0.9.1- Cambios en Mapas &#124; Wot y Leaks]]></dc:creator>
		<pubDate>Fri, 16 May 2014 00:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-150645</guid>
		<description><![CDATA[[...] Fuente : FTR [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fuente : FTR [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D8W2P4</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-150573</link>
		<dc:creator><![CDATA[D8W2P4]]></dc:creator>
		<pubDate>Thu, 15 May 2014 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-150573</guid>
		<description><![CDATA[If they had it so minimap could not be turned off it would solve so many problems.]]></description>
		<content:encoded><![CDATA[<p>If they had it so minimap could not be turned off it would solve so many problems.</p>
]]></content:encoded>
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	<item>
		<title>By: anonymoususer</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149998</link>
		<dc:creator><![CDATA[anonymoususer]]></dc:creator>
		<pubDate>Thu, 15 May 2014 09:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149998</guid>
		<description><![CDATA[Arctic Region or it&#039;s new nickname Arctic Boobs lol!

（•_ㅅ_•） 

Look at 0:33 ! 

I can already see it now : protekt teh boobs area you fucking tomatoes!!!]]></description>
		<content:encoded><![CDATA[<p>Arctic Region or it&#8217;s new nickname Arctic Boobs lol!</p>
<p>（•_ㅅ_•） </p>
<p>Look at 0:33 ! </p>
<p>I can already see it now : protekt teh boobs area you fucking tomatoes!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Squadman45</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149992</link>
		<dc:creator><![CDATA[Squadman45]]></dc:creator>
		<pubDate>Thu, 15 May 2014 08:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149992</guid>
		<description><![CDATA[Its me or Tundra and Komarin changes are pure shit??? what is the point in Komarin add cross points in flanks if in the extreme flank made terrain worst to defend and attack??? they plan create death zones in the river pass??? and Tundra??? WTF.

I think these 2 maps are going to be a nightmare for non MBT, where use a defensive TD??? pasive scouting??? and tanks like Maus... i really think these maps needs a rework in flanks but adding more cover to attacker.

Apart this i like the changes in the other maps specially Artic region... this is why i feel so strange what they do in Tundra and Komarin.]]></description>
		<content:encoded><![CDATA[<p>Its me or Tundra and Komarin changes are pure shit??? what is the point in Komarin add cross points in flanks if in the extreme flank made terrain worst to defend and attack??? they plan create death zones in the river pass??? and Tundra??? WTF.</p>
<p>I think these 2 maps are going to be a nightmare for non MBT, where use a defensive TD??? pasive scouting??? and tanks like Maus&#8230; i really think these maps needs a rework in flanks but adding more cover to attacker.</p>
<p>Apart this i like the changes in the other maps specially Artic region&#8230; this is why i feel so strange what they do in Tundra and Komarin.</p>
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	<item>
		<title>By: Goldmarble</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149986</link>
		<dc:creator><![CDATA[Goldmarble]]></dc:creator>
		<pubDate>Thu, 15 May 2014 08:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149986</guid>
		<description><![CDATA[Because no one uses 1/3 of the accessible map, because the swamp sucks?]]></description>
		<content:encoded><![CDATA[<p>Because no one uses 1/3 of the accessible map, because the swamp sucks?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wes</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149967</link>
		<dc:creator><![CDATA[Wes]]></dc:creator>
		<pubDate>Thu, 15 May 2014 07:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149967</guid>
		<description><![CDATA[Actually a good player/platoon can still have a huge influence on the outcome of the battle by using flanking maneuvers on some paths that he/they know that is not guarded and can either give his team valuable time in delaying the enemy&#039;s push or could boost the offensive force of his team by continually damaging the defensive force of the team. What I see in this new map changes is that Medium, Lights and Fast heavy tanks has now more use than what they have when those maps only have a few choke points.]]></description>
		<content:encoded><![CDATA[<p>Actually a good player/platoon can still have a huge influence on the outcome of the battle by using flanking maneuvers on some paths that he/they know that is not guarded and can either give his team valuable time in delaying the enemy&#8217;s push or could boost the offensive force of his team by continually damaging the defensive force of the team. What I see in this new map changes is that Medium, Lights and Fast heavy tanks has now more use than what they have when those maps only have a few choke points.</p>
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	<item>
		<title>By: glock_17</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149925</link>
		<dc:creator><![CDATA[glock_17]]></dc:creator>
		<pubDate>Thu, 15 May 2014 06:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149925</guid>
		<description><![CDATA[Its starting to look more and more like call of duty ........]]></description>
		<content:encoded><![CDATA[<p>Its starting to look more and more like call of duty &#8230;&#8230;..</p>
]]></content:encoded>
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	<item>
		<title>By: Rocri</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149920</link>
		<dc:creator><![CDATA[Rocri]]></dc:creator>
		<pubDate>Thu, 15 May 2014 05:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149920</guid>
		<description><![CDATA[And the half map Hidden Valley stay untouched.]]></description>
		<content:encoded><![CDATA[<p>And the half map Hidden Valley stay untouched.</p>
]]></content:encoded>
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	<item>
		<title>By: Kratatch</title>
		<link>http://ftr.wot-news.com/2014/05/14/9-1-map-changes/#comment-149916</link>
		<dc:creator><![CDATA[Kratatch]]></dc:creator>
		<pubDate>Thu, 15 May 2014 04:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=11877#comment-149916</guid>
		<description><![CDATA[Yea i have been thinking the same about all the new changes. (some are good but a bit overdone)
All changes seem to be made for Mediumtanks only.

I dont like the NW change in the North becuse it was my fav place to go with TD/Heavy tanks when starting in the SW corner, just roll over to their side of the north and push them back. But i guess i can live with that.]]></description>
		<content:encoded><![CDATA[<p>Yea i have been thinking the same about all the new changes. (some are good but a bit overdone)<br />
All changes seem to be made for Mediumtanks only.</p>
<p>I dont like the NW change in the North becuse it was my fav place to go with TD/Heavy tanks when starting in the SW corner, just roll over to their side of the north and push them back. But i guess i can live with that.</p>
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