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	<title>Comments on: Patch 9.2 Meltdown</title>
	<atom:link href="http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/</link>
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		<title>By: marty</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-178014</link>
		<dc:creator><![CDATA[marty]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 08:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-178014</guid>
		<description><![CDATA[WG did it anyway, 9.2 is out now.

cya all untill 9.3 i guess.]]></description>
		<content:encoded><![CDATA[<p>WG did it anyway, 9.2 is out now.</p>
<p>cya all untill 9.3 i guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dreadmoth</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177989</link>
		<dc:creator><![CDATA[Dreadmoth]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 23:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177989</guid>
		<description><![CDATA[My WoT Asia client is downloading a 2051.46MB update - 9.2?]]></description>
		<content:encoded><![CDATA[<p>My WoT Asia client is downloading a 2051.46MB update &#8211; 9.2?</p>
]]></content:encoded>
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	<item>
		<title>By: ouchthathurts</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177860</link>
		<dc:creator><![CDATA[ouchthathurts]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 17:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177860</guid>
		<description><![CDATA[Keep in mind that what they call a &quot;server&quot; is not what anybody in IT would call a server; a WoT &quot;server&quot; is actually a cluster of many servers, groups of which fill different roles. For example, I expect that every battle gets a single server (computer) of its own, which handles just that battle, and different servers that do the matchmaking and whatnot build the team that&#039;s eventually handed to the server that runs the battle.

The Common Test &quot;server&quot; is not something you&#039;d really use for performance and load testing, except perhaps to a very limited extent. What you want to do is develop automated systems to put extreme loads on particular subsystems (servers and server clusters) that simulate high production loads, and see how they fail. For example, if you&#039;re running a large &quot;web server&quot; (which will often be a whole set of servers serving different parts of the the content, such as one set for images, a set of caching servers for content that doesn&#039;t change much, and a set of application servers for user-specific pages) you might use something like ApacheBench or, much better yet, httperf, to generate a load that will find the bottlenecks that can bring a system to its knees, and then have your programmers work on the problems that cause the system to collapse.

That&#039;s the quick, and not terribly precise, summary. Anybody who&#039;s got thoughts on this, and hasn&#039;t run, say, httperf against a web app he&#039;s written, should do so first to gain the understanding of what really goes in to this sort of thing.

WG certainly has the resources to hire people who are good at this sort of thing. That does not, however, mean that their company culture would actually allow them to do so.]]></description>
		<content:encoded><![CDATA[<p>Keep in mind that what they call a &#8220;server&#8221; is not what anybody in IT would call a server; a WoT &#8220;server&#8221; is actually a cluster of many servers, groups of which fill different roles. For example, I expect that every battle gets a single server (computer) of its own, which handles just that battle, and different servers that do the matchmaking and whatnot build the team that&#8217;s eventually handed to the server that runs the battle.</p>
<p>The Common Test &#8220;server&#8221; is not something you&#8217;d really use for performance and load testing, except perhaps to a very limited extent. What you want to do is develop automated systems to put extreme loads on particular subsystems (servers and server clusters) that simulate high production loads, and see how they fail. For example, if you&#8217;re running a large &#8220;web server&#8221; (which will often be a whole set of servers serving different parts of the the content, such as one set for images, a set of caching servers for content that doesn&#8217;t change much, and a set of application servers for user-specific pages) you might use something like ApacheBench or, much better yet, httperf, to generate a load that will find the bottlenecks that can bring a system to its knees, and then have your programmers work on the problems that cause the system to collapse.</p>
<p>That&#8217;s the quick, and not terribly precise, summary. Anybody who&#8217;s got thoughts on this, and hasn&#8217;t run, say, httperf against a web app he&#8217;s written, should do so first to gain the understanding of what really goes in to this sort of thing.</p>
<p>WG certainly has the resources to hire people who are good at this sort of thing. That does not, however, mean that their company culture would actually allow them to do so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kamahl1234</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177643</link>
		<dc:creator><![CDATA[kamahl1234]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 13:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177643</guid>
		<description><![CDATA[Except that&#039;s nowhere near cost-effective. Why have a second production server that&#039;s limited to testing? Why not simply double the production server?

Remember, the test is only up a few times, every 1-2 months. That&#039;s a LOT of rather expensive hardware to have sitting around taking space.]]></description>
		<content:encoded><![CDATA[<p>Except that&#8217;s nowhere near cost-effective. Why have a second production server that&#8217;s limited to testing? Why not simply double the production server?</p>
<p>Remember, the test is only up a few times, every 1-2 months. That&#8217;s a LOT of rather expensive hardware to have sitting around taking space.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pootchy</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177636</link>
		<dc:creator><![CDATA[Pootchy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 13:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177636</guid>
		<description><![CDATA[WG quality at its best ;)
Cause of that, I do not play testserver anymore..

bad bad bad...]]></description>
		<content:encoded><![CDATA[<p>WG quality at its best ;)<br />
Cause of that, I do not play testserver anymore..</p>
<p>bad bad bad&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177630</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 12:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177630</guid>
		<description><![CDATA[hehe, a Diablo 3 fan :D]]></description>
		<content:encoded><![CDATA[<p>hehe, a Diablo 3 fan :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alrenzo Encina</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177627</link>
		<dc:creator><![CDATA[Alrenzo Encina]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 12:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177627</guid>
		<description><![CDATA[RU is down OH NO.......]]></description>
		<content:encoded><![CDATA[<p>RU is down OH NO&#8230;&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SuperSpy</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177614</link>
		<dc:creator><![CDATA[SuperSpy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 12:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177614</guid>
		<description><![CDATA[I would rather get patch with all these problems at the same time on all servers than this stupid RU BIAs strategy.]]></description>
		<content:encoded><![CDATA[<p>I would rather get patch with all these problems at the same time on all servers than this stupid RU BIAs strategy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SuperSpy</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177590</link>
		<dc:creator><![CDATA[SuperSpy]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 11:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177590</guid>
		<description><![CDATA[Maybe making the test server availible for more players ? At least 100k. To let enough players at one time to play and try the server load.]]></description>
		<content:encoded><![CDATA[<p>Maybe making the test server availible for more players ? At least 100k. To let enough players at one time to play and try the server load.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BoMbY</title>
		<link>http://ftr.wot-news.com/2014/07/30/patch-9-2-meltdown/#comment-177572</link>
		<dc:creator><![CDATA[BoMbY]]></dc:creator>
		<pubDate>Wed, 30 Jul 2014 11:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=14889#comment-177572</guid>
		<description><![CDATA[Do the test on systems identical to the production servers, and don&#039;t do last minute changes before deployment.]]></description>
		<content:encoded><![CDATA[<p>Do the test on systems identical to the production servers, and don&#8217;t do last minute changes before deployment.</p>
]]></content:encoded>
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