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	<title>Comments on: KTTS/ASAP 9.1</title>
	<atom:link href="http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/feed/" rel="self" type="application/rss+xml" />
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	<item>
		<title>By: Cristian Baciu</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153344</link>
		<dc:creator><![CDATA[Cristian Baciu]]></dc:creator>
		<pubDate>Fri, 23 May 2014 11:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153344</guid>
		<description><![CDATA[Thx.]]></description>
		<content:encoded><![CDATA[<p>Thx.</p>
]]></content:encoded>
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	<item>
		<title>By: Riccardo Valperga</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153254</link>
		<dc:creator><![CDATA[Riccardo Valperga]]></dc:creator>
		<pubDate>Fri, 23 May 2014 06:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153254</guid>
		<description><![CDATA[weren&#039;t you hired from WG for the sound department? I was awaiting for some sound improvement from wg :D]]></description>
		<content:encoded><![CDATA[<p>weren&#8217;t you hired from WG for the sound department? I was awaiting for some sound improvement from wg :D</p>
]]></content:encoded>
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	<item>
		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153175</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Thu, 22 May 2014 20:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153175</guid>
		<description><![CDATA[Well, bottom range 20Hz wave IS 16m long - so it NEEDS space to propagate and be heard correctly. And, echoes and revebrations and beat interference in real life open space shooting are different than you can achieve in confined space.

So, while not dissing on Gnomefather - he is right  in the core, but he misses &quot;environmental&quot; features, stating only about original sound (source) itself.]]></description>
		<content:encoded><![CDATA[<p>Well, bottom range 20Hz wave IS 16m long &#8211; so it NEEDS space to propagate and be heard correctly. And, echoes and revebrations and beat interference in real life open space shooting are different than you can achieve in confined space.</p>
<p>So, while not dissing on Gnomefather &#8211; he is right  in the core, but he misses &#8220;environmental&#8221; features, stating only about original sound (source) itself.</p>
]]></content:encoded>
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	<item>
		<title>By: Jesha .</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153081</link>
		<dc:creator><![CDATA[Jesha .]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153081</guid>
		<description><![CDATA[Dynamic resolution was introduced already in 9.0.]]></description>
		<content:encoded><![CDATA[<p>Dynamic resolution was introduced already in 9.0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bugii</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153076</link>
		<dc:creator><![CDATA[Bugii]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:36:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153076</guid>
		<description><![CDATA[fcuk :(]]></description>
		<content:encoded><![CDATA[<p>fcuk :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Magnus Ferdinand aka Gnomefather</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153075</link>
		<dc:creator><![CDATA[Magnus Ferdinand aka Gnomefather]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153075</guid>
		<description><![CDATA[It&#039;s gone, Bugii. It&#039;s all gone.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s gone, Bugii. It&#8217;s all gone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Woras</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153074</link>
		<dc:creator><![CDATA[Woras]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153074</guid>
		<description><![CDATA[That modpack is the most known in RU. If that is legal there - WG EU can suck it.]]></description>
		<content:encoded><![CDATA[<p>That modpack is the most known in RU. If that is legal there &#8211; WG EU can suck it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bugii</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153071</link>
		<dc:creator><![CDATA[Bugii]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153071</guid>
		<description><![CDATA[please dont tell me they changed sound on 15cm !!!
I&#039;ve went all the way to E100 just because of the awesome gun sound ...]]></description>
		<content:encoded><![CDATA[<p>please dont tell me they changed sound on 15cm !!!<br />
I&#8217;ve went all the way to E100 just because of the awesome gun sound &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hustodemon Zewel von Lelek</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153061</link>
		<dc:creator><![CDATA[Hustodemon Zewel von Lelek]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153061</guid>
		<description><![CDATA[IMHO Gnomefather means the lenght of the sound, like no ten seconds bone-shattering echo, or extremely loud and long KA-BOOOOOOOOOOOOOMMMMMMMM... (the echo with long duration would be something that happens in some coffined space, like in mountains or in closed spaces, it has very little to do with the distance on which the sound wave is spreading without hitting anything...)]]></description>
		<content:encoded><![CDATA[<p>IMHO Gnomefather means the lenght of the sound, like no ten seconds bone-shattering echo, or extremely loud and long KA-BOOOOOOOOOOOOOMMMMMMMM&#8230; (the echo with long duration would be something that happens in some coffined space, like in mountains or in closed spaces, it has very little to do with the distance on which the sound wave is spreading without hitting anything&#8230;)</p>
]]></content:encoded>
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	<item>
		<title>By: Magnus Ferdinand aka Gnomefather</title>
		<link>http://ftr.wot-news.com/2014/05/22/kttsasap-9-1/#comment-153062</link>
		<dc:creator><![CDATA[Magnus Ferdinand aka Gnomefather]]></dc:creator>
		<pubDate>Thu, 22 May 2014 17:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12090#comment-153062</guid>
		<description><![CDATA[Rockets are very different from shells.

What I mean is that people expect gun sound to echoing for many seconds, when they are infact just a brief sound that will echo for 1 or 2 seconds depeniding on the terrain.]]></description>
		<content:encoded><![CDATA[<p>Rockets are very different from shells.</p>
<p>What I mean is that people expect gun sound to echoing for many seconds, when they are infact just a brief sound that will echo for 1 or 2 seconds depeniding on the terrain.</p>
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