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	<title>Comments on: 30.5.2014</title>
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	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156447</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Sat, 31 May 2014 23:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156447</guid>
		<description><![CDATA[I highly doubt you can run the game at max with that performance. Not going to happen. At all.]]></description>
		<content:encoded><![CDATA[<p>I highly doubt you can run the game at max with that performance. Not going to happen. At all.</p>
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		<title>By: Alexander Carlsson</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156376</link>
		<dc:creator><![CDATA[Alexander Carlsson]]></dc:creator>
		<pubDate>Sat, 31 May 2014 17:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156376</guid>
		<description><![CDATA[Yeah because making a new graphics engine is just something you slap together over a weekend. Upgrading it is a valid and frankly good strategy, there&#039;s no reason to throw out stuff that works perfectly well. A perfect example of this being done well is the Quake engine being continuously upgraded and has powered games such as all the Quake and Doom games, Brink, Prey and Rage. An even techier example would be the Linux Kernel.
Point being: the problem is not with upgrading an existing piece of software, this is industry standard and for a good reason. The problem is simply incompetence, lack of funding, lack of time, lack of developers or a combination thereof.]]></description>
		<content:encoded><![CDATA[<p>Yeah because making a new graphics engine is just something you slap together over a weekend. Upgrading it is a valid and frankly good strategy, there&#8217;s no reason to throw out stuff that works perfectly well. A perfect example of this being done well is the Quake engine being continuously upgraded and has powered games such as all the Quake and Doom games, Brink, Prey and Rage. An even techier example would be the Linux Kernel.<br />
Point being: the problem is not with upgrading an existing piece of software, this is industry standard and for a good reason. The problem is simply incompetence, lack of funding, lack of time, lack of developers or a combination thereof.</p>
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		<title>By: Gary Yong</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156329</link>
		<dc:creator><![CDATA[Gary Yong]]></dc:creator>
		<pubDate>Sat, 31 May 2014 15:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156329</guid>
		<description><![CDATA[What means third hanger? If you mean normal, premieum and another, it already exist in Korea server. It&#039;s  ineternet cafe premium service hanger.]]></description>
		<content:encoded><![CDATA[<p>What means third hanger? If you mean normal, premieum and another, it already exist in Korea server. It&#8217;s  ineternet cafe premium service hanger.</p>
]]></content:encoded>
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	<item>
		<title>By: Nadeah</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156206</link>
		<dc:creator><![CDATA[Nadeah]]></dc:creator>
		<pubDate>Sat, 31 May 2014 12:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156206</guid>
		<description><![CDATA[&#039;&#039;Bigger maps mean tanks with armor will be out in the open a lot longer, and it would still not guarantee protection. Especially with the tank destroyers.&#039;&#039;

Depends on the map design for the maps in question.

&#039;&#039;Bigger maps mean SPG, with their shell velocity, would only be able to hit absolute potatoes who are standing still for hours or are driving in a straight line for hours. Unless the SPGs come closer to ranges we already have in regular WoT maps.&#039;&#039;

Bases don&#039;t need to be 2 km away from each other, They could be only 1 km from each other, the rest of the map being mostly useful for lights and Mediums to flank over. The whole map doesn&#039;t need to be passable terrain, Hidden Village is a tiny map because it barely has 50% of it&#039;s potential space used.

&#039;&#039;Bigger maps mean more places to hide for that one last cowardly B-C spg while your 5 half dead tanks with broken engines make their way to the enemy base 1000 km away.&#039;&#039;

Cap base, seriously. It&#039;s not like this doesn&#039;t happen already and that last SPG is useless anyway for the team it&#039;s not like you lose much by not killing it. ( besides B-C spg is the only one that can reliable do it out of the tier 10  SPG&#039;s due to good mobility and non-retard size )

&#039;&#039;There are issues with big maps, and half the players who want it have no clue what they’re talking about.&#039;&#039;

Most of the issues are with how the extra space is used and lies in the hands of the map designers. The current maps require to use most of the space in them to be actually good and sometimes still don&#039;t provide flanking options for Mediums and lights. The larger maps could have more artistic impassable terrain in place without feeling like the map is tiny. ( Hidden Village )]]></description>
		<content:encoded><![CDATA[<p>&#8221;Bigger maps mean tanks with armor will be out in the open a lot longer, and it would still not guarantee protection. Especially with the tank destroyers.&#8221;</p>
<p>Depends on the map design for the maps in question.</p>
<p>&#8221;Bigger maps mean SPG, with their shell velocity, would only be able to hit absolute potatoes who are standing still for hours or are driving in a straight line for hours. Unless the SPGs come closer to ranges we already have in regular WoT maps.&#8221;</p>
<p>Bases don&#8217;t need to be 2 km away from each other, They could be only 1 km from each other, the rest of the map being mostly useful for lights and Mediums to flank over. The whole map doesn&#8217;t need to be passable terrain, Hidden Village is a tiny map because it barely has 50% of it&#8217;s potential space used.</p>
<p>&#8221;Bigger maps mean more places to hide for that one last cowardly B-C spg while your 5 half dead tanks with broken engines make their way to the enemy base 1000 km away.&#8221;</p>
<p>Cap base, seriously. It&#8217;s not like this doesn&#8217;t happen already and that last SPG is useless anyway for the team it&#8217;s not like you lose much by not killing it. ( besides B-C spg is the only one that can reliable do it out of the tier 10  SPG&#8217;s due to good mobility and non-retard size )</p>
<p>&#8221;There are issues with big maps, and half the players who want it have no clue what they’re talking about.&#8221;</p>
<p>Most of the issues are with how the extra space is used and lies in the hands of the map designers. The current maps require to use most of the space in them to be actually good and sometimes still don&#8217;t provide flanking options for Mediums and lights. The larger maps could have more artistic impassable terrain in place without feeling like the map is tiny. ( Hidden Village )</p>
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	<item>
		<title>By: Vixatious</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156101</link>
		<dc:creator><![CDATA[Vixatious]]></dc:creator>
		<pubDate>Sat, 31 May 2014 07:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156101</guid>
		<description><![CDATA[Finally, words of wisdom.]]></description>
		<content:encoded><![CDATA[<p>Finally, words of wisdom.</p>
]]></content:encoded>
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	<item>
		<title>By: Vixatious</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156100</link>
		<dc:creator><![CDATA[Vixatious]]></dc:creator>
		<pubDate>Sat, 31 May 2014 07:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156100</guid>
		<description><![CDATA[Bigger maps mean tanks with armor will be out in the open a lot longer, and it would still not guarantee protection. Especially with the tank destroyers.

Bigger maps mean SPG, with their shell velocity, would only be able to hit absolute potatoes who are standing still for hours or are driving in a straight line for hours. Unless the SPGs come closer to ranges we already have in regular WoT maps.

Bigger maps mean more places to hide for that one last cowardly B-C spg while your 5 half dead tanks with broken engines make their way to the enemy base 1000 km away.

There are issues with big maps, and half the players who want it have no clue what they&#039;re talking about.]]></description>
		<content:encoded><![CDATA[<p>Bigger maps mean tanks with armor will be out in the open a lot longer, and it would still not guarantee protection. Especially with the tank destroyers.</p>
<p>Bigger maps mean SPG, with their shell velocity, would only be able to hit absolute potatoes who are standing still for hours or are driving in a straight line for hours. Unless the SPGs come closer to ranges we already have in regular WoT maps.</p>
<p>Bigger maps mean more places to hide for that one last cowardly B-C spg while your 5 half dead tanks with broken engines make their way to the enemy base 1000 km away.</p>
<p>There are issues with big maps, and half the players who want it have no clue what they&#8217;re talking about.</p>
]]></content:encoded>
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	<item>
		<title>By: nononononono</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156092</link>
		<dc:creator><![CDATA[nononononono]]></dc:creator>
		<pubDate>Sat, 31 May 2014 04:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156092</guid>
		<description><![CDATA[How do you propose they recode the engine to effectively use multiple cores?

Why are you spamming about some stupid game that nobody gives a toss about?  What is a still shot supposed to prove except that it can produce muddy looking renders?]]></description>
		<content:encoded><![CDATA[<p>How do you propose they recode the engine to effectively use multiple cores?</p>
<p>Why are you spamming about some stupid game that nobody gives a toss about?  What is a still shot supposed to prove except that it can produce muddy looking renders?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander Yordanov</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156083</link>
		<dc:creator><![CDATA[Alexander Yordanov]]></dc:creator>
		<pubDate>Sat, 31 May 2014 01:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156083</guid>
		<description><![CDATA[I am thinking the same thing for you mate.
It still baffles me, what is so hard to understand in a direct analogy.

An ancient engine gets partially restructured, but is still the same fucking engine. Work done for free by modders, results make most AAA devs look like fools.

Currently WG is using a sucky BW. It is not as old, but still old. Restructuring should and probably can be done. The results can technically be great.

Seems like I overestimated you.]]></description>
		<content:encoded><![CDATA[<p>I am thinking the same thing for you mate.<br />
It still baffles me, what is so hard to understand in a direct analogy.</p>
<p>An ancient engine gets partially restructured, but is still the same fucking engine. Work done for free by modders, results make most AAA devs look like fools.</p>
<p>Currently WG is using a sucky BW. It is not as old, but still old. Restructuring should and probably can be done. The results can technically be great.</p>
<p>Seems like I overestimated you.</p>
]]></content:encoded>
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	<item>
		<title>By: TK3600</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156082</link>
		<dc:creator><![CDATA[TK3600]]></dc:creator>
		<pubDate>Sat, 31 May 2014 00:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156082</guid>
		<description><![CDATA[I would rather the patch frequency to be up to 2 months to eliminate the bugs.]]></description>
		<content:encoded><![CDATA[<p>I would rather the patch frequency to be up to 2 months to eliminate the bugs.</p>
]]></content:encoded>
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	<item>
		<title>By: nononononono</title>
		<link>http://ftr.wot-news.com/2014/05/30/30-5-2014/#comment-156080</link>
		<dc:creator><![CDATA[nononononono]]></dc:creator>
		<pubDate>Sat, 31 May 2014 00:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=12434#comment-156080</guid>
		<description><![CDATA[You are either cognitively impaired or a troll :&#124;]]></description>
		<content:encoded><![CDATA[<p>You are either cognitively impaired or a troll :|</p>
]]></content:encoded>
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