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	<title>Comments on: 16.7.2014</title>
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	<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/</link>
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	<item>
		<title>By: netherprime</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172983</link>
		<dc:creator><![CDATA[netherprime]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 14:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172983</guid>
		<description><![CDATA[only because you can get them from entering the campaigns it doesnt make the players 95% better than everyone else, a lot of retards play clanwars and a lot of average players can get one just simply by playing a lot of clanwars and getting enough fame points.

campaign tanks are really easy to get if you take the time.]]></description>
		<content:encoded><![CDATA[<p>only because you can get them from entering the campaigns it doesnt make the players 95% better than everyone else, a lot of retards play clanwars and a lot of average players can get one just simply by playing a lot of clanwars and getting enough fame points.</p>
<p>campaign tanks are really easy to get if you take the time.</p>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172800</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 09:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172800</guid>
		<description><![CDATA[- regarding the fact that on some sites (wot-news, vbaddict) some vehicles appear as underperforming and need buff – “we do not balance the tanks according to 3rd party sites”

&quot;We don&#039;t even balance!&quot;

- basically, regarding the point above, Storm confirms that a tank, that gets spotted on the open field will never disappear, unless it drives behind an obstacle (a bush) or out of view range

This means: &quot;active scouts will suffer.&quot; O.K. :@

- regarding the UI, introducing garage dynamic tank characteristics in garage is “much more complicated than introducing a reload timer”

&quot;... It needs 2 algorithms. Reload needed one.&quot;]]></description>
		<content:encoded><![CDATA[<p>- regarding the fact that on some sites (wot-news, vbaddict) some vehicles appear as underperforming and need buff – “we do not balance the tanks according to 3rd party sites”</p>
<p>&#8220;We don&#8217;t even balance!&#8221;</p>
<p>- basically, regarding the point above, Storm confirms that a tank, that gets spotted on the open field will never disappear, unless it drives behind an obstacle (a bush) or out of view range</p>
<p>This means: &#8220;active scouts will suffer.&#8221; O.K. :@</p>
<p>- regarding the UI, introducing garage dynamic tank characteristics in garage is “much more complicated than introducing a reload timer”</p>
<p>&#8220;&#8230; It needs 2 algorithms. Reload needed one.&#8221;</p>
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	<item>
		<title>By: dingishere</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172794</link>
		<dc:creator><![CDATA[dingishere]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 08:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172794</guid>
		<description><![CDATA[Arty is for REMFs only.]]></description>
		<content:encoded><![CDATA[<p>Arty is for REMFs only.</p>
]]></content:encoded>
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	<item>
		<title>By: Ultimaetus</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172793</link>
		<dc:creator><![CDATA[Ultimaetus]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 07:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172793</guid>
		<description><![CDATA[IS-7 is strong, all it really lacks is hit points considering its weight.

Maus is terrible, I want WG to think hard about how OP a maus would be with a 8 second reload. Oh... it still moves at the rate a black hole decays, so it really wouldn&#039;t matter but atleast its reload matches it&#039;s gigantic turret

IS-4 is largely worse than the ST-1 in its current state. Not that bad on its own, but beaten by its predecessor.]]></description>
		<content:encoded><![CDATA[<p>IS-7 is strong, all it really lacks is hit points considering its weight.</p>
<p>Maus is terrible, I want WG to think hard about how OP a maus would be with a 8 second reload. Oh&#8230; it still moves at the rate a black hole decays, so it really wouldn&#8217;t matter but atleast its reload matches it&#8217;s gigantic turret</p>
<p>IS-4 is largely worse than the ST-1 in its current state. Not that bad on its own, but beaten by its predecessor.</p>
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	<item>
		<title>By: exocet6951</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172791</link>
		<dc:creator><![CDATA[exocet6951]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 07:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172791</guid>
		<description><![CDATA[Nothing to do with the fact the only people to have them were people who succeeded in a CW event, so better than 95% of the other players?

Same deal with the FV304.
You have 2 people playing it: people who find it fun, who sifted through the entire game (therefore are better and more experienced) to find it, or people who are masochist enough to play arty and British at the same time.]]></description>
		<content:encoded><![CDATA[<p>Nothing to do with the fact the only people to have them were people who succeeded in a CW event, so better than 95% of the other players?</p>
<p>Same deal with the FV304.<br />
You have 2 people playing it: people who find it fun, who sifted through the entire game (therefore are better and more experienced) to find it, or people who are masochist enough to play arty and British at the same time.</p>
]]></content:encoded>
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	<item>
		<title>By: tiejng</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172789</link>
		<dc:creator><![CDATA[tiejng]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 05:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172789</guid>
		<description><![CDATA[woho i&#039;ve got mentioned on ftr :)]]></description>
		<content:encoded><![CDATA[<p>woho i&#8217;ve got mentioned on ftr :)</p>
]]></content:encoded>
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	<item>
		<title>By: dhanson865</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172775</link>
		<dc:creator><![CDATA[dhanson865]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 00:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172775</guid>
		<description><![CDATA[- 565 meters maximum drawing distance is not “too little”

Tell that to my tier 4 TD the American T40 that has shot and damaged tanks at 684m that I documented and other tanks that I&#039;ve surely damaged a tank at or above 700m.

I stopped tracking the high range shots after a while but I consider them a part of the game so if you clip my draw distance at 565 meters and keep me from sniping things in the 566-707m view range you are reducing my maximum draw range.

I&#039;ll agree that it makes sense to limit the draw range until the server load issue is fixed by the to be developed code but I&#039;d like to see the draw range circle start out at 565m now and move to 600m later and then to 700m after that (knowing that it might be a year or two for such a change to occur).]]></description>
		<content:encoded><![CDATA[<p>- 565 meters maximum drawing distance is not “too little”</p>
<p>Tell that to my tier 4 TD the American T40 that has shot and damaged tanks at 684m that I documented and other tanks that I&#8217;ve surely damaged a tank at or above 700m.</p>
<p>I stopped tracking the high range shots after a while but I consider them a part of the game so if you clip my draw distance at 565 meters and keep me from sniping things in the 566-707m view range you are reducing my maximum draw range.</p>
<p>I&#8217;ll agree that it makes sense to limit the draw range until the server load issue is fixed by the to be developed code but I&#8217;d like to see the draw range circle start out at 565m now and move to 600m later and then to 700m after that (knowing that it might be a year or two for such a change to occur).</p>
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	<item>
		<title>By: GravityTrash</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172774</link>
		<dc:creator><![CDATA[GravityTrash]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 00:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172774</guid>
		<description><![CDATA[lol thats many noobs in one game look at that dmg avg 0-900 noobs]]></description>
		<content:encoded><![CDATA[<p>lol thats many noobs in one game look at that dmg avg 0-900 noobs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GravityTrash</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172773</link>
		<dc:creator><![CDATA[GravityTrash]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 00:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172773</guid>
		<description><![CDATA[@exocet6951 It is overperforming if you look at E-100 much overperforming lol its even faster op fake tanks is op]]></description>
		<content:encoded><![CDATA[<p>@exocet6951 It is overperforming if you look at E-100 much overperforming lol its even faster op fake tanks is op</p>
]]></content:encoded>
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	<item>
		<title>By: iCalPer</title>
		<link>http://ftr.wot-news.com/2014/07/16/16-7-2014/#comment-172770</link>
		<dc:creator><![CDATA[iCalPer]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 23:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14450#comment-172770</guid>
		<description><![CDATA[Nope, not op at all...
[/sarcasm]

http://imgur.com/KCGJW48]]></description>
		<content:encoded><![CDATA[<p>Nope, not op at all&#8230;<br />
[/sarcasm]</p>
<p><a href="http://imgur.com/KCGJW48" rel="nofollow">http://imgur.com/KCGJW48</a></p>
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