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	<title>Comments on: World of Tanks Game User Interface Evolution – Part II</title>
	<atom:link href="http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/</link>
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		<title>By: vamproy</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168765</link>
		<dc:creator><![CDATA[vamproy]]></dc:creator>
		<pubDate>Sat, 05 Jul 2014 15:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168765</guid>
		<description><![CDATA[GUI stands for:
Graphical user interface.. 

Not Game user interface :p]]></description>
		<content:encoded><![CDATA[<p>GUI stands for:<br />
Graphical user interface.. </p>
<p>Not Game user interface :p</p>
]]></content:encoded>
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	<item>
		<title>By: Harkonnen</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168750</link>
		<dc:creator><![CDATA[Harkonnen]]></dc:creator>
		<pubDate>Sat, 05 Jul 2014 14:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168750</guid>
		<description><![CDATA[Not 4 commanders. Its a clear indication that in original concept crew specializations wasnt locked and they could learn more specializations.]]></description>
		<content:encoded><![CDATA[<p>Not 4 commanders. Its a clear indication that in original concept crew specializations wasnt locked and they could learn more specializations.</p>
]]></content:encoded>
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	<item>
		<title>By: kam7r</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168640</link>
		<dc:creator><![CDATA[kam7r]]></dc:creator>
		<pubDate>Sat, 05 Jul 2014 05:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168640</guid>
		<description><![CDATA[what is this VK6106 we saw on the 2nd screen ?]]></description>
		<content:encoded><![CDATA[<p>what is this VK6106 we saw on the 2nd screen ?</p>
]]></content:encoded>
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	<item>
		<title>By: Stieger11</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168609</link>
		<dc:creator><![CDATA[Stieger11]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 19:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168609</guid>
		<description><![CDATA[And the good old beta-time garage interface... When you could set ammo,  consumables, repair tank instantly from there... not from an unnecessary pop-up window... 
Still can&#039;t understand why did they change it... It was perfect back then, simple, and fast...

(anyway; is there a mod what can bring back that interface scheme?)]]></description>
		<content:encoded><![CDATA[<p>And the good old beta-time garage interface&#8230; When you could set ammo,  consumables, repair tank instantly from there&#8230; not from an unnecessary pop-up window&#8230;<br />
Still can&#8217;t understand why did they change it&#8230; It was perfect back then, simple, and fast&#8230;</p>
<p>(anyway; is there a mod what can bring back that interface scheme?)</p>
]]></content:encoded>
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	<item>
		<title>By: TheFishlord</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168536</link>
		<dc:creator><![CDATA[TheFishlord]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 16:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168536</guid>
		<description><![CDATA[And five ammo types...looks like AP, APCR, HEAT, HE, and bunker buster.]]></description>
		<content:encoded><![CDATA[<p>And five ammo types&#8230;looks like AP, APCR, HEAT, HE, and bunker buster.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Exozen</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168503</link>
		<dc:creator><![CDATA[Exozen]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 15:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168503</guid>
		<description><![CDATA[The interface on the T-34-85 picture looks really good , like the mod im using but even slightly better , its nice when you have all the information in one space like that compact , i would really like to see that in-game !]]></description>
		<content:encoded><![CDATA[<p>The interface on the T-34-85 picture looks really good , like the mod im using but even slightly better , its nice when you have all the information in one space like that compact , i would really like to see that in-game !</p>
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		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168497</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 14:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168497</guid>
		<description><![CDATA[Fuhrer!!!! :D]]></description>
		<content:encoded><![CDATA[<p>Fuhrer!!!! :D</p>
]]></content:encoded>
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	<item>
		<title>By: Dexter5021</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168447</link>
		<dc:creator><![CDATA[Dexter5021]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 12:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168447</guid>
		<description><![CDATA[And that IS has 4 commanders...]]></description>
		<content:encoded><![CDATA[<p>And that IS has 4 commanders&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: locastan</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168446</link>
		<dc:creator><![CDATA[locastan]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 12:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168446</guid>
		<description><![CDATA[&quot;Now, in case a mod, that is dangerous or changes the game balance is detected, we react immediately and we disable the possibility of using them by changing the client process logic. &quot;

As they have done to counter all the agent orange mods, weakspot autoaim bots, enemy reload timer display, current tracer color mods, laserpointers, red ball, enemy viewdirection on minimap, xray enemy silouhette....wait....those are all still working.    -.-

Bwahahahaa! Good one WG!]]></description>
		<content:encoded><![CDATA[<p>&#8220;Now, in case a mod, that is dangerous or changes the game balance is detected, we react immediately and we disable the possibility of using them by changing the client process logic. &#8221;</p>
<p>As they have done to counter all the agent orange mods, weakspot autoaim bots, enemy reload timer display, current tracer color mods, laserpointers, red ball, enemy viewdirection on minimap, xray enemy silouhette&#8230;.wait&#8230;.those are all still working.    -.-</p>
<p>Bwahahahaa! Good one WG!</p>
]]></content:encoded>
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	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/07/04/world-of-tanks-game-user-interface-evolution-part-ii/#comment-168432</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Fri, 04 Jul 2014 12:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=13901#comment-168432</guid>
		<description><![CDATA[Funny, you&#039;d think they&#039;d use the term in reference to Poland (due to Vodka both being made from potatoes and originating in Poland), but then again I suppose the term &#039;Siemka&#039; became the more obvious choice for certain reasons I won&#039;t elaborate on.]]></description>
		<content:encoded><![CDATA[<p>Funny, you&#8217;d think they&#8217;d use the term in reference to Poland (due to Vodka both being made from potatoes and originating in Poland), but then again I suppose the term &#8216;Siemka&#8217; became the more obvious choice for certain reasons I won&#8217;t elaborate on.</p>
]]></content:encoded>
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