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	<title>Comments on: 0.9.2 Map Changes</title>
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	<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/</link>
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		<title>By: Boris Dragonov</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-172002</link>
		<dc:creator><![CDATA[Boris Dragonov]]></dc:creator>
		<pubDate>Tue, 15 Jul 2014 09:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-172002</guid>
		<description><![CDATA[apparently the only fix wg makes to each high climb maps is just lower the hills and mountains! woohoo, now there is no more high ground advantage and thus goes the fun away!]]></description>
		<content:encoded><![CDATA[<p>apparently the only fix wg makes to each high climb maps is just lower the hills and mountains! woohoo, now there is no more high ground advantage and thus goes the fun away!</p>
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		<title>By: Zweilicht</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171887</link>
		<dc:creator><![CDATA[Zweilicht]]></dc:creator>
		<pubDate>Tue, 15 Jul 2014 02:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171887</guid>
		<description><![CDATA[meds and lights are not only playable on El Halluf, but critical for spotting and pushing through the valley/south or supporting the heavies flanks.  If you think they don&#039;t have a role, I suggest you sell all your lights/meds immediately.]]></description>
		<content:encoded><![CDATA[<p>meds and lights are not only playable on El Halluf, but critical for spotting and pushing through the valley/south or supporting the heavies flanks.  If you think they don&#8217;t have a role, I suggest you sell all your lights/meds immediately.</p>
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		<title>By: earthman34</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171828</link>
		<dc:creator><![CDATA[earthman34]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 19:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171828</guid>
		<description><![CDATA[I, for one, do not approve of the majority of these changes. It appears that Wargaming is evolving all the maps to basically the same kind of thing, lots of obstructions, no firing lanes, very few open areas, no really dominat positions to capture and hold. TDs and light tanks will struggle to do much of anything on these maps, and artillery will have a hard time being effective. These changes are obviously designed to placate the HT whiners that seem to be the biggest complainers, and also to make the maps more noob-friendly (more things to hide behind, longer survivability) to keep the new players playing longer and maybe spending some money. Overall, I am not pleased. Severogorsk is much inferior to what it was, so is Pearl River. El Halluf is not as bad, but the truly bad maps have been ignored. Kharkov is a map that TDs and artillery struggle on, nothing to be excited about there. I hope this trend does not continue.]]></description>
		<content:encoded><![CDATA[<p>I, for one, do not approve of the majority of these changes. It appears that Wargaming is evolving all the maps to basically the same kind of thing, lots of obstructions, no firing lanes, very few open areas, no really dominat positions to capture and hold. TDs and light tanks will struggle to do much of anything on these maps, and artillery will have a hard time being effective. These changes are obviously designed to placate the HT whiners that seem to be the biggest complainers, and also to make the maps more noob-friendly (more things to hide behind, longer survivability) to keep the new players playing longer and maybe spending some money. Overall, I am not pleased. Severogorsk is much inferior to what it was, so is Pearl River. El Halluf is not as bad, but the truly bad maps have been ignored. Kharkov is a map that TDs and artillery struggle on, nothing to be excited about there. I hope this trend does not continue.</p>
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		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171819</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 19:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171819</guid>
		<description><![CDATA[Make more choke points. Problem solved. GG With every map rework we have more shitter maps than before where only useful class are heavies. You gotta give morons directions where to move and who to shoot. Dumbing down already pretty simple game isn&#039;t the way to go, sooner or later WG will get it, but it might be too late.]]></description>
		<content:encoded><![CDATA[<p>Make more choke points. Problem solved. GG With every map rework we have more shitter maps than before where only useful class are heavies. You gotta give morons directions where to move and who to shoot. Dumbing down already pretty simple game isn&#8217;t the way to go, sooner or later WG will get it, but it might be too late.</p>
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		<title>By: kamahl1234</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171805</link>
		<dc:creator><![CDATA[kamahl1234]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 18:37:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171805</guid>
		<description><![CDATA[Though these changes will hit sniping tanks hard. Tanks such as the Panther, who rely on the enemy being at distance, to maximize it&#039;s accuracy benefits.]]></description>
		<content:encoded><![CDATA[<p>Though these changes will hit sniping tanks hard. Tanks such as the Panther, who rely on the enemy being at distance, to maximize it&#8217;s accuracy benefits.</p>
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	<item>
		<title>By: 9.2- Zmiany na mapach! &#124; WizjerCzołgisty.pl - Codzienny blog gry World of Tanks</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171774</link>
		<dc:creator><![CDATA[9.2- Zmiany na mapach! &#124; WizjerCzołgisty.pl - Codzienny blog gry World of Tanks]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 17:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171774</guid>
		<description><![CDATA[[...] Źródło: FTR [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Źródło: FTR [...]</p>
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		<title>By: noneskii</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171760</link>
		<dc:creator><![CDATA[noneskii]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 17:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171760</guid>
		<description><![CDATA[Lol, WG&#039;s new map-making department kinda fails on re-balancing old maps. More corridor maps? I guess that could be nice...if we were living in the 90&#039;s.]]></description>
		<content:encoded><![CDATA[<p>Lol, WG&#8217;s new map-making department kinda fails on re-balancing old maps. More corridor maps? I guess that could be nice&#8230;if we were living in the 90&#8242;s.</p>
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	<item>
		<title>By: 0.9.2 Map Changes &#124; World of Tanks</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171743</link>
		<dc:creator><![CDATA[0.9.2 Map Changes &#124; World of Tanks]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 16:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171743</guid>
		<description><![CDATA[[...] Πηγή: http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Πηγή: <a href="http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/" rel="nofollow">http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/</a> [...]</p>
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		<title>By: Warstore</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171708</link>
		<dc:creator><![CDATA[Warstore]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 15:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171708</guid>
		<description><![CDATA[Apparently, El Halluf was also changed to another arty friendly brawling type of map. The previous changes made the map even worse. This one might have killed the map for anything other than heavies and sky cancer.
Hidden Village is a worthless map, beyond any saving. Might as well remove it instead of wasting any more time in that crap.
As for the Imbalanced Valley, I still have to play it, but it seems to have been made into another brawling map.]]></description>
		<content:encoded><![CDATA[<p>Apparently, El Halluf was also changed to another arty friendly brawling type of map. The previous changes made the map even worse. This one might have killed the map for anything other than heavies and sky cancer.<br />
Hidden Village is a worthless map, beyond any saving. Might as well remove it instead of wasting any more time in that crap.<br />
As for the Imbalanced Valley, I still have to play it, but it seems to have been made into another brawling map.</p>
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	<item>
		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2014/07/14/0-9-2-map-changes/#comment-171676</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Mon, 14 Jul 2014 15:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14357#comment-171676</guid>
		<description><![CDATA[El Halluf: Me likey. A lot of wadis are gone and the terrain has been leveled on the village on top (by the El Halouf 9.2 legend). Now instead of going down and up hill you go straight. On the other hand the choke point there is gone also. Now there are 3 invasion routes. No Man&#039;s land has been nerfed as well.

TD&#039;s have plenty to do here, but instead of camping in one or two spots and dominating the entire battle area, they will have to choose and some spots are without cover. In this case TD&#039;s are just gate keepers holding the enemy horde while the rest of the team comes to help (yeah right).

This map has been changed from a camping strategy to one emphasizing mobility. I believe that fast tanks with adequate armor will be able to break through enemy lines here.]]></description>
		<content:encoded><![CDATA[<p>El Halluf: Me likey. A lot of wadis are gone and the terrain has been leveled on the village on top (by the El Halouf 9.2 legend). Now instead of going down and up hill you go straight. On the other hand the choke point there is gone also. Now there are 3 invasion routes. No Man&#8217;s land has been nerfed as well.</p>
<p>TD&#8217;s have plenty to do here, but instead of camping in one or two spots and dominating the entire battle area, they will have to choose and some spots are without cover. In this case TD&#8217;s are just gate keepers holding the enemy horde while the rest of the team comes to help (yeah right).</p>
<p>This map has been changed from a camping strategy to one emphasizing mobility. I believe that fast tanks with adequate armor will be able to break through enemy lines here.</p>
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