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	<title>Comments on: Straight Outta Supertest: Malinovka Changed</title>
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	<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/</link>
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	<item>
		<title>By: Dead_Zombie</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165676</link>
		<dc:creator><![CDATA[Dead_Zombie]]></dc:creator>
		<pubDate>Thu, 26 Jun 2014 16:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165676</guid>
		<description><![CDATA[bet u feel like a real man...]]></description>
		<content:encoded><![CDATA[<p>bet u feel like a real man&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: tiger61378</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165476</link>
		<dc:creator><![CDATA[tiger61378]]></dc:creator>
		<pubDate>Thu, 26 Jun 2014 04:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165476</guid>
		<description><![CDATA[Ah, Campinovka...I hate to say it, but removing the buildings, while it will balance the map a bit, will also make it lose its &quot;flavor&quot;.  The buildings are even part of the loading screen, and are a key feature to the map, so it sucks that they want to remove them, even if they are a noob magnet.  Maybe if they made the buildings more solid type instead of the long low ones with big gaping shot traps, er, I mean cover holes?]]></description>
		<content:encoded><![CDATA[<p>Ah, Campinovka&#8230;I hate to say it, but removing the buildings, while it will balance the map a bit, will also make it lose its &#8220;flavor&#8221;.  The buildings are even part of the loading screen, and are a key feature to the map, so it sucks that they want to remove them, even if they are a noob magnet.  Maybe if they made the buildings more solid type instead of the long low ones with big gaping shot traps, er, I mean cover holes?</p>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165464</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Thu, 26 Jun 2014 01:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165464</guid>
		<description><![CDATA[I don&#039;t know, personally I&#039;ve enjoyed it when sealclubbing with my kitted-out Loltraktor (though Province is better for it tbh, due to being much smaller)]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, personally I&#8217;ve enjoyed it when sealclubbing with my kitted-out Loltraktor (though Province is better for it tbh, due to being much smaller)</p>
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	<item>
		<title>By: Dzsevus</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165394</link>
		<dc:creator><![CDATA[Dzsevus]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 18:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165394</guid>
		<description><![CDATA[Malinovka? Too small? Where have you been?]]></description>
		<content:encoded><![CDATA[<p>Malinovka? Too small? Where have you been?</p>
]]></content:encoded>
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	<item>
		<title>By: Dexter5021</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165386</link>
		<dc:creator><![CDATA[Dexter5021]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 17:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165386</guid>
		<description><![CDATA[+1
Campinovka is my most hated map in every tier and in every type of vehicle.]]></description>
		<content:encoded><![CDATA[<p>+1<br />
Campinovka is my most hated map in every tier and in every type of vehicle.</p>
]]></content:encoded>
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	<item>
		<title>By: CynicalDutchie</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165373</link>
		<dc:creator><![CDATA[CynicalDutchie]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 17:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165373</guid>
		<description><![CDATA[just remove the goddamn field, ruins the whole map.]]></description>
		<content:encoded><![CDATA[<p>just remove the goddamn field, ruins the whole map.</p>
]]></content:encoded>
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	<item>
		<title>By: VeryRisky</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165313</link>
		<dc:creator><![CDATA[VeryRisky]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 15:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165313</guid>
		<description><![CDATA[Stop messing with Malinkova.  It&#039;s fine as it is.]]></description>
		<content:encoded><![CDATA[<p>Stop messing with Malinkova.  It&#8217;s fine as it is.</p>
]]></content:encoded>
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	<item>
		<title>By: CaptianNemo</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165289</link>
		<dc:creator><![CDATA[CaptianNemo]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 15:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165289</guid>
		<description><![CDATA[the first floor of multi story buildings, close to the cap, can not be destroyed however the second stories can be totaled although some buildings do retain their steel skeleton. the single level buildings next to the cap cannot be demolished.

All that was stated in the dev video some time ago.]]></description>
		<content:encoded><![CDATA[<p>the first floor of multi story buildings, close to the cap, can not be destroyed however the second stories can be totaled although some buildings do retain their steel skeleton. the single level buildings next to the cap cannot be demolished.</p>
<p>All that was stated in the dev video some time ago.</p>
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	<item>
		<title>By: Flaksmith</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165283</link>
		<dc:creator><![CDATA[Flaksmith]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 14:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165283</guid>
		<description><![CDATA[Did that in an elc. Wasn&#039;t spotted the whole time I was there, got 5500 spotting damage. I&#039;ve also done this with the north side, plus in the north side you can sneak right up behind the base and kill the arty if you stick close to the red border.]]></description>
		<content:encoded><![CDATA[<p>Did that in an elc. Wasn&#8217;t spotted the whole time I was there, got 5500 spotting damage. I&#8217;ve also done this with the north side, plus in the north side you can sneak right up behind the base and kill the arty if you stick close to the red border.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Flaksmith</title>
		<link>http://ftr.wot-news.com/2014/06/25/straight-outta-supertest-malinovka-changed/#comment-165281</link>
		<dc:creator><![CDATA[Flaksmith]]></dc:creator>
		<pubDate>Wed, 25 Jun 2014 14:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13606#comment-165281</guid>
		<description><![CDATA[After many many battles on Malinovka in my chaffee, I do find that the north base has an advantage over the south base. What I generally find happens with the south team is that some of them will head straight for the buildings (which they believe is a safe spot) where there is little concealment, and because the buildings are border lining the field, the tanks there will get spotted easily. However on the north side, since there are no buildings to provide hard cover at the edge of the field, not many people go down there because it obviously appears unsafe, thus they are out of spotting range. This is apparent when I passive scout, if I&#039;m on the north side I move down to the bushes near the field and basically light everything up, but if I&#039;m on the south side, the few times I&#039;ve tried scouting from the small bushes near the buildings yielded poor results.]]></description>
		<content:encoded><![CDATA[<p>After many many battles on Malinovka in my chaffee, I do find that the north base has an advantage over the south base. What I generally find happens with the south team is that some of them will head straight for the buildings (which they believe is a safe spot) where there is little concealment, and because the buildings are border lining the field, the tanks there will get spotted easily. However on the north side, since there are no buildings to provide hard cover at the edge of the field, not many people go down there because it obviously appears unsafe, thus they are out of spotting range. This is apparent when I passive scout, if I&#8217;m on the north side I move down to the bushes near the field and basically light everything up, but if I&#8217;m on the south side, the few times I&#8217;ve tried scouting from the small bushes near the buildings yielded poor results.</p>
]]></content:encoded>
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