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	<title>Comments on: 2.8.2014</title>
	<atom:link href="http://ftr.wot-news.com/2014/08/02/2-8-2014/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/</link>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-179089</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 14:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-179089</guid>
		<description><![CDATA[So what? They nerf the armor of the hull then.]]></description>
		<content:encoded><![CDATA[<p>So what? They nerf the armor of the hull then.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-179088</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 14:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-179088</guid>
		<description><![CDATA[You dude... i know you are pro, but LIGHTS are the first to be lighten up.
And what should i, as a &quot;skycancer&quot;, focus when there are 3 bottlenecks and NOBODY ELSE is in sight from the enemy team?
But maybe you are right. I must focus my own teammates then.]]></description>
		<content:encoded><![CDATA[<p>You dude&#8230; i know you are pro, but LIGHTS are the first to be lighten up.<br />
And what should i, as a &#8220;skycancer&#8221;, focus when there are 3 bottlenecks and NOBODY ELSE is in sight from the enemy team?<br />
But maybe you are right. I must focus my own teammates then.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Developer Q&#38;A &#124; WoT Updates</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-179077</link>
		<dc:creator><![CDATA[Developer Q&#38;A &#124; WoT Updates]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 14:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-179077</guid>
		<description><![CDATA[[...] FTR [...]]]></description>
		<content:encoded><![CDATA[<p>[...] FTR [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mauschen04</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178984</link>
		<dc:creator><![CDATA[Mauschen04]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 07:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178984</guid>
		<description><![CDATA[What Trent said. I was completely divided on whether it meant the sigma or the shooting penalty to accuracy until I recently read it again.]]></description>
		<content:encoded><![CDATA[<p>What Trent said. I was completely divided on whether it meant the sigma or the shooting penalty to accuracy until I recently read it again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178963</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 00:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178963</guid>
		<description><![CDATA[&quot;- developers have no clue how effective each gun is with various types of shells”

Fixed it for you :)]]></description>
		<content:encoded><![CDATA[<p>&#8220;- developers have no clue how effective each gun is with various types of shells”</p>
<p>Fixed it for you :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178962</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 00:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178962</guid>
		<description><![CDATA[It&#039;s called &quot;atmosphere&quot; and nobody gives a flying bird about :p
Nightmaps i choose you!!!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s called &#8220;atmosphere&#8221; and nobody gives a flying bird about :p<br />
Nightmaps i choose you!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178960</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 00:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178960</guid>
		<description><![CDATA[Maybe they need to nerf TD camo more or nerf arty aiming dispersion while turning the gun and buff the aimtime for that.

But you and i are no &quot;WG balance experts&quot;, so we can only watch and cope with it :(]]></description>
		<content:encoded><![CDATA[<p>Maybe they need to nerf TD camo more or nerf arty aiming dispersion while turning the gun and buff the aimtime for that.</p>
<p>But you and i are no &#8220;WG balance experts&#8221;, so we can only watch and cope with it :(</p>
]]></content:encoded>
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	<item>
		<title>By: Trent</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178959</link>
		<dc:creator><![CDATA[Trent]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 00:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178959</guid>
		<description><![CDATA[&quot;the shell spread after shot is different for each gun and vehicle (they don’t have a common coefficient)&quot;

Silenstalker, could you rephrase it to make clear that it&#039;s not about shell distribution with the aim circle (which is consistent - sigma is the same for all vehicles), but about the size of aim circle after shot (which might be adjusted individually for each gun/vehicle).

It&#039;s already confusing some people here... ;)]]></description>
		<content:encoded><![CDATA[<p>&#8220;the shell spread after shot is different for each gun and vehicle (they don’t have a common coefficient)&#8221;</p>
<p>Silenstalker, could you rephrase it to make clear that it&#8217;s not about shell distribution with the aim circle (which is consistent &#8211; sigma is the same for all vehicles), but about the size of aim circle after shot (which might be adjusted individually for each gun/vehicle).</p>
<p>It&#8217;s already confusing some people here&#8230; ;)</p>
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	<item>
		<title>By: WorldsDawn</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178958</link>
		<dc:creator><![CDATA[WorldsDawn]]></dc:creator>
		<pubDate>Sun, 03 Aug 2014 00:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178958</guid>
		<description><![CDATA[- the standard AP is perfectly good enough to pen the front of ANY mediums and TDs

Sry, &quot;any&quot; is not the right word here...
Especially if you count the &quot;derpyness&quot; of the 15cm at range. 

JP E-100 160mm? at angle (lower plate)
Obj.268: 185mm at angle
Obj.263: 250mm at angle
T110E3...
T110E4...
the pen is not enough for the T110 cupola weakspot afaik (correct me, if i&#039;m wrong)

The E-100 is only viable with AP against scouts, meds and lightly armored TDs.
Or against lower tier tanks, else you might bounce, which might result in you losing the battle because of missed opportunities to take out tanks.
If you engage TDs, (the big ones) your 2,7k hitpoints will decrease fast!

You only engage other heavy tanks or TDs when you have gold loaded, if you do not and they have gold loaded, you will put yourself at a disadvantage, resulting in you losing hitpoints and not getting out damage, which (as i already said) might lose you the match.

- In fact, I have lost all trust in 15cm HEAT as a viable ammunition because it bounces like there is no tomorrow on any degree of sloped armour.

When you bounce with 334mm HEAT penetration on sloped armor, you will bounce with 235mm AP penetration as well (taking overmatching out of the calculation).
The normalisation is only a 2° difference.

If you talk about spaced armor, then yes, you are right in this case.

If i just posted complete BS pls advise me, because did not research that topic very well :)]]></description>
		<content:encoded><![CDATA[<p>- the standard AP is perfectly good enough to pen the front of ANY mediums and TDs</p>
<p>Sry, &#8220;any&#8221; is not the right word here&#8230;<br />
Especially if you count the &#8220;derpyness&#8221; of the 15cm at range. </p>
<p>JP E-100 160mm? at angle (lower plate)<br />
Obj.268: 185mm at angle<br />
Obj.263: 250mm at angle<br />
T110E3&#8230;<br />
T110E4&#8230;<br />
the pen is not enough for the T110 cupola weakspot afaik (correct me, if i&#8217;m wrong)</p>
<p>The E-100 is only viable with AP against scouts, meds and lightly armored TDs.<br />
Or against lower tier tanks, else you might bounce, which might result in you losing the battle because of missed opportunities to take out tanks.<br />
If you engage TDs, (the big ones) your 2,7k hitpoints will decrease fast!</p>
<p>You only engage other heavy tanks or TDs when you have gold loaded, if you do not and they have gold loaded, you will put yourself at a disadvantage, resulting in you losing hitpoints and not getting out damage, which (as i already said) might lose you the match.</p>
<p>- In fact, I have lost all trust in 15cm HEAT as a viable ammunition because it bounces like there is no tomorrow on any degree of sloped armour.</p>
<p>When you bounce with 334mm HEAT penetration on sloped armor, you will bounce with 235mm AP penetration as well (taking overmatching out of the calculation).<br />
The normalisation is only a 2° difference.</p>
<p>If you talk about spaced armor, then yes, you are right in this case.</p>
<p>If i just posted complete BS pls advise me, because did not research that topic very well :)</p>
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	<item>
		<title>By: chris9000</title>
		<link>http://ftr.wot-news.com/2014/08/02/2-8-2014/#comment-178934</link>
		<dc:creator><![CDATA[chris9000]]></dc:creator>
		<pubDate>Sat, 02 Aug 2014 21:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15256#comment-178934</guid>
		<description><![CDATA[&quot;- developers are tracking how effective each gun is with various types of shells&quot;

Probably because they&#039;re collecting data on gun accuracy on a case by case basis. Expect to see accuracy nerfs and buffs on a mass basis in 2014.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- developers are tracking how effective each gun is with various types of shells&#8221;</p>
<p>Probably because they&#8217;re collecting data on gun accuracy on a case by case basis. Expect to see accuracy nerfs and buffs on a mass basis in 2014.</p>
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