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	<title>Comments on: 15.6.2014</title>
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	<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/</link>
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		<title>By: ryukra</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162525</link>
		<dc:creator><![CDATA[ryukra]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 17:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162525</guid>
		<description><![CDATA[http://www.noobmeter.com/player/eu/vit_defender/519342588/]]></description>
		<content:encoded><![CDATA[<p><a href="http://www.noobmeter.com/player/eu/vit_defender/519342588/" rel="nofollow">http://www.noobmeter.com/player/eu/vit_defender/519342588/</a></p>
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	<item>
		<title>By: Frostbrewed</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162437</link>
		<dc:creator><![CDATA[Frostbrewed]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 14:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162437</guid>
		<description><![CDATA[Agreed, the fact that WG information is free has no impact on the fact that the stats that you are viewing through XVM in a readable manner need to be free. The fact is that the raw information from WG is free, and that is fine, what you would be paying for, if XVM becomes a paid service, is the information translated in a logical and easily readable format, that coding, does not need to be free.]]></description>
		<content:encoded><![CDATA[<p>Agreed, the fact that WG information is free has no impact on the fact that the stats that you are viewing through XVM in a readable manner need to be free. The fact is that the raw information from WG is free, and that is fine, what you would be paying for, if XVM becomes a paid service, is the information translated in a logical and easily readable format, that coding, does not need to be free.</p>
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		<title>By: hndrcks</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162412</link>
		<dc:creator><![CDATA[hndrcks]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 12:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162412</guid>
		<description><![CDATA[From Sirmax (bad Google translation)

&quot; In present time we have statistics disabled in the config by default, but many ppl use 3rd party modpacks that have it enabled. This users even don&#039;t know that they are using XVM, and they believe that modpack author is the author of all mods.&quot;]]></description>
		<content:encoded><![CDATA[<p>From Sirmax (bad Google translation)</p>
<p>&#8221; In present time we have statistics disabled in the config by default, but many ppl use 3rd party modpacks that have it enabled. This users even don&#8217;t know that they are using XVM, and they believe that modpack author is the author of all mods.&#8221;</p>
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	<item>
		<title>By: Frostbrewed</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162405</link>
		<dc:creator><![CDATA[Frostbrewed]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 11:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162405</guid>
		<description><![CDATA[Played correctly, all the tanks in the game can be great, including the gold tanks. As stated, most of them are situational, I think that the 122 gets a better rap only because it is a small fast and stealthy TD, played in the proper hands it is easy to do well, but then again, so is any TD playing in the correct hands. Hell, I make money with my T10 TD&#039;s all the time, I don&#039;t think it is the tank, it is the fact that they are played on the third line, if your front guys are decent, you do really well, if they are not, you still do ok.]]></description>
		<content:encoded><![CDATA[<p>Played correctly, all the tanks in the game can be great, including the gold tanks. As stated, most of them are situational, I think that the 122 gets a better rap only because it is a small fast and stealthy TD, played in the proper hands it is easy to do well, but then again, so is any TD playing in the correct hands. Hell, I make money with my T10 TD&#8217;s all the time, I don&#8217;t think it is the tank, it is the fact that they are played on the third line, if your front guys are decent, you do really well, if they are not, you still do ok.</p>
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	<item>
		<title>By: Frostbrewed</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162400</link>
		<dc:creator><![CDATA[Frostbrewed]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 11:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162400</guid>
		<description><![CDATA[Arty has a place, and more of a place if you removed gold rounds..... Let me explain!

in a real world scenario, what happens when you have military units that are unable to break an enemy foothold, you call in artillery. If Arty was able to be utilized like this it would be a great thing to have in all battles, and you would miss it if it was not there. Instead, what do we do? &quot;LOAD GOLD&quot;!

If the team was to fall back, let the enemy pursue, or allow arty to work on them, then everyone in the game would love arty, they would have a distinct purpose.

The fact of the matter is that since we run around solo or yolo all the time, arty has no clear defined role. If we used terrain and had drawn out battles arty would be more important.]]></description>
		<content:encoded><![CDATA[<p>Arty has a place, and more of a place if you removed gold rounds&#8230;.. Let me explain!</p>
<p>in a real world scenario, what happens when you have military units that are unable to break an enemy foothold, you call in artillery. If Arty was able to be utilized like this it would be a great thing to have in all battles, and you would miss it if it was not there. Instead, what do we do? &#8220;LOAD GOLD&#8221;!</p>
<p>If the team was to fall back, let the enemy pursue, or allow arty to work on them, then everyone in the game would love arty, they would have a distinct purpose.</p>
<p>The fact of the matter is that since we run around solo or yolo all the time, arty has no clear defined role. If we used terrain and had drawn out battles arty would be more important.</p>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162344</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 09:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162344</guid>
		<description><![CDATA[it would be awesome to not rent a crew (otherwise i would have 30 free barack places for nothing :D )]]></description>
		<content:encoded><![CDATA[<p>it would be awesome to not rent a crew (otherwise i would have 30 free barack places for nothing :D )</p>
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		<title>By: JDarkShadow</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162343</link>
		<dc:creator><![CDATA[JDarkShadow]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 09:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162343</guid>
		<description><![CDATA[Yesterday i saw on mountain pass when some1 tracked object 704 and i try to shot him and he was moving while he was tracked lol this is WG style what can i say.
About the moving corpses yes i think you can see that often then in early patches]]></description>
		<content:encoded><![CDATA[<p>Yesterday i saw on mountain pass when some1 tracked object 704 and i try to shot him and he was moving while he was tracked lol this is WG style what can i say.<br />
About the moving corpses yes i think you can see that often then in early patches</p>
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	<item>
		<title>By: Fido</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162318</link>
		<dc:creator><![CDATA[Fido]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 08:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162318</guid>
		<description><![CDATA[I did play arty (T92, Obj. 261 in my garage) and I have to say that it&#039;s very easy to play them compared to other vehicle types.

More or less free XP and free credits while playing arty. And I would not really regeret if WG cancels them. Even though I got to two tier X&#039;s.]]></description>
		<content:encoded><![CDATA[<p>I did play arty (T92, Obj. 261 in my garage) and I have to say that it&#8217;s very easy to play them compared to other vehicle types.</p>
<p>More or less free XP and free credits while playing arty. And I would not really regeret if WG cancels them. Even though I got to two tier X&#8217;s.</p>
]]></content:encoded>
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	<item>
		<title>By: jarvisxv</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162310</link>
		<dc:creator><![CDATA[jarvisxv]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 08:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162310</guid>
		<description><![CDATA[I disagree. I believe that as long as HB is has a different queue from random battles, it won&#039;t get make the experience any better for players who want to play HB but have no one to play with/against.

Few players are interested in HB. In order to get those players together, and introduce it to non-HB players, HB should be a gamemode within random battles (like assault and encounter modes).
The HB MM picks out the players from the random battle queue based on the following conditions:
- that the HB mode is checked in the options
- that the tank in queue may participate in HB
- that the player enough credits to purchase the pre-defined ammunition load out
The players picked by the MM will then have their tanks automatically switch to HB specifications, and switched back after the battle. The additional process will make the waiting time longer by a couple of seconds, but at least people who want HB can get into HBs without having to set-up private events.

This also eliminates the problem with people queuing in HB as top tanks He&#039;ll just be thrown into a random battle instead.]]></description>
		<content:encoded><![CDATA[<p>I disagree. I believe that as long as HB is has a different queue from random battles, it won&#8217;t get make the experience any better for players who want to play HB but have no one to play with/against.</p>
<p>Few players are interested in HB. In order to get those players together, and introduce it to non-HB players, HB should be a gamemode within random battles (like assault and encounter modes).<br />
The HB MM picks out the players from the random battle queue based on the following conditions:<br />
- that the HB mode is checked in the options<br />
- that the tank in queue may participate in HB<br />
- that the player enough credits to purchase the pre-defined ammunition load out<br />
The players picked by the MM will then have their tanks automatically switch to HB specifications, and switched back after the battle. The additional process will make the waiting time longer by a couple of seconds, but at least people who want HB can get into HBs without having to set-up private events.</p>
<p>This also eliminates the problem with people queuing in HB as top tanks He&#8217;ll just be thrown into a random battle instead.</p>
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	<item>
		<title>By: alexander__l</title>
		<link>http://ftr.wot-news.com/2014/06/15/15-6-2014/#comment-162291</link>
		<dc:creator><![CDATA[alexander__l]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 08:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13149#comment-162291</guid>
		<description><![CDATA[Prem Jpz E100. Fine with me :D.]]></description>
		<content:encoded><![CDATA[<p>Prem Jpz E100. Fine with me :D.</p>
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