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	<title>Comments on: World of Tanks Game User Interface Evolution &#8211; Part I</title>
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	<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/</link>
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		<title>By: World of Tanks Game User Interface Evolution – Part II &#124; For The Record</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-168369</link>
		<dc:creator><![CDATA[World of Tanks Game User Interface Evolution – Part II &#124; For The Record]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 10:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-168369</guid>
		<description><![CDATA[[...] Part I &#8211; link [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Part I &#8211; link [...]</p>
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	<item>
		<title>By: TheAwesomeName</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-168249</link>
		<dc:creator><![CDATA[TheAwesomeName]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 20:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-168249</guid>
		<description><![CDATA[LMAO srsly :D xD]]></description>
		<content:encoded><![CDATA[<p>LMAO srsly :D xD</p>
]]></content:encoded>
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		<title>By: Legiondude</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-168225</link>
		<dc:creator><![CDATA[Legiondude]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 19:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-168225</guid>
		<description><![CDATA[ah, the olden days before I joined when the Panther had the 75mm L/48 to mount]]></description>
		<content:encoded><![CDATA[<p>ah, the olden days before I joined when the Panther had the 75mm L/48 to mount</p>
]]></content:encoded>
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		<title>By: hillin</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-168010</link>
		<dc:creator><![CDATA[hillin]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 13:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-168010</guid>
		<description><![CDATA[Interesting. I&#039;ve been working on even worse environment and toolset, where in a MOBA (DoTA-like) game we were developing, all the user interfaces are hand-written, hard-coded, in a very ancient way (think about MFC). To adjust the position of any piece of UI component, you need to change the code, compile, launch the game to see the result and edit the code again, go back and forth for many times to make it pixel perfect. That was a nightmare. In the lifetime of the development stage, not any markup techniques are used to describe the UI. A UI editor? Forget it.
Luckily in the sequel of that game, people decided to employ the Unreal 3 engine, thus Scaleform became a natural choice. Not a most modern UI framework I&#039;d say, but it&#039;s the industry standard.]]></description>
		<content:encoded><![CDATA[<p>Interesting. I&#8217;ve been working on even worse environment and toolset, where in a MOBA (DoTA-like) game we were developing, all the user interfaces are hand-written, hard-coded, in a very ancient way (think about MFC). To adjust the position of any piece of UI component, you need to change the code, compile, launch the game to see the result and edit the code again, go back and forth for many times to make it pixel perfect. That was a nightmare. In the lifetime of the development stage, not any markup techniques are used to describe the UI. A UI editor? Forget it.<br />
Luckily in the sequel of that game, people decided to employ the Unreal 3 engine, thus Scaleform became a natural choice. Not a most modern UI framework I&#8217;d say, but it&#8217;s the industry standard.</p>
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		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-167970</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 13:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-167970</guid>
		<description><![CDATA[What I want to know how that T-34-85 dealt with the demon mage. The demon mage has agility but very likely weak pen/high dmg. The gun loads too slow for this fight. If not careful that demon mage will do a circle of death and kill you.]]></description>
		<content:encoded><![CDATA[<p>What I want to know how that T-34-85 dealt with the demon mage. The demon mage has agility but very likely weak pen/high dmg. The gun loads too slow for this fight. If not careful that demon mage will do a circle of death and kill you.</p>
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		<title>By: Tiger313</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-167908</link>
		<dc:creator><![CDATA[Tiger313]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 11:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-167908</guid>
		<description><![CDATA[I still miss being able to run over the doghouse :/]]></description>
		<content:encoded><![CDATA[<p>I still miss being able to run over the doghouse :/</p>
]]></content:encoded>
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		<title>By: perkele</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-167879</link>
		<dc:creator><![CDATA[perkele]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 09:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-167879</guid>
		<description><![CDATA[The vegetation is pretty much the same, it&#039;s just that they set the lighting much brighter and the saturation higher.]]></description>
		<content:encoded><![CDATA[<p>The vegetation is pretty much the same, it&#8217;s just that they set the lighting much brighter and the saturation higher.</p>
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	<item>
		<title>By: LaterTimeLord</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-167876</link>
		<dc:creator><![CDATA[LaterTimeLord]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 09:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-167876</guid>
		<description><![CDATA[The funny thing is... Those models can be mined and used by other people :&gt;]]></description>
		<content:encoded><![CDATA[<p>The funny thing is&#8230; Those models can be mined and used by other people :&gt;</p>
]]></content:encoded>
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	<item>
		<title>By: wotcarramba66</title>
		<link>http://ftr.wot-news.com/2014/07/03/world-of-tanks-game-user-interface-evolution-part-i/#comment-167872</link>
		<dc:creator><![CDATA[wotcarramba66]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 09:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13849#comment-167872</guid>
		<description><![CDATA[The Pz III/IV looks like on the Prokhorovka. And the vegetation looks pretty... Maybe better than now :)]]></description>
		<content:encoded><![CDATA[<p>The Pz III/IV looks like on the Prokhorovka. And the vegetation looks pretty&#8230; Maybe better than now :)</p>
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