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	<title>Comments on: Insider: Wargaming Thoughts on Arty</title>
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		<title>By: bjshnog</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-191390</link>
		<dc:creator><![CDATA[bjshnog]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 00:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-191390</guid>
		<description><![CDATA[Nice ignorance you&#039;ve got there.]]></description>
		<content:encoded><![CDATA[<p>Nice ignorance you&#8217;ve got there.</p>
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		<title>By: GollumsFish</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-191208</link>
		<dc:creator><![CDATA[GollumsFish]]></dc:creator>
		<pubDate>Fri, 05 Sep 2014 15:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-191208</guid>
		<description><![CDATA[I started this game about a year ago, and became obsessed with light tanks and scouting. It was probably one of the worst ways to learn the game, but oh well, I was enjoying myself. Of course, my win rate on lights sucked and only once I started playing heavies and mediums a lot did my win rate and other stats climb to mediocre levels. My opinion as a staunch light tank fan is - anything a light can do a medium can do better.

It&#039;s kind of gratifying to see that the devs are apparently aware of the plight of light tanks.

Here&#039;s what I&#039;ve felt as a light tank driver...

We&#039;ve had two major tank class nerfs since I started playing:

1. a big artillery nerf
2. a nerf to TD camouflage abilities - including map changes to marginalize effectiveness of TDs

Both of them  kicked light tank drivers in the balls.

Light tanks love artillery. We love to sneak into the backfield and kick their teeth in, and we love to provide spotting for them to rain terror on the enemy. Essentially, artillery IS the main gun for a light tank. Screw the T71&#039;s autoloader - the tank&#039;s real gun is the artillery. So nerfing artillery automatically nerfed light tanks&#039; arsenal as well.

But the TD nerf was even worse for us. Not because of TD camo values, but because suddenly WG removed all the bushes that TDs might use to do their thing from.

Guess who else not only likes, but absolutely needs handy bushes to do their jobs?

Yup - light tanks.

And it didn&#039;t stop there - entire maps were redesigned. Open models like Steppes and Malinovka were altered or trashed in favor of stupid &quot;World of Tunnels&quot; maps like Severogorsk (oh, how I absolutely loathe and despise Severogorsk), not to mention ruining all the fields of fire on the infamous A1 corner on El Halluf and turning it into a nice warm bunker for brawling heavies and mediums.

It literally is not possible to do consistent good work in a light tank anymore in my opinion. Lights can still score monster games in the hands of a skilled player - but the only way they accomplish this is by sneaking in opportunistic flanking shots on tanks several tiers higher - leading to big XP scores.

But that isn&#039;t really being a contributor - that&#039;s just taking advantage of the XP buff lights get. A medium could do the same thing and do a lot more damage to the enemy and would be more likely to survive doing it. Put optics on the medium and it&#039;s also perfectly adequate for the team&#039;s spotting needs in many cases.

Passive scouting is almost impossible in half the maps as currently constituted and is highly ineffective in the rest of them. Even Malinovka got kicked in the teeth. Active scouting is possible on some maps (I absolutely love Prokhorovka), but highly difficult on many, and impossible on some.

It&#039;s just something I&#039;ve noticed. Whenever the player base gets vocal and screams for nerfs - light tank drivers get screwed.]]></description>
		<content:encoded><![CDATA[<p>I started this game about a year ago, and became obsessed with light tanks and scouting. It was probably one of the worst ways to learn the game, but oh well, I was enjoying myself. Of course, my win rate on lights sucked and only once I started playing heavies and mediums a lot did my win rate and other stats climb to mediocre levels. My opinion as a staunch light tank fan is &#8211; anything a light can do a medium can do better.</p>
<p>It&#8217;s kind of gratifying to see that the devs are apparently aware of the plight of light tanks.</p>
<p>Here&#8217;s what I&#8217;ve felt as a light tank driver&#8230;</p>
<p>We&#8217;ve had two major tank class nerfs since I started playing:</p>
<p>1. a big artillery nerf<br />
2. a nerf to TD camouflage abilities &#8211; including map changes to marginalize effectiveness of TDs</p>
<p>Both of them  kicked light tank drivers in the balls.</p>
<p>Light tanks love artillery. We love to sneak into the backfield and kick their teeth in, and we love to provide spotting for them to rain terror on the enemy. Essentially, artillery IS the main gun for a light tank. Screw the T71&#8242;s autoloader &#8211; the tank&#8217;s real gun is the artillery. So nerfing artillery automatically nerfed light tanks&#8217; arsenal as well.</p>
<p>But the TD nerf was even worse for us. Not because of TD camo values, but because suddenly WG removed all the bushes that TDs might use to do their thing from.</p>
<p>Guess who else not only likes, but absolutely needs handy bushes to do their jobs?</p>
<p>Yup &#8211; light tanks.</p>
<p>And it didn&#8217;t stop there &#8211; entire maps were redesigned. Open models like Steppes and Malinovka were altered or trashed in favor of stupid &#8220;World of Tunnels&#8221; maps like Severogorsk (oh, how I absolutely loathe and despise Severogorsk), not to mention ruining all the fields of fire on the infamous A1 corner on El Halluf and turning it into a nice warm bunker for brawling heavies and mediums.</p>
<p>It literally is not possible to do consistent good work in a light tank anymore in my opinion. Lights can still score monster games in the hands of a skilled player &#8211; but the only way they accomplish this is by sneaking in opportunistic flanking shots on tanks several tiers higher &#8211; leading to big XP scores.</p>
<p>But that isn&#8217;t really being a contributor &#8211; that&#8217;s just taking advantage of the XP buff lights get. A medium could do the same thing and do a lot more damage to the enemy and would be more likely to survive doing it. Put optics on the medium and it&#8217;s also perfectly adequate for the team&#8217;s spotting needs in many cases.</p>
<p>Passive scouting is almost impossible in half the maps as currently constituted and is highly ineffective in the rest of them. Even Malinovka got kicked in the teeth. Active scouting is possible on some maps (I absolutely love Prokhorovka), but highly difficult on many, and impossible on some.</p>
<p>It&#8217;s just something I&#8217;ve noticed. Whenever the player base gets vocal and screams for nerfs &#8211; light tank drivers get screwed.</p>
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		<title>By: Mauschen04</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-191039</link>
		<dc:creator><![CDATA[Mauschen04]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 21:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-191039</guid>
		<description><![CDATA[&gt;Even on bloody Himmelsdorf if you are trying to be agressive on the hill you are gonna get punished by arty preaimed on that side of a castle

The only problem there is that it&#039;s easy to spot tanks on the hill from the plaza. That entire ledge is dangerously exposed to everything if the enemy team has plaza control, not just artillery.]]></description>
		<content:encoded><![CDATA[<p>&gt;Even on bloody Himmelsdorf if you are trying to be agressive on the hill you are gonna get punished by arty preaimed on that side of a castle</p>
<p>The only problem there is that it&#8217;s easy to spot tanks on the hill from the plaza. That entire ledge is dangerously exposed to everything if the enemy team has plaza control, not just artillery.</p>
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		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190850</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 15:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190850</guid>
		<description><![CDATA[&quot;Instead of being able to efficiently flank on most maps, it’s corridors. Why are there so many corridors that prevent flanking? Because of arty cancer.&quot;

This doesn&#039;t even make the slightest bit of sense.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Instead of being able to efficiently flank on most maps, it’s corridors. Why are there so many corridors that prevent flanking? Because of arty cancer.&#8221;</p>
<p>This doesn&#8217;t even make the slightest bit of sense.</p>
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		<title>By: Alex</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190804</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 13:56:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190804</guid>
		<description><![CDATA[i play from tier V to tier X each day the same number of battles in all tank categories INCLUDING artilery!!! so fuck off with your hate and learn to accept that war itself isn&#039;t fair!!! in fact, you and the whole bunch of complaining pussies should be glad arty doesn&#039;t have the REAL rate of fire it had in real life and also, on top of that, be grateful that the power the arty shell in this game has is limited. i die because of arty sometimes but i don&#039;t make a fuss out of it like the new trend is spreading out right now, arty is arty DEAL WITH IT!!! 
i do sometimes play my t2light though for lols to train my t1 crew.]]></description>
		<content:encoded><![CDATA[<p>i play from tier V to tier X each day the same number of battles in all tank categories INCLUDING artilery!!! so fuck off with your hate and learn to accept that war itself isn&#8217;t fair!!! in fact, you and the whole bunch of complaining pussies should be glad arty doesn&#8217;t have the REAL rate of fire it had in real life and also, on top of that, be grateful that the power the arty shell in this game has is limited. i die because of arty sometimes but i don&#8217;t make a fuss out of it like the new trend is spreading out right now, arty is arty DEAL WITH IT!!!<br />
i do sometimes play my t2light though for lols to train my t1 crew.</p>
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		<title>By: GibMeister</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190744</link>
		<dc:creator><![CDATA[GibMeister]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 12:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190744</guid>
		<description><![CDATA[We all know how good a player we are.... when you get a tank and you really enjoy it because you seem to be doing really well in it for a change and you notice your Wr is like over 55% when it&#039;s usually about 50 ish you tell yourself you are now a good player, hmm, really you have  a tank that is OP and the NERF bat is coming.

1. My first Arty love was the SU26, yup was Op and go nerfed into Oblivion
2. next came VK3601H, yup I wasnt suddenly a good player, the tank was OP, it got Nerfed

What tanks am I doing well in at the moment.... Hmm E75 is my current favourite, nerf incoming?

JagdPanther 2... hmmm, now i have the best gun my performance has improved massively, to me that means its probably got a nerf bat incoming...

Problem is we are human we like to win and winning 49% of battles is not enough for me, if I cant have a Wr of 53% and greater i don&#039;t want to play a game, I don&#039;t want to play something that i play as well as everyone, I want to be a winner for a change and computer games are one of the few things I do quite well, sad isn&#039;t it!]]></description>
		<content:encoded><![CDATA[<p>We all know how good a player we are&#8230;. when you get a tank and you really enjoy it because you seem to be doing really well in it for a change and you notice your Wr is like over 55% when it&#8217;s usually about 50 ish you tell yourself you are now a good player, hmm, really you have  a tank that is OP and the NERF bat is coming.</p>
<p>1. My first Arty love was the SU26, yup was Op and go nerfed into Oblivion<br />
2. next came VK3601H, yup I wasnt suddenly a good player, the tank was OP, it got Nerfed</p>
<p>What tanks am I doing well in at the moment&#8230;. Hmm E75 is my current favourite, nerf incoming?</p>
<p>JagdPanther 2&#8230; hmmm, now i have the best gun my performance has improved massively, to me that means its probably got a nerf bat incoming&#8230;</p>
<p>Problem is we are human we like to win and winning 49% of battles is not enough for me, if I cant have a Wr of 53% and greater i don&#8217;t want to play a game, I don&#8217;t want to play something that i play as well as everyone, I want to be a winner for a change and computer games are one of the few things I do quite well, sad isn&#8217;t it!</p>
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		<title>By: Arthur Wellsley</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190708</link>
		<dc:creator><![CDATA[Arthur Wellsley]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 11:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190708</guid>
		<description><![CDATA[SS - this is very interesting. But to me it points to one thing. SerB is very obsessed with statistics. Can the Insider provide you with any emails about MatchMaking, and how skill enters the equation when the MM choses the teams? I know WG say that its only tank weight in public, but I feel that there must be a number in there representing player ability somewhere.]]></description>
		<content:encoded><![CDATA[<p>SS &#8211; this is very interesting. But to me it points to one thing. SerB is very obsessed with statistics. Can the Insider provide you with any emails about MatchMaking, and how skill enters the equation when the MM choses the teams? I know WG say that its only tank weight in public, but I feel that there must be a number in there representing player ability somewhere.</p>
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		<title>By: xHorst</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190703</link>
		<dc:creator><![CDATA[xHorst]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 11:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190703</guid>
		<description><![CDATA[Yep ballistics are complicated like hell i know (thats why tables were precalculated, also by comps even in WWII era) , but that is few people in crew, lets say gunner + commander... and rest? Also arty IRL is mostly static, so not so high demand on SA, tactics etc. They just arive at ordered spot, calculate ranges and shoot for some hours/days or stay and defend. They basicly dont work in fluid/dynamic enviroment... There are exeptions ofcourse like they have to fight in direct fire mode when under direct attack etc, but that is not main doctrine or engagement style for them.

Tank crews have to work out ballistics too and even on move sometimes.
The have to be highly proficient moving ther tank around battlefield on their own and most importantly maintaining very high SA all time. Not even speaking about coms and coordination in combat.

I think it isn&#039;t same playfield, not even league, it is comletly different sport.

But WG wiped out that difference between these vehicles by putting them on same playfield and made them competitive...]]></description>
		<content:encoded><![CDATA[<p>Yep ballistics are complicated like hell i know (thats why tables were precalculated, also by comps even in WWII era) , but that is few people in crew, lets say gunner + commander&#8230; and rest? Also arty IRL is mostly static, so not so high demand on SA, tactics etc. They just arive at ordered spot, calculate ranges and shoot for some hours/days or stay and defend. They basicly dont work in fluid/dynamic enviroment&#8230; There are exeptions ofcourse like they have to fight in direct fire mode when under direct attack etc, but that is not main doctrine or engagement style for them.</p>
<p>Tank crews have to work out ballistics too and even on move sometimes.<br />
The have to be highly proficient moving ther tank around battlefield on their own and most importantly maintaining very high SA all time. Not even speaking about coms and coordination in combat.</p>
<p>I think it isn&#8217;t same playfield, not even league, it is comletly different sport.</p>
<p>But WG wiped out that difference between these vehicles by putting them on same playfield and made them competitive&#8230;</p>
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	<item>
		<title>By: Foxton</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190694</link>
		<dc:creator><![CDATA[Foxton]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 11:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190694</guid>
		<description><![CDATA[wut?

Seriously, what?

By numbers they mean the statistical performance of the tank ingame.

And besides &quot;lesser demend on crew abilities and training&quot;?! Have you ever calculated a firing solution without a computer?]]></description>
		<content:encoded><![CDATA[<p>wut?</p>
<p>Seriously, what?</p>
<p>By numbers they mean the statistical performance of the tank ingame.</p>
<p>And besides &#8220;lesser demend on crew abilities and training&#8221;?! Have you ever calculated a firing solution without a computer?</p>
]]></content:encoded>
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		<title>By: Hektor_Jr</title>
		<link>http://ftr.wot-news.com/2014/09/03/insider-wargaming-thoughts-on-arty/#comment-190691</link>
		<dc:creator><![CDATA[Hektor_Jr]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 11:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16497#comment-190691</guid>
		<description><![CDATA[Cry me a river Monk... Medjed and that Atomic_Emo or whatever

https://www.youtube.com/watch?v=owzhYNcd4OM]]></description>
		<content:encoded><![CDATA[<p>Cry me a river Monk&#8230; Medjed and that Atomic_Emo or whatever</p>
<p><a href="https://www.youtube.com/watch?v=owzhYNcd4OM" rel="nofollow">https://www.youtube.com/watch?v=owzhYNcd4OM</a></p>
]]></content:encoded>
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