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	<title>Comments on: Straight Outta Supertest: Test Contents</title>
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	<item>
		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187349</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 10:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187349</guid>
		<description><![CDATA[Presumably, you&#039;ll no longer get stuck trying to climb slopes that a tank should be able to climb, nor get stuck on/be unable to traverse very rough terrain because the tracks don&#039;t actually work like tracks.

It should also put an end to such silliness such as going nose-first down a slope, only to get stuck at the bottom because again, tracks don&#039;t work like tracks (the section of track around the front and rear wheels/sprockets/the proper names escape me have no traction). In the same vein, you should be able to grip and nose up over low-lying obstacles, instead of having to go around.

If they go the more realistic route, every tank will have its documented maximum climb angle (due to engine power, chassis design and centre of gravity height); not every tank is going to be able to go everywhere. My guess would be that light tanks and some of the lighter mediums are going to have artificially better climb angles, to be able to get into surprise/ideal spotting positions.

But, it&#039;s 5:54 in the morning, and I got 3 hours of sleep last night, it&#039;s quite possible that all this is me talking out my ass :v]]></description>
		<content:encoded><![CDATA[<p>Presumably, you&#8217;ll no longer get stuck trying to climb slopes that a tank should be able to climb, nor get stuck on/be unable to traverse very rough terrain because the tracks don&#8217;t actually work like tracks.</p>
<p>It should also put an end to such silliness such as going nose-first down a slope, only to get stuck at the bottom because again, tracks don&#8217;t work like tracks (the section of track around the front and rear wheels/sprockets/the proper names escape me have no traction). In the same vein, you should be able to grip and nose up over low-lying obstacles, instead of having to go around.</p>
<p>If they go the more realistic route, every tank will have its documented maximum climb angle (due to engine power, chassis design and centre of gravity height); not every tank is going to be able to go everywhere. My guess would be that light tanks and some of the lighter mediums are going to have artificially better climb angles, to be able to get into surprise/ideal spotting positions.</p>
<p>But, it&#8217;s 5:54 in the morning, and I got 3 hours of sleep last night, it&#8217;s quite possible that all this is me talking out my ass :v</p>
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	<item>
		<title>By: Vally</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187293</link>
		<dc:creator><![CDATA[Vally]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 09:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187293</guid>
		<description><![CDATA[shouldnt the test be online today?]]></description>
		<content:encoded><![CDATA[<p>shouldnt the test be online today?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bodlat25</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187286</link>
		<dc:creator><![CDATA[bodlat25]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 09:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187286</guid>
		<description><![CDATA[- supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere. Of course, it’s still full of bugs, but at least they are working on it

How can I flip back my tank? Is there a consumable to flip back the tank? Or perks?]]></description>
		<content:encoded><![CDATA[<p>- supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere. Of course, it’s still full of bugs, but at least they are working on it</p>
<p>How can I flip back my tank? Is there a consumable to flip back the tank? Or perks?</p>
]]></content:encoded>
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	<item>
		<title>By: exocet6951</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187279</link>
		<dc:creator><![CDATA[exocet6951]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 08:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187279</guid>
		<description><![CDATA[AMX50B is one of those magical tanks, where a single, even ever so small buff, can make it drastically more effective.
The buff from -6 gun (turret?) depression to -8 made my WR with it shoot up.
The aim time buff made my average damage bump up by 30% or more.

Combination of fast and a 4x400 drum with a fast reload makes it very, very sensitive to the slightest change. Be it good or bad.
Kudos to WG for not totally fucking it up, I will grant them it must be a hard tank to balance just right.]]></description>
		<content:encoded><![CDATA[<p>AMX50B is one of those magical tanks, where a single, even ever so small buff, can make it drastically more effective.<br />
The buff from -6 gun (turret?) depression to -8 made my WR with it shoot up.<br />
The aim time buff made my average damage bump up by 30% or more.</p>
<p>Combination of fast and a 4&#215;400 drum with a fast reload makes it very, very sensitive to the slightest change. Be it good or bad.<br />
Kudos to WG for not totally fucking it up, I will grant them it must be a hard tank to balance just right.</p>
]]></content:encoded>
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		<title>By: Corvi</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187253</link>
		<dc:creator><![CDATA[Corvi]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 08:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187253</guid>
		<description><![CDATA[Biggest + for 50B is that it shoots APCR instead of HEAT. Thats A LOT ! more useful in CW]]></description>
		<content:encoded><![CDATA[<p>Biggest + for 50B is that it shoots APCR instead of HEAT. Thats A LOT ! more useful in CW</p>
]]></content:encoded>
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	<item>
		<title>By: NitanPL</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187246</link>
		<dc:creator><![CDATA[NitanPL]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 08:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187246</guid>
		<description><![CDATA[&quot;supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere&quot;

&quot;drive practically anywhere&quot;

What does that mean, exactly? Climbing will be completely unrestricted and we will see heavies at Hidden Village&#039;s mountain or what? :d]]></description>
		<content:encoded><![CDATA[<p>&#8220;supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere&#8221;</p>
<p>&#8220;drive practically anywhere&#8221;</p>
<p>What does that mean, exactly? Climbing will be completely unrestricted and we will see heavies at Hidden Village&#8217;s mountain or what? :d</p>
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	<item>
		<title>By: Ew</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187244</link>
		<dc:creator><![CDATA[Ew]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187244</guid>
		<description><![CDATA[50b can lean back its turret to give more angles. it does actually bounce off more when falling back.]]></description>
		<content:encoded><![CDATA[<p>50b can lean back its turret to give more angles. it does actually bounce off more when falling back.</p>
]]></content:encoded>
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	<item>
		<title>By: KafarPL</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187243</link>
		<dc:creator><![CDATA[KafarPL]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187243</guid>
		<description><![CDATA[&quot;drive practically anywhere&quot; - while the &quot;anywhere&quot; part is ofc bad, I like the maps where there are spots that eg heavies cant reach but lights and some meds can. Shortcuts, spotting spots etc etc.

Overall finding such spot/passage that only certain tanks can reach feels somewhat good. Eg on Ruinberg I can take a place in one of the buildings and have cover for tank hull - but its only reachable by light tanks and some meds. No heavy will ever be able to go there (which doesnt mean that you cant be destroyed there, there is practically no cover from two sides).
Or Abbey -  there is a small narrow passage that allows some tanks (small ones, no wide tank will fit) to get into central square without the need to rush for main entrance. I remember I got pwned by a hellcat that surprised my ass while I was trying to defend the main entrance

Overall maps should have more such &quot;hard to reach&quot; spots. It gives more ways to surprise enemy, more tactical options, more fun]]></description>
		<content:encoded><![CDATA[<p>&#8220;drive practically anywhere&#8221; &#8211; while the &#8220;anywhere&#8221; part is ofc bad, I like the maps where there are spots that eg heavies cant reach but lights and some meds can. Shortcuts, spotting spots etc etc.</p>
<p>Overall finding such spot/passage that only certain tanks can reach feels somewhat good. Eg on Ruinberg I can take a place in one of the buildings and have cover for tank hull &#8211; but its only reachable by light tanks and some meds. No heavy will ever be able to go there (which doesnt mean that you cant be destroyed there, there is practically no cover from two sides).<br />
Or Abbey &#8211;  there is a small narrow passage that allows some tanks (small ones, no wide tank will fit) to get into central square without the need to rush for main entrance. I remember I got pwned by a hellcat that surprised my ass while I was trying to defend the main entrance</p>
<p>Overall maps should have more such &#8220;hard to reach&#8221; spots. It gives more ways to surprise enemy, more tactical options, more fun</p>
]]></content:encoded>
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		<title>By: Vixatious</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187239</link>
		<dc:creator><![CDATA[Vixatious]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187239</guid>
		<description><![CDATA[the T57 has a better chance of bouncing receiving hits than the AMX turret.
Of the two I&#039;d prefer to shoot at, I&#039;d choose the bigger dorkier AMX with that delightfully large turret.]]></description>
		<content:encoded><![CDATA[<p>the T57 has a better chance of bouncing receiving hits than the AMX turret.<br />
Of the two I&#8217;d prefer to shoot at, I&#8217;d choose the bigger dorkier AMX with that delightfully large turret.</p>
]]></content:encoded>
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	<item>
		<title>By: gottwy CZ</title>
		<link>http://ftr.wot-news.com/2014/08/28/straight-outta-supertest-test-contents/#comment-187235</link>
		<dc:creator><![CDATA[gottwy CZ]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 07:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16171#comment-187235</guid>
		<description><![CDATA[Next.]]></description>
		<content:encoded><![CDATA[<p>Next.</p>
]]></content:encoded>
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