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	<title>Comments on: Straight Outta Supertest: Stalingrad</title>
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	<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/</link>
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		<title>By: brynky</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180362</link>
		<dc:creator><![CDATA[brynky]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 08:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180362</guid>
		<description><![CDATA[Trolling much? Right now heavies have a bigger influence on the game than ANY class, especially in city maps, but also in some others with similar features though without urban architecture. BS camo and spotting range? It&#039;s a feature of the game, if you don&#039;t like it, i suggest Warthunder.]]></description>
		<content:encoded><![CDATA[<p>Trolling much? Right now heavies have a bigger influence on the game than ANY class, especially in city maps, but also in some others with similar features though without urban architecture. BS camo and spotting range? It&#8217;s a feature of the game, if you don&#8217;t like it, i suggest Warthunder.</p>
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		<title>By: YukonHunter</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180339</link>
		<dc:creator><![CDATA[YukonHunter]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 16:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180339</guid>
		<description><![CDATA[Looks excellent initially; itll help put a well long overdue crimper into OP TDs, arty and scouts with BS camo and spotting range. Cant wait to try this one out.  Heavy tanks will actually be relevant and effectual again!]]></description>
		<content:encoded><![CDATA[<p>Looks excellent initially; itll help put a well long overdue crimper into OP TDs, arty and scouts with BS camo and spotting range. Cant wait to try this one out.  Heavy tanks will actually be relevant and effectual again!</p>
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		<title>By: mobius</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180289</link>
		<dc:creator><![CDATA[mobius]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 03:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180289</guid>
		<description><![CDATA[That&#039;s a good looking map.  If extends out into the river it is about 1.2x1.2 km in size.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a good looking map.  If extends out into the river it is about 1.2&#215;1.2 km in size.</p>
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		<title>By: vladimir_poutine</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180281</link>
		<dc:creator><![CDATA[vladimir_poutine]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 19:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180281</guid>
		<description><![CDATA[Is it a winter or summer map?]]></description>
		<content:encoded><![CDATA[<p>Is it a winter or summer map?</p>
]]></content:encoded>
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		<title>By: Deldrin</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180267</link>
		<dc:creator><![CDATA[Deldrin]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 14:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180267</guid>
		<description><![CDATA[I am not looking at it from visual point of view but stategical and gameplay wise. On Severogorsk and Pearl river you have a lot of features of city maps - tight corners, tall cover, short range engagements, little room to manouver.
For all purposes these maps play similarly to Lakeville or Ruinberg. The only difference is that there&#039;s more areas not fully safe from arty.]]></description>
		<content:encoded><![CDATA[<p>I am not looking at it from visual point of view but stategical and gameplay wise. On Severogorsk and Pearl river you have a lot of features of city maps &#8211; tight corners, tall cover, short range engagements, little room to manouver.<br />
For all purposes these maps play similarly to Lakeville or Ruinberg. The only difference is that there&#8217;s more areas not fully safe from arty.</p>
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		<title>By: Elgbert</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180266</link>
		<dc:creator><![CDATA[Elgbert]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 14:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180266</guid>
		<description><![CDATA[Kharkov clone with a touch of Ensk.

Good for the brawlers and derpers, bloody boring in terms of maneuverability.
A big meh.]]></description>
		<content:encoded><![CDATA[<p>Kharkov clone with a touch of Ensk.</p>
<p>Good for the brawlers and derpers, bloody boring in terms of maneuverability.<br />
A big meh.</p>
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		<title>By: randomcommenterwithlowIQ</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180264</link>
		<dc:creator><![CDATA[randomcommenterwithlowIQ]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 13:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180264</guid>
		<description><![CDATA[AT-2 is balanced well enough.]]></description>
		<content:encoded><![CDATA[<p>AT-2 is balanced well enough.</p>
]]></content:encoded>
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		<title>By: marty__vole</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180258</link>
		<dc:creator><![CDATA[marty__vole]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 11:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180258</guid>
		<description><![CDATA[well you didnt fall for a troll since im not a one, but I didnt really ask you to list all the map and put them into brackets :D and if you do so, at least do it right, there are plenty of mistakes in your list. But my point is standing. Basically all of the old maps have some spots and ways to play them for every class of tanks (not so much SPGs, but still). Himmelsdorf, eventhough being all urban, doesnt penalize meds and lights because there is the hill they can fight for, where speed is crucial. If the map is flat without at least partial open spaces, you basically kill all the fast meds/lights. Thats what bothers me. If there were a hill or some ridge lines to fight for at least, but like this.. big flat square where only thing you can do is peak-a-boo or try to go into someones back. No viewrange game, no use of camo, just &quot;press W and click&quot;. Me no like. 

Reworked severogorsk and sacred valley are the same - they are flattened (maybe thats not even a word but you know what i mean) and made to brawling heavens for heavies and big alpha TDs. (sacred valley not so much)]]></description>
		<content:encoded><![CDATA[<p>well you didnt fall for a troll since im not a one, but I didnt really ask you to list all the map and put them into brackets :D and if you do so, at least do it right, there are plenty of mistakes in your list. But my point is standing. Basically all of the old maps have some spots and ways to play them for every class of tanks (not so much SPGs, but still). Himmelsdorf, eventhough being all urban, doesnt penalize meds and lights because there is the hill they can fight for, where speed is crucial. If the map is flat without at least partial open spaces, you basically kill all the fast meds/lights. Thats what bothers me. If there were a hill or some ridge lines to fight for at least, but like this.. big flat square where only thing you can do is peak-a-boo or try to go into someones back. No viewrange game, no use of camo, just &#8220;press W and click&#8221;. Me no like. </p>
<p>Reworked severogorsk and sacred valley are the same &#8211; they are flattened (maybe thats not even a word but you know what i mean) and made to brawling heavens for heavies and big alpha TDs. (sacred valley not so much)</p>
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		<title>By: tiger61378</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180253</link>
		<dc:creator><![CDATA[tiger61378]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 10:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180253</guid>
		<description><![CDATA[I&#039;m liking the looks of this...sort of feels like a mix of Himmelsdorf &amp; Kharkov.  I already spotted some areas for fast flankers and scouts to play (riverbank and a few other edge lines), there looks to be some great brawling areas, and there&#039;s the mid park for the TDs and arty to dominate.  Should work out pretty well, I think.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m liking the looks of this&#8230;sort of feels like a mix of Himmelsdorf &amp; Kharkov.  I already spotted some areas for fast flankers and scouts to play (riverbank and a few other edge lines), there looks to be some great brawling areas, and there&#8217;s the mid park for the TDs and arty to dominate.  Should work out pretty well, I think.</p>
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	<item>
		<title>By: the_cowardly_dog</title>
		<link>http://ftr.wot-news.com/2014/08/08/straight-outta-supertest-stalingrad/#comment-180247</link>
		<dc:creator><![CDATA[the_cowardly_dog]]></dc:creator>
		<pubDate>Sat, 09 Aug 2014 10:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=15420#comment-180247</guid>
		<description><![CDATA[There is no balance in T-18, AT 2, Chaffee, Matilda, Hellcat, KV-1S, FV 304, SU-122-44, Rhm Borsig, ISU-152, WT auf E-100,FV 215b (183) and perhaps others as well.

Now go join the arty haters fan club and share your frustration while blaming SPGs cause you can&#039;t adapt your play style according to enemy&#039;s tank lineup....]]></description>
		<content:encoded><![CDATA[<p>There is no balance in T-18, AT 2, Chaffee, Matilda, Hellcat, KV-1S, FV 304, SU-122-44, Rhm Borsig, ISU-152, WT auf E-100,FV 215b (183) and perhaps others as well.</p>
<p>Now go join the arty haters fan club and share your frustration while blaming SPGs cause you can&#8217;t adapt your play style according to enemy&#8217;s tank lineup&#8230;.</p>
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