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	<title>Comments on: Storm Announces Spotting Changes</title>
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	<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/</link>
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		<title>By: Quineloe</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-173220</link>
		<dc:creator><![CDATA[Quineloe]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 17:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-173220</guid>
		<description><![CDATA[yeah, you&#039;ll be shot at from positions you weren&#039;t shot at from before. At the same time, you won&#039;t be receiving flanking fire on Karelia from the sniper hill anymore, taking that hill will now be less important.]]></description>
		<content:encoded><![CDATA[<p>yeah, you&#8217;ll be shot at from positions you weren&#8217;t shot at from before. At the same time, you won&#8217;t be receiving flanking fire on Karelia from the sniper hill anymore, taking that hill will now be less important.</p>
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		<title>By: tiger61378</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172786</link>
		<dc:creator><![CDATA[tiger61378]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 04:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172786</guid>
		<description><![CDATA[Actually, this makes sense...after all, if you fire a tank gun there&#039;s probably going to be a big flash of flame and smoke coming from the end of the barrel and any nearby foliage is GOING to move from the shockwave, making that the most obvious thing in the area.  So, using the barrel tip for the spotting check makes perfect sense after firing.  And, needless to say, if you&#039;re not 15m behind the bush you&#039;re using as cover, in the words of Jingles...&quot;You&#039;re doing it wrong, son.&quot;]]></description>
		<content:encoded><![CDATA[<p>Actually, this makes sense&#8230;after all, if you fire a tank gun there&#8217;s probably going to be a big flash of flame and smoke coming from the end of the barrel and any nearby foliage is GOING to move from the shockwave, making that the most obvious thing in the area.  So, using the barrel tip for the spotting check makes perfect sense after firing.  And, needless to say, if you&#8217;re not 15m behind the bush you&#8217;re using as cover, in the words of Jingles&#8230;&#8221;You&#8217;re doing it wrong, son.&#8221;</p>
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		<title>By: tiger61378</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172785</link>
		<dc:creator><![CDATA[tiger61378]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 04:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172785</guid>
		<description><![CDATA[I&#039;m actually looking forward to some of this...especially the draw distance change.  Had a game a few days ago working my VK30.01H on El Haluf (top tier, thank god).  I was playing as a sniper on the south end (50mm frontal hull armor vs. KV-1 derps on the hill?  No thank you), and there was a Cromwell that kept popping in and out of my view range because it was just barely on the edge...I had to move almost all the way to the cliff (north spawn, firing south to the serpentine road, the Crommie was up above the road making a nuisance of itself), and even then 3/4 of the shots that I hit it with were invisible guesswork because it kept popping in &amp; out of view, despite being constantly in motion.  Killed an invisible KV-1 the same way, because it was only visible when it would pull up to shoot, and then be in my draw distance.  The new 565m radius would have let me see both tanks for longer periods, since that extra 65m from my location would have kept them in view range.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m actually looking forward to some of this&#8230;especially the draw distance change.  Had a game a few days ago working my VK30.01H on El Haluf (top tier, thank god).  I was playing as a sniper on the south end (50mm frontal hull armor vs. KV-1 derps on the hill?  No thank you), and there was a Cromwell that kept popping in and out of my view range because it was just barely on the edge&#8230;I had to move almost all the way to the cliff (north spawn, firing south to the serpentine road, the Crommie was up above the road making a nuisance of itself), and even then 3/4 of the shots that I hit it with were invisible guesswork because it kept popping in &amp; out of view, despite being constantly in motion.  Killed an invisible KV-1 the same way, because it was only visible when it would pull up to shoot, and then be in my draw distance.  The new 565m radius would have let me see both tanks for longer periods, since that extra 65m from my location would have kept them in view range.</p>
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		<title>By: tiger61378</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172784</link>
		<dc:creator><![CDATA[tiger61378]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 04:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172784</guid>
		<description><![CDATA[Actually, the draw distance circle will be 1130m...565m radius x2 (the radius is the distance from the center of a circle to the edge, the diameter is from edge to edge through the center).  So we&#039;ll actually have 130m MORE draw distance now, although it will be a slightly different layout.  Now, for example, on El Haluf you&#039;ll have 565m that can be seen in all directions from where you&#039;re parked, so it may be harder to set up to snipe both ends of the map...but you&#039;ll be able to see farther across the valley if you&#039;re working support/suppression fire on the camping TDs/snipers.]]></description>
		<content:encoded><![CDATA[<p>Actually, the draw distance circle will be 1130m&#8230;565m radius x2 (the radius is the distance from the center of a circle to the edge, the diameter is from edge to edge through the center).  So we&#8217;ll actually have 130m MORE draw distance now, although it will be a slightly different layout.  Now, for example, on El Haluf you&#8217;ll have 565m that can be seen in all directions from where you&#8217;re parked, so it may be harder to set up to snipe both ends of the map&#8230;but you&#8217;ll be able to see farther across the valley if you&#8217;re working support/suppression fire on the camping TDs/snipers.</p>
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		<title>By: D8W2P4</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172783</link>
		<dc:creator><![CDATA[D8W2P4]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 03:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172783</guid>
		<description><![CDATA[My painis approves.]]></description>
		<content:encoded><![CDATA[<p>My painis approves.</p>
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		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172643</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 15:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172643</guid>
		<description><![CDATA[I don&#039;t need to imply, various wallhack cheats are very old invention - i remember many from old CounterStrike, the one pre 1.6... They are older than some WoT players ;) .

It&#039;s not that you haven&#039;t met - you just haven&#039;t noticed them.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t need to imply, various wallhack cheats are very old invention &#8211; i remember many from old CounterStrike, the one pre 1.6&#8230; They are older than some WoT players ;) .</p>
<p>It&#8217;s not that you haven&#8217;t met &#8211; you just haven&#8217;t noticed them.</p>
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	<item>
		<title>By: 16.7.2014 &#124; For The Record</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172639</link>
		<dc:creator><![CDATA[16.7.2014 &#124; For The Record]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 15:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172639</guid>
		<description><![CDATA[[...] (eg. when dealing damage), not after the penetration of spaced armor - for the purpose of the spotting mechanism change (second part), bushes will count as obstacles, so if you got spotted while standing behind the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] (eg. when dealing damage), not after the penetration of spaced armor &#8211; for the purpose of the spotting mechanism change (second part), bushes will count as obstacles, so if you got spotted while standing behind the [...]</p>
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		<title>By: nsidious</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172638</link>
		<dc:creator><![CDATA[nsidious]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 15:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172638</guid>
		<description><![CDATA[We all know the pains of the disappearing tanks. Glad to hear they are being worked on. Honestly, I am SUPER glad to hear the circular draw distance is incoming. No more getting shot from across a map by tanks that should in no way be able to see you. I am somewhat concerned with the 565m draw range as some tanks can see 500m. That is a very small window of range where you can shoot a tank outside their view range and still remain undetected. perhaps 600-650m circular draw would be better.]]></description>
		<content:encoded><![CDATA[<p>We all know the pains of the disappearing tanks. Glad to hear they are being worked on. Honestly, I am SUPER glad to hear the circular draw distance is incoming. No more getting shot from across a map by tanks that should in no way be able to see you. I am somewhat concerned with the 565m draw range as some tanks can see 500m. That is a very small window of range where you can shoot a tank outside their view range and still remain undetected. perhaps 600-650m circular draw would be better.</p>
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		<title>By: ramp4ge</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172625</link>
		<dc:creator><![CDATA[ramp4ge]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 14:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172625</guid>
		<description><![CDATA[No, no it does not.

Also, I&#039;m talking about actual WarThunder. Not WarThunder Pixeltanks. Because I don&#039;t care about WarThunder Pixeltanks. In the actual game, you know--airplanes--you can spot an enemy on the horizon by actually opening your eyes long before you can see them on your mini-map or identify them positively.

Like I said there&#039;s no reason in hell you can see a bicycle at 800 meters, but not the 100 ton tank sitting next to it. That&#039;s just dumb... It always has been dumb.]]></description>
		<content:encoded><![CDATA[<p>No, no it does not.</p>
<p>Also, I&#8217;m talking about actual WarThunder. Not WarThunder Pixeltanks. Because I don&#8217;t care about WarThunder Pixeltanks. In the actual game, you know&#8211;airplanes&#8211;you can spot an enemy on the horizon by actually opening your eyes long before you can see them on your mini-map or identify them positively.</p>
<p>Like I said there&#8217;s no reason in hell you can see a bicycle at 800 meters, but not the 100 ton tank sitting next to it. That&#8217;s just dumb&#8230; It always has been dumb.</p>
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		<title>By: Mauschen04</title>
		<link>http://ftr.wot-news.com/2014/07/15/storm-announces-spotting-changes/#comment-172593</link>
		<dc:creator><![CDATA[Mauschen04]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 12:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14421#comment-172593</guid>
		<description><![CDATA[Overall, I do like updates to my favorite part of the game (I love scouting), but I&#039;m worried that the disappearing tank fix would punish scouts, particularly ones that snipe or need to defend themselves on maps without much solid cover. If a scout tries to relocate in open terrain and decides to shoot, he&#039;s fucked for the duration he stays in the open at greater distances. If bushes don&#039;t count as intervening terrain, it&#039;s a straight up nerf (they probably will, that&#039;s the only way this could really make sense).

Speaking of, it would be nice for the developers to take a look in Altering/adding maps to support scout reconnaissance better, particularly for tiers 5 and 6. The new MM made things so much better, but I feel there might be a possibility for improvement (or at least some variety in the number of field fun maps/scouting locations) For every Prokhorovka and Malinkova there is Himmelsdorf, Ruinberg, or Kharkov. The amount of spotting damage I manage to get is almost like trying to pull teeth on the really bad days when you have to make 300 meter contact to see a tank nobody shoots at, or wait half the game to consider yourself useful. The new El Halluf looks set to be more friendly for brawlers (good news for my E75), but at the cost of cutting off an entire section of map from scouts. You don&#039;t get any exp when your shooter&#039;s 51 meters from the guy spotted inside an artilleryproof canyon.

I think the biggest offenders of the &#039;open&#039; maps would be Lakeville, followed by South Coast and Ruinberg in distant third. For instance, on Lakeville, there&#039;s nowhere good to spot at the start but the lake, which is swarming with TDs and suiscouts.]]></description>
		<content:encoded><![CDATA[<p>Overall, I do like updates to my favorite part of the game (I love scouting), but I&#8217;m worried that the disappearing tank fix would punish scouts, particularly ones that snipe or need to defend themselves on maps without much solid cover. If a scout tries to relocate in open terrain and decides to shoot, he&#8217;s fucked for the duration he stays in the open at greater distances. If bushes don&#8217;t count as intervening terrain, it&#8217;s a straight up nerf (they probably will, that&#8217;s the only way this could really make sense).</p>
<p>Speaking of, it would be nice for the developers to take a look in Altering/adding maps to support scout reconnaissance better, particularly for tiers 5 and 6. The new MM made things so much better, but I feel there might be a possibility for improvement (or at least some variety in the number of field fun maps/scouting locations) For every Prokhorovka and Malinkova there is Himmelsdorf, Ruinberg, or Kharkov. The amount of spotting damage I manage to get is almost like trying to pull teeth on the really bad days when you have to make 300 meter contact to see a tank nobody shoots at, or wait half the game to consider yourself useful. The new El Halluf looks set to be more friendly for brawlers (good news for my E75), but at the cost of cutting off an entire section of map from scouts. You don&#8217;t get any exp when your shooter&#8217;s 51 meters from the guy spotted inside an artilleryproof canyon.</p>
<p>I think the biggest offenders of the &#8216;open&#8217; maps would be Lakeville, followed by South Coast and Ruinberg in distant third. For instance, on Lakeville, there&#8217;s nowhere good to spot at the start but the lake, which is swarming with TDs and suiscouts.</p>
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